The Unreal Tournament SDK is a state-of-the-art Toolset / Engine Enhancement for retail Unreal Tournament and a substitute for a still missing new Patch, that brings UT to today's standards in the style of the Stalker Complete Series. Sci-Fi Battle Scenes, a Strategy Game, a Fun Mod, Survival-Horror Shooter, Simulations - Everything is possible. It will also include a Sandbox showcasing the New Possibilities via bundled Mini-Mods made by Fans and me. It enhances the render engine, gameplay, unreal script features and anything UT Veterans ever dreamed off. It is completely Open Source, free for noncommercial use.



Current Version: February 2012 UTSDKBeta (Build 359), 23.03.2012

Next Release: April 2012 UTSDKBeta (Build 387), May / 2012


 


  • Revamped Rendering Engine + in-Editor Preview / Realtime Support
  • UnrealEnigma Particle Engine (Sprite-, SubUV-, Vertex-, Mesh-, Beam-, Corona- ,Spark- and Ribbon Emitters...) NEW!
  • Support for different Projective Texture Mapping, Advanced Shadowing and enhanced Decals and Gore System
  • Material Shader System (TextureCombiners, TexturePanners, TextureOscillators/Scalers, Emissive Materials etc.) NEW!
  • Lensflare Support, Dynamic Coronas, enhanced Sprite Effects, RenderToTexture Support and other SpecialFX
  • Modern Post-Processing System (Blur, Depth of Field, Scene Materials, Bloom, High Dynamic Range Lighting etc.)
  • Distance Fog, Height Fog, Moving Fog (Fog Emitters) NEW!
  • Optimized Unreal-Mesh Rendering, Static Mesh Support! (High Poly 3D Models) NEW!
  • Dynamic Fluid Surface Support (rendering Dynamic Water i.e.)





UnrealAvatar Gameplay System


  • Complex RPG and other Gameplay System, NPC to Player Interaction, Trading etc.
  • Level-Buffering-System, allowing for non-linear Gameplay and Level Design
  • Complex Inventory System, upgrade/mod Weapons and Pickups
  • Enhanced Level Design and Actor Classes, like new Movers, Brush Builders etc.
  • Support for Volumes and volume-dependant Events
  • new cinematic Methods, Advanced non-keyframed Interpolation System, non-kreyframed moving Objects
  • Complete new Menu/GUI System "X-Menus"
  • 100 % Open Source, ships with Source Code for Unreal Script and C++
  • Completely new Unreal Script features like: Dynamic Arrays, Multiple Timers, Script Tracing etc.
  • PDF-based extensive Documentation
  • New Music Playback API (using FMODEX)
  • Contains Sandbox Mods, showcasing some of the new Features






Partners Program









The Development Kit Series











(Contact Icons by Dec Doyle)

Unreal, Unreal Engine, Unreal Tournament, and the Unreal Tournament 3 logo are trademarks or registered trademarks of Epic Games, Inc.
in the United States of America and elsewhere. Other brands or product names are the trademarks of their respective owners.

Image RSS Feed Latest Screens
UTSDK February Beta Preview 3 (Environment Map) UTSDK February Beta Preview 2 (Light) UTSDK February Beta Preview 1 (Projector)
Blog RSS Feed Report abuse Latest News: UT SDK February 2012 Beta Release

0 comments by UT99_Shadow on Mar 23rd, 2012


UTSDK February 2012 Beta Release


This month's release comes with a huge update for the Material System adding new Materials like TexRotators and TexEnvMaps! On the other hand I implemented a lot of the C++ rendering functionality on Unreal Script Level (native functions) and finally added full Quaternion Support.

More good news: I reimplemented Projectors and optimized them and fixed some rendering bugs concerning the new Blending Styles. There're also finally 2 read-to-use Example Packages (sdkSandbox and sdkSandboxMaterials) showing example content including Materials, Static Meshes, Projectors and Emitters.






New Features

  • added: new Sprite Class "sdkQuad" - a Sprite with free rotation and no camera alignment
  • added: new Texture/Sprite Rendering Functions
    • DrawRotatedTile (a freely rotatable Texture Quad without camera alignment)
    • DrawBeamTile (specialized function for drawing texture beams and sparks
  • added: new Material Classes and Texture Modifiers
    • TexEnvMap
    • TexSphereMap
    • TexPanner / TexEmissivePanner
    • TexRotator / TexEmissiveRotator
    • TexScaler / TexEmissiveScaler
    • TexOscillator / TexEmissiveOscillator
    • Emissive Material
    • TexCombiner
  • added: new Package "sdkSandbox" and "sdkSandboxMaterials"with Tutorial, Test, Example Contents and Classes
    • ready-to-use Classes
    • Example Emitters and Particle Systems
    • Example Projectors
    • Example Materials
    • Example Static Meshes
  • added: new Datatypes (C++ and Unreal Script)
    • ColorRange, a randomized color value
    • FloatRotator, a floating point rotator
    • Vector2DRel, a 2D vector with a relative scaler
  • added: new Iterator Functions
    • CollidingActors - iterates through all colliding Actors (visible or not visible)
    • AllObjects - iterates through all objects in a level
  • added: new Primitive/Sprite Rendering Functions (Unreal Script)
    • Draw3DArrow
    • Draw3DPlane
    • Draw3DFrustum
    • Draw3DBox
    • Draw3DSprite
    • Draw3DCorona
  • added: Full Quaternion Support
    • uses FPlane struct, but operations inside functions equals real Quaternions
    • globally supported on Unreal Script Level
    • globally supported on C++ Level
  • added: new Canvas Functions
    • DrawTile2 (like DrawTile, but supports new Blending)
    • DrawRotatedTile (draws a spinning texture tile)
  • added: new Color Functions
    • ColorLerp, smooth linear Color Interpolation
    • ColorSmerp, smooth non-linear Color Interpolation
    • VectorToRGB, RGBToVector - conversion between vector and color (in 0.0/1.0 range)
  • added: LightColor Sprite Preview for sdkLight



Fixes/Updates

  • updated: recoded and updated Material/Texture System
  • updated: completely recoded Texture Projectors, merged Decal / Plane Projectors into one Class
    • supports new Texture Blendings (introduced Build 335)
    • U/V Scaling
    • U/V Tiling
    • Dynamic Color
    • Projection Fading
    • Projector→ DynamicProjector → DistanceProjector → ShadowProjector
  • updated: all Texture drawing Canvas functions have been updated to support new Blending Styles
  • updated: moved all Iterator Functions from sdkLevelInfo to sdkActor, static functions now 
  • updated: moved all Color Functions from sdkCanvas to sdkActor
  • fixed: Render Bug when changing new Blending Styles (BSP changed blending too)
  • fixed: incorrect native function IDs in sdkActor.uc
  • fixed: internally corrected HLS to RGB color conversion (lensflares, coronas, lights, canvas)


Media


  






UT Community SDK February 2012 Beta (Build 359)

 

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
February 2012 UTSDK Beta (Build 359)

February 2012 UTSDK Beta (Build 359)

Mar 23, 2012 Full Version 0 comments

This month's release comes with a huge update for the Material System adding new Materials like TexRotators and TexEnvMaps! On the other hand I implemented...

January 2012 UTSDK Beta (Build 335)

January 2012 UTSDK Beta (Build 335)

Feb 21, 2012 Full Version 0 comments

Starting the new year for the SDK with a bunch of new features and improvements: The next new and fresh release of the Unreal Tournament Community SDK...

December 2011 UTSDK Beta (Build 300a) - Hotfix1

December 2011 UTSDK Beta (Build 300a) - Hotfix1

Jan 20, 2012 Patch 0 comments

Fixes a strange critical error when adding a StaticMesh Actor to the map. The error was caused by mismanaged texture arrays. Simply copy "sdkEngine.dll...

December 2011 UTSDK Beta (Build 300)

December 2011 UTSDK Beta (Build 300)

Jan 18, 2012 Full Version 0 comments

So finally here it is. The next new and fresh release of the Unreal Tournament Community SDK. Originally there should've been a November release but according...

October 2011 UTSDK Beta (Build 271)

October 2011 UTSDK Beta (Build 271)

Nov 1, 2011 Full Version 3 comments

The Release of the UTSDK October Beta! (Build 271)

September 2011 UTSDK Beta (Build 250)

September 2011 UTSDK Beta (Build 250)

Oct 17, 2011 Full Version 3 comments

After a couple of months of work on the Particle Engine I can finally present it initially with this Build. On the top of it Static Mesh Support has been...

Comments  (20 - 30 of 373)
Hyzoran
Hyzoran Jan 6 2012, 6:34pm says:

Convert to 227 NAO!!!!111oneoneone

+1 vote     reply to comment
UT99_Shadow
UT99_Shadow Jan 7 2012, 5:14am replied:

There is no sense in converting to 227 since 227 is for UNREAL and not UT, additionally 227 has so much features, that Unreal 227 doesn't rely on an SDK version for Unreal, there won't be much benefit using 227 for UT, it's an unreal patch! (only mapping would benefit from it, not c++ / hardcoded development)

+1 vote     reply to comment
AkyraDec
AkyraDec Jan 5 2012, 8:25am says:

It would be great code LIGHT that will NoDelete - False and will illuminate only what is visible from the position of light (my be like the projector). It will be so full light dynamic light ..:)

It could also EPIC release UT1 free ..:)

+1 vote     reply to comment
UT99_Shadow
UT99_Shadow Jan 5 2012, 3:44pm replied:

This is possible, but the light won't cast any shadows only it's light within radius

+1 vote     reply to comment
AkyraDec
AkyraDec Jan 6 2012, 5:14pm replied:

When will illuminate a scene that will be seen from the light will not illuminate through the brush and mesh, will be shadows. The projected texture is not the right way. Better will be dynamic light.
Did you know that dynamic light in the creative Unreal 220 version later got into Doom 3 Shadows have been made ​​over the stencil buffer.

Creative has a patent this dynamic shadows and Carmack had to do a new code for doom3 free code ...:)

+1 vote     reply to comment
Kaal979
Kaal979 Dec 23 2011, 1:33pm says:

Hey - is this supposed to become the
advanced UnrealWorldBuilder we all like ..?

+1 vote     reply to comment
UT99_Shadow
UT99_Shadow Dec 28 2011, 7:44am replied:

I think so :D

+1 vote     reply to comment
Blackcheetah
Blackcheetah Nov 17 2011, 10:36am says:

Shadow, you are hot.

+1 vote     reply to comment
Blade_hunter
Blade_hunter Nov 17 2011, 11:07am replied:

Are you the dude who made the UT99 mods ?

+1 vote     reply to comment
AkyraDec
AkyraDec Nov 9 2011, 6:25am replied:

Just maps, where trying the functionality what you programmed. Then we can make map SDK Tutorial for you and people..:)

+1 vote     reply to comment
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