The Unreal Tournament SDK is a state-of-the-art Toolset / Engine Enhancement for retail Unreal Tournament and a substitute for a still missing new Patch, that brings UT to today's standards in the style of the Stalker Complete Series. Sci-Fi Battle Scenes, a Strategy Game, a Fun Mod, Survival-Horror Shooter, Simulations - Everything is possible. It will also include a Sandbox showcasing the New Possibilities via bundled Mini-Mods made by Fans and me. It enhances the render engine, gameplay, unreal script features and anything UT Veterans ever dreamed off. It is completely Open Source, free for noncommercial use.


Current Version: January 2013 UTSDKBeta (Build 500), 30.01.2013

Next Release: September 2014 UTSDKBeta, 30.09.2014



   
 



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Programming/Lead: Shadow
Programming/Assistance: Torax (aka Zartax.v)






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0 comments by UT99_Shadow on Jan 30th, 2013

UTSDK January 2013 Release


Hey everyone! I can now finally present a new version of the UT Community SDK. After weeks and months of delay I finally got together what I wanted to. The road to success had so many obstacles in especially the last few weeks. One bug was removed another popped up!

UTSDK November Beta Preview 18 (Final Map Shots) UTSDK November Beta Preview 17 (Final Map Shots)

But now I can deliver the first release with a testing environment. Yes... no simple framework without any possibility to test things anymore! When you remember the news post back in November 2012 I was still trying to some stuff ... well I think the majority of these features really made it into the release.


Highlights

  • Bounding Volume Support
  • new Emitter type (SubUV Emitter)
  • improved Interpolation System (supports smooth interpolation of float, vector, rotator and colors)
  • extended Post Processing Support (cross-fade support, new Blend Modes etc.)
  • completely new GUI/menu system!
  • tons of new UnrealED / UnrealScript functions
  • new Static Mesh Features (changeable U/V Settings, dynamic color)
  • updated OpenGL Driver
  • dozens of fixes here and there
  • a lot of new example content and ready-to-use classes (be surprised!)
  • partially revamped weapons 
  • Showcase / Test environment

Since this is a huge leap forward, because it's the first release to actively show what can be done, I suggest you make yourself familiar with the possibility to discuss, bug hunt or report about whatever concerns the UTSDK at the forums of ut99.org!

January 2013 UTSDK Beta (Build 500)

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January 2013 UTSDK Beta (Build 500)

January 2013 UTSDK Beta (Build 500)

Jan 30, 2013 Full Version 0 comments

UT Community SDK - January Beta (Build 500 / no Setup) - Setup Download coming next Days. Highlights: Bounding Volume / dynamic Per Poly Collision Support...

February 2012 UTSDK Beta (Build 359)

February 2012 UTSDK Beta (Build 359)

Mar 23, 2012 Full Version 0 comments

This month's release comes with a huge update for the Material System adding new Materials like TexRotators and TexEnvMaps! On the other hand I implemented...

January 2012 UTSDK Beta (Build 335)

January 2012 UTSDK Beta (Build 335)

Feb 21, 2012 Full Version 0 comments

Starting the new year for the SDK with a bunch of new features and improvements: The next new and fresh release of the Unreal Tournament Community SDK...

December 2011 UTSDK Beta (Build 300a) - Hotfix1

December 2011 UTSDK Beta (Build 300a) - Hotfix1

Jan 20, 2012 Patch 0 comments

Fixes a strange critical error when adding a StaticMesh Actor to the map. The error was caused by mismanaged texture arrays. Simply copy "sdkEngine.dll...

December 2011 UTSDK Beta (Build 300)

December 2011 UTSDK Beta (Build 300)

Jan 18, 2012 Full Version 0 comments

So finally here it is. The next new and fresh release of the Unreal Tournament Community SDK. Originally there should've been a November release but according...

October 2011 UTSDK Beta (Build 271)

October 2011 UTSDK Beta (Build 271)

Nov 1, 2011 Full Version 3 comments

The Release of the UTSDK October Beta! (Build 271)

Post comment Comments  (20 - 30 of 490)
Guest
Guest Apr 30 2013, 10:28pm says:

I think i'll stick with udk but wow, this is very impressive!

+1 vote     reply to comment
Zartax.v
Zartax.v Mar 19 2013, 12:34pm says:

Can't wait more for newest build =|
Interesting to see))

+2 votes     reply to comment
UT99_Shadow
UT99_Shadow Mar 19 2013, 12:49pm replied:

Thank you very much dude! :)
Build should've come for over a week, but as always I'm still having problems.. but it really won't be long for the next build.

+1 vote     reply to comment
Zartax.v
Zartax.v Mar 19 2013, 1:07pm replied:

Long live Unreal, Shad)
Maybe do you need any help? I'm not genius in programming but like to learn and learn fast ;)
I'm really interested in your project, cozz i love this game since i first time entered world of Na Pali somewhere between 2001 and 2002) and if it's possible i will be very glad to help you in any ways i can)

+2 votes     reply to comment
UT99_Shadow
UT99_Shadow Mar 19 2013, 1:53pm replied:

Yes I do need help. For years I tried to accomplish this project alone but the time has come that I need assistance.

So you know to programm on a basic level? Good, I write you a PM right now giving more details.

+1 vote     reply to comment
Zartax.v
Zartax.v Mar 19 2013, 2:00pm replied:

I'l try)

+1 vote     reply to comment
AkyraMod
AkyraMod Mar 15 2013, 7:47am says:

I have one problem, when I turn on Realtime Preview in map, where are Particles for see this effect in 3D is OK. But when I return to TOP or FRONT Editor is very..very slow..

The best preview render has demo Wheel of Time (his ParticleSystem.dll)
Akyra

+2 votes     reply to comment
UT99_Shadow
UT99_Shadow Mar 15 2013, 12:08pm replied:

Yes good you that you point me on this. I'm currently fixing a lot of bugs for the coming release (this evening!) and that one is on my list too. And it's not only the 2D View which is slow with the Emitters, the whole Wireframe Rendering seems to be quite slow actually. Have to fix that.

+2 votes     reply to comment
Hyzoran
Hyzoran Mar 8 2013, 7:57pm says:

Port to 227 plz plz plz plz plz kthx

+1 vote     reply to comment
UT99_Shadow
UT99_Shadow Mar 19 2013, 5:37am replied:

Yes I know precisely what you mean with 227, since Unreal 227 already got a lot new stuff I see no need to port the SDK to Unreal.

+1 vote     reply to comment
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Released Sep 28, 2010
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Highest Rated (5 agree) 10/10

Epic Games would be proud. It is too bad it isn't ocmpatible with Unreal Engine 2, and it is also too bad that the Unreal Engines don't stack. Imagine playing the first Unreal with this mod and with Unreal Engine 3.

May 21 2011, 4:48am by AmaroqDricaldari

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