February 2012 UTSDK Beta (Build 359)
Mar 23, 2012 Full Version 0 commentsThis month's release comes with a huge update for the Material System adding new Materials like TexRotators and TexEnvMaps! On the other hand I implemented...
The Unreal Tournament SDK is a state-of-the-art Toolset / Engine Enhancement for retail Unreal Tournament and a substitute for a still missing new Patch, that brings UT to today's standards in the style of the Stalker Complete Series. Sci-Fi Battle Scenes, a Strategy Game, a Fun Mod, Survival-Horror Shooter, Simulations - Everything is possible. It will also include a Sandbox showcasing the New Possibilities via bundled Mini-Mods made by Fans and me. It enhances the render engine, gameplay, unreal script features and anything UT Veterans ever dreamed off. It is completely Open Source, free for noncommercial use.










0 comments by UT99_Shadow on Mar 23rd, 2012
More good news: I reimplemented Projectors and optimized them and fixed some rendering bugs concerning the new Blending Styles. There're also finally 2 read-to-use Example Packages (sdkSandbox and sdkSandboxMaterials) showing example content including Materials, Static Meshes, Projectors and Emitters.
New Features
This month's release comes with a huge update for the Material System adding new Materials like TexRotators and TexEnvMaps! On the other hand I implemented...
Starting the new year for the SDK with a bunch of new features and improvements: The next new and fresh release of the Unreal Tournament Community SDK...
Fixes a strange critical error when adding a StaticMesh Actor to the map. The error was caused by mismanaged texture arrays. Simply copy "sdkEngine.dll...
So finally here it is. The next new and fresh release of the Unreal Tournament Community SDK. Originally there should've been a November release but according...
The Release of the UTSDK October Beta! (Build 271)
After a couple of months of work on the Particle Engine I can finally present it initially with this Build. On the top of it Static Mesh Support has been...
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Convert to 227 NAO!!!!111oneoneone
There is no sense in converting to 227 since 227 is for UNREAL and not UT, additionally 227 has so much features, that Unreal 227 doesn't rely on an SDK version for Unreal, there won't be much benefit using 227 for UT, it's an unreal patch! (only mapping would benefit from it, not c++ / hardcoded development)
It would be great code LIGHT that will NoDelete - False and will illuminate only what is visible from the position of light (my be like the projector). It will be so full light dynamic light ..:)
It could also EPIC release UT1 free ..:)
This is possible, but the light won't cast any shadows only it's light within radius
When will illuminate a scene that will be seen from the light will not illuminate through the brush and mesh, will be shadows. The projected texture is not the right way. Better will be dynamic light.
Did you know that dynamic light in the creative Unreal 220 version later got into Doom 3 Shadows have been made over the stencil buffer.
Creative has a patent this dynamic shadows and Carmack had to do a new code for doom3 free code ...:)
Hey - is this supposed to become the
advanced UnrealWorldBuilder we all like ..?
I think so :D
Shadow, you are hot.
Are you the dude who made the UT99 mods ?
Just maps, where trying the functionality what you programmed. Then we can make map SDK Tutorial for you and people..:)