The Unreal Tournament SDK is state-of-the-art Toolset / Engine Enhancement for retail Unreal Tournament, that let's you create anything you want. Sci-Fi Battle Scenes, a Strategy Game, a Fun Mod, Survival-Horror Shooter, Simulations - Everything. It will also include a Sandbox showcasing the New Possibilities via bundled Mini-Mods / Demos made by Fans and me. It enhances the render engine, gameplay, unreal script features and anything UT Veterans ever dreamed off. It is completely Open Source, free for noncommercial use.
Starting the new year for the SDK with a bunch of new features and improvements: The next new and fresh release of the Unreal Tournament Community SDK. In this month's release new Sprite/Texture Drawing and Blending Functions were introduced and the OpenGL Driver has been totally rewritten which improves performance and stability. There're also a lot of bug fixesand new minor feature extensions for the Particle Engine and some neat new features like the first appearance of Beam Emitters. This release includes the bugfix of Build 300a fixing problems with Static Meshes. Last major new feature to name for this release is a completely new Interpolation System for the UnrealED, but see for yourself in the Changelog.