The Unreal Tournament SDK is a state-of-the-art Toolset / Engine Enhancement for retail Unreal Tournament and a substitute for a still missing new Patch, that brings UT to today's standards in the style of the Stalker Complete Series. Sci-Fi Battle Scenes, a Strategy Game, a Fun Mod, Survival-Horror Shooter, Simulations - Everything is possible. It will also include a Sandbox showcasing the New Possibilities via bundled Mini-Mods made by Fans and me. It enhances the render engine, gameplay, unreal script features and anything UT Veterans ever dreamed off. It is completely Open Source, free for noncommercial use.


Current Version: January 2013 UTSDKBeta (Build 500), 30.01.2013

Next Release: September 2014 UTSDKBeta, 30.09.2014




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Programming/Lead: Shadow
Programming/Assistance: Torax (aka Zartax.v)






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0 comments by UT99_Shadow on Jan 30th, 2013

UTSDK January 2013 Release


Hey everyone! I can now finally present a new version of the UT Community SDK. After weeks and months of delay I finally got together what I wanted to. The road to success had so many obstacles in especially the last few weeks. One bug was removed another popped up!

UTSDK November Beta Preview 18 (Final Map Shots) UTSDK November Beta Preview 17 (Final Map Shots)

But now I can deliver the first release with a testing environment. Yes... no simple framework without any possibility to test things anymore! When you remember the news post back in November 2012 I was still trying to some stuff ... well I think the majority of these features really made it into the release.


Highlights

  • Bounding Volume Support
  • new Emitter type (SubUV Emitter)
  • improved Interpolation System (supports smooth interpolation of float, vector, rotator and colors)
  • extended Post Processing Support (cross-fade support, new Blend Modes etc.)
  • completely new GUI/menu system!
  • tons of new UnrealED / UnrealScript functions
  • new Static Mesh Features (changeable U/V Settings, dynamic color)
  • updated OpenGL Driver
  • dozens of fixes here and there
  • a lot of new example content and ready-to-use classes (be surprised!)
  • partially revamped weapons
  • Showcase / Test environment

Since this is a huge leap forward, because it's the first release to actively show what can be done, I suggest you make yourself familiar with the possibility to discuss, bug hunt or report about whatever concerns the UTSDK at the forums of ut99.org!

January 2013 UTSDK Beta (Build 500)

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January 2013 UTSDK Beta (Build 500)

January 2013 UTSDK Beta (Build 500)

Jan 30, 2013 Full Version 0 comments

UT Community SDK - January Beta (Build 500 / no Setup) - Setup Download coming next Days. Highlights: Bounding Volume / dynamic Per Poly Collision Support...

February 2012 UTSDK Beta (Build 359)

February 2012 UTSDK Beta (Build 359)

Mar 23, 2012 Full Version 0 comments

This month's release comes with a huge update for the Material System adding new Materials like TexRotators and TexEnvMaps! On the other hand I implemented...

January 2012 UTSDK Beta (Build 335)

January 2012 UTSDK Beta (Build 335)

Feb 21, 2012 Full Version 0 comments

Starting the new year for the SDK with a bunch of new features and improvements: The next new and fresh release of the Unreal Tournament Community SDK...

December 2011 UTSDK Beta (Build 300a) - Hotfix1

December 2011 UTSDK Beta (Build 300a) - Hotfix1

Jan 20, 2012 Patch 0 comments

Fixes a strange critical error when adding a StaticMesh Actor to the map. The error was caused by mismanaged texture arrays. Simply copy "sdkEngine.dll...

December 2011 UTSDK Beta (Build 300)

December 2011 UTSDK Beta (Build 300)

Jan 18, 2012 Full Version 0 comments

So finally here it is. The next new and fresh release of the Unreal Tournament Community SDK. Originally there should've been a November release but according...

October 2011 UTSDK Beta (Build 271)

October 2011 UTSDK Beta (Build 271)

Nov 1, 2011 Full Version 3 comments

The Release of the UTSDK October Beta! (Build 271)

Post comment Comments  (10 - 20 of 490)
AmaroqDricaldari
AmaroqDricaldari Feb 7 2014, 2:40pm says:

When you have the opportunity, could you work on combining Unreal Gold and Unreal Tournament? I'm trying to do the same thing myself, but it is not going so well.

I want to be able to play the Unreal Gold campaigns with UT99 weapons while still having it singleplayer and still having my Dispersion Pistol, I want to be able to play UT99 maps with Unreal Gold weapons (as a mutator), and more importantly I want to be able to play the multiplayer maps from Unreal Gold that didn't make it into UT99 (fortunately, I already got that mostly taken care of.)

Most of all though, it would just be so awesome (and so practical) to have the two as one game.

+1 vote     reply to comment
AmaroqDricaldari
AmaroqDricaldari Feb 7 2014, 2:44pm replied:

I also would like to see a return of Dark Match, and maybe a set of weapon skins that serve as a compormise between the UT99 and Unreal Gold weapons. For example, I love the ASMD from Unreal Gold, but I like the projectiles launched from UT99's shock rifle (as well as the glowing bits on it.)

I also think that it is a downer how they got rid of the Toxin Suits on the maps that did make it into UT99.

...and besides, a multiplayer option that gave you a Dispersion Pistol even wtih Unreal Gold weapons disabled wouldn't hurt. If anything, it would only enhance the experience with the whole "Moar Guns!" approach.

+1 vote     reply to comment
UT99_Shadow Creator
UT99_Shadow Feb 15 2014, 9:30am replied:

haven't you tried oldskool for that? I would simply copy the unreal god content into ut and play that stuff with the oldskool mod.

+1 vote   reply to comment
AmaroqDricaldari
AmaroqDricaldari Mar 6 2014, 5:06am replied:

OldSkool is the buggiest thing on the planet, I can't use that.

Thanks for the response though. Also, have you seen the UT99 DX10 renderer yet? It is amazing, but I am not entirely sure it'd be compatible with this. It seems to go really well with Nali Weapons 3 though.

+1 vote     reply to comment
UT99_Shadow Creator
UT99_Shadow Mar 8 2014, 6:28am replied:

Yes I have seen that dx10 renderer. But well I'm not working with DirectX though..

+1 vote   reply to comment
UT99_Shadow Creator
UT99_Shadow Oct 4 2013, 4:54am says:

I have to put the release date on pending again. It's not dead, but I don't have much time for it to put out a new release.

+2 votes   reply to comment
ZaccyBoy
ZaccyBoy Aug 21 2013, 11:44pm says:

i heard that this is compatible with blue and red normal maps for the materials, is this true?

+1 vote     reply to comment
UT99_Shadow Creator
UT99_Shadow Aug 25 2013, 10:35am replied:

depends on what you're trying to do O_o

+1 vote   reply to comment
ZaccyBoy
ZaccyBoy Aug 25 2013, 12:02pm replied:

In the UDK or UT3 editor, blue and red normal maps make the material or texture ' stand out '. Similar to a 3D texture.

+1 vote     reply to comment
UT99_Shadow Creator
UT99_Shadow Aug 27 2013, 5:17am replied:

ah.. you mean normal mapping, that's not supported currently - thought of something else when I read your post

+1 vote   reply to comment
Kaal979
Kaal979 Aug 7 2013, 7:37am says:

Did i aks before if its possible to implement texture alignements
also for triangular polys? See the map DM-CUT-KillGorado skybox were
all textures had to be aligned with hardest handwork.

+1 vote     reply to comment
UT99_Shadow Creator
UT99_Shadow Aug 20 2013, 11:15am replied:

No you did not yet. I'm not sure how far I can alter the handling within UnrealED..

+1 vote   reply to comment
AkyraMod
AkyraMod Jul 1 2013, 3:30am says:

When will the new version?

+2 votes     reply to comment
UT99_Shadow Creator
UT99_Shadow Aug 20 2013, 11:12am replied:

Yes it was planned for may/june

due to university / job I had to move it to autumn.. I have more time for it now. It's still active.

+1 vote   reply to comment
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Epic Games would be proud. It is too bad it isn't ocmpatible with Unreal Engine 2, and it is also too bad that the Unreal Engines don't stack. Imagine playing the first Unreal with this mod and with Unreal Engine 3.

May 21 2011, 4:48am by AmaroqDricaldari

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