A twist of Mega Man series features into a First Person Shooter, such as wall climbing and a very selective weapon system, featuring classes that uses the same ammunition type differently.
(you'd better read to get an understanding of each weapon, since they're much more complex than most weapons around)
The following chart shows how the elemental weakness/strength works:
I'm aware that in Mega Man series it doesn't work like that, but I decided to keep it that way to disencourage people changing weapons to "beat" the enemies' weapon (like in rock/paper/scissor). If you want to bring the enemy down quickly, or you're convinced you can have a technical advantage on him while using his opposite element, then you should do it.
Otherwise, you might end up giving the upper hand to your enemy, since he'll give bonus damage to you as well! I wanted to add it as an additional feature, not to be a major system on the mod. Also it'll be handled according to the player style (offensive/suicidal players might enjoy using the weakness system as much as possible).
Also, there's a Strength system: when using an element weapon (all except Plasma, for this purpose), you'll receive only half the damage from attacks from that same element.
Version 1.0 has been released. If I get feedback of bugs, I'll solve them and release patched version (1.1, 1.2, etc). Other minor fix might be included in thes releases as well, such as making the mod more compatible with other mutators and gametypes.
If you'd like to host a server and such for the mod, feel free to contact me and I'll advertise it as much as possible.
After the v1.0 release, I've done a few more cosmetic changes to the mod, and started making it more "mod-friendly" with other gametypes and custom content:
I've found myself in a hard situation, since the focus on the mod development is divided: I should favor either polishing things as much as possible, for non-milestone releases (v1.1, v1.2...), or add more content to it and release a third class or maybe even additional gametypes or heavy custom content (custom models) and make a full milestone release (v2.0) .
But... right now the production has been a little delayed, since I focused on polishing the mod instead of adding newer content, and due to the lack of feedback I'm not very confident about the mod's future, since I depend on it to polish things, through bug reports and general suggestions.
Meanwhile, I'll try to acquire more experience with Uscript, while creating smaller projects, like the Shared Life mutator and others that are expected to be created soon.
But I'd like to ensure that I won't stop this project "for nothing", as I've got many ideas already for a third class and I definitely enjoy playing this one.
If you've played the mod, having liked it or not, I'd love to hear your thoughts about it so I can make it as good as possible, and find enough motivation to keep up with the initial production rhythm I had when I began it.
The first official release of the mod, bringing a few characteristics of the Megaman X series to Unreal Tournament while keeping its original gameflow.
Announcing changes made during the week, and revealing the custom HUD that's being worked on.
The first official release, with great improvements over the Open Test release. Check the mod profile for more information.
A release to test out the developed features and encourage bug testing and suggestions. Feel free to try it out. To install, just extract its content...
honestly i can not for the life of me figure out how to get it to run...any help would be greatly appreciated
1- Extract the files inside the System folder of your Unreal Tournament. Be aware to NOT create a new folder inside... the files MUST BE at the System folder.
2- Start your Unreal Tournament normally.
3- Begin a Practice Session, open the Mutator list, and add the +|\/|averick |-|unters + mutator to the "Mutators Used" list.
4- Begin the Practice Session.
If you can't find the mutator on the mutator list, you've probably installed the files in a wrong way.
there's a way to changue the biosludge color from gray to blue? (or custom)
lol
Aw wall jumping? id never heard before.
Bcoz i just played original game without mod, but this mod looks promising. I'd try it.
this is the sort of thing I'd want to do. Megaman X is one of my favorite games of all time and among your other brilliant mutators this is just awesome!
That's why they're listed as "planned features". I can't model myself, and until now I've worked on it alone. All I can do is scripting, and some crappy 2D sprites, and some really basic skinning. And sound ripping, if that counts at all.
But have you played? Besides the custom models, what do you think?
wheres custom models? :(
Awesome idea, megaman plus UT = Genius!
downloaded and played, no wall slide/jump in 1.0? Awesome mod though, loved it so far.
looking forward to future releases!
Wall jumping/sliding is working fine. Just jump right near a wall, and in mid-air press and use the Crouch/Down(Duck) key (C by Default, I guess). Holding it will make you slide, and release while sliding will make you jump.
You may want to type TAB and enter Behindview 1 (behindview 0 disables it) to see how it works... it takes some time to get used to it.
And of course, thanks for the kind words.
ahh, ok i'll have to try that then and of course.
(double post)