The Unreal Tournament SDK is state-of-the-art Toolset / Engine Enhancement for retail Unreal Tournament, that let's you create anything you want. Sci-Fi Battle Scenes, a Strategy Game, a Fun Mod, Survival-Horror Shooter, Simulations - Everything. It will also include a Sandbox showcasing the New Possibilities via bundled Mini-Mods / Demos made by Fans and me. It enhances the render engine, gameplay, unreal script features and anything UT Veterans ever dreamed off. It is completely Open Source, free for noncommercial use.
So finally here it is. The next new and fresh release of the Unreal Tournament Community SDK. This month's release comes with a huge update for the Material System adding new Materials like TexRotators and TexEnvMaps! On the other hand I implemented a lot of the C++ rendering functionality on Unreal Script Level (native functions) and finally added full Quaternion Support.
This month's release comes with a huge update for the Material System adding new Materials like TexRotators and TexEnvMaps! On the other hand I implemented a lot of the C++ rendering functionality on Unreal Script Level (native functions) and finally added full Quaternion Support.
More good news: I reimplemented Projectors and optimized them and fixed some rendering bugs concerning the new Blending Styles. There're also finally 2 read-to-use Example Packages (sdkSandbox and sdkSandboxMaterials) showing example content including Materials, Static Meshes, Projectors and Emitters.
added: new Sprite Class "sdkQuad" - a Sprite with free rotation and no camera alignment
added: new Texture/Sprite Rendering Functions
DrawRotatedTile (a freely rotatable Texture Quad without camera alignment)
DrawBeamTile (specialized function for drawing texture beams and sparks
added: new Material Classes and Texture Modifiers
TexPanner / TexEmissivePanner
TexRotator / TexEmissiveRotator
TexScaler / TexEmissiveScaler
TexOscillator / TexEmissiveOscillator
added: new Package "sdkSandbox" and "sdkSandboxMaterials"with Tutorial, Test, Example Contents and Classes
Example Emitters and Particle Systems
Example Static Meshes
added: new Datatypes (C++ and Unreal Script)
ColorRange, a randomized color value
FloatRotator, a floating point rotator
Vector2DRel, a 2D vector with a relative scaler
added: new Iterator Functions
CollidingActors - iterates through all colliding Actors (visible or not visible)
AllObjects - iterates through all objects in a level
added: new Primitive/Sprite Rendering Functions (Unreal Script)
added: Full Quaternion Support
uses FPlane struct, but operations inside functions equals real Quaternions
globally supported on Unreal Script Level
globally supported on C++ Level
added: new Canvas Functions
DrawTile2 (like DrawTile, but supports new Blending)
DrawRotatedTile (draws a spinning texture tile)
added: new Color Functions
ColorLerp, smooth linear Color Interpolation
ColorSmerp, smooth non-linear Color Interpolation
VectorToRGB, RGBToVector - conversion between vector and color (in 0.0/1.0 range)
added: LightColor Sprite Preview for sdkLight
updated: recoded and updated Material/Texture System
updated: completely recoded Texture Projectors, merged Decal / Plane Projectors into one Class
supports new Texture Blendings (introduced Build 335)
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like UT Community SDK. We love games like Unreal Tournament that have opened themselves up to modding. Because of communities like Steam Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Bigger and better
Whether it is for fun, for laughs or for the challenge, modding is what sets PC gaming apart from our closed off friends in the console and mobile gaming worlds. And based on the recent outpouring of support for mods after the concept of paid modding was explored, we are not alone in our love for mods and open platforms that embrace them.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
Introducing Mod Appreciation Week
Nothing is more motivating than knowing something you've built kicks-ass. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2015 (or click the icons above for a pre-built post).
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