Indie Gamers
1,521 members Hobbies & InterestsFor fans of indie games and hardcore indie gamers, no matter whether these indies are commercial or freeware/opensource. This hub used for many indie...
Hey there! I'm Shadow, involved into Unreal-Engine Editing (Coding/Mapping) since 1999. My first attempts were small singleplayer Maps for both Unreal and UT which were never to be released (to n00bish..).
While mapping and improving over the time I got heavily influenced by Sci-Fi series and Fantasy stuff in matter of build and architecture. In the year 2002/2003 I initiated a small SP-Campaign which will later be known as the Total Conversion "Lost Secrets of Na Pali" (short: LSoNP). It was cancelled in 2006 and now I'm working on a Development Kit basing on the features LSoNP brought to the Unreal-Engine 1. So much for the Nerd-Stuff. If you want to know more about me, don't hesitate to visit my myspace.
For fans of indie games and hardcore indie gamers, no matter whether these indies are commercial or freeware/opensource. This hub used for many indie...
Germany, a country in Central Europe. Bordering Denmark, France, Austria, Czech Republic, Poland and many other countries.
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Hello Shadow ,
I emailed you using contact here in Moddb.
Please consider my request and thank you for SDK
Hello there! =D =P XD
Hey! What's up?^^
Are you a Thelemite?
Yip, I am..
now I am confused ...how is you user name here ...I tried to send you an invite to the structure-studio (Dev Team of the FF Mod) but I got only error messages.
Echt, naja, ich kenn mich mit der Engine net aus, viele sagen aber, dass sie ziemlich gut ist.
Cool cool :D
Ich wollte mir mal das UDK für UT3 laden, hab aber gemerkt das das nur son Spiel ist und hab keine Ahnung wie man ins richtige UDK kommt O.O
Machst du was mit dem UDK?
I think, with SDK, you might have a second chance for LSONP :D.
hm maybe... but for that I would require an enormous team... which is quite unrealistic nowadays, a completely new mod is required... if at all
You won't need an enormous team unless you're gonna make it so long, thats it's gonna take a decade to finish. How long did you estimate for it to be completed by a normal gamer/noob?
I don't know, I simply don't want to complete it also there's nothing much left of the old assets, it'd be like starting from zero
Halb Deutsch, other half is on english?
I can imagine it is troublesome: I have also created a lot of texture content for a possible Kamah 2 which never got real through. At the end I only realesed a small map containing a little bit of the content I created before.
I also was looking forward for a CMP3, but I have to accept the facts. Since I can not take any UT based content with me - means my several tons of textures I edited and modified I also have to restart. Right now I am working on texture #1, a very simple bark texture. Great, isn`t it? (slightly ironic)
In your case Shadow you have some kind of advantage. For the ones like you "The journey is the reward". Unlike a map for instance you can not reach a real goal anyway. There would be always some work to do for you, even if it would end up as bug fixing only. Since you release every month the UTSDK-source code along with the current UTSDK-engine version, it is up to you when you want to stop developing the UTSDK.