The Unreal Tournament SDK is a state-of-the-art Toolset / Engine Enhancement for retail Unreal Tournament and a substitute for a still missing new Patch, that brings UT to today's standards in the style of the Stalker Complete Series. Sci-Fi Battle Scenes, a Strategy Game, a Fun Mod, Survival-Horror Shooter, Simulations - Everything is possible. It will also include a Sandbox showcasing the New Possibilities via bundled Mini-Mods made by Fans and me. It enhances the render engine, gameplay, unreal script features and anything UT Veterans ever dreamed off. It is completely Open Source, free for noncommercial use.



Current Version: February 2012 UTSDKBeta (Build 359), 23.03.2012

Next Release: April 2012 UTSDKBeta (Build 387), May / 2012


 


  • Revamped Rendering Engine + in-Editor Preview / Realtime Support
  • UnrealEnigma Particle Engine (Sprite-, SubUV-, Vertex-, Mesh-, Beam-, Corona- ,Spark- and Ribbon Emitters...) NEW!
  • Support for different Projective Texture Mapping, Advanced Shadowing and enhanced Decals and Gore System
  • Material Shader System (TextureCombiners, TexturePanners, TextureOscillators/Scalers, Emissive Materials etc.) NEW!
  • Lensflare Support, Dynamic Coronas, enhanced Sprite Effects, RenderToTexture Support and other SpecialFX
  • Modern Post-Processing System (Blur, Depth of Field, Scene Materials, Bloom, High Dynamic Range Lighting etc.)
  • Distance Fog, Height Fog, Moving Fog (Fog Emitters) NEW!
  • Optimized Unreal-Mesh Rendering, Static Mesh Support! (High Poly 3D Models) NEW!
  • Dynamic Fluid Surface Support (rendering Dynamic Water i.e.)





UnrealAvatar Gameplay System


  • Complex RPG and other Gameplay System, NPC to Player Interaction, Trading etc.
  • Level-Buffering-System, allowing for non-linear Gameplay and Level Design
  • Complex Inventory System, upgrade/mod Weapons and Pickups
  • Enhanced Level Design and Actor Classes, like new Movers, Brush Builders etc.
  • Support for Volumes and volume-dependant Events
  • new cinematic Methods, Advanced non-keyframed Interpolation System, non-kreyframed moving Objects
  • Complete new Menu/GUI System "X-Menus"
  • 100 % Open Source, ships with Source Code for Unreal Script and C++
  • Completely new Unreal Script features like: Dynamic Arrays, Multiple Timers, Script Tracing etc.
  • PDF-based extensive Documentation
  • New Music Playback API (using FMODEX)
  • Contains Sandbox Mods, showcasing some of the new Features






Partners Program









The Development Kit Series











(Contact Icons by Dec Doyle)

Unreal, Unreal Engine, Unreal Tournament, and the Unreal Tournament 3 logo are trademarks or registered trademarks of Epic Games, Inc.
in the United States of America and elsewhere. Other brands or product names are the trademarks of their respective owners.

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UTSDK February Beta Preview 3 (Environment Map) UTSDK February Beta Preview 2 (Light) UTSDK February Beta Preview 1 (Projector)
Blog RSS Feed Report abuse Latest News: UT SDK February 2012 Beta Release

0 comments by UT99_Shadow on Mar 23rd, 2012


UTSDK February 2012 Beta Release


This month's release comes with a huge update for the Material System adding new Materials like TexRotators and TexEnvMaps! On the other hand I implemented a lot of the C++ rendering functionality on Unreal Script Level (native functions) and finally added full Quaternion Support.

More good news: I reimplemented Projectors and optimized them and fixed some rendering bugs concerning the new Blending Styles. There're also finally 2 read-to-use Example Packages (sdkSandbox and sdkSandboxMaterials) showing example content including Materials, Static Meshes, Projectors and Emitters.






New Features

  • added: new Sprite Class "sdkQuad" - a Sprite with free rotation and no camera alignment
  • added: new Texture/Sprite Rendering Functions
    • DrawRotatedTile (a freely rotatable Texture Quad without camera alignment)
    • DrawBeamTile (specialized function for drawing texture beams and sparks
  • added: new Material Classes and Texture Modifiers
    • TexEnvMap
    • TexSphereMap
    • TexPanner / TexEmissivePanner
    • TexRotator / TexEmissiveRotator
    • TexScaler / TexEmissiveScaler
    • TexOscillator / TexEmissiveOscillator
    • Emissive Material
    • TexCombiner
  • added: new Package "sdkSandbox" and "sdkSandboxMaterials"with Tutorial, Test, Example Contents and Classes
    • ready-to-use Classes
    • Example Emitters and Particle Systems
    • Example Projectors
    • Example Materials
    • Example Static Meshes
  • added: new Datatypes (C++ and Unreal Script)
    • ColorRange, a randomized color value
    • FloatRotator, a floating point rotator
    • Vector2DRel, a 2D vector with a relative scaler
  • added: new Iterator Functions
    • CollidingActors - iterates through all colliding Actors (visible or not visible)
    • AllObjects - iterates through all objects in a level
  • added: new Primitive/Sprite Rendering Functions (Unreal Script)
    • Draw3DArrow
    • Draw3DPlane
    • Draw3DFrustum
    • Draw3DBox
    • Draw3DSprite
    • Draw3DCorona
  • added: Full Quaternion Support
    • uses FPlane struct, but operations inside functions equals real Quaternions
    • globally supported on Unreal Script Level
    • globally supported on C++ Level
  • added: new Canvas Functions
    • DrawTile2 (like DrawTile, but supports new Blending)
    • DrawRotatedTile (draws a spinning texture tile)
  • added: new Color Functions
    • ColorLerp, smooth linear Color Interpolation
    • ColorSmerp, smooth non-linear Color Interpolation
    • VectorToRGB, RGBToVector - conversion between vector and color (in 0.0/1.0 range)
  • added: LightColor Sprite Preview for sdkLight



Fixes/Updates

  • updated: recoded and updated Material/Texture System
  • updated: completely recoded Texture Projectors, merged Decal / Plane Projectors into one Class
    • supports new Texture Blendings (introduced Build 335)
    • U/V Scaling
    • U/V Tiling
    • Dynamic Color
    • Projection Fading
    • Projector→ DynamicProjector → DistanceProjector → ShadowProjector
  • updated: all Texture drawing Canvas functions have been updated to support new Blending Styles
  • updated: moved all Iterator Functions from sdkLevelInfo to sdkActor, static functions now 
  • updated: moved all Color Functions from sdkCanvas to sdkActor
  • fixed: Render Bug when changing new Blending Styles (BSP changed blending too)
  • fixed: incorrect native function IDs in sdkActor.uc
  • fixed: internally corrected HLS to RGB color conversion (lensflares, coronas, lights, canvas)


Media


  






UT Community SDK February 2012 Beta (Build 359)

 

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
February 2012 UTSDK Beta (Build 359)

February 2012 UTSDK Beta (Build 359)

Mar 23, 2012 Full Version 0 comments

This month's release comes with a huge update for the Material System adding new Materials like TexRotators and TexEnvMaps! On the other hand I implemented...

January 2012 UTSDK Beta (Build 335)

January 2012 UTSDK Beta (Build 335)

Feb 21, 2012 Full Version 0 comments

Starting the new year for the SDK with a bunch of new features and improvements: The next new and fresh release of the Unreal Tournament Community SDK...

December 2011 UTSDK Beta (Build 300a) - Hotfix1

December 2011 UTSDK Beta (Build 300a) - Hotfix1

Jan 20, 2012 Patch 0 comments

Fixes a strange critical error when adding a StaticMesh Actor to the map. The error was caused by mismanaged texture arrays. Simply copy "sdkEngine.dll...

December 2011 UTSDK Beta (Build 300)

December 2011 UTSDK Beta (Build 300)

Jan 18, 2012 Full Version 0 comments

So finally here it is. The next new and fresh release of the Unreal Tournament Community SDK. Originally there should've been a November release but according...

October 2011 UTSDK Beta (Build 271)

October 2011 UTSDK Beta (Build 271)

Nov 1, 2011 Full Version 3 comments

The Release of the UTSDK October Beta! (Build 271)

September 2011 UTSDK Beta (Build 250)

September 2011 UTSDK Beta (Build 250)

Oct 17, 2011 Full Version 3 comments

After a couple of months of work on the Particle Engine I can finally present it initially with this Build. On the top of it Static Mesh Support has been...

Comments  (70 - 80 of 373)
AmaroqDricaldari
AmaroqDricaldari May 19 2011, 8:35pm says:

Will this be compatible with Unreal Engine 2 as well?

+1 vote     reply to comment
UT99_Shadow
UT99_Shadow May 20 2011, 8:32am replied:

No, this is Unreal Engine 1 only, as Unreal Engine 2 doesn't allow native coding with C++

+1 vote     reply to comment
Andy1112
Andy1112 May 13 2011, 2:35pm says:

ONE QUESTION FOR YOU:

Lightmaps are only reserved to brush? or you can apply them on meshs too ?

Thanks

+1 vote     reply to comment
UT99_Shadow
UT99_Shadow May 18 2011, 1:17pm replied:

Meshes in Unreal Engine 1 only use simple Vertex lighting. The more polys, the better the light quality. Lightmaps are generated on and only on Brushes during the Build-Process in UnrealED.

+1 vote     reply to comment
AmaroqDricaldari
AmaroqDricaldari Jun 17 2011, 9:10pm replied:

3 Questions:

Will you upgrade to Physic 3.0.1?
Can you find a way to support Tessellation on DX11 Graphics Cards?
Can you find a way to support Phong Shading?

+1 vote     reply to comment
e5h8x2
e5h8x2 May 10 2011, 1:03pm says:

i can't see any exe file when i have unzipped the build 172. how do i get into the developement kit?

also i would like to use the enhanced graphics. Is it a rendering device i need to set up? if it is i can't see it on the UT render list.

Do i need a previous version in order for it to install properly? i have also installed the build172 hotfix for safe measure.

sorry for a lot of questions just a bit confused :\

+1 vote     reply to comment
UT99_Shadow
UT99_Shadow May 13 2011, 6:40am replied:

Nearly all of your questions can be answered by looking into the Documentation Files. Nethertheless I'm going to answer them for you here once again:

Answer1 - No, there's no seperate Exe (yet), you extract the system files and load them as EditPackages (UnrealTournament.ini) and work with the new Files within the UnrealED, how the files have to be set up can be seen by looking into the Readme files (Setting up the SDK.doc)

Answer2 - The new render features depend on the new base render "sdkRender.dll", you set that file as the game's Base Render, again this can be found in the Documentation (Setting up the SDK.doc)

Answer3 - No you won't need any previous Version, every Version (since Build 148) is a standalone Version, for Build 172 there exists a seperate hotfix, that has to be installed after Build 172 has been installed, the coming Build 200 will be again standalone and contains the Hotfix for Build 172 already

No problem, it's not that easy for anyone, questions are there to be answered...

+1 vote     reply to comment
e5h8x2
e5h8x2 May 23 2011, 4:28pm replied:

thnx

+1 vote     reply to comment
Yachs
Yachs May 9 2011, 7:06am says:

Can you make the «patches» and «curves», like in Radiant editors? I think, it's be very helpful to create a smoothed polygons.

+1 vote     reply to comment
Yachs
Yachs May 9 2011, 7:07am replied:

Oh, and «hello» (=

+1 vote     reply to comment
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