"Removing the suck from Deus Ex." It's an odd slogan, but that's what Shifter does, what little of it there is. In my opinion anyway. A little mod that started off as an effort to get the damn laser sight to turn on automatically now includes additional augmentations, unique weapons, new game mechanics, bugfixes, restored game content, and even a complete and working alt-fire option for almost every weapon. All of this, seamlessly integrated into the existing game, capable of running simultaneously with almost any other Deus Ex mod. Play your favorite mod, then play it again, "Shifter-ized".

For those of you who are sticklers for actual, quantifiable advantages, here are a few features which Shifter brings to Deus Ex:

  • "Replacable" Augmentations: Find a new aug you just have to have? Now you can replace an existing augmentation with one found in an augmentation canister. Just use a medical bot to install it, like you would with any other augmentation.

  • New/Better Augmentations: In unmodified Deus Ex, many of the augmentations were of limited to no value, or only useful in very specific situations. Shifter attempts to rectify this by modifying how some of these augs work (like Microfibral Muscle) or by replacing them completely with new, superior augs. (like Electrostatic Discharge)

  • Alt-Fire: Long since overdue, most weapons in Deus Ex now have alt-fire modes, accessed through a separate alt-fire key. Now you can unleash a napalm bomb from your Flamethrower, or throw those ever-so-common Combat Knives at unsuspecting NPCs. For weapons without alt-fire, the button doubles as a scope toggle key.

  • Unique Weapons: Scattered throughout the game in key locations are new and ever-so-deadly weapons. These weapons are unique, and only appear in that one location, nowhere else, to balance their power.

  • Random NPC Inventory: In a realistic setting one would never be able to say for certain what a random passerby on the street might have on them. Shifter incorporates this into Deus Ex, giving NPCs hostile, neutral and friendly alike randomly determined items. Perhaps nothing more than some extra credits, perhaps some food or cigarettes, but maybe even a contraband substance or weapon.

  • Additional Skill System: It seems somewhat unfair that a player is not rewarded with skill points for some acts of true skill, feats like defeating a room full of MiBs, or perhaps walking within just a few feet of them without being detected. Either way, combat or stealth, players are now rewarded for their feats of skill.

  • Deadlier NPCs: Many of the additions made to Shifter would seem to shift the balance of power almost exclusively to the player. To counteract this, NPC AI and skill has been upgraded. Enemies shoot better, aim quicker, and dodge faster. Never underestimate a Shifter NPC. (Well, when I finish all the AI tweaks, anyway. :P)

I've spent far more time on this mod than any other project I've ever undertaken, and I don't see myself stopping anytime soon. I may get distracted from time to time, or be mostly happy with a release only to find a few flaws in it several months down the road, but I will never abandon the mod. The day I stop maintaining Shifter is the day after the Deus Ex modding community officially dies.

For those of you who are brave, check out my Savefile Project Folder from time to time. It's where I store various "snapshot" builds of Shifter as I add features between releases. You'll get to play with new goodies between the official releases, at the slight cost of having to deal with possible bugs, crash-tacular errors, and other beta-esque things.

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Choices, choices.... Watch your step... Fun with Combat Knives
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0 comments by Y|yukichigai on Nov 2nd, 2009 digg this super bookmark


Okay, so the whole "Demo Version" issue is something which quite eludes me.  I'm not sure why my code - which works on most installs, by the way - randomly doesn't work, but there it is.  After trying a few alternatives I've decided to give up on that feature.  I'm releasing the result as v1.8.3.

This version is free of the game-stopping bug where it tells you to buy the full version, despite the fact that you are already playing it.  As a consequence anybody who tries to install this on a Demo version of the game won't be able to play it "Shifter-ized" without some extra work and typing things in via the console.  If any of you who this applies to can't figure it out, feel free to talk to me and I'll walk you through it.

Anyway, while ModDB approves the file you can download v1.8.3 from here.

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Shifter v1.8.3

Shifter v1.8.3

Nov 02, 2009 Full Version 1 comment

Mostly the same as v1.8.2: At least 80% support for The Nameless Mod, plus a few other bugfixes and some minor features compared to v1.8.1. The only difference...

Comments  (0 - 10 of 125)
Epecb
Epecb Nov 5 2009, 4:05pm says:

Sorry, how can I get this great mod to work with TNM? ReadMe (Advanced one) didn't help.

+1 vote     reply to comment
JC_Fenix
JC_Fenix Nov 8 2009, 12:22am replied:

The same way you get it to work with any other mod. You have Shifter overwrite the normal Deusex.u and deusex.int(back them up first) and then you start up TNM, tada! That's it.

+1 vote     reply to comment
Ben.EEeee
Ben.EEeee Sep 28 2009, 7:50am says:

Tried the mod, got the "this is a demo" screen, downloaded 183 and loaded my game hoping I didn't have to replay. Didn't work. Started 'New Game' and found that my old inventory still persisted.

+1 vote     reply to comment
Ben.EEeee
Ben.EEeee Sep 28 2009, 8:08am replied:

Oh, and the PS20's in 182 don't stack.

+1 vote     reply to comment
Y|yukichigai
Y|yukichigai Nov 8 2009, 3:15pm replied:

They don't "stack" unfortunately, sorry if I used that word. Rather, you can have multiple PS20s in your inventory, each taking up a slot. It was the best I could do on short notice without completely redoing how the weapon system works for JUST ONE GUN.

Also, the full v1.8.3 release now works and doesn't have that "this is a demo" issue.

+1 vote     reply to comment
Toyoch
Toyoch Sep 27 2009, 7:02am says:

Original Deus Ex with Shifter isn't working well for me, with 2 things that prevent the progress.
(non-Shifter playthrough didn't have those problems)

1) Intro convo in MJ12 Facility skipped.(not that important for gameplay)
2) When leaving Liberty Isle in Mission 1, I get "DEUS EX AVAILABLE IN STORE EVERYWHERE" window, advertisement for retail Deus Ex. then it kicks me back to title.

Of Course, mine's a retail one(neither GOTY or steam or gametap).

Shifter itself worked fine with TNM and Red Sun 2020 for me.

+1 vote     reply to comment
DeathOfNames
DeathOfNames Sep 28 2009, 6:26am replied:

Dude... read the "Latest News" section above your comment. Use version 1.8.1 or the beta for 1.8.3.

+2 votes     reply to comment
Toyoch
Toyoch Sep 28 2009, 11:55pm replied:

tried both, didn't work.

+1 vote     reply to comment
Y|yukichigai
Y|yukichigai Sep 21 2009, 10:03pm replied:

The player models are only accessible through the multiplayer menu. They use existing in-game models used for NPCs, like Walton Simons, Gunther, etc.

+1 vote     reply to comment
pixo45
pixo45 Sep 22 2009, 8:22pm replied:

i no i do have multiplayer but i still have only 4 non team models, JC, UNATCO troop, MJ12 troop, and terrorist. i put the files in the rite place but i still don't see it...

+1 vote     reply to comment
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