"Removing the suck from Deus Ex." It's an odd slogan, but that's what Shifter does, what little of it there is. In my opinion anyway. A little mod that started off as an effort to get the damn laser sight to turn on automatically now includes additional augmentations, unique weapons, new game mechanics, bugfixes, restored game content, and even a complete and working alt-fire option for almost every weapon. All of this, seamlessly integrated into the existing game, capable of running simultaneously with almost any other Deus Ex mod. Play your favorite mod, then play it again, "Shifter-ized".

For those of you who are sticklers for actual, quantifiable advantages, here are a few features which Shifter brings to Deus Ex:

  • "Replacable" Augmentations: Find a new aug you just have to have? Now you can replace an existing augmentation with one found in an augmentation canister. Just use a medical bot to install it, like you would with any other augmentation.

  • New/Better Augmentations: In unmodified Deus Ex, many of the augmentations were of limited to no value, or only useful in very specific situations. Shifter attempts to rectify this by modifying how some of these augs work (like Microfibral Muscle) or by replacing them completely with new, superior augs. (like Electrostatic Discharge)

  • Alt-Fire: Long since overdue, most weapons in Deus Ex now have alt-fire modes, accessed through a separate alt-fire key. Now you can unleash a napalm bomb from your Flamethrower, or throw those ever-so-common Combat Knives at unsuspecting NPCs. For weapons without alt-fire, the button doubles as a scope toggle key.

  • Unique Weapons: Scattered throughout the game in key locations are new and ever-so-deadly weapons. These weapons are unique, and only appear in that one location, nowhere else, to balance their power.

  • Random NPC Inventory: In a realistic setting one would never be able to say for certain what a random passerby on the street might have on them. Shifter incorporates this into Deus Ex, giving NPCs hostile, neutral and friendly alike randomly determined items. Perhaps nothing more than some extra credits, perhaps some food or cigarettes, but maybe even a contraband substance or weapon.

  • Additional Skill System: It seems somewhat unfair that a player is not rewarded with skill points for some acts of true skill, feats like defeating a room full of MiBs, or perhaps walking within just a few feet of them without being detected. Either way, combat or stealth, players are now rewarded for their feats of skill.

  • Deadlier NPCs: Many of the additions made to Shifter would seem to shift the balance of power almost exclusively to the player. To counteract this, NPC AI and skill has been upgraded. Enemies shoot better, aim quicker, and dodge faster. Never underestimate a Shifter NPC. (Well, when I finish all the AI tweaks, anyway. :P)

I've spent far more time on this mod than any other project I've ever undertaken, and I don't see myself stopping anytime soon. I may get distracted from time to time, or be mostly happy with a release only to find a few flaws in it several months down the road, but I will never abandon the mod. The day I stop maintaining Shifter is the day after the Deus Ex modding community officially dies.

For those of you who are brave, check out my Savefile Project Folder from time to time. It's where I store various "snapshot" builds of Shifter as I add features between releases. You'll get to play with new goodies between the official releases, at the slight cost of having to deal with possible bugs, crash-tacular errors, and other beta-esque things.

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Choices, choices.... Watch your step... Fun with Combat Knives
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0 comments by Y|yukichigai on Nov 2nd, 2009 digg this super bookmark


Okay, so the whole "Demo Version" issue is something which quite eludes me.  I'm not sure why my code - which works on most installs, by the way - randomly doesn't work, but there it is.  After trying a few alternatives I've decided to give up on that feature.  I'm releasing the result as v1.8.3.

This version is free of the game-stopping bug where it tells you to buy the full version, despite the fact that you are already playing it.  As a consequence anybody who tries to install this on a Demo version of the game won't be able to play it "Shifter-ized" without some extra work and typing things in via the console.  If any of you who this applies to can't figure it out, feel free to talk to me and I'll walk you through it.

Anyway, while ModDB approves the file you can download v1.8.3 from here.

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Shifter v1.8.3

Shifter v1.8.3

Nov 02, 2009 Full Version 2 comments

Mostly the same as v1.8.2: At least 80% support for The Nameless Mod, plus a few other bugfixes and some minor features compared to v1.8.1. The only difference...

Comments  (0 - 10 of 135)
pixo45
pixo45 Nov 19 2009, 11:23pm says:

Hey Y|yuki, I haven't tried out the mod yet, but can you play as a Firewall Agent in TNM using shifter? Please reply if you have it time.

+1 vote     reply to comment
Y|yukichigai
Y|yukichigai Nov 21 2009, 12:30am replied:

Nope. I haven't added any support for TNM models in multiplayer, and adding support for Unrealistic mode to TNM is... not impossible, but highly difficult. I'll look at it all the same, because I'm curious, but I don't think there's any way that Shifter can add that kind of feature to TNM, at least without being really hacky, laggy, and buggy.

+1 vote     reply to comment
pixo45
pixo45 15hours 59mins ago replied:

At least release a full beta fix, the reason y i have not tried it yet, is because i heard this "demo" issue.

+1 vote     reply to comment
Renmazuo
Renmazuo Nov 12 2009, 8:04pm says:

I was one of the ones with the demo problem, and this release is working great. Thanks Yuki! So far the only peculiar thing I've noticed is soda cans and candy bars randomly appearing at people's feet like they dropped them. Honestly I can live with that. Everything else seems to be working great.

One thing I thought I'd mention since you're still trying to nail down the cause of the demo issue: when I was trying to install a utility for another game a few days ago it proved impossible because the utility, on launch, was trying to write some temporary files to C:, which in my case is a card reader (and I don't have a card for that slot) while my primary hard drive is H:.

Could Deus Ex have issue with non-standard drive letter configurations, preventing it from seeing the map files? Just thought I'd throw it out there. Regardless, excellent work!

+1 vote     reply to comment
Y|yukichigai
Y|yukichigai Nov 21 2009, 12:39am replied:

The functions I was using to check for the Demo are the same functions the Legend cheat uses to populate the map list. Theoretically if the Legend menu shows you maps then the Demo compatibility thing should work, which is why this glitch is so maddening.

Of course, The Unreal Engine has a lot of undocumented limitations. I just wish I understood this one.

+1 vote     reply to comment
MorteMacabre
MorteMacabre Nov 11 2009, 9:15am says:

Found a bug (in 1.8.3, possibly earlier versions as well): after rescuing Shick, when you buy scope from Smuggler while having full inventory, the dialogue is correct but free scope is put on the ground anyway. Can be repeated many times.

Also, any luck on dealing with freeze while alt fire throwing single instance melee weapons issue?

+1 vote     reply to comment
Y|yukichigai
Y|yukichigai Nov 12 2009, 7:21pm replied:

I'll have to try and duplicate it on my end, but this may be specific to your system or configuration. Can you capture video of the bug with FRAPS or similar? Also, is it EVERY time you use alt-fire on the last weapon, or just under specific circumstances?

+1 vote     reply to comment
MorteMacabre
MorteMacabre Nov 13 2009, 11:26am replied:

It happens only if the melee weapon is single instance (baton, crowbar, sword etc.) or if it's the last one (like you can carry 6 combat knives, 5 of them alt fire throws normally, the last one freezes).

Also, the same bug with unlimited weapon mods with full inventory happens with aircraft mechanic under Lebedev's jet. Endless recoil mods. I didn't mention it before but I already had one in my inventory.

+1 vote     reply to comment
JC_Fenix
JC_Fenix Nov 8 2009, 12:22am replied:

The same way you get it to work with any other mod. You have Shifter overwrite the normal Deusex.u and deusex.int(back them up first) and then you start up TNM, tada! That's it.

+1 vote     reply to comment
Epecb
Epecb Nov 17 2009, 7:36am replied:

Thanks, but somehow that doesn't work...

+1 vote     reply to comment
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