Deus Ex is one of the best PC games in history, but even it isn't without its faults and shortcomings. Shifter addresses these and then some. Unused game content, buggy scripted events, several completely useless items, and certain design choices that can only be described as "annoying", all fixed (or at least "improved") by this little mod. I started Shifter in 2002 to fix just one of the latter -- the fact that weapons equipped with a laser sight won't turn it on automatically -- and the project has expanded exponentially since then. A few new weapons, some additional uses for existing items, new augmentations, and several fixes for existing Deus Ex bugs all exist in Shifter, along with a new multiplayer component. The mod is so popular it's been featured in Game Informer's July 2007 edition of Mod World; how many Deus Ex mods can say that? (only 3, to be specific) Shifter: "Removing the suck from Deus Ex" since 2002. Read More...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Every vote counts and may win you a game on Steam!

Yep, I'm back. Short version is, HDTP issued a beta release and I needed to update Shifter to take advantage of it. Of course it took me damn near half a year to do it, but still, it got done in the end. There's a v1.9 Release Candidate going up in the download section. If nobody finds any major bugs in it, it'll become the official v1.9 release.

Oh, and as for what I've been doing? Long, long story involving herniated discs. But coding, as always, and a little bit of fragging. I do play Borderlands 2 now for those of you who have my Steam ID, but I also make sure to keep up on the classics like Deus Ex.

And a slightly funny story to share: part of the reason why this update took me so long was that I ran into some technical difficulties that necessitated me reinstalling Deus Ex. Why is that funny? Because that's the first time I've had to do that since I originally installed the game. Deus Ex is such an uncomplicated install that it relies on no registry settings or other such nonsense, a point in its favor if you ask me. That means I've been able to just copy the game install from hard drive to hard drive as I switch computers. Not only that, I've had the game since just a few months after its initial release, before the v1112fm patch even. For those of you who don't want to do the math there, that means I've been using the same install of Deus Ex for thirteen years. Thirteen! I know people say the game holds up well, but I don't think they meant in that way.

So yes, little bit of humor there for you. I've finally had to resort to using the Steam version as my primary testing/gameplay install of the game. That's probably not a bad thing since I would guess it's what version the majority of Deus Ex players use these days.

Where's Yuki?

Where's Yuki?

5 years ago News 10 comments

So why haven't I been updating Shifter, eh? Where am I and what am I doing?

Shifter v1.8.3

Shifter v1.8.3

6 years ago News 1 comment

Okay, not much a version, but necessary after the screwup with v1.8.2 (sorry sorry sorry).

DEMO VERSION!?! (or "oops, I screwed up")

DEMO VERSION!?! (or "oops, I screwed up")

6 years ago News 2 comments

Oops, I messed up. Looks like some people's computers don't like my fix for the demo version. My bad. I'm fixing it.

Swine flu, you, and Shifter v1.8.2

Swine flu, you, and Shifter v1.8.2

6 years ago News 3 comments

I'm releasing something I'm willing to call v1.8.2 because I'm sick of life delaying its release. I think it works. Maybe.

RSS feed Downloads
Shifter v1.9 RC1

Shifter v1.9 RC1

2 years ago Full Version 20 comments

Another release candidate for v1.9. This version removes some demo-detection code which was causing issues for some users when trying to start a new game...

Texture Pack BETA

Texture Pack BETA

3 years ago Patch 9 comments

Quick and dirty readme... To "install" this pack, just drop it into your DeusEx\System folder. That's it. Gives textures for the RoF mod, light rocket...

Shifter v1.8.4

Shifter v1.8.4

4 years ago Full Version 15 comments

This is just a quick and dirty release of Shifter v1.8.4. At least, it's probably Shifter v1.8.4. It's stable, it has a number of changes (mostly bugfixes...

Post comment Comments  (0 - 10 of 266)
boct1584 Aug 14 2015 says:

I have a small feature request.

Right now, the only ranged weapon that deals nonlethal damage is the mini-crossbow. I think a nice addition would be another type of non-lethal ammo for a different weapon; maybe "7.62mm rubber bullets" for the Assault Rifle or "12 gauge bean bag rounds" for the shotguns.

+2 votes     reply to comment
RadarE33 Jun 1 2015 says:

Hi. I installed the newest Shifter mod and HDTP. However, HDTP is conflicting and refuses to play nice with Shifter. I had to delete the deusex.u file in HDTP to sort out the conflict, and that prevents HDTP from working. I am running it normally through steam and it refused to work unless I did what I outlined above.

+1 vote     reply to comment
Taberone Jan 19 2015 says:

Does this still lag if Men In Black explode without HDTP installed?

+2 votes     reply to comment
Guest Nov 26 2014 says:

This comment is currently awaiting admin approval, join now to view.

Y|yukichigai Creator
Y|yukichigai Jan 10 2015 replied:

You need to run Deus Ex as normal to get Shifter + HDTP. Running the HDTP executable will ONLY load HDTP.

+3 votes   reply to comment
Passerine Nov 20 2014 says:

I thought I might ask; it's been noted that Deus Ex's method of detecting headshots is a bit odd, being based on collision checks with a set of cylinders positioned around the head rather than with a mesh more accurately attached to the head. Is this changed in Shifter?

+1 vote     reply to comment
Guest Oct 23 2014 says:

This comment is currently awaiting admin approval, join now to view.

Umulamahri Aug 8 2014 says:

Hey, Yuki! Been a fan since 2009 when I discovered your mod. I sent you some bug reports and suggestions over mail but never got any response, so I figured these mail addresses were outdated or something. Back in 2009 I suggested adding name differentiation for unconscious people in a bracket, like with dead bodies, and it has been implemented into Shifter - totally no idea if that was particularly due to my suggestion, but no harm done, what matters is that is has been added. I might as well post what I've noticed about the game here - some of that might be outdated, but some - I'm positive - isn't.

- In the latest release: like others have mentioned, the game lags ridiculously when in heavy firefights or close to explosions. I had to revert back to 1.8.4 to be able to play at all.

- In Mission 4 of Deus Ex (probably earlier too), the EXP Ammo doesn't damage crates, while regular 10mm ammo does. Also, there is no splash damage for the player from this kind of ammo - JC can shoot it at a wall point-blank, yet he'll take totally no damage from it.

- It's impossible to pick up item stacks of grenades, multitools, lockpicks, medkits etc if the stack is bigger than what's left of your carrying limit. Say, JC has 17 lockpicks, wants to pick up a stack of 4. He can't do that. You could make it so that he only picks up as many as he needs, that would spare us the bullcrap need to drop one lockpick before picking up the stack. Most apparent in the Liberty Island MJ12 Armory.

+2 votes     reply to comment
Umulamahri Aug 8 2014 replied:

- Replacing an augmentation with a different one will keep its tech level rather than resetting it to Tech 1 as the patch notes suggest. I believe there >should< be a penalty for switching augs, as things are now it completely removes the permanence of installing an aug and therefore minimizes the consequences of making a choice. Losing up to 3 Aug Upgrade canisters would really make anyone think twice before installing an aug recklessly.

- Unlike what's been said in the patch notes, Regeneration exerts full energy drain at all times rather than 10 units/minute while not healing actively.

- Also, pretty please, could you replicate the ability to kill unconscious people from TNM? Believe it or not, it's also something I thought of back in 2009. I think this could be put on a longer term to-do list.

+2 votes     reply to comment
Umulamahri Aug 8 2014 replied:

TNM things

There are still some things in TNM that don't work quite as they should. Some are due to the simple fact that all TNM items are different items than those from vanilla DX, but would it also be possible to look into them?

- Random loot works fine of course, but Rate of Fire mods drop every now and then, and you can't use those with any of the TNM weapons. What a shame.

- You still get skill points for killing hostiles, but you no longer get penalties for killing friendlies. Would be nice to have that back too.

- I don't suppose rebalancing weapons again would be possible? Restoring the damage of the crowbar etc would also require you to screw with the Foon, Spork etc, wouldn't it? So perhaps these would best be left alone.

- Would it be possible to add stealth bonus calculation thresholds to TNM? I realize that it would probably be trickier to code due to TNM's much more hub-like nature, but as things are now, the only way you can get skill points through is violence.

That's all for now. Thanks for your continued work on this great mod!

+2 votes     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Deus Ex
Deus Ex
Send Message
Release date
Released 2007
Mod watch
Start tracking
Community Rating



104 votes submitted.

You Say


Ratings closed.

Highest Rated (3 agree) 10/10

Awesome. Thanks for your hard work.

Mar 2 2011 by Daemonjax

Embed Buttons
Link to Shifter by selecting a button and using the embed code provided more...
Last Update
2 years ago
440 members