Shifter v1.8.1
Feb 26, 2008 Full Version 14 commentsA minor update from Shifter v1.8, containing bugfixes for a few minor issues that somehow slipped into the v1.8 release. Also allows players to carry...
"Removing the suck from Deus Ex." It's an odd slogan, but that's what Shifter does, what little of it there is. In my opinion anyway. A little mod that started off as an effort to get the damn laser sight to turn on automatically now includes additional augmentations, unique weapons, new game mechanics, bugfixes, restored game content, and even a complete and working alt-fire option for almost every weapon. All of this, seamlessly integrated into the existing game, capable of running simultaneously with almost any other Deus Ex mod. Play your favorite mod, then play it again, "Shifter-ized".
For those of you who are sticklers for actual, quantifiable advantages, here are a few features which Shifter brings to Deus Ex:
I've spent far more time on this mod than any other project I've ever undertaken, and I don't see myself stopping anytime soon. I may get distracted from time to time, or be mostly happy with a release only to find a few flaws in it several months down the road, but I will never abandon the mod. The day I stop maintaining Shifter is the day after the Deus Ex modding community officially dies.
For those of you who are brave, check out my Savefile Project Folder from time to time. It's where I store various "snapshot" builds of Shifter as I add features between releases. You'll get to play with new goodies between the official releases, at the slight cost of having to deal with possible bugs, crash-tacular errors, and other beta-esque things.
3 comments by Y|yukichigai on May 4th, 2009 digg this super bookmark
I've been busy working at making Shifter play nice with The Nameless Mod. For the most part it's a straightforward process, simply tracking down the Shifter feature which screws up TNM and recoding it not to work for TNM, or to work differently. Normally I'd balk at adding so many special cases for cross-compatibility with another mod, but TNM is... well, it's not really on the same level as most of the other mods out there. It's worth spending some time and effort to make Shifter play nice, basically.
Anyway, I've not gotten far enough along (in my opinion) to make an official v1.8.2 release, but it's close. Right now I have a bunch of fixes put together into a Beta, not the least of which is the part where the game will actually run when trying to use TNM with Shifter underneath. Within that I've also fixed compatibility with NPC Random Inventory, the "Skills-for-Kills" system, weapon cycling (melee weapons only at this point) and a few other things. More fixes are on the way.
Incidentally, there are some other fixes which were not TNM-related, or at least not purely TNM-related:
- Unrealistic wasn't accessable in the non-english translations of the game because it relied on checking the name of a menu button. Fixed.
- The HDTP facelift will NOT be applied to mod-specific objects/characters/etc. This will fix some of the weird issues in other mods, like the "potted plant rockets" in Zodiac if you have HDTP installed.
- NPC Random Inventory works more efficiently. A LOT more efficiently.
In the second part of this news update, I have discovered a way to run Shifter (and certain other mods like Hardcore, Smoke's Mod, etc.) with the free GameTap version of Deus Ex. So far I HAVEN'T found a way to make the game not load localization files (or load different ones) so some of the text changes that Shifter does will not be present. I'm pretty sure I can find a way around it, but in the meantime the big important part of this -- the new Shifter rules and gameplay -- WILL work with the GameTap version.
The full explanation can be found over at the Off Topic Production forums, but the short version is as thus:
1) Run Deus Ex via GameTap.
2) Hit "T", delete "Say" and enter the command "preferences".
3) Navigate to Advanced -> File System -> Paths.
4) Add a new entry to the TOP of the list that points to a location on your hard drive and searches for *.u files. (e.g. C:\DeusEx\*.u)
5) Put Shifter (or some other mod) in whatever folder you specified and run Deus Ex again.
Like I said, this is a short explanation and may be hard to follow. Check the included link for a fully detailed, step-by-step explanation of what you need to do.
More updates to follow!
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A minor update from Shifter v1.8, containing bugfixes for a few minor issues that somehow slipped into the v1.8 release. Also allows players to carry...
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think I'm more pleased with this mod than I will be with Deus Ex 3.
Having a couple problems though:
1) If I use the alt-fire to throw something (knife, crowbar, baton) then all the items in my bottom screen (the 1-9 things) disappear
2) After taking the elevator down to the MJ12 lab from the computer room in the Versalife building, the game locks up
Anyone else having similar issues?
I'm using the "Game of the Year" edition, and the mod runs great otherwise.
Try reinstalling Deus Ex and installing the patch. I know that the game of the year edition is the lastest version but for some reason my Deus Ex ran better after i installed the patch... :)
Hey Shifter.
I have just thought of a few more ideas that could be implemented if possible.
1)The Alt-Fire for the sword/nano-sword should be a block. If would be fun to block Melee attacks using the sword. That would make a few good sword fights. :P
2)Are u making TNM version of Shifter???
3)I dunno if this is a good thing but i kinda fits the story. When JC wakes up in his cell under UNATCO, he still has all his augmentations. Maybe after he gets caught he should lose his augs as well???
2: From a gamefaqs topic; "Who's ready for TNM?"
"I'm not. :|
I was even slipped (thank you thank you thank you) a beta of it to get Shifter ready for TNM's release, and I'm nowhere near done with the first play-through, much less getting Shifter good-to-go. It has a LITTLE something to do with the main computer being down. Still. I'm actually in the process of not getting around to fixing it. :P (Relax, just need to plug in the various cables and we're good to go)"
Add AI ability to crawl the tunnels. Gutter crawling makes some escapes too easy.
I will suggest some corrections too but they are hard to do
-have the ability to make more piles of one kind of items, just like if we have more than 10 LAMs it makes an other pile it was a good thing from IW inventory
-the item selection in a conversation when we want to give a weapon into an NPC we can choose or sort of wait i will check the room to give the item
-more shots allowed with a fire extinguisher 5 - 8
-AI should be able to use ladders
I'm rediscovering deus ex with shifter for the first time,and I must say I'm really impressed how good the mod is,the game is much,much more enjoyable..and I have a few ideas myself:
-AI should get an overhaul,there is only a mild reaction from NPCs when they find dead bodies and none at all (!) when they stumble upon unconscious ones.
-it should be possible to extract throwable weapons from dead bodies if you kill someone with them.right now they just vanish-that seems quite illogical.
-masters of the pistol skill should be able to dual wield the pistol/silenced pistol (only one gun would be used when looking through the scope).
-those who are untrained in the demolitions skill should not be able to disarm explosives at all-that should give this skill at least some usefulness.
thanks for all your hard work..
I think that they are pretty good ideas,
the dual pistol thing would be coool, and not being able to dis arm explosives when untrained makes it seem more relistic... i dunno...
Its a good mod anyway...
When HDTP, Revision and New Vision are completed and with this along side it, Deus Ex is going to be a completely different game.
What I would suggest that when you get caught by a camera, it'll alert the gaurds immediately! (Literally as soon it you get into its sight!)
Question about the AI, do they also react quicker when they discover you because its rather hammy that they start shooting only 2.3 seconds after they see you. It should be more like a split second to a second, varies with each NPC. I do hope the maker of that mod is reading these comments.
On 5/11:
Yuki:
"Just a quick update, v1.8.2 is being delayed AGAIN because my raid array crashed and the rebuild function in the BIOS was... let's just say it was less than helpful. (Specifically, it erased most of the MFTs and then just sort of hung there for the next 28 hours) I can of course recover most of what I was working on via my SVN (why I set up the thing in the first place) but I hadn't been updating it as much as I should have. (BAD YUKI! NO BISCUT) Fortunately I know exactly what I'd been working on and I was able to recover several of the .uc files from my working directory, so it shouldn't be too too long.
And yes, I know I said this before. I've had real life stuff complicating things, some good (new girlfriend) and some bad (serious issues with the family company). Fortunately my way of coping is to concentrate on complex but ultimately non-vital projects (as far as real life is concerned) and Shifter fits the bill nicely. :P"
There was also some more recent activity from him as well, here:
Gamefaqs.com