So I realize it's been a while since I updated here. Or showed up here. Or really did anything much Shifter-related.
First off, no the mod is not dead. Let me tell you what's going down.
I've been unfaithful to Deus Ex.
For the first time in, oh, ever, I am actually modding a CURRENT game. It may not be apparent, but I typically get my hands on a game and mod it a good year or so after most people have stopped caring. This time the game in question came out with their SDK the day of its release, and I had the game in-hand the day of release. After playing it for, oh, five minutes it became blisteringly clear that there was plenty of modding opportunity here.
The monkey wrench in the works, as it is, is that this game is Fallout: New Vegas.
As you might understand, there's a LOT of content here to be played with. There's also quite a need for mods, but more importantly third-party bug fixes. More and more that's the kind of content for the game that I'm putting out: things that fix some of the laundry list of bugs the game has at the moment.
Now, I STILL am going to come back to this mod, that you can count on. There's changes I've made that need to be compiled into a new version and released, which I will hopefully do here soon. Beyond that it may be some time before I'm really actively modding Deus Ex. This is ESPECIALLY true because Human Revolution comes out early next year, and I expect to be doing nothing but playing that for a good few weeks, and (assuming its moddable) modding it for several weeks or months after that. In between all of that I hope to put in some work here and there on Shifter, but it will be VERY spotty.
So, in short, sorry I've been gone, I'll put up what changes I've made here in a few weeks, and if Human Revolution is at ALL moddable expect me to dive headfirst into that as soon as possible.