Shifter v1.8.3
Nov 02, 2009 Full Version 1 commentMostly the same as v1.8.2: At least 80% support for The Nameless Mod, plus a few other bugfixes and some minor features compared to v1.8.1. The only difference...
"Removing the suck from Deus Ex." It's an odd slogan, but that's what Shifter does, what little of it there is. In my opinion anyway. A little mod that started off as an effort to get the damn laser sight to turn on automatically now includes additional augmentations, unique weapons, new game mechanics, bugfixes, restored game content, and even a complete and working alt-fire option for almost every weapon. All of this, seamlessly integrated into the existing game, capable of running simultaneously with almost any other Deus Ex mod. Play your favorite mod, then play it again, "Shifter-ized".
For those of you who are sticklers for actual, quantifiable advantages, here are a few features which Shifter brings to Deus Ex:
I've spent far more time on this mod than any other project I've ever undertaken, and I don't see myself stopping anytime soon. I may get distracted from time to time, or be mostly happy with a release only to find a few flaws in it several months down the road, but I will never abandon the mod. The day I stop maintaining Shifter is the day after the Deus Ex modding community officially dies.
For those of you who are brave, check out my Savefile Project Folder from time to time. It's where I store various "snapshot" builds of Shifter as I add features between releases. You'll get to play with new goodies between the official releases, at the slight cost of having to deal with possible bugs, crash-tacular errors, and other beta-esque things.
0 comments by Y|yukichigai on Nov 2nd, 2009 digg this super bookmark
Okay, so the whole "Demo Version" issue is something which quite eludes me. I'm not sure why my code - which works on most installs, by the way - randomly doesn't work, but there it is. After trying a few alternatives I've decided to give up on that feature. I'm releasing the result as v1.8.3.
This version is free of the game-stopping bug where it tells you to buy the full version, despite the fact that you are already playing it. As a consequence anybody who tries to install this on a Demo version of the game won't be able to play it "Shifter-ized" without some extra work and typing things in via the console. If any of you who this applies to can't figure it out, feel free to talk to me and I'll walk you through it.
Anyway, while ModDB approves the file you can download v1.8.3 from here.
Mostly the same as v1.8.2: At least 80% support for The Nameless Mod, plus a few other bugfixes and some minor features compared to v1.8.1. The only difference...
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I played Shifter for the second time (putting a normal DX in between) I missed shifter - it's fun the Lo Bruto on advanced pistols is awesome - one thing was odd - my strategy for Dowd (Osgood and Son) was to whack him round the head (he runs off) and let the troopers shoot him...in shifter you can whack him hundreds of times and he doesnt move? I found a way of whacking him with my nanosword (the green one) and pressing forward to gradually get him out in the open it takes ages then the troopers attack him and I stay behind the burning barrel - but he's kind of stuck (does the code insist he doesnt run?) anyway the troopers all shoot him and he picks up an assault rifle slides around and shoots them even though he is aiming at his foot - when they're all dead I shoot him and he comes after in "slide mode" very funny plus you get dialog never heard before - what did shifter do to Dowd????
Muwahahaha Magical Dowd! =P
think I'm more pleased with this mod than I will be with Deus Ex 3.
Having a couple problems though:
1) If I use the alt-fire to throw something (knife, crowbar, baton) then all the items in my bottom screen (the 1-9 things) disappear
2) After taking the elevator down to the MJ12 lab from the computer room in the Versalife building, the game locks up
Anyone else having similar issues?
I'm using the "Game of the Year" edition, and the mod runs great otherwise.
Try reinstalling Deus Ex and installing the patch. I know that the game of the year edition is the lastest version but for some reason my Deus Ex ran better after i installed the patch... :)
Hey Shifter.
I have just thought of a few more ideas that could be implemented if possible.
1)The Alt-Fire for the sword/nano-sword should be a block. If would be fun to block Melee attacks using the sword. That would make a few good sword fights. :P
2)Are u making TNM version of Shifter???
3)I dunno if this is a good thing but i kinda fits the story. When JC wakes up in his cell under UNATCO, he still has all his augmentations. Maybe after he gets caught he should lose his augs as well???
2: From a gamefaqs topic; "Who's ready for TNM?"
"I'm not. :|
I was even slipped (thank you thank you thank you) a beta of it to get Shifter ready for TNM's release, and I'm nowhere near done with the first play-through, much less getting Shifter good-to-go. It has a LITTLE something to do with the main computer being down. Still. I'm actually in the process of not getting around to fixing it. :P (Relax, just need to plug in the various cables and we're good to go)"
Add AI ability to crawl the tunnels. Gutter crawling makes some escapes too easy.
OMG That would be good.. lol Scare the hell outa me to suddenly see a bunch of MJ12 troops crawling through air vents after me lol
I will suggest some corrections too but they are hard to do
-have the ability to make more piles of one kind of items, just like if we have more than 10 LAMs it makes an other pile it was a good thing from IW inventory
-the item selection in a conversation when we want to give a weapon into an NPC we can choose or sort of wait i will check the room to give the item
-more shots allowed with a fire extinguisher 5 - 8
-AI should be able to use ladders
usualy i am not someone who answers to comments older than 4 weeks, but i just have to respoind to the suggestion to remove j.c.'s augs after beeing captured.
this would eventually fit in the fact that he is captured but not that he is supposed to be executed. it wouldn't fit the DX scenario at all. remember: nano-augs are built up as modules as small as single cell microorganisms. j.c. is nothing more than a beta test version. MJ 12 just managed to put those tiny things inside a human, doing their jobs well without causing an immune response (grey death?). i don't think they even had a chance to find out how to remove all of those billions of nanites from someones organism without bleeding him dry or fry him with EMP.
and even if they know how to... j.c. is supposed to die. so removing the augs would be an unnecessary action. the only reason why j.c. survives respectively escapes is due to daedalus. so the only reason for MJ 12 to remove his augs would ben the knowledge about daedalus' help...
sory, but i'm playing DX again right now, so i'm a bit caught inside the scenario, thats why i go into detail so much :oP