-Fixes a spawning error on the first Paris map. (major) -Increases the encroach damage of the large lift in the ocean lab so a spiderbot will be crushed...
The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly, killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.
Welcome to our April update.
Over the past few weeks, we’ve started up our semi-final playtests. Initial feedback has been excellent, and we will be moving forward with those playtests as we’re ready to do so.
We’ve also been forging partnerships with other community mod creators. To recap: We will be distributing New Vision, HDTP, Shifter, BioMod, improved UI scaling support, the Direct 3D 9 Renderer and a customized version of Kentie’s game launcher with Revision. New Vision and HDTP will be mandatory parts of the installation, although we will have the HDTP character models disabled by default as they are stylized to such an extent that enabling them is a matter of personal taste.
We’ve also had another development in recent weeks, one that has led us to reconsider our release timetable. We’re not quite ready to talk about any specifics, but we will not be releasing on May 12th as previously planned. We realize that the delay is unpleasant for everyone who has been anticipating Revision 1.0, but we’ve had an offer that is too good to pass up, and it means that we can avoid crunching in these next couple weeks. Revision is not canceled by any means, and we still plan to finish production and launch in the near future. More on this as we’re ready to talk about it.
To cap things off this month, we have a new video, in which I talk about my experiences working on the project. Enjoy!