The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly, killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.

Image RSS Feed Latest Screens
JC Denton Dialog In-game
Blog RSS Feed Report abuse Latest News: Hatchet Monthly Pre-Update November 2014

About Hatchet with 0 comments by WCCC on Oct 22nd, 2014

A month spent polishing and refining, working out and eliminating redundancies and kinks. Also, I may be moving soon, though it'll have minimal impact on our work schedule.

- First person hands expanded and polished. New animations exist for smaller tasks, including some with a bit of variety. Player hands now also only appear in animations if the according limb has 20% or more health. No, you won't be taking your broken left arm into your large-strided jogging routine.

- Abilities system saw a lot of fine-tuning and polishing. It kills me every time I have to mention this because it is so frequently under lock and key, but I think I can say a few sub-points without giving anything away.
  * A lot of looking around was done with tiers, function, and redundancy. One ability got the boot entirely in exchange for a re-worked concept. This re-worked concept then was dubbed lower tier in the tree and swapped places with another. Seeing how trees all share fairly common themes such as offense, defense, or utility, this is hardly saying much.
  * "On-Cast" Abilities now have more sound effects, rebalanced usage, and some now interact with the player hands while empty-handed. While empty hands aren't mandatory for usage, it's a fun way to add more immersion to the ability-usage system, once again focusing on bringing life to the canvas.
  * "On-Cast" Abilities now use queuing instead of just "bam. activated". Some cast at different rates, including some that are still instant, but overall this adds a little more sensibility to not just spamming as fast as you can push your F5 key, and adds immersion yet again.

- 12G Compact shotgun now has an alternate firing mode. Previously it didn't even have the "default" safety-on/safety-off setup, but now is the only weapon in game to feature "slam-fire" setting. Slam-firing the super stubby will wear out its parts quicker, but in addition to being able to just hold down the trigger for easy firing, it also slightly increases the maximum rate of fire. For a small and low-capacity skirmish shotgun, this is a great "panic button" and its doubled effects on wear-and-tear are hardly of issue simply because shotguns are the 2nd most condition efficient family of weapons in-game, next to low-capacity precision rifles.


- RevBow is now a thing. This could've been tagged onto the last pre-update, but for whatever reason it was chosen not to be. Everything you need to know about the RevBow:
  * 5-shot capacity, relatively fast-firing weapon. It is classified as low-tech and has very low noise-output, and sports a considerable array of choices for munitions. It has a medium-long reload period and is emptied fairly quickly, but has very considerable stopping power per shot and per second.
  * Slight firing offset, making it the first weapon that doesn't fire where you point the cursor. This was done along the lines of A. darts coming from the center of the screen looking like garbage and B. that it is fired not in or between hands, but from under the wrist. Holding one's wrist over the face isn't always super-convenient, so its left with a slight offset. With a bit of practice, it's easy enough to compensate off the top of your head.
  * It is highly flexible, assuming stealth, assault, and various other tactical roles at once. It has both accuracy boosting and penalizing effects in its ammo pool and can be Vs light, Vs heavy, and Pro-stealth depending on what munitions its loaded with.
  * Revbow was BOMBARDED with nerfing after the video demonstration. Darts that shatter on "heavy armor" targets now inflict 2/3 their base damage when doing so, mostly in response to tranquilizer's super potency. Damage decreased. Twice. Ammo on crafting/purchase modified slightly. Accuracy nerfed slightly.
  * This is a funny one, and was rather unintentional. Standard-Effect RevBow rounds are composed of 2/3 small-quantity steel and 1/3 plastic, and combat knives of standard quality are composed of 3/4 small-quantity steel and 1/4 plastic. What this means is that a bit of "wrap-around" has occured with the crafting system, and you can turn perhaps the most common piece of equipment into a considerable amount of RevBow ammo. Low Tech weapons, go figure.


- Debugging and play-testing all around. Shop system now updates if a new day transpires during browsing, and some other similar tweaks.

- Lots of other fine-tuning and tweaking, such as cleaning up potential weapon system bugs.

We may end up throwing more on this list as it IS a pre-update, but the schedule for the next couple of weeks is gonna be pretty complicated.

EDITS:
-Fixed a 2 persistent bugs in persona screens. One being able to re-open the window when it's already open (button not being greyed out properly) and the other being that pickups that had themselves dropped did not update the inventory tile's information, while using them DID.
-Completed persona edition of quests tracking screen.
-Fixed a few accessed nones about gauging quest status. Damage control on accessed nones has been ongoing but extremely successful. All currently existent accessed nones in a vanilla testing environment are based on incompatibilities with things such as cameras and turrets, and how they search for the older aug system. All part of Hatchet's clean and professional delivery that we strive towards.
-Fixed an issue related to giving players XP on kill. Most of the time this was not an issue, but it became apparent that those kills or knockouts acquired through incendiary (which, is kind of a cheap kill method if you consider incendiary bullets) and kills/knockouts dealt by abilities (with an offense tree this isn't too surprising to say exists) never yielded XP, possibly in addition to some other cases. A quick fix implemented now checks over data related to kills and who hit who with X, and resolves the issue cleanly.
-TrenchKat's weight has been increased from 2 pounds to 3. The original design was for a heavier duty 2 pound knife, but the blade of the knife ended up much meatier than originally imagined, but stuck assuming that A. a jury rigged knife is desired to be meaty for a higher durability and B. that the blade eventually reaches the desired point anyways. As meaty knife is now canon, so is its accordingly increased weight.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Deus Ex ZODIAC AI Barks Patch
Deus Ex

Deus Ex ZODIAC AI Barks Patch

Oct 18, 2014 ZODIAC Patch 1 comment

This file patches the Deus Ex mod ZODIAC so the proper AI barks are used for the UNATCO soldiers in the Holloman AFB level. To install, simply replace...

GMDX v6.2
Deus Ex

GMDX v6.2

Sep 18, 2014 GMDX Full Version 14 comments

The Deus Ex Advancement Mod designed primarily for Immersive Sim enthusiasts and Deus Ex fans.

GMDX v6.1
Deus Ex

GMDX v6.1

Aug 30, 2014 GMDX Full Version 3 comments

The Deus Ex Advancement Mod designed primarily for Immersive Sim enthusiasts and Deus Ex fans.

DXChallenge v3
Deus Ex

DXChallenge v3

Jul 28, 2014 DXChallenge Full Version 1 comment

Bugfixes: - challenges were reset after restarting, loading the game and changing level. Unfortunately, saves from previous versions are not compatible...

GMDX v6 Beta
Deus Ex

GMDX v6 Beta

Jun 10, 2014 GMDX Full Version 6 comments

The Deus Ex Advancement Mod Designed for Immersive Sim Enthusiasts and Deus Ex fans.

PFAD S3TC Version 1.0
Deus Ex

PFAD S3TC Version 1.0

Jun 3, 2014 ProtoType's Work Demo 0 comments

This version contains the previous s3tc consumables and remakes of every other original pfad consumables to fit the s3tc it also contains the items from...

Post comment Comments  (0 - 10 of 201)
dr.flay
dr.flay May 10 2014, 3:18am says:

Smirftsch over at OldUnreal has decided to build the new OpenAL audio renderers for DX :D
They sound amazing, but they are not finished yet. You can grab test versions here Oldunreal.com and follow the progress.
It is almost finished for full release.

+3 votes     reply to comment
JewelOfRio
JewelOfRio May 1 2014, 9:49am says:

There should be a Deus Ex MMO.

+4 votes     reply to comment
Saracen-Rue
Saracen-Rue May 2 2014, 6:17am replied:

WorlDeus of ExCraft

+1 vote     reply to comment
Blade_Sword
Blade_Sword Jun 13 2014, 5:15pm replied:

Actually there is a project called Facetown, I tried a map demo but well it seems to be far from finished
Moddb.com

+2 votes     reply to comment
Saracen-Rue
Saracen-Rue Apr 27 2014, 9:28am says:

I have also found a (possible) easter egg, although it is very small;

On the first visit to hells kitchen, enter the manhole next to the subway. After bypassing some lasers turn right to find two dead bodies, one NSF and one MJ12. Next to them is a datavault which says "to Lt. Maxwell Hammer"

Maxwell's Silver Hammer is a famous Beatles song, of course this is just a possible easter egg.

+2 votes     reply to comment
Saracen-Rue
Saracen-Rue Apr 25 2014, 6:32pm says:

Hey you guys!

Just thought I'd inform you of two areas I found in the game. Most people will have found them already as I am a bit slow.

1. When in the Wan Chai tea house, climb on the railing facing toward the butcher and the closed clothes shop, and jump across. Then crouch along until you reach a hole in the roof and you get skill points! (its not many though), the hole leads to the market next to the butcher.

2. On the PRCS Wall Cloud, go to the very front of the boat past the helipad and a huge wall of metal crates will block your way, but if you climb on the red rail on either side you can slip around to find a GEP gun and a crate with rockets in. You also get skill points! I think it is either 40 or 50 (I am very forgetful)

+1 vote     reply to comment
Guest
Guest Apr 16 2014, 3:47am says:

This comment is currently awaiting admin approval, join now to view.

dr.flay
dr.flay Apr 28 2014, 7:01am replied:

This was me BTW. not sure why it showed as a guest.

+1 vote     reply to comment
Guest
Guest Apr 28 2014, 11:57pm replied:

This comment is currently awaiting admin approval, join now to view.

dr.flay
dr.flay Apr 9 2014, 3:44am replied:

You need to be a member to see that site.
333networks is also working on a solution, but there are problems.
Check Oldunreal.com and Hooksutplace.freeforums.org and 333networks.com
We will post all master server info as we know it (including the status of the one hosted by HDD21)

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Deus Ex
Platforms
Windows, Mac, PS2
Developer
Ion Storm
Publisher
Eidos Interactive
Contact
Send Message
Release Date
Released Jun 22, 2000
Game Watch
Track this game
Share
Community Rating

Average

9.7

523 votes submitted.

You Say

-

Ratings closed.

Highest Rated (22 agree) 10/10

You will reinstall this game a lot.

That is all.

Nov 29 2010, 1:42pm by SlayerX3

Style
Genre
Adventure
Theme
Sci-Fi
Players
Single & Multiplayer
Project
AAA
Boxshot
Boxshot
Sequels
Deus Ex: The Fall, Released Jul 11, 2013
Logo
Deus Ex: Human Revolution, Released Aug 22, 2011
Logo
Deus Ex: Invisible War, Released Dec 26, 2002
Logo
Deus Ex, Released Jun 22, 2000
Logo
Embed Buttons

Promote Deus Ex on your homepage or blog by selecting a button and using the HTML code provided (more).

Deus Ex Deus Ex
Deus Ex
Statistics
Rank
117 of 24,915
Last Update
5 months ago
Watchers
393 members
Mods
69
Addons
23
Files
157
News
134
Features
28
Tutorials
2
Reviews
84