Anybody hear about that Swine Flu outbreak at PAX this year? Well I sure didn't, at least not in time. On the way back from PAX Sunday I started getting a tickle in my throat, which I THOUGHT was irritation from choking on some Gatorade the previous day. Turns out it was what I'm pretty sure is the Swine Flu (I tested positive for Influenza Type A; the test for the H1N1 subtype comes back in a few days. UPDATE: the test was positive. I did actually have H1N1. Thank God I'm over it finally.). As I'm posting this it's almost a full week later and I'm JUST getting over the bulk of it.
So why does this relate to Shifter? Because it's the latest in a long line of things real life has thrown at me to delay the release of v1.8.2. I haven't had time to do a full playthrough of TNM, period, which means I haven't fully tested my code. Hell, I've barely made it out of the first few maps. Unfortunately that means that any of you Shifter fans who've wanted to play TNM have been left in the dark.
Nuts to that, I say! I've got code that at least makes Shifter compatible ENOUGH with TNM to run, which is a dramatic improvement over v1.8.1. I've added more code to address bug reports I've received, even added a few additional features for normal Deus Ex. (Better Scramble Grenade behavior, support for the Demo versions of the game, quicker save/load times for people not using HDTP)
Anyway, normally I would upload my stuff to my Savefile project folder, but unfortunately Savefile is down. Any of the other services I can think of offhand which don't have a download number cap take time to approve their files anyway, so I'm just going to upload v1.8.2 to ModDB and hope they hurry up.
Oh yes: MANY OF THE TNM FIXES ARE NOT FULLY TESTED. Please let me know of any bugs you find using TNM + Shifter.