Deus Ex is one of the best PC games in history, but even it isn't without its faults and shortcomings. Shifter addresses these and then some. Unused game content, buggy scripted events, several completely useless items, and certain design choices that can only be described as "annoying", all fixed (or at least "improved") by this little mod. I started Shifter in 2002 to fix just one of the latter -- the fact that weapons equipped with a laser sight won't turn it on automatically -- and the project has expanded exponentially since then. A few new weapons, some additional uses for existing items, new augmentations, and several fixes for existing Deus Ex bugs all exist in Shifter, along with a new multiplayer component. The mod is so popular it's been featured in Game Informer's July 2007 edition of Mod World; how many Deus Ex mods can say that? (only 3, to be specific) Shifter: "Removing the suck from Deus Ex" since 2002.
I'm releasing something I'm willing to call v1.8.2 because I'm sick of life delaying its release. I think it works. Maybe.
Posted by Y|yukichigai on Sep 13th, 2009
Anybody hear about that Swine Flu outbreak at PAX this year? Well I sure didn't, at least not in time. On the way back from PAX Sunday I started getting a tickle in my throat, which I THOUGHT was irritation from choking on some Gatorade the previous day. Turns out it was what I'm pretty sure is the Swine Flu (I tested positive for Influenza Type A; the test for the H1N1 subtype comes back in a few days. UPDATE: the test was positive. I did actually have H1N1. Thank God I'm over it finally.). As I'm posting this it's almost a full week later and I'm JUST getting over the bulk of it.
So why does this relate to Shifter? Because it's the latest in a long line of things real life has thrown at me to delay the release of v1.8.2. I haven't had time to do a full playthrough of TNM, period, which means I haven't fully tested my code. Hell, I've barely made it out of the first few maps. Unfortunately that means that any of you Shifter fans who've wanted to play TNM have been left in the dark.
Nuts to that, I say! I've got code that at least makes Shifter compatible ENOUGH with TNM to run, which is a dramatic improvement over v1.8.1. I've added more code to address bug reports I've received, even added a few additional features for normal Deus Ex. (Better Scramble Grenade behavior, support for the Demo versions of the game, quicker save/load times for people not using HDTP)
Anyway, normally I would upload my stuff to my Savefile project folder, but unfortunately Savefile is down. Any of the other services I can think of offhand which don't have a download number cap take time to approve their files anyway, so I'm just going to upload v1.8.2 to ModDB and hope they hurry up.
Oh yes: MANY OF THE TNM FIXES ARE NOT FULLY TESTED. Please let me know of any bugs you find using TNM + Shifter.