"Removing the suck from Deus Ex." It's an odd slogan, but that's what Shifter does, what little of it there is. In my opinion anyway. A little mod that started off as an effort to get the damn laser sight to turn on automatically now includes additional augmentations, unique weapons, new game mechanics, bugfixes, restored game content, and even a complete and working alt-fire option for almost every weapon. All of this, seamlessly integrated into the existing game, capable of running simultaneously with almost any other Deus Ex mod. Play your favorite mod, then play it again, "Shifter-ized".

For those of you who are sticklers for actual, quantifiable advantages, here are a few features which Shifter brings to Deus Ex:

  • "Replacable" Augmentations: Find a new aug you just have to have? Now you can replace an existing augmentation with one found in an augmentation canister. Just use a medical bot to install it, like you would with any other augmentation.

  • New/Better Augmentations: In unmodified Deus Ex, many of the augmentations were of limited to no value, or only useful in very specific situations. Shifter attempts to rectify this by modifying how some of these augs work (like Microfibral Muscle) or by replacing them completely with new, superior augs. (like Electrostatic Discharge)

  • Alt-Fire: Long since overdue, most weapons in Deus Ex now have alt-fire modes, accessed through a separate alt-fire key. Now you can unleash a napalm bomb from your Flamethrower, or throw those ever-so-common Combat Knives at unsuspecting NPCs. For weapons without alt-fire, the button doubles as a scope toggle key.

  • Unique Weapons: Scattered throughout the game in key locations are new and ever-so-deadly weapons. These weapons are unique, and only appear in that one location, nowhere else, to balance their power.

  • Random NPC Inventory: In a realistic setting one would never be able to say for certain what a random passerby on the street might have on them. Shifter incorporates this into Deus Ex, giving NPCs hostile, neutral and friendly alike randomly determined items. Perhaps nothing more than some extra credits, perhaps some food or cigarettes, but maybe even a contraband substance or weapon.

  • Additional Skill System: It seems somewhat unfair that a player is not rewarded with skill points for some acts of true skill, feats like defeating a room full of MiBs, or perhaps walking within just a few feet of them without being detected. Either way, combat or stealth, players are now rewarded for their feats of skill.

  • Deadlier NPCs: Many of the additions made to Shifter would seem to shift the balance of power almost exclusively to the player. To counteract this, NPC AI and skill has been upgraded. Enemies shoot better, aim quicker, and dodge faster. Never underestimate a Shifter NPC. (Well, when I finish all the AI tweaks, anyway. :P)

I've spent far more time on this mod than any other project I've ever undertaken, and I don't see myself stopping anytime soon. I may get distracted from time to time, or be mostly happy with a release only to find a few flaws in it several months down the road, but I will never abandon the mod. The day I stop maintaining Shifter is the day after the Deus Ex modding community officially dies.

For those of you who are brave, check out my Savefile Project Folder from time to time. It's where I store various "snapshot" builds of Shifter as I add features between releases. You'll get to play with new goodies between the official releases, at the slight cost of having to deal with possible bugs, crash-tacular errors, and other beta-esque things.

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Blog RSS Feed Report abuse Latest News: Not dead. Oh, and v1.9 is out.

7 comments by Y|yukichigai on Jul 27th, 2013

Yep, I'm back.  Short version is, HDTP issued a beta release and I needed to update Shifter to take advantage of it.  Of course it took me damn near half a year to do it, but still, it got done in the end.  There's a v1.9 Release Candidate going up in the download section.  If nobody finds any major bugs in it, it'll become the official v1.9 release.

Oh, and as for what I've been doing?  Long, long story involving herniated discs.  But coding, as always, and a little bit of fragging.  I do play Borderlands 2 now for those of you who have my Steam ID, but I also make sure to keep up on the classics like Deus Ex.

And a slightly funny story to share: part of the reason why this update took me so long was that I ran into some technical difficulties that necessitated me reinstalling Deus Ex.  Why is that funny?  Because that's the first time I've had to do that since I originally installed the game.  Deus Ex is such an uncomplicated install that it relies on no registry settings or other such nonsense, a point in its favor if you ask me.  That means I've been able to just copy the game install from hard drive to hard drive as I switch computers.  Not only that, I've had the game since just a few months after its initial release, before the v1112fm patch even.  For those of you who don't want to do the math there, that means I've been using the same install of Deus Ex for thirteen yearsThirteen!  I know people say the game holds up well, but I don't think they meant in that way.

So yes, little bit of humor there for you.  I've finally had to resort to using the Steam version as my primary testing/gameplay install of the game.  That's probably not a bad thing since I would guess it's what version the majority of Deus Ex players use these days.

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Shifter v1.9 RC1

Shifter v1.9 RC1

Aug 13, 2013 Full Version 11 comments

Another release candidate for v1.9. This version removes some demo-detection code which was causing issues for some users when trying to start a new game...

Texture Pack BETA

Texture Pack BETA

Feb 5, 2012 Patch 8 comments

Quick and dirty readme... To "install" this pack, just drop it into your DeusEx\System folder. That's it. Gives textures for the RoF mod, light rocket...

Shifter v1.8.4

Shifter v1.8.4

Feb 1, 2011 Full Version 14 comments

This is just a quick and dirty release of Shifter v1.8.4. At least, it's probably Shifter v1.8.4. It's stable, it has a number of changes (mostly bugfixes...

Post comment Comments  (60 - 70 of 253)
ildamos
ildamos Jan 8 2013, 12:36pm says:

This from the Assault Rifle wikia page: "The low damage value does not scale well at the Trained and Advanced skill levels because damage bonuses are rounded down to the nearest integer; the damage bonuses are supposed to be 20% and 50% for Trained and Advanced, respectively, but because of the rounding error, these percentages are actually 0% and 33%."

Does this mod fix this?

+1 vote     reply to comment
Y|yukichigai
Y|yukichigai Jul 27 2013, 7:10am replied:

This is unfortunately a problem in the nature of how floats and integers are calculated within the game. There's always going to be a rounding error of some sort.

I can do my best to ensure that the rounding error is in the player's favor however, and I can also try to average out the damage by randomizing how much damage each bullet does between its "high round" and "low round" value, if applicable. It would still make individual shots kind of crap, but the overall output would be a closer match. Best I can do unfortunately.

+1 vote     reply to comment
ildamos
ildamos Feb 26 2013, 12:15pm replied:

Anyone?

+1 vote     reply to comment
JSandman
JSandman Jul 27 2012, 2:47pm says:

Love this mod.

Found a bug: the power recirculator doesn't activate/deactivate with the running augmentation.

+1 vote     reply to comment
JSandman
JSandman Jul 27 2012, 4:36pm replied:

Nevermind, it's working now.

+1 vote     reply to comment
Agent_57
Agent_57 Jul 19 2012, 11:36pm says:

is this mod still alive?

+1 vote     reply to comment
BoneofFear
BoneofFear Jun 25 2012, 4:40am says: Online

I'm wondering if Yuki has plans to continue working on this mod.

+1 vote     reply to comment
na1340606769
na1340606769 Jun 25 2012, 2:48am says:

Is it possible to add the player model option for all game modes?

+1 vote     reply to comment
Y|yukichigai
Y|yukichigai Jul 27 2013, 7:07am replied:

Possible? Yes. Will I do it? No.

If you want to make a mod that does this though I say go for it. Feel free to look at my code and see how I did it.

+1 vote     reply to comment
proletar666
proletar666 Mar 28 2012, 11:37am says:

How is pistol downgrade glitch is fixed in this mod? I still can't get an idea. Just looking forward for my small personal fix without affecting gameplay, and this is the only mod where it's fixed.

+1 vote     reply to comment
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Deus Ex
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Y|yukichigai
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Released Jun 1, 2007
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Highest Rated (2 agree) 10/10

Awesome. Thanks for your hard work.

Mar 2 2011, 7:12pm by Daemonjax

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