"Removing the suck from Deus Ex." It's an odd slogan, but that's what Shifter does, what little of it there is. In my opinion anyway. A little mod that started off as an effort to get the damn laser sight to turn on automatically now includes additional augmentations, unique weapons, new game mechanics, bugfixes, restored game content, and even a complete and working alt-fire option for almost every weapon. All of this, seamlessly integrated into the existing game, capable of running simultaneously with almost any other Deus Ex mod. Play your favorite mod, then play it again, "Shifter-ized".

For those of you who are sticklers for actual, quantifiable advantages, here are a few features which Shifter brings to Deus Ex:

  • "Replacable" Augmentations: Find a new aug you just have to have? Now you can replace an existing augmentation with one found in an augmentation canister. Just use a medical bot to install it, like you would with any other augmentation.

  • New/Better Augmentations: In unmodified Deus Ex, many of the augmentations were of limited to no value, or only useful in very specific situations. Shifter attempts to rectify this by modifying how some of these augs work (like Microfibral Muscle) or by replacing them completely with new, superior augs. (like Electrostatic Discharge)

  • Alt-Fire: Long since overdue, most weapons in Deus Ex now have alt-fire modes, accessed through a separate alt-fire key. Now you can unleash a napalm bomb from your Flamethrower, or throw those ever-so-common Combat Knives at unsuspecting NPCs. For weapons without alt-fire, the button doubles as a scope toggle key.

  • Unique Weapons: Scattered throughout the game in key locations are new and ever-so-deadly weapons. These weapons are unique, and only appear in that one location, nowhere else, to balance their power.

  • Random NPC Inventory: In a realistic setting one would never be able to say for certain what a random passerby on the street might have on them. Shifter incorporates this into Deus Ex, giving NPCs hostile, neutral and friendly alike randomly determined items. Perhaps nothing more than some extra credits, perhaps some food or cigarettes, but maybe even a contraband substance or weapon.

  • Additional Skill System: It seems somewhat unfair that a player is not rewarded with skill points for some acts of true skill, feats like defeating a room full of MiBs, or perhaps walking within just a few feet of them without being detected. Either way, combat or stealth, players are now rewarded for their feats of skill.

  • Deadlier NPCs: Many of the additions made to Shifter would seem to shift the balance of power almost exclusively to the player. To counteract this, NPC AI and skill has been upgraded. Enemies shoot better, aim quicker, and dodge faster. Never underestimate a Shifter NPC. (Well, when I finish all the AI tweaks, anyway. :P)

I've spent far more time on this mod than any other project I've ever undertaken, and I don't see myself stopping anytime soon. I may get distracted from time to time, or be mostly happy with a release only to find a few flaws in it several months down the road, but I will never abandon the mod. The day I stop maintaining Shifter is the day after the Deus Ex modding community officially dies.

For those of you who are brave, check out my Savefile Project Folder from time to time. It's where I store various "snapshot" builds of Shifter as I add features between releases. You'll get to play with new goodies between the official releases, at the slight cost of having to deal with possible bugs, crash-tacular errors, and other beta-esque things.

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Choices, choices.... Watch your step... Fun with Combat Knives
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0 comments by Y|yukichigai on Nov 2nd, 2009 digg this super bookmark


Okay, so the whole "Demo Version" issue is something which quite eludes me.  I'm not sure why my code - which works on most installs, by the way - randomly doesn't work, but there it is.  After trying a few alternatives I've decided to give up on that feature.  I'm releasing the result as v1.8.3.

This version is free of the game-stopping bug where it tells you to buy the full version, despite the fact that you are already playing it.  As a consequence anybody who tries to install this on a Demo version of the game won't be able to play it "Shifter-ized" without some extra work and typing things in via the console.  If any of you who this applies to can't figure it out, feel free to talk to me and I'll walk you through it.

Anyway, while ModDB approves the file you can download v1.8.3 from here.

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Shifter v1.8.3

Shifter v1.8.3

Nov 02, 2009 Full Version 1 comment

Mostly the same as v1.8.2: At least 80% support for The Nameless Mod, plus a few other bugfixes and some minor features compared to v1.8.1. The only difference...

Comments  (60 - 70 of 125)
nerdenstein
nerdenstein Jun 21 2008, 2:08pm says:

Hello Shifter Tieam!

I Just Wanted To Say "Well Done!" This Mod is bloody brilliant. I was just checking up and I want to ask this very serious question:-

"Have You Finished with Shifter And Deus Ex All Together?"

I just wanted to ask because the last time you put up a news comment and update was FOUR MONTHS AGO!!!!!

Thanks!!!

+1 vote     reply to comment
dave_5430
dave_5430 May 10 2008, 2:17pm says:

Third damn comment -.-

I'd love to combine Smokes mod and this but I wonder how >.>;;;

You see
Smokes has all the awesome shiney things...
... Shifter has all the awesome blinky light and digital letter things...

Like my new computer ^.^ It's awesome!

+1 vote     reply to comment
JC_Fenix
JC_Fenix May 10 2008, 5:17am says:

Yeah, stealth is a rather complicated thing. To get the full amount of potential points you have to approach the enemy without alerting them at all, and then back away never alerting them or killing them at all. You do get points if someone else, or a trap (Like a TNT crate blocking a doorway) kills them.

Also if you skim through this topic, there's some discussion on the stealth system, and scores, run down, etc.

Boards.gamefaqs.com

Check here, just for the skill points I got on my shifter stealth playthrough:
Forumplanet.gamespy.com

+1 vote     reply to comment
dave_5430
dave_5430 May 9 2008, 5:37am says:

Could you explain how one would edit the skill point calculations?

I want to tweak them just a little bit because I think most of the points are unbalanced.
A headshot with a sniper rifle from a mile off out of the danger zone on a target that is standing still gives more points than having to sneak up on a moving target and bludgeon them with a baton to knock them out.

Also, it's kind of unfair that you can kill friendly targets to gain Skill points.
You said you would 'lose' skill points?
All you have to do is hit them long enough so they turn Hostile against you, and you still gain skill points.
This includes dogs and cats.

+1 vote     reply to comment
JC_Fenix
JC_Fenix May 10 2008, 5:10am replied:

I'm not exactly sure how you'd edit the skill system, but you do get extra skillpoints for KOing MIBs, and you used to get a KO bonus for NSF... so some 'balancing' like you mentioned might be possible.

It is unfortunate that angry friendlies give you skillpoints, but It'd be really hard to make it work correctly, even if it could be fixed... If friendlies turned hostile didn't give points; what of Gunther, Anna, Walton, or other storyline 'betrayers'.
Also two downsides of killing friendlies are 1: You can't get a one hit kill bonus, and 2: If you accidently kill them in one or two hits, you lose points as normal.

+1 vote     reply to comment
dave_5430
dave_5430 May 10 2008, 9:14am replied:

Yeah, you see?
When I want to edit the DeusEx.u to all the variables and such I have the game crashes on startup
Even if I as much as make a 2 a 3 it crashes.

+1 vote     reply to comment
dave_5430
dave_5430 May 9 2008, 11:53am replied:

Second comment

Related to:
Stealthing for skill?

So lemme get this straight
You get extra stealthpoints for being stealthfull, right?

I completed the Warehouse level <JoJo> without being spotted once and passing every single enemy for atleast 3 seconds
and all I got were 63 misserable fragging skill points

I might as well have shot everyone for 200 skill points >.> NOT including the instant headshots I tend to randomly make...

I say up the points or make it more easy to gain points...

+1 vote     reply to comment
FlatFoot
FlatFoot Apr 29 2008, 7:18pm says:

Mailed a detailed review to Yuki but can't post that here except to say...

FANTASTIC MOD!

As a long-time Deus Ex player (and Minty Mod player) I liked almost everything about Shifter.

I want to publicly THANK Yuki for this. There are enough games that encourage sociopathy. Deus Ex mitigates that a bit and Shifter IMPROVES on that.

WELL DONE!

+1 vote     reply to comment
DekklinOfDeath
DekklinOfDeath Apr 27 2008, 8:03pm says:

Anyone know where to find the Jackhammer?

+1 vote     reply to comment
JC_Fenix
JC_Fenix Apr 28 2008, 7:57am replied:

I already answered you in the forum topic, but I'll go ahead and answer here to:

Darkreality.googlepages.com

There's a list of all the unique weapon locations; though some are outdated.(Proto sword blue is in Kzaho's office, toxin blade is close to smuggler's head in the night, and you can get the BJ by being non lethal in early missions.)

+1 vote     reply to comment
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Y|yukichigai
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