Shifter v1.8.3
Nov 02, 2009 Full Version 1 commentMostly the same as v1.8.2: At least 80% support for The Nameless Mod, plus a few other bugfixes and some minor features compared to v1.8.1. The only difference...
"Removing the suck from Deus Ex." It's an odd slogan, but that's what Shifter does, what little of it there is. In my opinion anyway. A little mod that started off as an effort to get the damn laser sight to turn on automatically now includes additional augmentations, unique weapons, new game mechanics, bugfixes, restored game content, and even a complete and working alt-fire option for almost every weapon. All of this, seamlessly integrated into the existing game, capable of running simultaneously with almost any other Deus Ex mod. Play your favorite mod, then play it again, "Shifter-ized".
For those of you who are sticklers for actual, quantifiable advantages, here are a few features which Shifter brings to Deus Ex:
I've spent far more time on this mod than any other project I've ever undertaken, and I don't see myself stopping anytime soon. I may get distracted from time to time, or be mostly happy with a release only to find a few flaws in it several months down the road, but I will never abandon the mod. The day I stop maintaining Shifter is the day after the Deus Ex modding community officially dies.
For those of you who are brave, check out my Savefile Project Folder from time to time. It's where I store various "snapshot" builds of Shifter as I add features between releases. You'll get to play with new goodies between the official releases, at the slight cost of having to deal with possible bugs, crash-tacular errors, and other beta-esque things.
0 comments by Y|yukichigai on Nov 2nd, 2009 digg this super bookmark
Okay, so the whole "Demo Version" issue is something which quite eludes me. I'm not sure why my code - which works on most installs, by the way - randomly doesn't work, but there it is. After trying a few alternatives I've decided to give up on that feature. I'm releasing the result as v1.8.3.
This version is free of the game-stopping bug where it tells you to buy the full version, despite the fact that you are already playing it. As a consequence anybody who tries to install this on a Demo version of the game won't be able to play it "Shifter-ized" without some extra work and typing things in via the console. If any of you who this applies to can't figure it out, feel free to talk to me and I'll walk you through it.
Anyway, while ModDB approves the file you can download v1.8.3 from here.
Mostly the same as v1.8.2: At least 80% support for The Nameless Mod, plus a few other bugfixes and some minor features compared to v1.8.1. The only difference...
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Hello Shifter Tieam!
I Just Wanted To Say "Well Done!" This Mod is bloody brilliant. I was just checking up and I want to ask this very serious question:-
"Have You Finished with Shifter And Deus Ex All Together?"
I just wanted to ask because the last time you put up a news comment and update was FOUR MONTHS AGO!!!!!
Thanks!!!
Third damn comment -.-
I'd love to combine Smokes mod and this but I wonder how >.>;;;
You see
Smokes has all the awesome shiney things...
... Shifter has all the awesome blinky light and digital letter things...
Like my new computer ^.^ It's awesome!
Yeah, stealth is a rather complicated thing. To get the full amount of potential points you have to approach the enemy without alerting them at all, and then back away never alerting them or killing them at all. You do get points if someone else, or a trap (Like a TNT crate blocking a doorway) kills them.
Also if you skim through this topic, there's some discussion on the stealth system, and scores, run down, etc.
Boards.gamefaqs.com
Check here, just for the skill points I got on my shifter stealth playthrough:
Forumplanet.gamespy.com
Could you explain how one would edit the skill point calculations?
I want to tweak them just a little bit because I think most of the points are unbalanced.
A headshot with a sniper rifle from a mile off out of the danger zone on a target that is standing still gives more points than having to sneak up on a moving target and bludgeon them with a baton to knock them out.
Also, it's kind of unfair that you can kill friendly targets to gain Skill points.
You said you would 'lose' skill points?
All you have to do is hit them long enough so they turn Hostile against you, and you still gain skill points.
This includes dogs and cats.
I'm not exactly sure how you'd edit the skill system, but you do get extra skillpoints for KOing MIBs, and you used to get a KO bonus for NSF... so some 'balancing' like you mentioned might be possible.
It is unfortunate that angry friendlies give you skillpoints, but It'd be really hard to make it work correctly, even if it could be fixed... If friendlies turned hostile didn't give points; what of Gunther, Anna, Walton, or other storyline 'betrayers'.
Also two downsides of killing friendlies are 1: You can't get a one hit kill bonus, and 2: If you accidently kill them in one or two hits, you lose points as normal.
Yeah, you see?
When I want to edit the DeusEx.u to all the variables and such I have the game crashes on startup
Even if I as much as make a 2 a 3 it crashes.
Second comment
Related to:
Stealthing for skill?
So lemme get this straight
You get extra stealthpoints for being stealthfull, right?
I completed the Warehouse level <JoJo> without being spotted once and passing every single enemy for atleast 3 seconds
and all I got were 63 misserable fragging skill points
I might as well have shot everyone for 200 skill points >.> NOT including the instant headshots I tend to randomly make...
I say up the points or make it more easy to gain points...
Mailed a detailed review to Yuki but can't post that here except to say...
FANTASTIC MOD!
As a long-time Deus Ex player (and Minty Mod player) I liked almost everything about Shifter.
I want to publicly THANK Yuki for this. There are enough games that encourage sociopathy. Deus Ex mitigates that a bit and Shifter IMPROVES on that.
WELL DONE!
Anyone know where to find the Jackhammer?
I already answered you in the forum topic, but I'll go ahead and answer here to:
Darkreality.googlepages.com
There's a list of all the unique weapon locations; though some are outdated.(Proto sword blue is in Kzaho's office, toxin blade is close to smuggler's head in the night, and you can get the BJ by being non lethal in early missions.)