Y'know the term Renaissance Man, A.K.A. a Polymath, someone who excels at all fields they choose to dabble with? I'm like that, except for the "excels" part. Y|yukichigai: when nothing but second best will do.

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Blog RSS Feed Report abuse Latest Blog: A new patch for Deus Ex; plus, S.T.A.L.K.E.R.

1 comment by Y|yukichigai on Feb 13th, 2010

Man, I update this blog infrequently. I'd like to think it's because I'm saving my posts for maximum awesomeness.

So, first thing's first: Deus Ex. Pretty much anybody who's going to read this blog knows it's one of my big passions. I've been working on Shifter for, what, almost 10 years now? Anyway, I've got a pretty good handle on Deus Ex and its code to say the least, so I finally decided to get off my duff on a project idea I had a few years ago.

As a lot of you who've played the game know, the "final" patch for Deus Ex still leaves behind a few things that are clearly bugs, even moreso in the Game of the Year edition (i.e. a patched retail copy of the game has music in the last NYC map, while the GOTY edition does not). Shifter addresses a lot of these... but then it's also Shifter on top of that; not everybody wants all the OTHER changes it brings.

With that in mind, I've started making a "Deus Ex v2.0" patch. Quite simply, this patch seeks to fix all the remaining bugs (and a few serious design flaws) that were left behind in the v1112fm and GOTY editions of the game. Now I say "I've started making", but that's only for the moment; ideally this will turn into group effort. At the very least I am openly (and persistently) soliciting input from the folks over at the migrated DXEditing forums about the progress of the patch, especially about the more unclear "design flaws" in the game. (Example: should Aggressive Defense be able to "detonate" thrown knives, darts, and even flamethrower fire? And why doesn't the "Item Received" window in conversations show you the amount of ammo you receive?) A lot of these seem pretty straightforward to me... but I may be biased. As someone else put it, this shouldn't turn into "Shifter Lite". I'm soliciting input on it though, which means YOU can help. Read the "Deus Ex v2.0" thread and weigh in on what I've laid out there.

Okay, so enough about that. On to S.T.A.L.K.E.R.

So, shocker, I like S.T.A.L.K.E.R. It took me a while to get around to playing it, but once I did I was quite hooked. I have to say, a lot of what's in the game are things I've always wanted for Shifter to do, e.g. the weight-based inventory system. Some of it is maddening too, like how weapons break and you CAN'T FIX THEM, but overall I still enjoy it. I'm working my way through the first game for a second time, this time with a mod installed. After that I need to move on to Clear Sky, and then Call of Pripyat.

The reason why I bring this up though is I've never been this hooked by any other game except Deus Ex. I've already got some mod ideas for the first game (bit late, but whatever) and I'm sure I'll have plenty for the second and third. The other thing that shocks me is that within the span of two months I've bought all three games on Steam. Usually I'm very hesitant to pick them up, waiting for a deal or a sale or something, but not this time.

So yes, sometime in the future expect some minor S.T.A.L.K.E.R. mods from me. Right now the first thing I'm going for is a system to make sure NPCs use the best weapon they have, and to allow them to scrounge for better weapons or let you give them better ones (I hate how the guys at Agropom are expected to take down two bloodsuckers with a couple of Viper 5s).

Post comment Comments  (0 - 10 of 14)
Joebama
Joebama Oct 22 2014, 10:56pm says:

Are you the same yukichigai on Saints Row Mods?

+1 vote     reply to comment
Despero6
Despero6 Sep 14 2011, 8:23am says:

Hi, I'm new hear, I wanted to ask something. Shifter Has some compatability issues with Hejhujka's TNAG Mod, when i try and open Unreal Ed with TNAG and Shifter, i get some error about it not finding A Function of Weapon.GasGrenade. do you think you can help?

+1 vote     reply to comment
Despero6
Despero6 Sep 15 2011, 1:09pm replied:

Actually nevermind, I found the problem and fixed it. BTW, NOiCE JOB! Misspelling intended. Keep it up!

+1 vote     reply to comment
Rymosrac
Rymosrac Dec 17 2009, 8:53am says:

Just tested with 1.8.3 - the scrolling inventory bug in ShifterMP is definitely still present on clients joining a server. Tested on several computers running both Vista and XP. Any ideas what could be causing this, or a possible solution?

+2 votes     reply to comment
Rymosrac
Rymosrac Jan 26 2010, 1:56pm replied:

Alternatively, would it be possible to change the inventory back to normal for DXMP until a solution can be found?

+2 votes     reply to comment
Y|yukichigai Creator
Y|yukichigai Oct 2 2010, 10:59pm replied:

Possibly, but I may have another method in mind that could fix the issue.

+1 vote   reply to comment
Rymosrac
Rymosrac May 21 2012, 1:39am replied:

So. . . Any news on that other method?

+1 vote     reply to comment
samaelaunweor
samaelaunweor Jul 23 2009, 9:39pm says:

Hey man,

I played Deus Ex a few years back and remember Loving the Shifter mod, I remember going stealth and enjoying the bonus at the end of each level. Now I wanted to give Deus Ex another try and Shifter is not giving me any bonuses at the end of the level, I have GOTY Edition, Patched to v1112fm and tough head shot bonus points etc are working, I can never get any bonus points at the end of the level, WTF?. Ive tried everything and nothing hapens, I remember a message popped up before saing something like " Calculating stealth points" or something, but now nothing happens. Any ideas Im going crazy!!!! . Already tried Shifter 1.5, 1.7.1, 1.8.1., 1.8.2 beta

Help man :(


Regards,

Alan

+1 vote     reply to comment
Y|yukichigai Creator
Y|yukichigai Sep 18 2009, 5:51pm replied:

Stealth bonuses are calculated at the end of each MISSION, which is not every map but at certain "points of no return", e.g. when you leave Liberty Island for the first time to deal with the Castle Clinton situation. Stealth points are awarded for getting within "detectable" distance of a hostile NPC without being detected. The closer you get, the more points you will receive. If you kill the NPC, however, no stealth points will be awarded.

It's odd that you aren't getting ANY awards. On a typical play-through I will get at least a few stealth points (about 3-9) between most missions.

+1 vote   reply to comment
floor-pie
floor-pie Apr 22 2008, 4:48am says:

Just wanted to say thanks for Shifter.
You did a great job
I hope you'll release futher versions in the future.

+1 vote     reply to comment
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