"Removing the suck from Deus Ex." It's an odd slogan, but that's what Shifter does, what little of it there is. In my opinion anyway. A little mod that started off as an effort to get the damn laser sight to turn on automatically now includes additional augmentations, unique weapons, new game mechanics, bugfixes, restored game content, and even a complete and working alt-fire option for almost every weapon. All of this, seamlessly integrated into the existing game, capable of running simultaneously with almost any other Deus Ex mod. Play your favorite mod, then play it again, "Shifter-ized".

For those of you who are sticklers for actual, quantifiable advantages, here are a few features which Shifter brings to Deus Ex:

  • "Replacable" Augmentations: Find a new aug you just have to have? Now you can replace an existing augmentation with one found in an augmentation canister. Just use a medical bot to install it, like you would with any other augmentation.

  • New/Better Augmentations: In unmodified Deus Ex, many of the augmentations were of limited to no value, or only useful in very specific situations. Shifter attempts to rectify this by modifying how some of these augs work (like Microfibral Muscle) or by replacing them completely with new, superior augs. (like Electrostatic Discharge)

  • Alt-Fire: Long since overdue, most weapons in Deus Ex now have alt-fire modes, accessed through a separate alt-fire key. Now you can unleash a napalm bomb from your Flamethrower, or throw those ever-so-common Combat Knives at unsuspecting NPCs. For weapons without alt-fire, the button doubles as a scope toggle key.

  • Unique Weapons: Scattered throughout the game in key locations are new and ever-so-deadly weapons. These weapons are unique, and only appear in that one location, nowhere else, to balance their power.

  • Random NPC Inventory: In a realistic setting one would never be able to say for certain what a random passerby on the street might have on them. Shifter incorporates this into Deus Ex, giving NPCs hostile, neutral and friendly alike randomly determined items. Perhaps nothing more than some extra credits, perhaps some food or cigarettes, but maybe even a contraband substance or weapon.

  • Additional Skill System: It seems somewhat unfair that a player is not rewarded with skill points for some acts of true skill, feats like defeating a room full of MiBs, or perhaps walking within just a few feet of them without being detected. Either way, combat or stealth, players are now rewarded for their feats of skill.

  • Deadlier NPCs: Many of the additions made to Shifter would seem to shift the balance of power almost exclusively to the player. To counteract this, NPC AI and skill has been upgraded. Enemies shoot better, aim quicker, and dodge faster. Never underestimate a Shifter NPC. (Well, when I finish all the AI tweaks, anyway. :P)

I've spent far more time on this mod than any other project I've ever undertaken, and I don't see myself stopping anytime soon. I may get distracted from time to time, or be mostly happy with a release only to find a few flaws in it several months down the road, but I will never abandon the mod. The day I stop maintaining Shifter is the day after the Deus Ex modding community officially dies.

For those of you who are brave, check out my Savefile Project Folder from time to time. It's where I store various "snapshot" builds of Shifter as I add features between releases. You'll get to play with new goodies between the official releases, at the slight cost of having to deal with possible bugs, crash-tacular errors, and other beta-esque things.

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11 comments by Y|yukichigai on Dec 4th, 2010

So I realize it's been a while since I updated here.  Or showed up here.  Or really did anything much Shifter-related.

First off, no the mod is not dead.  Let me tell you what's going down.

I've been unfaithful to Deus Ex.

For the first time in, oh, ever, I am actually modding a CURRENT game.  It may not be apparent, but I typically get my hands on a game and mod it a good year or so after most people have stopped caring.  This time the game in question came out with their SDK the day of its release, and I had the game in-hand the day of release.  After playing it for, oh, five minutes it became blisteringly clear that there was plenty of modding opportunity here.

The monkey wrench in the works, as it is, is that this game is Fallout: New Vegas.

As you might understand, there's a LOT of content here to be played with.  There's also quite a need for mods, but more importantly third-party bug fixes.  More and more that's the kind of content for the game that I'm putting out: things that fix some of the laundry list of bugs the game has at the moment.

Now, I STILL am going to come back to this mod, that you can count on.  There's changes I've made that need to be compiled into a new version and released, which I will hopefully do here soon.  Beyond that it may be some time before I'm really actively modding Deus Ex.  This is ESPECIALLY true because Human Revolution comes out early next year, and I expect to be doing nothing but playing that for a good few weeks, and (assuming its moddable) modding it for several weeks or months after that.  In between all of that I hope to put in some work here and there on Shifter, but it will be VERY spotty.

So, in short, sorry I've been gone, I'll put up what changes I've made here in a few weeks, and if Human Revolution is at ALL moddable expect me to dive headfirst into that as soon as possible.

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Texture Pack BETA

Texture Pack BETA

Feb 5, 2012 Patch 7 comments

Quick and dirty readme... To "install" this pack, just drop it into your DeusEx\System folder. That's it. Gives textures for the RoF mod, light rocket...

Shifter v1.8.4

Shifter v1.8.4

Feb 1, 2011 Full Version 14 comments

This is just a quick and dirty release of Shifter v1.8.4. At least, it's probably Shifter v1.8.4. It's stable, it has a number of changes (mostly bugfixes...

Shifter v1.8.3

Shifter v1.8.3

Nov 2, 2009 Full Version 11 comments

Mostly the same as v1.8.2: At least 80% support for The Nameless Mod, plus a few other bugfixes and some minor features compared to v1.8.1. The only difference...

Post comment Comments  (70 - 80 of 223)
pixo45
pixo45 Jan 24 2010, 5:21pm says:

You should really make another version, try not to crash the player models this time, i give it a 8/10.

+1 vote     reply to comment
JC_Fenix
JC_Fenix Jan 19 2010, 3:06am says:

Another thing with the mutations mod:
Freewebs.com

The mod a complex system for gaining access to important areas, and one of the things is login details are delivered daily by couriers, and after using those login details you transmit necessary login details to a datacube.

The problem is prior to having the information transmitted the data cubes have nothing on them, and if you frob them before transmitting the info then Shifters "pick up data cubes" code overwrites it and every time you frob the cube you'll try to pick it up[ instead of reading it.

+1 vote     reply to comment
Chris1808
Chris1808 Jan 12 2010, 5:03pm says:

One other thing of note
The save game preview image is missing under shifter mod, but present in non-shifter deus ex.

+1 vote     reply to comment
Ben.EEeee
Ben.EEeee Jan 5 2010, 10:53am says:

Can someone tell me how to play in unrealistic mode? I can't figure it out. Do you have to chose a specific portrait or something?

And I've got an idea for improving the swimming skill.

Change the name of "swimming" to "enhanced metabolism", it retains the bonuses of swimming but adds this functionality :

>Unskilled - Nothing
>Trained - regenerate 2 bio-electric energy per second while remaining still
>Skilled - regenerate 2 bio-electric energy per second while still or moving slowly (crouch walk, normal walk)
>Master - regenerate 2 bio-electric energy per second always.

If that is too complex to programme just add a flat BE-regeneration always and scale up from 1/sec at trained, and improve by 1/ level.

0 votes     reply to comment
Ben.EEeee
Ben.EEeee Jan 5 2010, 9:42pm replied:

I figured out how to play in unrealistic, nvm.

+1 vote     reply to comment
Chris1808
Chris1808 Jan 1 2010, 1:03pm says:

Just a quick note
In shifter v1.8.3 using steam deusex goty, some of the npc's have purple IFF tags rather than green for friendly

Effected NPC's noticed so far:
Tech Sargent Kaplin outside UNATCO HQ
Pilot Guy (Jock) in Underworld bar
Rooks in upper floor of abandoned subway

+1 vote     reply to comment
JC_Fenix
JC_Fenix Jan 19 2010, 3:01am replied:

It's more of a blue, and it represents a NPC as "neutral"

+1 vote     reply to comment
Chris1808
Chris1808 Jan 1 2010, 1:02pm says:

Just a quick note
In shifter v1.8.3 using steam deusex goty, some of the npc's have purple IFF tags rather than green for friendly

Effected NPC's noticed so far:
Tech Sargent Kaplin outside UNATCO HQ
Pilot Guy (Jock) in Underworld bar
Rooks in upper floor of abandoned subway

+1 vote     reply to comment
Chris1808
Chris1808 Mar 19 2010, 5:06pm replied:

For those with steam copy of deusex
The standard install of extracting the archive to your deusex\system folder works fine.

If however you want to use the advanced install it won't work with the deusex.exe file that the steam copy comes with (63KB).

See the following link for a resolution
Offtopicproductions.com
(search google for "steam deusex shifter mod advanced install" without the quotes)

+1 vote     reply to comment
pixo45
pixo45 Apr 16 2010, 8:52pm replied:

That explains why steam sucks.

-1 votes     reply to comment
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Deus Ex
Developed By
Y|yukichigai
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Released Jun 2, 2007
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Awesome. Thanks for your hard work.

Mar 2 2011, 7:12pm by Daemonjax

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