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Bear Force II changes the Medieval Sandbox RPG game that is Warband in a Sci-Fi multiplayer only tactical shooter taking place in the Star Wars Universe. Bear Force II consists out of 6 factions, a unique shooting and force system which work extremely well together, as well as a wide variety of classes to fit your preferred playstyle! From a normal infantry man to classes like sniper or heavy, or from jumping around as a Jedi/Sith using force jump to traveling large distances using a jetpack trooper! All of this packed in one of the most advanced multiplayer Warband shooters out there! Take part in huge battles playing as your favourite factions from Star Wars! A more detailed description and a list of features that are in the latest version of the mod can be found below:

Version 0.92:

Classes:

Republic: Jedi Guardian, Jedi Consular, Jedi Padawan, Clone Trooper, ARC Trooper, Republic Commando, Clone Heavy Trooper, Jet Trooper, Clone Sharpshooter, Wookiee Warrior
Separatists: Acolyte Sorcerer, Acolyte Warrior, Sith Apprentice, B1 Battle Droid, IG-34 Magna Guard, Bounty Hunter, B2 Super Battle Droid, BX Commando Droid, Geonosian Warrior
Rebel Alliance: Jedi Consular, Jedi Padawan, Rebel Trooper, Rebel Sharpshooter, Rebel Officer, Rebel Jet Trooper
Galactic Empire: Sith, Stormtrooper, Stormtrooper Sharpshooter, Stormtrooper Officer, Stormtrooper Jet
Old Republic: Jedi, Jedi Padawan, Republic Trooper, Republic Heavy Trooper, Republic Sniper, Republic Jet Trooper
Sith Empire: Sith Acolyte, Sith Apprentice, Sith Trooper, Sith Heavy Trooper, Sith Sniper, Sith Jet Trooper

Mod features:

Jedi and Sith
Different force powers, some of which include Force Jump, Sith Lightning, Force Defence and more
Lightsabers, including Force pikes and double-bladed lightsabers
Different races

Completely redesigned shooting which includes
Removal of stun on hit, stunlock
Fully automatic weapons
Unique weapon categories with over 30 weapons in total including Carbines, SMGs, Rifles, Light Rifles, Snipers, Shotguns, Pistols, Heavy and Light Machine Guns, Rocket launchers and 6 unique weapons
Weapon spray/recoil
Bloodscreen for hit feedback
Hip and shoulder aiming mode

Shields
Sniper zoom
Medic system
Score system
Grenades
Shields
Jetpacks
8 playable races
70 new Multiplayer maps(scenes) on lots of new planets and environment
Redesigned User Interface, Menus & Font
Custom composed music and soundtracks, new sounds
Hundreds of new props, optimizations and gameplay tweaks


Join us here:

Forums: Forums.badnamestudios.com

Server host information: Forums.badnamestudios.com

*The Bear Force II team does not claim any ownership rights or any copyright infringement over the Star Wars™, all credits to Disney and other owners of the franchise, its designs, characters, universe. This is a free Warband modification made purely with our own efforts to offer a new experience to Warband players.*

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Welcome everyone to the Development Blog #17 for Bear Force II. This Development Blog will cover the most recent info about the upcoming Singleplayer update for Bear Force II and we have a lot to tell!


Main Upcoming Features


  • Sub factions: Jedi/Sith Order
  • Force powers and shooting system as seen in Multiplayer
  • Unique scenes
  • Overhauled campaign map gameplay and visuals

Introduction


Singleplayer for Bear Force II will be released alongside Bear Force II v1.0 as a separate module with a different version number. We have chosen to separate Singleplayer and Multiplayer in 2 different modules for the reason that we can start fresh and make Singleplayer more optimised. This means we only implement the assets from Multiplayer that are needed to make a Singleplayer module in the Clone Wars Era.

The first release of Singleplayer will of course have some unique gameplay elements, but our goal for the first release is simple: Make a stable Singleplayer module containing some of the Multiplayer elements and add a few new elements that we cannot get from Multiplayer, for example, the Sub Faction system. This means the first release for Singleplayer will in no way be as advanced as some of the other Singleplayer mods out there, depending on the success of the first release, we will add to this.


Sub Faction System


You really can’t make a Star Wars mod without including the Jedi and Sith Orders, is what we thought. But we didn’t want to just add them as troops to the main factions, instead we wanted them to be part of the main factions, but not take part in the factions.

The Jedi and Sith Order get 1 location each, for the Jedi this is the Coruscant Temple and for the Sith this will be the Moraband Temple.

You will not be able to join either of these Orders from the start as you will have to prove your worth towards the leaders of these Sub Factions to let you join them. For this we have implemented an influence system. Each action taken against a Sub Faction will gain you influence with the opposing faction. When enough influence has been gained for one of the Sub Factions you will be able to join them.

Once you joined the Jedi or Sith Orders, you will get access to unique items such as lightsabers and force powers and next to that a number of choices will become available to you! Will you focus on mastering lightsaber combat or the mastery of the Force? The more you train in lightsaber combat, the more accurate your reflection skills and faster your lightsaber will be. If you choose to master the force you will unlock more force powers and learn to use these more proficiently.


Force and Shooting System


The shooting system as seen in Multiplayer is an advanced coding system which overrides some of the limits which Native Warband has; certain item tags are changed to give different effects like high fire rate, charge up time, number of projectiles per shot, etc. In the latest release for Multiplayer these systems only work for players. However one of our new freelance coders, Darthkiller, is making a lot of progress in coding the multiplayer AI to operate, using the player shooting system and more. Once he is done with that we will port his newly made system to Singleplayer.

The Force System in Multiplayer is probably even more unique than the shooting system in terms of tweaking/overriding Native limits. It adds force powers as new items that are only available to specified troops in multiplayer and can also be given to AI troops. However, coding these AI to use these force powers efficiently and effectively is very difficult. Making these force powers available to the player in Singleplayer, although it should not be too much trouble.

While these systems have not been fully implemented yet, we are making very good progress on porting them over from Multiplayer.


Unique Scenes


Bear Force II is partially known for some of its unique scenes that can currently be found in the Multiplayer side. While Multiplayer scenes cannot be ported to Singleplayer due to different load orders, some of these maps were made as 3D models which can be ported to Singleplayer.

This means that we will be using as many of these 3D model scenes as we can, and maybe add 1 or 2 new ones along the way. We are currently making a 3D model scene for the Sith Temple. You will be able to find a picture of the WIP CIS outpost siege model below.

CIS Outpost Siege Scene



Campaign Map


Seeing as we will have fewer locations than Native we will have to compensate on a few elements. The focus for the Singleplayer campaign will be military.

We are also making it so parties can only travel through certain paths from location to location (a.k.a. hyperspace lines). These paths will all be straight and the borders of the paths will be indicated by surrounding interstellar-like clouds, which have not been added yet. Forests are being replaced by asteroid fields.

Right now the campaign map is undergoing heavy development and we are still experimenting. This means that we won’t be showing it off as of yet since everything is very likely to still be changed. That said, here are a few pictures of the outpost models:

CIS Outpost Campaign Model


Republic Outpost Campaign Model



Changelog


Gameplay:

  • Added troops for Republic and Separatists
  • Reduced main factions to 2
  • Positioned planets on campaign map
  • Tweaked Native AI as placeholder
  • Finished basics for campaign map

Visuals:

  • New armours
  • Added unique commanders for: Obi-Wan, Mace Windu, Count Dooku, Aayla Secura, Ulundi, Asajj Ventress and Anakin Skywalker
  • Added asteroid field models for campaign map
  • Added outpost models for campaign map
Bear Force II Development Blog 16 - 0.94 AI Overhaul!

Bear Force II Development Blog 16 - 0.94 AI Overhaul!

News 1 comment

This Development Blog will cover the most recent info about the upcoming 0.94 update for Bear Force II: The AI Overhaul!

Bear Force II Development Blog 15 - 0.9 New features, Grand Campaign and Release Date!

Bear Force II Development Blog 15 - 0.9 New features, Grand Campaign and Release Date!

News 15 comments

In this Development Blog we will be talking about some new features, the Grand Campaign and the release date for 0.9.

Bear Force II Development Blog 14 - 0.9 New factions and Singleplayer announcement!

Bear Force II Development Blog 14 - 0.9 New factions and Singleplayer announcement!

News 29 comments

In this development blog we'll be talking about new factions, weapons, armors and some information on the upcoming single player for v1.0 at the end.

Introducing new developers

Introducing new developers

News 5 comments

In this article, we will be introducing the new head developers of the mod!

RSS Files
BF II 0.92

BF II 0.92

Full Version 6 comments

0.92 is a patch intended to fix the issues and mistakes that occurred in the recently released 0.9 version.

Bear Force II v0.9

Bear Force II v0.9

Full Version 6 comments

The 0.9 release of the award winning Multiplayer mod, Star Wars: Bear Force II, enjoy!

Bear Force II - Version 0.8!

Bear Force II - Version 0.8!

Full Version 23 comments

The 0.8 release of the award winning Multiplayer mod, Star Wars: Bear Force II. Huge additions to the mod this time, enjoy!

Bear Force II - Version 0.72!

Bear Force II - Version 0.72!

Full Version 20 comments

0.72 full release version of the award winning mod Star Wars: Bear Force II!

Bear Force II 0 7

Bear Force II 0 7

Full Version 11 comments

v0.7 of the popular Star Wars mod for Mount&Blade;. Download here!

Bear Force II - Version 0.6!

Bear Force II - Version 0.6!

Full Version 39 comments

0.6 full release version of the award winning mod Star Wars: Bear Force II!

Comments  (0 - 10 of 1,063)
Joe021194
Joe021194

Any news on the development of the Singleplayer campaign, has progress been made? Sorry if this has already been posted about just haven't heard anything for a while and was wondering :) keep up the good work guys

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BNSMark Creator
BNSMark

I would answer your question, but you can also find it in the Dev Blog I posted today.

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Joe021194
Joe021194

Thanks mate ive had a look at the blog looks good cant wait

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matthewpaulhenry
matthewpaulhenry

Funny thing is I've seen the Single Player Announcement. I know it's a huge addition and you probably have some ideas down. I've got a few hypothetical questions. This is simply based on my knowledge of the module system.

First situation: You release the mod in a way similar to SWC. As in, a full single player campaign with updated tools.

Q1 How will it be different?

Q2 Would you be using SWC as a base?

Q3 Finally, one of the things I didn't like about SWC was lightsaber combat. I always play a jedi in any star wars game I play. Obviously it's a great mod. Question is, would you improve animations?

Q4 This begs another question: Are you planning to include the possibility of playing a force wielder?

Second situation: Multiplayer with fully functional AI support.

I I wouldn't be too disappointed about this,as some of my favorite moments of (original, not EA) star wars battlefront 2 was in single player. Preferably instant action. I wanted to clarify something about this.

Q Can you currently play with bots? For some unknown reason, the more modules I have, the game slows down a bit. So, I've never downloaded this mod, due to keeping saves and deleting modules i'm not playing?

Third situation: Both

Heaven. Pure Heaven. Nothing asked here.

Bonus Question Do You Guys have a sense of pride and loot boxes... Accomplishment? I was supposed to get this feeling. All I got was being called number one, and them thinking I would pay a sh*t ton of money on top of a $60 game. I don't need to speak about the lack of content at launch, compared to the classic, which is now TEN DOLLARS. No corporate greed, no lootboxes, and frankly, a better game.

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BNSMarko Creator
BNSMarko

Hi Matthew,

Thanks for this interesting viewpoint on the mod and the questions!

Before I start answering the questions, please keep in mind that everything is subject to change as the project development and conceptualization moves forward.

The plan is to release Singleplayer as part of the mod, as well as incorporate any AI advancements we can into Multiplyaer. They're not largely used now, but if people want to do that we can only help out.

So,

Q1: The differences from this planned Singleplayer to that of Star Wars Conquest. SWC is one of the most legendary mods out there, and it's really a challenge to try and top that. In our SP, we'll try to focus on a significantly smaller number of planets, and put the focus on battles, force powers and character gameplay. Currently, it'd be an unrealistic expectation to try and implement as many planets and systems as SWC due to it being 2018., and Bannerlord is probably around the corner. As the project goes forward however, we're always open to adding more content provided we have the manpower and resources.

Q2: No, we do not have any rights to use SWC as a base. Some SWC content is used in BFII due to shared developer permissions, but other than that - no.

Q3: If you try the Multiplayer part available now, you'll immediately notice the mod uses animations more suitable for lightsaber combat.

Q4: Yes, force powers, lightsabers and a force driven narrative will be a big part of the Singleplayer.

Q5: You can currently play with bots, but it's very rare as people assemble on weekly events. You can play with bots if you host your own server, but there are no custom battles(yet).

That'd be all, maybe some other developers have something to add. And as I already, said, a lot of this may change as we go forward.

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matthewpaulhenry
matthewpaulhenry

Thanks for replying

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Ianitori
Ianitori

I'd reccommend joining the Bearforce community discord (Invite link found above) to stay in touch with the community and it can also help you see the progress that singleplayer is making. One of the most recent updates is a slight AI overhaul video :https://www.youtube.com/watch?v=QttMOfzFd9Q

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Guest
Guest

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Guest
Guest

is there going to be a singleplayer mode or not

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CliffJumperG
CliffJumperG

there will be its in the works rn but its taking some time tho cause theyre also working on something else, like bug fixes and any possible additions to the mod like maps and such, but that doesnt mean theyre just ignoring it its just as i said taking some time

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BNSMark Creator
BNSMark

Singleplayer is indeed in the works. We do however not have an ETA for release.

Reply Good karma+1 vote
Ianitori
Ianitori

Yes, singleplayer is planned for 1.0 of the mod. As far as i know, the devs current focus is singleplayer at the moment since 0.92 has been released.

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