(2015)Star Wars: Bear Force II used to be a mod developed by DanyEle for Mount & Blade: Warband. Unfortunately , he stopped working on it about 2 years ago and the mod looked dead to all those who viewed the page, including me. Some months ago we decided to "resurrect it" and the Development team is doing its best to create a fun and enjoyable Star Wars Multiplayer mod.
Check out the first developer blog - Moddb.com
0.43 released, come and join us on the servers, see you on the battlefield!
Next version coming very soon!
Join us here:
*The Bear Force II team does not claim any ownership rights or any copyright infringement over the Star Wars™, all credits to Disney and other owners of the franchise, its designs, characters, universe. This is a free Warband modification made purely with our own efforts to offer a new experience to Warband players.
The new community manager - Owen here.
The mod has reached a big step concerning features with this incoming update, even though we still had some problems during the last few weeks (One of the developers’ hardware disk just died during the process which caused us to lose a lot of progress), but the main development team is back with new ideas and we have listened to the community in the recent days about what they want us to add or remove, by doing a community survey.
What’s new? Well, the development team has worked hard during the last 2 weeks, hours upon hours, to present you some amazing upcoming features, and maybe the most requested one - The Galactic Civil War Era !
The Team has decided to take a closer look and focus on the GCW Era, simply as it was one of the most requested features by the community and our long awaited wish.
Some screenshots of the main faction classes (All the armours are colourable, except Stormtroopers, which won’t be colourable due to intended design)
All kinds of new weapons from the GCW Era are coming along with the new factions. Instead of the shotguns we had in the Clone Wars, the GCW factions will feature a different type of a close quarters weapon. The blast guns are a perfect close combat(Although really close!) weapon due to their incredible damage, traded for a low fire rate and accuracy. You can see the two blast guns below: the T-21 for the Empire, and Rv-10 for the Rebels.
We’ve got 14 different new weapons, 7 per faction, all new with individual stats, pros, cons. These weapons are a part of the major new gunplay overhaul, which will see weapons categorized into 9 categories like SMGs, Carbines, Snipers and so forth. More on that will be in the next developer blog.
Seeing as we’ve made two entirely new factions with their own weapons, we redesigned the shooting system/gunplay according to feedback we’ve gathered since 0.4 release. Instead of the somewhat lacking in terms of skill and spammy firing system we’ve completely rewritten the gunplay. Weapons will be divided into 9 main categories, each distinct in their own play style. Another big addition to the weapons is the ‘Stability’ modifier, which affects weapon spray(Also a new gunplay feature!). This system will be explained in great detail in the next blog with lots of graphs, comparisons, pictures and of course demonstrations.
New blogs and features will be coming in the next few weeks, along with new maps, fixes, animations and progress towards the next release. Thank you for your time,
Owen, Community Manager
In the 6th development blog we'll present you our road to version 0.5, the final release of the Clone Wars focusing updates. After 0.5, you can expect...
Greetings everyone, today's new blog will present you what we have been up to recently - Phase II Clones. It's also in video form to show you the in game...
In the fourth development blog we'd like to present you one of our largest accomplishments - the Coruscant Jedi Temple.
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