"Removing the suck from Deus Ex." It's an odd slogan, but that's what Shifter does, what little of it there is. In my opinion anyway. A little mod that started off as an effort to get the damn laser sight to turn on automatically now includes additional augmentations, unique weapons, new game mechanics, bugfixes, restored game content, and even a complete and working alt-fire option for almost every weapon. All of this, seamlessly integrated into the existing game, capable of running simultaneously with almost any other Deus Ex mod. Play your favorite mod, then play it again, "Shifter-ized".

For those of you who are sticklers for actual, quantifiable advantages, here are a few features which Shifter brings to Deus Ex:

  • "Replacable" Augmentations: Find a new aug you just have to have? Now you can replace an existing augmentation with one found in an augmentation canister. Just use a medical bot to install it, like you would with any other augmentation.

  • New/Better Augmentations: In unmodified Deus Ex, many of the augmentations were of limited to no value, or only useful in very specific situations. Shifter attempts to rectify this by modifying how some of these augs work (like Microfibral Muscle) or by replacing them completely with new, superior augs. (like Electrostatic Discharge)

  • Alt-Fire: Long since overdue, most weapons in Deus Ex now have alt-fire modes, accessed through a separate alt-fire key. Now you can unleash a napalm bomb from your Flamethrower, or throw those ever-so-common Combat Knives at unsuspecting NPCs. For weapons without alt-fire, the button doubles as a scope toggle key.

  • Unique Weapons: Scattered throughout the game in key locations are new and ever-so-deadly weapons. These weapons are unique, and only appear in that one location, nowhere else, to balance their power.

  • Random NPC Inventory: In a realistic setting one would never be able to say for certain what a random passerby on the street might have on them. Shifter incorporates this into Deus Ex, giving NPCs hostile, neutral and friendly alike randomly determined items. Perhaps nothing more than some extra credits, perhaps some food or cigarettes, but maybe even a contraband substance or weapon.

  • Additional Skill System: It seems somewhat unfair that a player is not rewarded with skill points for some acts of true skill, feats like defeating a room full of MiBs, or perhaps walking within just a few feet of them without being detected. Either way, combat or stealth, players are now rewarded for their feats of skill.

  • Deadlier NPCs: Many of the additions made to Shifter would seem to shift the balance of power almost exclusively to the player. To counteract this, NPC AI and skill has been upgraded. Enemies shoot better, aim quicker, and dodge faster. Never underestimate a Shifter NPC. (Well, when I finish all the AI tweaks, anyway. :P)

I've spent far more time on this mod than any other project I've ever undertaken, and I don't see myself stopping anytime soon. I may get distracted from time to time, or be mostly happy with a release only to find a few flaws in it several months down the road, but I will never abandon the mod. The day I stop maintaining Shifter is the day after the Deus Ex modding community officially dies.

For those of you who are brave, check out my Savefile Project Folder from time to time. It's where I store various "snapshot" builds of Shifter as I add features between releases. You'll get to play with new goodies between the official releases, at the slight cost of having to deal with possible bugs, crash-tacular errors, and other beta-esque things.

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Choices, choices.... Watch your step... Fun with Combat Knives
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0 comments by Y|yukichigai on Nov 2nd, 2009 digg this super bookmark


Okay, so the whole "Demo Version" issue is something which quite eludes me.  I'm not sure why my code - which works on most installs, by the way - randomly doesn't work, but there it is.  After trying a few alternatives I've decided to give up on that feature.  I'm releasing the result as v1.8.3.

This version is free of the game-stopping bug where it tells you to buy the full version, despite the fact that you are already playing it.  As a consequence anybody who tries to install this on a Demo version of the game won't be able to play it "Shifter-ized" without some extra work and typing things in via the console.  If any of you who this applies to can't figure it out, feel free to talk to me and I'll walk you through it.

Anyway, while ModDB approves the file you can download v1.8.3 from here.

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Shifter v1.8.3

Shifter v1.8.3

Nov 02, 2009 Full Version 1 comment

Mostly the same as v1.8.2: At least 80% support for The Nameless Mod, plus a few other bugfixes and some minor features compared to v1.8.1. The only difference...

Comments  (10 - 20 of 125)
pixo45
pixo45 Sep 21 2009, 8:13pm says:

hey can someone help me? i install the mod and replace the dx files and stuff, but where r my 93 player models? i still have default models :( plz help

+1 vote     reply to comment
MorteMacabre
MorteMacabre Sep 21 2009, 11:55am says:

There seems to be some kind of problem with the alternate fire for crowbar/knife/possibly other melee weapons. When I press alt fire while holding one everything freezes for like 3 seconds (except the audio) and when it unfreezes weapon is where it was supposed to be thrown, the sound of a weapon hitting something is played, any items that could be broken by throw (like boxes) are broken etc. This is on the newest version 1.8.2 of course.

+1 vote     reply to comment
Y|yukichigai
Y|yukichigai Sep 21 2009, 9:22pm replied:

Hrm, might have something to do with the HDTP effects for the crowbar... but you said it happens with ANY thrown item? Knives included?

+1 vote     reply to comment
MorteMacabre
MorteMacabre Sep 22 2009, 8:48am replied:

Well I didn't have time to play much further than the start (fresh start, no old saves) so I don't know. But I'll certainly try it with any melee weapon. Right now it happened with crowbar and combat knife. I'll let you know about other such weapons. BTW I don't use HDTP. Just clean Deus Ex GOTY + newest Shifter (and D3D9 renderer).

+1 vote     reply to comment
MorteMacabre
MorteMacabre Sep 22 2009, 9:03am replied:

One more thing I've just noticed: there's no intro anymore. Main menu option to show intro just launches first mission (with pistol untrained, bummer). And the intro won't play when starting a new game either.

+1 vote     reply to comment
MorteMacabre
MorteMacabre Sep 22 2009, 9:18am replied:

Some more freeze updates. It happens with combat knife but only it it's the last one. When I got two of them one throws normally and the last one freezes. It also freezes with the baton.

+1 vote     reply to comment
feco91
feco91 Sep 19 2009, 9:41am says:

Very nice mod, BUT it would be better if you could include the optional texture pack with the mod because I cannot find it anymore (the old links are dead).

+1 vote     reply to comment
Y|yukichigai
Y|yukichigai Sep 20 2009, 12:30am replied:

I actually don't have it handy, believe it or not. The copy I was working on was on a RAID array that crashed unexpectedly. I've simply relied on the old links to keep it alive. I think I have a copy on a hard drive somewhere, but it may be a bit before I find it.

At the very least the texture pack will be available through ModDB.

+1 vote     reply to comment
samaelaunweor
samaelaunweor Jul 23 2009, 8:37pm says:

Hey everyone,

I played Deus Ex a few years back and remember Loving the Shifter mod, I remember going stealth and enjoying the bonus at the end of each level. Now I wanted to give Deus Ex another try and Shifter is not giving me any bonuses at the end of the level, I have GOTY Edition, Patched to v1112fm and tough head shot bonus points etc are working, I can never get any bonus points at the end of the level, WTF?. Ive tried everything and nothing hapens, I remember a message popped up before saing something like " Calculating stealth points" or something, but now nothing happens. Any ideas Im going crazy!!!! . Already tried Shifter 1.5, 1.7.1, 1.8.1., 1.8.2 beta

Help!!!! :(

Kind Regards,

Alan

+1 vote     reply to comment
eatken3
eatken3 Jul 24 2009, 1:04am replied:

the "sliding mode" thing sound like an S3TC testure error are you using the New vision mod? Because you get that in a lot of the old Unreal Games Liek Unreal and UT GOTY when you sue the S3TC Hi Res textures it has to due with the difference in the types of texture used for the models and the environment or something like that form what ive read i really dont know much about it except that the only way to prevent it is to somoehow merge the textures

+1 vote     reply to comment
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