"Removing the suck from Deus Ex." It's an odd slogan, but that's what Shifter does, what little of it there is. In my opinion anyway. A little mod that started off as an effort to get the damn laser sight to turn on automatically now includes additional augmentations, unique weapons, new game mechanics, bugfixes, restored game content, and even a complete and working alt-fire option for almost every weapon. All of this, seamlessly integrated into the existing game, capable of running simultaneously with almost any other Deus Ex mod. Play your favorite mod, then play it again, "Shifter-ized".

For those of you who are sticklers for actual, quantifiable advantages, here are a few features which Shifter brings to Deus Ex:

  • "Replacable" Augmentations: Find a new aug you just have to have? Now you can replace an existing augmentation with one found in an augmentation canister. Just use a medical bot to install it, like you would with any other augmentation.

  • New/Better Augmentations: In unmodified Deus Ex, many of the augmentations were of limited to no value, or only useful in very specific situations. Shifter attempts to rectify this by modifying how some of these augs work (like Microfibral Muscle) or by replacing them completely with new, superior augs. (like Electrostatic Discharge)

  • Alt-Fire: Long since overdue, most weapons in Deus Ex now have alt-fire modes, accessed through a separate alt-fire key. Now you can unleash a napalm bomb from your Flamethrower, or throw those ever-so-common Combat Knives at unsuspecting NPCs. For weapons without alt-fire, the button doubles as a scope toggle key.

  • Unique Weapons: Scattered throughout the game in key locations are new and ever-so-deadly weapons. These weapons are unique, and only appear in that one location, nowhere else, to balance their power.

  • Random NPC Inventory: In a realistic setting one would never be able to say for certain what a random passerby on the street might have on them. Shifter incorporates this into Deus Ex, giving NPCs hostile, neutral and friendly alike randomly determined items. Perhaps nothing more than some extra credits, perhaps some food or cigarettes, but maybe even a contraband substance or weapon.

  • Additional Skill System: It seems somewhat unfair that a player is not rewarded with skill points for some acts of true skill, feats like defeating a room full of MiBs, or perhaps walking within just a few feet of them without being detected. Either way, combat or stealth, players are now rewarded for their feats of skill.

  • Deadlier NPCs: Many of the additions made to Shifter would seem to shift the balance of power almost exclusively to the player. To counteract this, NPC AI and skill has been upgraded. Enemies shoot better, aim quicker, and dodge faster. Never underestimate a Shifter NPC. (Well, when I finish all the AI tweaks, anyway. :P)

I've spent far more time on this mod than any other project I've ever undertaken, and I don't see myself stopping anytime soon. I may get distracted from time to time, or be mostly happy with a release only to find a few flaws in it several months down the road, but I will never abandon the mod. The day I stop maintaining Shifter is the day after the Deus Ex modding community officially dies.

For those of you who are brave, check out my Savefile Project Folder from time to time. It's where I store various "snapshot" builds of Shifter as I add features between releases. You'll get to play with new goodies between the official releases, at the slight cost of having to deal with possible bugs, crash-tacular errors, and other beta-esque things.

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Yep, I'm back. Short version is, HDTP issued a beta release and I needed to update Shifter to take advantage of it. Of course it took me damn near half a year to do it, but still, it got done in the end. There's a v1.9 Release Candidate going up in the download section. If nobody finds any major bugs in it, it'll become the official v1.9 release.

Oh, and as for what I've been doing? Long, long story involving herniated discs. But coding, as always, and a little bit of fragging. I do play Borderlands 2 now for those of you who have my Steam ID, but I also make sure to keep up on the classics like Deus Ex.

And a slightly funny story to share: part of the reason why this update took me so long was that I ran into some technical difficulties that necessitated me reinstalling Deus Ex. Why is that funny? Because that's the first time I've had to do that since I originally installed the game. Deus Ex is such an uncomplicated install that it relies on no registry settings or other such nonsense, a point in its favor if you ask me. That means I've been able to just copy the game install from hard drive to hard drive as I switch computers. Not only that, I've had the game since just a few months after its initial release, before the v1112fm patch even. For those of you who don't want to do the math there, that means I've been using the same install of Deus Ex for thirteen years. Thirteen! I know people say the game holds up well, but I don't think they meant in that way.

So yes, little bit of humor there for you. I've finally had to resort to using the Steam version as my primary testing/gameplay install of the game. That's probably not a bad thing since I would guess it's what version the majority of Deus Ex players use these days.

Where's Yuki?

Where's Yuki?

News 10 comments

So why haven't I been updating Shifter, eh? Where am I and what am I doing?

Shifter v1.8.3

Shifter v1.8.3

News 1 comment

Okay, not much a version, but necessary after the screwup with v1.8.2 (sorry sorry sorry).

DEMO VERSION!?! (or "oops, I screwed up")

DEMO VERSION!?! (or "oops, I screwed up")

News 2 comments

Oops, I messed up. Looks like some people's computers don't like my fix for the demo version. My bad. I'm fixing it.

Swine flu, you, and Shifter v1.8.2

Swine flu, you, and Shifter v1.8.2

News 3 comments

I'm releasing something I'm willing to call v1.8.2 because I'm sick of life delaying its release. I think it works. Maybe.

RSS feed Downloads
Shifter v1.9 RC1

Shifter v1.9 RC1

Full Version 20 comments

Another release candidate for v1.9. This version removes some demo-detection code which was causing issues for some users when trying to start a new game...

Texture Pack BETA

Texture Pack BETA

Patch 9 comments

Quick and dirty readme... To "install" this pack, just drop it into your DeusEx\System folder. That's it. Gives textures for the RoF mod, light rocket...

Shifter v1.8.4

Shifter v1.8.4

Full Version 15 comments

This is just a quick and dirty release of Shifter v1.8.4. At least, it's probably Shifter v1.8.4. It's stable, it has a number of changes (mostly bugfixes...

Post comment Comments  (10 - 20 of 269)
Umulamahri
Umulamahri

Hey, Yuki! Been a fan since 2009 when I discovered your mod. I sent you some bug reports and suggestions over mail but never got any response, so I figured these mail addresses were outdated or something. Back in 2009 I suggested adding name differentiation for unconscious people in a bracket, like with dead bodies, and it has been implemented into Shifter - totally no idea if that was particularly due to my suggestion, but no harm done, what matters is that is has been added. I might as well post what I've noticed about the game here - some of that might be outdated, but some - I'm positive - isn't.

- In the latest release: like others have mentioned, the game lags ridiculously when in heavy firefights or close to explosions. I had to revert back to 1.8.4 to be able to play at all.

- In Mission 4 of Deus Ex (probably earlier too), the EXP Ammo doesn't damage crates, while regular 10mm ammo does. Also, there is no splash damage for the player from this kind of ammo - JC can shoot it at a wall point-blank, yet he'll take totally no damage from it.

- It's impossible to pick up item stacks of grenades, multitools, lockpicks, medkits etc if the stack is bigger than what's left of your carrying limit. Say, JC has 17 lockpicks, wants to pick up a stack of 4. He can't do that. You could make it so that he only picks up as many as he needs, that would spare us the bullcrap need to drop one lockpick before picking up the stack. Most apparent in the Liberty Island MJ12 Armory.

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Umulamahri
Umulamahri

- Replacing an augmentation with a different one will keep its tech level rather than resetting it to Tech 1 as the patch notes suggest. I believe there >should< be a penalty for switching augs, as things are now it completely removes the permanence of installing an aug and therefore minimizes the consequences of making a choice. Losing up to 3 Aug Upgrade canisters would really make anyone think twice before installing an aug recklessly.

- Unlike what's been said in the patch notes, Regeneration exerts full energy drain at all times rather than 10 units/minute while not healing actively.

- Also, pretty please, could you replicate the ability to kill unconscious people from TNM? Believe it or not, it's also something I thought of back in 2009. I think this could be put on a longer term to-do list.

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Umulamahri
Umulamahri

TNM things

There are still some things in TNM that don't work quite as they should. Some are due to the simple fact that all TNM items are different items than those from vanilla DX, but would it also be possible to look into them?

- Random loot works fine of course, but Rate of Fire mods drop every now and then, and you can't use those with any of the TNM weapons. What a shame.

- You still get skill points for killing hostiles, but you no longer get penalties for killing friendlies. Would be nice to have that back too.

- I don't suppose rebalancing weapons again would be possible? Restoring the damage of the crowbar etc would also require you to screw with the Foon, Spork etc, wouldn't it? So perhaps these would best be left alone.

- Would it be possible to add stealth bonus calculation thresholds to TNM? I realize that it would probably be trickier to code due to TNM's much more hub-like nature, but as things are now, the only way you can get skill points through is violence.

That's all for now. Thanks for your continued work on this great mod!

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Phonon_1
Phonon_1

Hi guys! First of all, sorry for my English. I am finally going to play Deus Ex for the first time (shame on me, but well, when it was released I was 11 years old :P) and it is sad to see that graphicly (not artistically) has aged a lit bad, so I've been looking for mods and I am very happy with the result after installing, HDTP, New Vision, Kentie's, and so on, and while looking for those, I've discovered Shifter and BioMod.

Since this is my first time playing it, and this mod description states that some augmentations and other things are a little unbalanced in the original game, do you guys recommend me to use Shifter and BioMod?? I really are very interesting on them, but I am not sure if may I am going too far.

Also, this mods says that the enemies are deadlier, or more difficult and so on, and I am not a hardcore gamer (because I don't have the time for it), so I like to play in difficulty mode that don't make me die at every step and become frustrating, but with a difficulty that doesn't make me get bored and fall asleep because of no challenge.

So, what do you say, guys? Shall I give a shot to this mod? Thank you all in advance!

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machianna
machianna

Fantastic mod, makes Deus Ex a ton a lot better and challenging. Though in the newest version there is massive lag when JC takes damage, or when something explodes, that's why I'm using v1.8.4. Also another thing, UNATCO/MJ12 Troops, and the Terrorist player models don't seem to work in unrealistic mode. The player just appears invisible, don't know if you've noticed that yet. A shame, I really wanted to play as a UNATCO Trooper... But awesome mod, nonetheless.

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Y|yukichigai Creator
Y|yukichigai

Turns out all of those models don't actually specify a default value for the character mesh. Something in the DX MP game sets it automatically. I applied default meshes to them and bam, problem solved. Will be in v1.9.1.

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delamer
delamer

Hi, Y|yukichigai
I can confirm bug with health implant, which don't reduce energy consuming in the idle mode.

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boct1584
boct1584

Also a bit of TNM stuff: Container Random Inventory gives you Deus Ex items instead of TNM items. At one point I had more Zyme than I did Crystal Melk.

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boct1584
boct1584

This has probably been cataloged, but still.

If you search a dead/KOed person, and any weapons they had which use ammo are dropped on the ground (like when you discard a Pistol, or if you don't have space for a sniper rifle) and you then go pick it up later (say, after giving Gunther your pistol in Liberty Island, or freeing up inventory space to pick up the sniper rifle) that weapon will have no ammo loaded into it. There is also no way to load ammo into the weapon. (Unless you have multiple ammo types for it, in which case you just have to change the ammo type.)

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Y|yukichigai Creator
Y|yukichigai

Thanks for both of these reports (this and the TNM one). I've fixed both issues. v1.9.1 should be out soon.

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Highest Rated (3 agree) 10/10

Awesome. Thanks for your hard work.

Mar 2 2011 by Daemonjax

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