BioMod is an extension of Y|yukichigai's excellent Shifter mod for Deus Ex. While I still think Shifter is a definite improvement over the original game, I sometimes felt while playing it that it was too conservative for my tastes. Eventually I decided to make my own mod which would contain some radical changes that might give some people pause, but would hopefully breathe new life into the game for everyone else.

As the name suggests, BioMod is primarily concerned with Deus Ex's augmentations, with the aim of making them more balanced, but also a lot easier to manage. Most augs are now automated, using energy only when they're actually doing their jobs. Some augs that were less useful or that would be a pain to manage have been made free or given extra abilities, while those that I thought were un-salvageable have been replaced with entirely new augs.

In addition to the augmentation system, BioMod also makes some general gameplay changes, such as the addition of pickpocketing, an autosave feature, achievement-like challenges, and a Thief style ledge grabbing system.

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Challenged Pickpocketing Tracking augmentation
Blog RSS Feed Post news Report abuse Latest News: BioMod 1.1 Released

1 comment by Clorf on Jul 10th, 2015

BioMod 1.1 Changes


-Updated Shifter version to Shifter 1.9 RC1
-Jump height is not reduced when Athletics is untrained anymore
-Reverted Shifter change that gave Anna a pistol with explosive ammo, which was causing a very unfortunate issue in a certain pivotal scene
-Fixed crash on autosave
-Made autosave more generic (should work on custom levels now)
-Added autosave option to the controls menu (by DX_Blaster)
-Allowed Shifter's skill system to be toggled with the variable bNewSkillSystem or by typing 'skillsforkills' into the console
-Fixed disabled bots and toilets rewarding XP if Shifter's skill system is turned off
-Changed EMP Discharge from passive to automatic
-Items can now be dropped by dragging them out of the inventory window
-Improved Shifter's cigarette smoke behavior (no longer causes NPCs to go hostile; only induces a cough instead of the 15 second long teargas animation)
-Enabled cancellation of the mantle state by letting go of the jump button
-Enabling cheats will now cause the dragon's tooth to revert to doing 100 damage rather than 20x5, allowing it to smash breakable doors like it could before one of the official patches changed it
-Made Microfibral Muscle automatic
-Added protection from 10mmEX to ballistic vests and protection from the 'Burned' damage type to the hazmat suit
-Reduced the delay before the regeneration aug kicks in

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BioMod 1.1

BioMod 1.1

Jul 9, 2015 Full Version 17 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod 1.0

BioMod 1.0

Mar 13, 2011 Full Version 37 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 8

BioMod beta 8

Jul 12, 2010 Full Version 10 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 7

BioMod beta 7

Apr 21, 2010 Full Version 4 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 6

BioMod beta 6

Mar 29, 2010 Full Version 4 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, and...

Post comment Comments  (0 - 10 of 96)
boct1584
boct1584 Aug 18 2015 says:

Posting this here too because why not.

Can someone else verify that Ballistic Armor now protects you from ALL energy-based attacks and explosions? I noted in Area 51 that it was reducing damage from Walton Simons's railgun, and also that it reduced damage from a LAM explosion.

Also, what would it take to create a TNM-compatible Biomod? I'm finishing an old playthrough which used Shifter 1.9 RC1, and having to micromanage the augs is awful.

+1 vote     reply to comment
Lurkingbunny
Lurkingbunny May 18 2015 says:

Makes the game much more fun to play, no more aug micro managing.

+1 vote     reply to comment
Guest
Guest Nov 12 2014 says:

can you make your "convenient tools" ability work with keypads, lets say you use a keypad and you get denied access, maybe then your mod will auto equip the multitool, this way it gives the player a choice of using the tool (left mouse button) or trying the keycode again (right mouse button).

Thanks

+2 votes     reply to comment
monterz
monterz Oct 27 2014 says:

Hello, I am having compatibility issues with HDTP. When I try to run the mod with my usual setup (New Vision, HDTP with kentie's launcher) both biomod and shifter do not seem to work, however when i go into the data directories on kentie's launcher and disable the HDTP stuff Biomod and Shifter start working. Can any of you help me find a work around or fix for this? Any help would be great!

+1 vote     reply to comment
Clorf Creator
Clorf Oct 28 2014 replied:

Hi,

The version of Shifter that Biomod 1.0 is based on doesn't support HDTP Release 2, so that's probably the source of your issue. For now if you want to use Biomod with HDTP I recommend unifiedDeusEx Moddb.com as it includes the latest version of Shifter, which supports HDTPr2.

+1 vote   reply to comment
monterz
monterz Oct 28 2014 replied:

Ah i didn't realize that release 2 was the issue. I would use unifiedDeusEx but my screen is to small, which is a shame. Thanks for the help!

+1 vote     reply to comment
Guest
Guest Jun 21 2014 says:

This comment is currently awaiting admin approval, join now to view.

Saracen-Rue
Saracen-Rue Apr 30 2014 says:

Tracking, and can't wait for an update!

Tracking aug is the best I have encountered so far, you should try incorporating that small 'spydrone' screen into future augs ( if you decide to make any more that is ) because it looks pro!!

+1 vote     reply to comment
phillon
phillon Apr 5 2014 says:

Thanks for this incredible mod. I especially love the mantling and the augmentation modifications. Don't forget to update it one day for Shifter 1.9; and again: thank you for all your hard work improving the best PC game ever made.

+2 votes     reply to comment
kocmo
kocmo Mar 17 2014 says:

Clorf,

Thanks for creating for the best gameplay mod for Deus Ex 1, bar none! I understand your position about waiting for Shifter to stabilize before merging in its latest delta. However, I was being impatient to replay Deus Ex with your mod, HDTP Release 2 meshes, and with high-resolution UI :-) I have gone ahead and merged the latest versions (SVN HEAD) of all of the above, and also updated all user interface icons and textures (inventory & belt icons re-rendered from scratch in 24-bit high-res, in particular), added more configurability and a bunch of bugfixes across the board, called it unifiedDeusEx, and posted it at Moddb.com I have used DeusEx.u by The9thHeretic from below post as a starting point.

I have tested it via a full playthrough of Deus Ex campaign including Revision Demo 1.3.1 + HDTP Release 2 + New Vision, without any problems. Shifter codebase is quite mature, anyway.

Sorry abt hijacking the comments below for shameless plugging my mod :-), which is pretty much a merge of existing ones, anyway... Well, combining multiple mutually-exclusive DeusEx.u mods might be useful in itself.

+2 votes     reply to comment
Clorf Creator
Clorf Mar 30 2014 replied:

Hey, don't worry about it. I've been really busy lately, and it sounds like you've made it even better than I could've anyway.

+2 votes   reply to comment
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Released 2010
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