BioMod is an extension of Y|yukichigai's excellent Shifter mod for Deus Ex. While I still think Shifter is a definite improvement over the original game, I sometimes felt while playing it that it was too conservative for my tastes. Eventually I decided to make my own mod which would contain some radical changes that might give some people pause, but would hopefully breathe new life into the game for everyone else.

As the name suggests, BioMod is primarily concerned with Deus Ex's augmentations, with the aim of making them more balanced, but also a lot easier to manage. Most augs are now automated, using energy only when they're actually doing their jobs. Some augs that were less useful or that would be a pain to manage have been made free or given extra abilities, while those that I thought were un-salvageable have been replaced with entirely new augs.

In addition to the augmentation system, BioMod also makes some general gameplay changes, such as the addition of pickpocketing, an autosave feature, achievement-like challenges, and a Thief style ledge grabbing system.

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BioMod 1.1 Released

News 2 comments

BioMod 1.1 Changes


-Updated Shifter version to Shifter 1.9 RC1
-Jump height is not reduced when Athletics is untrained anymore
-Reverted Shifter change that gave Anna a pistol with explosive ammo, which was causing a very unfortunate issue in a certain pivotal scene
-Fixed crash on autosave
-Made autosave more generic (should work on custom levels now)
-Added autosave option to the controls menu (by DX_Blaster)
-Allowed Shifter's skill system to be toggled with the variable bNewSkillSystem or by typing 'skillsforkills' into the console
-Fixed disabled bots and toilets rewarding XP if Shifter's skill system is turned off
-Changed EMP Discharge from passive to automatic
-Items can now be dropped by dragging them out of the inventory window
-Improved Shifter's cigarette smoke behavior (no longer causes NPCs to go hostile; only induces a cough instead of the 15 second long teargas animation)
-Enabled cancellation of the mantle state by letting go of the jump button
-Enabling cheats will now cause the dragon's tooth to revert to doing 100 damage rather than 20x5, allowing it to smash breakable doors like it could before one of the official patches changed it
-Made Microfibral Muscle automatic
-Added protection from 10mmEX to ballistic vests and protection from the 'Burned' damage type to the hazmat suit
-Reduced the delay before the regeneration aug kicks in

The future of Biomod

The future of Biomod

News 7 comments

An update that'll add support for Shifter 1.9 and the HDTP, add an option to enable Shifter's skill system and fix several other issues is coming... Eventually...

BioMod 1.1

BioMod 1.1

Full Version 18 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod 1.0

BioMod 1.0

Full Version 37 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 8

BioMod beta 8

Full Version 10 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 7

BioMod beta 7

Full Version 4 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, Thief...

BioMod beta 6

BioMod beta 6

Full Version 4 comments

BioMod is a set of gameplay improvements and additions based on the popular Shifter mod for Deus Ex. Features such as pickpocketing, an autosave, and...

Post comment Comments  (0 - 10 of 105)
dxlr8r
dxlr8r

Google said this couldn't be done, but since then BioMod has been updated etc. YES, it does work with HDTP and New Vision. Here is how.

Install HDTP and New Vision, the order really doesn't matter, and say yes to Kentie.

Install BioMod as the instructions in the README says.

Now, Kentie will load DeusEx.u from HDTP, so go into your Deus Ex installation folder, then HDTP/System and rename DeusEx.u to say _DeusEx.u . Now Kentie will use Biomods DeusEx.u which is located in the System folder. Since BioMod is based on the newest Shifter it will detect the new HDTP textures and use those, great.

Happy gaming.

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Maximus0451
Maximus0451

Thank you.

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masterchief4611
masterchief4611

Will this work with the amazing must have mod called Revision? ^-^

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boct1584
boct1584

Revision used a compilation effort called Unified Deus Ex to integrate Shifter 1.9 RC1 and Biomod 1.0.

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Guest
Guest

So revision already contains Biomod?

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boct1584
boct1584

Correct. In Revision's Game Options is a setting to switch between "Vanilla" (actually G-Flex's Human Renovation), Shifter, and Biomod.

Also worth noting that the UnifiedDX implementation of Biomod has the skill system re-enabled without Clorf's command line or .ini flag to turn it off.

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Zentriks
Zentriks

How can i disable reward skils points i dont need them.If you can send me command for it that would be cool ty very much!

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Clorf Creator
Clorf

It should be disabled by default, but you can toggle it by typing 'skillsforkills' into the console or setting bNewSkillSystem to false in deusex.ini.

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boct1584
boct1584

Posting this here too because why not.

Can someone else verify that Ballistic Armor now protects you from ALL energy-based attacks and explosions? I noted in Area 51 that it was reducing damage from Walton Simons's railgun, and also that it reduced damage from a LAM explosion.

Also, what would it take to create a TNM-compatible Biomod? I'm finishing an old playthrough which used Shifter 1.9 RC1, and having to micromanage the augs is awful.

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Clorf Creator
Clorf

Hi, sorry for taking so long to get back to you on this.

I tested ballistic armor and couldn't find anything wrong with it. It didn't protect from electrical or EMP damage in my tests. Are you sure you didn't have a hazmat suit or the environmental protection aug on? It does protect you from explosions, but that's intentional and accurate to the base game.

And unfortunately what it would take to make Biomod TNM compatible is a bunch of work re-writing their replacement augs and items to try to merge my changes with theirs and testing it all to make sure it doesn't break anything, which I just don't have the time/energy to do at this point in my life. Sorry about that.

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