This mod adds some new winconditions to Dawn of War: Soulstorm.
The first part is "Search and Rescue".
If activated it offers you a totally new mode of gameplay, that may remind you a bit to the Dark Eldar stronghold mission in the Soulstorm campaign.
So you will start the game with a bunch of units and without a base, too.
Then you have to discover the terrain and find cages controlled and defended by a Dark Eldar player.
By destroying a cage you will free a prisoner joining your or your allies SaR team.
If players rescue all their prisoners, then they have to bring them back to the drop point to get back up.
A team wins by accomplishing this or by killing all enemies SaR teams - except the builders.
So you will never have to build a base - the only thing you can do is building and upgrading listening posts.
You can also play the campaign in Search and Rescue. The skirmish-like battles are modified, so that you will have to fullfill a random wincondition. So maybe it is a SaR mission.
The second part is "Campaign Buildings".
If activated each wincondition will spawn the corresponding kind of building randomly on the map. These buildings are each assigned to a strategic point and you can get control over them by capturing or fortifying this point. In consequence you will get some advantages and abilities.
Types of buildings:
Total Conversion Mods, that are supported:
But you can easily modify the settings of each race or create a file for a new race, because this mod features a easy to understand interface to the global and race specific settings.
A long time has passed. I was very busy and progress was very slow, but now the new version is ready for you.
It now supports the Codex and the Titanium Wars mod. The SaR start script detects your installations as usual. So just start it and select.
Also new are the modes of Search and Rescue, that let you customize your battles. There is the "Endless Search" mode, that allows you to rescue prisoners until there are no cages left. In this mode you cannot go back to your drop point and get caught up, so you have to annihilate all your enemies.
There is the "Rescue Enemies" mode, too. It makes you able to free your enemies prisoners when you are finished rescueing your own.
Two of my favourites are the "Reinforcements" modes. You can choose to get reinforcements after 10 or after 20 minutes. The reinforcements allow you to build up a base like in normal matches.
Then there are new winconditions to turn auto-requisitioning for builders on/off and to allow you to build mines.
And finally it includes the "Campaign Buildings". As mentioned before these winconditions make the game spawn more buildings randomly. You can take control of these buildings by capturing the near strategic point, objective or relic in most cases. Some of the buildings need you to fortify the related strategic point or relic.
I changed the way the Resurrection Beacon works. It does not spawn Necron Warriors anymore, but you can produce one squad per Beacon. I also added the Beacon of the Void Dragon, that can make enemies loose control. Moreover you can select the Tower of Khorne, that can slay infantry units around it. And there is the Blood Pit available, which I like most. It allows you to sacrifice your own troops and to get blood from them. Then you can spend the blood to summon Khorne Berserkers.
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