New version of the Search and Rescue mod, that now supports Ultimate Apocalypse mod. It also features a campaign mode, auto-requisitioning for builders...
This mod adds a new wincondition to Dawn of War: Soulstorm.
If activated it offers you a totally new mode of gameplay, that may remind you a bit to the Dark Eldar stronghold mission in the Soulstorm campaign.
So you will start the game with a bunch of units and without a base, too.
Then you have to discover the terrain and find cages controlled and defended by a Dark Eldar player.
By destroying a cage you will free a prisoner joining your or your allies SaR team.
If players rescue all their prisoners, then they have to bring them back to the drop point to get back up.
A team wins by accomplishing this or by killing all enemies SaR teams - except the builders.
So you will never have to build a base - the only thing you can do is building and upgrading listening posts.
Total Conversion Mods, that are supported:
But you can easily modify the settings of each race or create a file for a new race, because this mod features a easy to understand interface to the global and race specific settings.
A new version is just available for download.
It now supports the Ultimate Apocalypse mod. The SaR start script detects your installation of UA automatically (it cares for Tyranids addon, too) and you just have to select between default or UA version of Search and Rescue.
This version also features a new campaign mode. So when you play the campaign in SaR, the stronghold and warp portal missions will be the same, but the other "skirmish" like missions get a random wincondition out of "Annihilate", "Assassinate", "Control area", "Destroy HQ" and "Search and Rescue". This can also be easily modified through the settings file.
Also new in this version is auto-requisitioning for builders and there are some bug-fixes (see change log in the readme file).