The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.

Tyranids are an intergalactic predator race which moves in hivefleets from world to world, devouring all living things and natural resources they can; leaving behind nothing but a barren rock, devoid even of atmosphere. Seemingly without individuals, Tyranids have a single hivemind that spans billions of their genetically-engineered combat organisms. Faceless and implacable, the Tyranid race is unrelenting and unstoppable. And their origins remain a complete mystery.

Although now already featured in Dawn of War 2, the Tyranid Mod Team is still hard at work trying to bring the Tyranids to Soulstorm (and if we can, Dark Crusade as well).

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Hey all,

It has been a LONG TIME since we last released or updated and I am super sorry for that.

Right now where I am it's the afternoon of Christmas Eve. And in my family, it's a tradition that everyone gets to open one Christmas present at midnight on Christmas Eve, and then the rest get opened the next morning.

Well, it's not going to be exactly midnight... but in about an hour and a half of me writing this (so probably a lot sooner than that for you reading it) 0.5b3 will be releasing.

Let me repeat that:

0.5b3 releases today!

I am really sorry about everyone having to wait for years and years on this. I have been very sick for most of that time and trying to keep life rolling while needing regular medical care has been pretty difficult.

A major amount of thanks have to go to Miros, our coder extraordinaire, who kept the project rolling forward while I've been out of commission. He and Gambit and Thudmeizer have kept the testing and rebalancing and updating going.

For me, this is a really amazing end to a pretty terrible year, thanks guys.

Instructions will be included when the file is released - including stuff for anyone wanting to do collaborative mod work.

So to everyone who has worked with us, or has wanted to work with us, or has just been waiting on us releasing this... thank you for all your patience and understanding, I wish you a wonderful December festival season and a happy new year.

>>>Remember to expand the installer description for the instructions, they're important as we've done some things you may not expect. ;)


Language Update:

For all our Russian players, a fan of ours - Darkset-SPB - has kindly volunteered their time to create a translation for you!

Download the following link to your "Tyranids\Locale\Russian" folder, and it should update from English to Russian:
Tyranids.gameapollo.com

NB: If you previously downloaded the Google Drive copy, this version is more up to date.

0.5b3: Nearly Here

0.5b3: Nearly Here

News 52 comments

It's been a long wait, we know... but guess what?

0.5b3: Even More Developing

0.5b3: Even More Developing

News 26 comments

In which we recount the updated state of the mod and what's going on

0.5b3: More Developing

0.5b3: More Developing

News 26 comments

The current development list for 0.5b3 and where we're up to.

More Tyraniduary...

More Tyraniduary...

News 12 comments

Keeping the Tyranid love rolling, here are some fun ways to expand your Tyranid play in Dawn of War

RSS Files
Tyranid Mod v0.5b3

Tyranid Mod v0.5b3

Full Version 107 comments

Long awaited and finally arrived. Zero point five beta three, baby!

Tyranid Mod v0.5b2 for Soulstorm

Tyranid Mod v0.5b2 for Soulstorm

Full Version 320 comments

Please be sure to update your Objective Points mod (see below) -- 0.5 beta 2: The second 0.5 series beta release for Soulstorm. If you have 0.5b1 installed...

Tyranid Mod v0.5b1 for Soulstorm

Tyranid Mod v0.5b1 for Soulstorm

Full Version 19 comments

0.5 beta 1: The first 0.5 series beta release for Soulstorm EDIT: Note that this has a bugfix you will need to perform to get the most out of 0.5b1

Tyranid Mod v0.45-SS

Tyranid Mod v0.45-SS

Full Version 45 comments

Latest Tyranid Mod release for Soulstorm - updated from the 0.45 Dark Crusade release. Includes new Soulstorm AI and flyer interaction update (no, that...

Tyranid Mod v0.45-DC Multiplay Fix

Tyranid Mod v0.45-DC Multiplay Fix

Patch 7 comments

This is a patch that fixes two bugs with the 0.45-DC release - the "Incompatible Game Active" multiplay bug, which prevents people from being able to...

Tyranid Mod v0.45-DC

Tyranid Mod v0.45-DC

Full Version 23 comments

Latest Tyranid Mod release for Dark Crusade. Includes graphical and gameplay updates - and no longer contains any non-Tyranid models.

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MISTERMODDER
MISTERMODDER

Been playing the Tyranid Mod that is for Dark Crusade, and while I think it's very good. I also notice that it seems to be missing some building animations. Some of the building animate when they spawn and when they are destroyed all of them animate just when they are sitting there. The main building should also animate when they are upgrading/spawning units as well. Right now, while I haven't listed which of their buildings you may notice this for yourself. I'd just like to know if they would if anybody is continuing to work on this mods.

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Dr34D32
Dr34D32

Bear with me Im asking on multiple ss moddb pages. i had a question about vis files that i havent been able to find an answer for,technically they are animation files but utilized or named vis files that control visibility of parts. How do i fix this?

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Guest
Guest

Mid-game trying to place buildings and now they just get stuck at 350 health and don't progress any further, no matter what I seem to try and build.

Is this a bug or am I just missing something?

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IvanStancheff
IvanStancheff

It is a good MOD, I think the ones it offers for the Tyranid race are very good ideas. The models are pretty good, the structures look great and they are intimidating.
The only drawback is the balance, I find it too strong. the Genestaler is too powerful to be the recon unit, a single squad can kill two or three squads of other races and for a lower price = C
It also happens with the Gaunts who do a lot of damage for such a small unit.
Even so in these years playing it I can say that it is an indispensable MOD

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1234567reserva
1234567reserva

Random question: is the swarmlord a unit in this mod?

I really like that dude.

Edit: Awesome mod by the way, you made them so well that it looks like they were always in the game!

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nuruddinshah52
nuruddinshah52

So how to you or can you put 2 version of the mod in?
For I need 0.5b2 for UA

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oyun papağanı
oyun papağanı

If you're asking for the 0.5b2 version then that's still here, under the "files" tab.

EDIT: maybe you're asking how to use 0.5b2 for UA and 0.5b3 for Unification. Here's two similar solutions that I've seen. Note that there does not seem to be a solution to have functioning MP for both UA and Uni at the same time with the 'nids. My knowledge is only second hand though since I don't play UA.
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   Comment from Zahaqiel:
"While you have either mod installed (dealer's choice):
Step 1. Rename "Tyranids.module" to Tyranidsx.module" (x being whichever one it is - b2 or b3).
Step 2. Change the "Tyranids" folder to "Tyranidsx" (again x being whichever one it is).
Step 3. Open that module file and change the "UIName" entry to include the mod version and change the "ModFolder" entry to match what you changed the Tyranids folder to. Save and close.

So if you have 0.5b2 installed and want to install 0.5b3 without losing it, change the module to "Tyranidsb2.module" and the folder to "Tyranidsb2", and the UIName to "Tyranid Mod 0.5b2" and the ModFolder to "Tyranidsb2".

That will prevent it from being uninstalled by the other installer and make sure it is clearly identified in the in-game mod manager. If you do rename b2 and you need it for intermod compatibility reasons, just remember to also update the module file of those other mods that you want to use it with so that the RequiredMod entry matches the new module file name (minus the .module part) of the altered Tyranid mod (ie, "RequiredMod.y = Tyranidsb2" or what have you)"
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   Question 13 on the Uni FAQ:
"If you don't care about multiplayer for the UA mod, install Tyranids 0.5b2 but rename both the Tyranids folder and Tyranids.module to Tyranids_Old, then open Tyranids_Old.module and change the line
ModFolder = Tyranids to ModFolder = Tyranids_Old

Then open UltimateApocalypse_THB.module and change the line
RequiredMod.4 = Tyranids to RequiredMod.4 = Tyranids_Old

UA should now work without crashing. Then you can install the Tyranids mod version 0.5b3 as normal.

If you want to play either mod in multiplayer then the process will get tedious. For UA, until they update their mod to make it compatible with the latest Tyranids, you will have to keep uninstalling Tyranids 0.5b3 and install 0.5b2 to get UA working and vice-verse for Unification"

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martlew
martlew

I can't thank you enough for this walkthrough. The choice of mutual exclusivity had prevented me from playing Unification up until now.

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Guest
Guest

For everyone's awareness, The Crucible Mod (which branched away from UA at 1.89) is getting updated to Nids .5b3 as we speak so will soon have full compatibility with Unification :)

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