The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.

Tyranids are an intergalactic predator race which moves in hivefleets from world to world, devouring all living things and natural resources they can; leaving behind nothing but a barren rock, devoid even of atmosphere. Seemingly without individuals, Tyranids have a single hivemind that spans billions of their genetically-engineered combat organisms. Faceless and implacable, the Tyranid race is unrelenting and unstoppable. And their origins remain a complete mystery.

Although now already featured in Dawn of War 2, the Tyranid Mod Team is still hard at work trying to bring the Tyranids to Soulstorm (and if we can, Dark Crusade as well).

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RSS Articles

0.5b3: Nearly Here

News 44 comments

Hey folks,

Sorry about the wait, I know we run on extreme Valvetime but we do eventually get things done.

We now have a near-final version of 0.5b3 and we're just about to go into final AI updates and playtesting before release.

I can't say how long that will take, but given how long it is between releases and how little you all hear from us it seemed like something our long-time fans would want to know. :)

And for all the Dawn of War modders still out there, we're following through on our art resource plan. The new version is a dual-mod: art resources in one mod and our code in another. This should mean that for those modders who want to combine our full mod with theirs, they can do that, but you'll also have the option of just combining our models and sound art if you want to write an entirely new mod from the ground up without fear of our mod's code disrupting yours. There are going to be absolutely no excuses for anyone stealing our work now.

Again, I know this has been a long wait for you all but we're almost there.

0.5b3: Even More Developing

0.5b3: Even More Developing

News 25 comments

In which we recount the updated state of the mod and what's going on

0.5b3: More Developing

0.5b3: More Developing

News 26 comments

The current development list for 0.5b3 and where we're up to.

More Tyraniduary...

More Tyraniduary...

News 12 comments

Keeping the Tyranid love rolling, here are some fun ways to expand your Tyranid play in Dawn of War

Tyraniduary!

Tyraniduary!

News 3 comments

New GW releases soon! Rumour time and NidMod talk!

RSS Files
Tyranid Mod v0.5b2 for Soulstorm

Tyranid Mod v0.5b2 for Soulstorm

Full Version 319 comments

Please be sure to update your Objective Points mod (see below) -- 0.5 beta 2: The second 0.5 series beta release for Soulstorm. If you have 0.5b1 installed...

Tyranid Mod v0.5b1 for Soulstorm

Tyranid Mod v0.5b1 for Soulstorm

Full Version 19 comments

0.5 beta 1: The first 0.5 series beta release for Soulstorm EDIT: Note that this has a bugfix you will need to perform to get the most out of 0.5b1

Tyranid Mod v0.45-SS

Tyranid Mod v0.45-SS

Full Version 45 comments

Latest Tyranid Mod release for Soulstorm - updated from the 0.45 Dark Crusade release. Includes new Soulstorm AI and flyer interaction update (no, that...

Tyranid Mod v0.45-DC Multiplay Fix

Tyranid Mod v0.45-DC Multiplay Fix

Patch 7 comments

This is a patch that fixes two bugs with the 0.45-DC release - the "Incompatible Game Active" multiplay bug, which prevents people from being able to...

Tyranid Mod v0.45-DC

Tyranid Mod v0.45-DC

Full Version 23 comments

Latest Tyranid Mod release for Dark Crusade. Includes graphical and gameplay updates - and no longer contains any non-Tyranid models.

Tyranid Mod v0.401

Patch 27 comments

Tyranids 401 Release -------------------- Bug fixes - The mod manager now works properly EVERY time. - The heroes mod now works properly with the tyranid...

Comments  (0 - 10 of 4,414)
Guest
Guest

This mod is well and truly dead? Shame.

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Guest
Guest

Release it already.
Authors have abandoned it hoarding near the finished version is dumb.
It's double dumb when a mod is dead and abandoned by authors.

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Gambit_1
Gambit_1

Brothers, please stop this...
I know that it is somewhat frustrating, but some things are better left alone.
For the last time, the situation is this:

1] The internal build of the mod is at 99% complete, and of course 100% playable.
2] The team members are unavailable, and thus the mod cannot be released.

Being a minor member of the Mod Team, I tried to contact them - so that I could somehow release Tyranids in their stead - to no avail.
Our Tyrnaids brothers are not accessible at the moment.
And we must respect that...

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Skinnie88
Skinnie88

Ah, that's a shame the guys just abandoned it on the very threshold of release.
I remember sending them a considerable pack of new FX stuff just before their disappearing.

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Guest
Guest

I think it's clear these people have abandoned the mod, and therefore as a member of the team the best thing you can do for the community is to release them. If the original team can't even be contacted they might as well not exist.

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Guest
Guest

When you say "tried to contact them", did they reply? At all?

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spacemike21894
spacemike21894

1

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Luntek
Luntek

I think I get why people are upset - they just want the mod released and uploading it or letting you know it's ok for you to upload shouldn't take too much time even if creators are extremely busy right now.

On the other hand, it's just a mod and they're not obligated to do anything. Anyway, getting angry won't help with anything.

I will keep my fingers crossed that we'll see this mod one day, though.

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Guest
Guest

mod dead, big f

Reply Good karma Bad karma+3 votes
spacemike21894
spacemike21894

I really don't understand the lack of communication this mod has. It's been 2 and a half years with no word. If you're busy with real life, I get it, we all do, you aren't under any obligation to release this mod or continue working on it, but people need to have some kind of communication on the status of it. Even if it's just a short little blurb a few sentences long to let us know what's going on would be appreciated.

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