The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.

Tyranids are an intergalactic predator race which moves in hivefleets from world to world, devouring all living things and natural resources they can; leaving behind nothing but a barren rock, devoid even of atmosphere. Seemingly without individuals, Tyranids have a single hivemind that spans billions of their genetically-engineered combat organisms. Faceless and implacable, the Tyranid race is unrelenting and unstoppable. And their origins remain a complete mystery.

Although now already featured in Dawn of War 2, the Tyranid Mod Team is still hard at work trying to bring the Tyranids to Soulstorm (and if we can, Dark Crusade as well).

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RSS Articles

Hey all,

It has been a LONG TIME since we last released or updated and I am super sorry for that.

Right now where I am it's the afternoon of Christmas Eve. And in my family, it's a tradition that everyone gets to open one Christmas present at midnight on Christmas Eve, and then the rest get opened the next morning.

Well, it's not going to be exactly midnight... but in about an hour and a half of me writing this (so probably a lot sooner than that for you reading it) 0.5b3 will be releasing.

Let me repeat that:

0.5b3 releases today!

I am really sorry about everyone having to wait for years and years on this. I have been very sick for most of that time and trying to keep life rolling while needing regular medical care has been pretty difficult.

A major amount of thanks have to go to Miros, our coder extraordinaire, who kept the project rolling forward while I've been out of commission. He and Gambit and Thudmeizer have kept the testing and rebalancing and updating going.

For me, this is a really amazing end to a pretty terrible year, thanks guys.

Instructions will be included when the file is released - including stuff for anyone wanting to do collaborative mod work.

So to everyone who has worked with us, or has wanted to work with us, or has just been waiting on us releasing this... thank you for all your patience and understanding, I wish you a wonderful December festival season and a happy new year.

>>>Remember to expand the installer description for the instructions, they're important as we've done some things you may not expect. ;)


Language Update:

For all our Russian players, a fan of ours - Darkset-SPB - has kindly volunteered their time to create a translation for you!

Download the following link to your "Tyranids\Locale\Russian" folder, and it should update from English to Russian:
Tyranids.gameapollo.com

NB: If you previously downloaded the Google Drive copy, this version is more up to date.

0.5b3: Nearly Here

0.5b3: Nearly Here

News 51 comments

It's been a long wait, we know... but guess what?

0.5b3: Even More Developing

0.5b3: Even More Developing

News 26 comments

In which we recount the updated state of the mod and what's going on

0.5b3: More Developing

0.5b3: More Developing

News 26 comments

The current development list for 0.5b3 and where we're up to.

More Tyraniduary...

More Tyraniduary...

News 12 comments

Keeping the Tyranid love rolling, here are some fun ways to expand your Tyranid play in Dawn of War

RSS Files
Tyranid Mod v0.5b3

Tyranid Mod v0.5b3

Full Version 82 comments

Long awaited and finally arrived. Zero point five beta three, baby!

Tyranid Mod v0.5b2 for Soulstorm

Tyranid Mod v0.5b2 for Soulstorm

Full Version 317 comments

Please be sure to update your Objective Points mod (see below) -- 0.5 beta 2: The second 0.5 series beta release for Soulstorm. If you have 0.5b1 installed...

Tyranid Mod v0.5b1 for Soulstorm

Tyranid Mod v0.5b1 for Soulstorm

Full Version 19 comments

0.5 beta 1: The first 0.5 series beta release for Soulstorm EDIT: Note that this has a bugfix you will need to perform to get the most out of 0.5b1

Tyranid Mod v0.45-SS

Tyranid Mod v0.45-SS

Full Version 45 comments

Latest Tyranid Mod release for Soulstorm - updated from the 0.45 Dark Crusade release. Includes new Soulstorm AI and flyer interaction update (no, that...

Tyranid Mod v0.45-DC Multiplay Fix

Tyranid Mod v0.45-DC Multiplay Fix

Patch 7 comments

This is a patch that fixes two bugs with the 0.45-DC release - the "Incompatible Game Active" multiplay bug, which prevents people from being able to...

Tyranid Mod v0.45-DC

Tyranid Mod v0.45-DC

Full Version 23 comments

Latest Tyranid Mod release for Dark Crusade. Includes graphical and gameplay updates - and no longer contains any non-Tyranid models.

Comments  (0 - 10 of 4,553)
nuruddinshah52
nuruddinshah52

So how to you or can you put 2 version of the mod in?
For I need 0.5b2 for UA

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oyun papağanı
oyun papağanı

If you're asking for the 0.5b2 version then that's still here, under the "files" tab.

EDIT: maybe you're asking how to use 0.5b2 for UA and 0.5b3 for Unification. Here's two similar solutions that I've seen. Note that there does not seem to be a solution to have functioning MP for both UA and Uni at the same time with the 'nids. My knowledge is only second hand though since I don't play UA.
----------------------------------------
   Comment from Zahaqiel:
"While you have either mod installed (dealer's choice):
Step 1. Rename "Tyranids.module" to Tyranidsx.module" (x being whichever one it is - b2 or b3).
Step 2. Change the "Tyranids" folder to "Tyranidsx" (again x being whichever one it is).
Step 3. Open that module file and change the "UIName" entry to include the mod version and change the "ModFolder" entry to match what you changed the Tyranids folder to. Save and close.

So if you have 0.5b2 installed and want to install 0.5b3 without losing it, change the module to "Tyranidsb2.module" and the folder to "Tyranidsb2", and the UIName to "Tyranid Mod 0.5b2" and the ModFolder to "Tyranidsb2".

That will prevent it from being uninstalled by the other installer and make sure it is clearly identified in the in-game mod manager. If you do rename b2 and you need it for intermod compatibility reasons, just remember to also update the module file of those other mods that you want to use it with so that the RequiredMod entry matches the new module file name (minus the .module part) of the altered Tyranid mod (ie, "RequiredMod.y = Tyranidsb2" or what have you)"
----------------------------------------
   Question 13 on the Uni FAQ:
"If you don't care about multiplayer for the UA mod, install Tyranids 0.5b2 but rename both the Tyranids folder and Tyranids.module to Tyranids_Old, then open Tyranids_Old.module and change the line
ModFolder = Tyranids to ModFolder = Tyranids_Old

Then open UltimateApocalypse_THB.module and change the line
RequiredMod.4 = Tyranids to RequiredMod.4 = Tyranids_Old

UA should now work without crashing. Then you can install the Tyranids mod version 0.5b3 as normal.

If you want to play either mod in multiplayer then the process will get tedious. For UA, until they update their mod to make it compatible with the latest Tyranids, you will have to keep uninstalling Tyranids 0.5b3 and install 0.5b2 to get UA working and vice-verse for Unification"

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Guest
Guest

For everyone's awareness, The Crucible Mod (which branched away from UA at 1.89) is getting updated to Nids .5b3 as we speak so will soon have full compatibility with Unification :)

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L3X3
L3X3

So,how's the future looking like for the mod?

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NEEDACODE
NEEDACODE

Im getting a fatal error about some abilities not being valid. its crashing UA mod.

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oyun papağanı
oyun papağanı

You need to use 0.5b2 for UA, and 0.5b3 for Uni. Please disregard if you were already aware of this :)

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Guest
Guest

Where do you make the builder units? I might just be missing them but I can't find them at all.

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oyun papağanı
oyun papağanı

There are no builder units. Use the "brain" icon.

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JurisDocta
JurisDocta

Is there a manual version? My installer says it can't access the path.

Edit: I can get in the installer but it won't go forward once I hit a folder.
Edit 2: Fixed on my end but a manual upload is good to have

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Muruw
Muruw

According to my observations, tyranids are some kind of weak computer vs. other races computer. They are already without troops. They have a lot of influence, but because of the 3rd resource, do not build any strong units at all and do not build anything. Only they always take the points first units and nothing to do.
1 vs 1 They always to lose other computer, tried it on a small and big cards.
Tried to use them with different AI conditions. And also with Unification Mod.

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korpsdead0
korpsdead0

We have the same problems man I hope the producers fix it

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