The Soulstorm: Strongholds mod unlocks all seven Dark Crusade and all nine Soulstorm campaign stronghold missions, allowing them to be played directly from the skirmish menu. Full race compatibility is included, which means that the Dark Eldar and Sisters of Battle can be used on the Dark Crusade missions, blue-on-blue match-ups are permitted, and support is included for the following mods:

  • Black Templars (tested with beta-5)
  • Harlequins - The Dance Macabre (tested with v0.15)
  • Inquisition: Daemonhunt (tested with Soulstorm beta v2.01)
  • Renegade Guard (tested with v0.64)
  • Salamanders (tested with v0.445)
  • Space Wolves (tested with v0.63)
  • Steel Legion (tested with v1.0)
  • Tyranids (tested with v0.5b2)
  • Witch Hunters (Dark Crusade beta v0.2, untested - you have been warned)

Support for the Daemons and Dark Angels will be made available with v1.20, coming soon.

Any other new race mods that are released will be added to this list. This should be a fairly easy process, as I have re-coded all the mission SCAR and NIS files to make it as simple as possible to add extra race compatibility.

The infamous Dawn of War narrator's voiceovers have been included at the start and end of each mission, although these can be skipped without affecting anything else.

As an added bonus, I have included three (sort of) new missions, entitled Mannheim Bay, the Suratha Precinct and the Lands of Eternity. They're basically conversions of existing missions from Dark Crusade and Soulstorm, using the Steel Legion and Black Templars as antagonists.

Full instructions on how to get this mod set up correctly can be found in the readme file accompanying the most recent release version (currently v1.12), including a list of all required mods. I strongly advise that you check it out before you start playing.

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Spot the difference... It's Fal'shia, but not as we know it... The Suratha Precinct
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Soulstorm: Strongholds [v1.12 patch]

Soulstorm: Strongholds [v1.12 patch]

Apr 8, 2014 Patch 5 comments

Strongholds v1.12 is here at last - unfortunately due to technical problems of the exploding PC variety I haven't been able to implement the Dark Angels...

Soulstorm: Strongholds [v1.10]

Soulstorm: Strongholds [v1.10]

Jun 30, 2013 Full Version 63 comments

Version 1.10 sees the Salamanders mod added to Soulstorm: Strongholds, plus a host of other bugfixes and general improvements. Ensure you remove any previous...

Post comment Comments  (0 - 10 of 252)
Arcanuz Apr 21 2014, 6:18pm says:

i Have a little problem, when i try to play the mission of victory bay with any faction the game start but i can see the imperial guard and i have them as my allies , or the game start with a NPC playing other race, what is the problem?

+1 vote     reply to comment
Kasrkin84 Apr 21 2014, 7:01pm replied:

When selecting a mission, make sure that "Starting Positions" are set to "Fixed". While you're at it, also make sure that "Resource Sharing" is set to "Off".

+1 vote     reply to comment
jONES1979 Apr 15 2014, 9:32am says:

How To Install Dawn of War - Soulstorm Strongholds Mod video tutorial from BoyardTactic

+5 votes     reply to comment
Kasrkin84 Apr 15 2014, 6:26pm replied:

There's a few things he didn't get quite right (e.g. he forgot about turning off resource sharing, which is very important for several missions), but on the whole a really good video. :-)

+3 votes     reply to comment
BoyarTactics Apr 16 2014, 9:51pm replied:

Upss... I will leave in the description of the video this important detail... was to excited about killing stuff :D

+2 votes     reply to comment
jONES1979 Apr 15 2014, 10:08pm replied:

You can write this in comments to that video. ;)

+2 votes     reply to comment
BoyarTactics Apr 16 2014, 9:53pm replied:

Thanx jONES like if we ever meet on the battlefield the first round of beer is on me.

+2 votes     reply to comment
Kasrkin84 Apr 9 2014, 2:40pm replied:

Never even heard of that one before. I'll take a look.

+5 votes     reply to comment
jONES1979 Apr 10 2014, 2:47am replied: +3 votes     reply to comment
Kasrkin84 Apr 12 2014, 7:09am replied:

The RAGE mod has now been added, ready for v1.20. No custom mission dialogue for them as yet, but I have some cool ideas in that regard, especially after seeing the list of team colour options bundled with the mod and the bare head on the Khorne Chaos Lord. :)

+4 votes     reply to comment
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Released Jun 8, 2013
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Highest Rated (6 agree) 10/10

Greate Job Done! Congratulations!

Jun 9 2013, 11:31pm by jONES1979

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