The Dawn of War: Strongholds mod unlocks all seven Dark Crusade and all nine Soulstorm campaign stronghold missions, allowing them to be played directly from the skirmish menu. Compatibility is included for all vanilla and most mod races, which means that the Dark Eldar and Sisters of Battle can be used on the Dark Crusade missions, blue-on-blue match-ups are permitted, and support is included for the following mods:

  • Adeptus Mechanicus Explorators
  • Black Templars: Kaurava Crusade
  • Blood Angels
  • Chaos Daemons
  • Dark Angels
  • Harlequins - The Dance Macabre
  • Inquisition: Daemonhunt
  • Legion of the Damned
  • Praetorian Guard
  • RAGE: World Eaters Warband
  • Renegade Guard
  • Salamanders
  • Space Wolves
  • Steel Legion
  • Thousand Sons
  • Witch Hunters

Any other new race mods that are released will be added to this list. This should be a fairly easy process, as I have re-coded all the mission SCAR and NIS files to make it as simple as possible to add extra race compatibility.

The infamous Dawn of War narrator's voiceovers have been included at the start and end of each mission, although these can be skipped without affecting anything else.

Full instructions on how to get this mod set up correctly can be found in the readme file accompanying the most recent release version (currently v1.5.0) including a list of all required and optional mods with download links. I strongly advise that you check it out before you get started.

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FAQ

Other Tutorial 15 comments

Q: Is Soulstorm: Strongholds compatible with Ultimate Apocalypse / Titanium Wars / CornCobMan's Funmod / DoWPro / Dawn of Immolation / Codex / Epic Legions / Dawn of Coalescence / Galaxy In Fire / whatever mod?

A: No. All of these mods make major changes to the basic file structure of the game, especially to the makeup of the basic nine factions, which renders them incompatible with Soulstorm: Strongholds. Basically, if a mod isn't listed in the Soulstorm: Strongholds readme file as being compatible, then it probably isn't.


Q: Will you be adding support for race 'X'?

A: Rest assured that I am following the progress of all new race mods as closely as possible, with an eye to incorporating them into Strongholds if at all possible. I have only two criteria for inclusion: (1) the mod must be good; (2) the mod must have reached a relatively stable point in development where few if any changes to the squad and building rosters are expected. I have just finished incorporating the Thousand Sons mod pending its eventual public release, so as soon as it is released you will be able to play them in Strongholds. I'm also eagerly awaiting further developments with the Blood Angels, Ultramarines, Adeptus Mechanicus, Vostroyan Firstborn and Praetorian Guard, so check out their mod threads at Adeptus Modificatus on Forums.relicnews.com for updates.


Q: Can this mod be played in multiplayer?

A: Not a chance. Quite apart from the fact that the missions aren't set up for this, the amount of scripting required for stronghold missions would cause all kind of sync errors if you ever attempted it with multiplayer (both cooperative and competitive).


Q: Is it possible to play stronghold missions as the defender?

A: No, the mission scripting is set up with the assumption that the human player will be the attacker. However, if you are interested in defensive missions I suggest you try out Argonaut's Survival Mod.


Q: Is it possible to play with an AI ally?

A: Again, no. The mission scripts are not set up to support this, and some of the missions already have all eight available player slots taken anyway so there would be no room for an AI ally.


Q: The mod won't activate.

A: Run the "configure_mods.cmd" file in your "stronghold_missions_ss" folder. Any problems should flag up here. If you still have trouble getting the mod to run, feel free to PM me and I will see what I can do to help. Note that some bugs have arisen due to the recent round of patches that have come with Relic's transfer of the Dawn of War series over to Steam. There is no fix I can provide for these, but Relic have been very good at responding to these issues so it may just be a case of waiting for the next patch.

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Dawn of War: Strongholds [v1.5.3 patch]

Dawn of War: Strongholds [v1.5.3 patch]

Patch 5 comments

A big update for v1.5.3, with several Soulstorm missions getting major overhauls, plus a whole raft of bugfixes and enhancements sprinkled across the...

[OBSOLETE] Dawn of War: Strongholds [v1.5.2 patch]

[OBSOLETE] Dawn of War: Strongholds [v1.5.2 patch]

Patch 18 comments

Some essential bugfixes for various missions this time round. Ensure you have v1.5.0 installed first (v1.5.1 patch is not required, but it won't hurt...

[OBSOLETE] Dawn of War: Strongholds [v1.5.1 patch]

[OBSOLETE] Dawn of War: Strongholds [v1.5.1 patch]

Patch 1 comment

A vital hotfix for v1.5.0, that fixes the batch file for setting up the optional faction mods. Just extract the contents of the zip file into your Soulstorm...

Dawn of War: Strongholds [v1.5.0]

Dawn of War: Strongholds [v1.5.0]

Full Version 11 comments

New name, new missions, new factions, new abilities, new bugfixes - Dawn of War: Strongholds v1.5.0 is finally here. And it only took about two years...

[OBSOLETE] Soulstorm: Strongholds [v1.4.2 patch]

[OBSOLETE] Soulstorm: Strongholds [v1.4.2 patch]

Patch 8 comments

Just another quick fix this time around, once again for the Dark Eldar stronghold. Make sure you have v1.4.0 already installed (v1.4.1 patch optional...

[OBSOLETE] Soulstorm: Strongholds [v1.4.0]

[OBSOLETE] Soulstorm: Strongholds [v1.4.0]

Full Version 35 comments

It's finally here - the biggest update yet for Soulstorm: Strongholds. In addition to a fully revamped Thur'Abis Catacombs mission, v1.4.0 also sees the...

Comments  (0 - 10 of 816)
Rogalydondon
Rogalydondon

would you be able to add the horus heresy minimod as well?

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Kasrkin84 Creator
Kasrkin84

No plans to do so.

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xyveltal
xyveltal

Are the Dark Crusade Strongholds suppose to be unplayable if your using Soul Storm? None of them seem to work but the Soul Storm ones work just fine.

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Kasrkin84 Creator
Kasrkin84

They should work fine. What exactly is the problem?

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xyveltal
xyveltal

Never mind, all sorted now just me being dumb apparently. Great mod tho btw. Sorry for wasting your time.

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Kasrkin84 Creator
Kasrkin84

No problem.

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ThunderRunner14
ThunderRunner14

Hey i got a problem to report, every time i finish a stronghold the game crashes when it's about to do the after action report. Is there anything i can do, or is this a bug that you'll have to figure out?

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Kasrkin84 Creator
Kasrkin84

What sort of crash? Is it a Fatal Scar Error, a crash to desktop, or something else?

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ThunderRunner14
ThunderRunner14

It crashes to desktop and gives me the relic crash report thing

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Kasrkin84 Creator
Kasrkin84

Hmm... Which faction are you playing as? And is this before or after the closing cutscene?

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ThunderRunner14
ThunderRunner14

It crashes when ever i play as any original faction, space marines, orks, chaos, etc. Modded factions are okay. It also takes place after the closing cutscene.

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Kasrkin84 Creator
Kasrkin84

I'd suggest deleting then reinstalling the Strongholds mod, possibly Soulstorm as well - seems like a file has gotten corrupted somewhere.

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Highest Rated (7 agree) 10/10

Greate Job Done! Congratulations!

Jun 9 2013 by jONES1979

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