The Soulstorm: Strongholds mod unlocks all seven Dark Crusade and all nine Soulstorm campaign stronghold missions, allowing them to be played directly from the skirmish menu. Compatibility is included for all vanilla and most mod races, which means that the Dark Eldar and Sisters of Battle can be used on the Dark Crusade missions, blue-on-blue match-ups are permitted, and support is included for the following mods:

  • Black Templars: Kaurava Crusade (tested with beta-5)
  • Chaos Daemons (tested with v1.6)
  • Dark Angels (tested with v2.00)
  • Harlequins - The Dance Macabre (tested with v0.15)
  • Inquisition: Daemonhunt (tested with Soulstorm beta v2.01)
  • RAGE: World Eaters Warband (tested with v1.0)
  • Renegade Guard (tested with v0.64)
  • Salamanders (tested with v1.0.01)
  • Space Wolves (tested with v0.63)
  • Steel Legion (tested with v1.0)
  • Tyranids (tested with v0.5b2)
  • Witch Hunters (Dark Crusade beta v0.2, untested - you have been warned)

Any other new race mods that are released will be added to this list. This should be a fairly easy process, as I have re-coded all the mission SCAR and NIS files to make it as simple as possible to add extra race compatibility.

The infamous Dawn of War narrator's voiceovers have been included at the start and end of each mission, although these can be skipped without affecting anything else.

As an added bonus, I have included two (sort of) new missions, entitled Mannheim Bay and the Suratha Precinct. They're basically conversions of existing missions from Dark Crusade and Soulstorm, using the Steel Legion as antagonists.

Full instructions on how to get this mod set up correctly can be found in the readme file accompanying the most recent release version (currently v1.4.1) including a list of all required and optional mods with download links. I strongly advise that you check it out before you get started.

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Other Tutorial 5 comments

Q: Is Soulstorm: Strongholds compatible with Ultimate Apocalypse / Titanium Wars / CornCobMan's Funmod / DoWPro / Dawn of Immolation / Codex / Epic Legions / Dawn of Coalescence / Galaxy In Fire / whatever mod?

A: No. All of these mods make major changes to the basic file structure of the game, especially to the makeup of the basic nine factions, which renders them incompatible with Soulstorm: Strongholds. Basically, if a mod isn't listed in the Soulstorm: Strongholds readme file as being compatible, then it probably isn't.

Q: Will you be adding support for race 'X'?

A: Rest assured that I am following the progress of all new race mods as closely as possible, with an eye to incorporating them into Strongholds if at all possible. I have only two criteria for inclusion: (1) the mod must be good; (2) the mod must have reached a relatively stable point in development where few if any changes to the squad and building rosters are expected. I have just finished incorporating the Thousand Sons mod pending its eventual public release, so as soon as it is released you will be able to play them in Strongholds. I'm also eagerly awaiting further developments with the Blood Angels, Ultramarines, Adeptus Mechanicus, Vostroyan Firstborn and Praetorian Guard, so check out their mod threads at Adeptus Modificatus on for updates.

Q: Can this mod be played in multiplayer?

A: Not a chance. Quite apart from the fact that the missions aren't set up for this, the amount of scripting required for stronghold missions would cause all kind of sync errors if you ever attempted it with multiplayer (both cooperative and competitive).

Q: Is it possible to play stronghold missions as the defender?

A: No, the mission scripting is set up with the assumption that the human player will be the attacker. However, if you are interested in defensive missions I suggest you try out Argonaut's Survival Mod.

Q: Is it possible to play with an AI ally?

A: Again, no. The mission scripts are not set up to support this, and some of the missions already have all eight available player slots taken anyway so there would be no room for an AI ally.

Q: The mod won't activate.

A: Run the "configure_mods.cmd" file in your "stronghold_missions_ss" folder. Any problems should flag up here. If you still have trouble getting the mod to run, feel free to PM me and I will see what I can do to help. Note that some bugs have arisen due to the recent round of patches that have come with Relic's transfer of the Dawn of War series over to Steam. There is no fix I can provide for these, but Relic have been very good at responding to these issues so it may just be a case of waiting for the next patch.

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Soulstorm: Strongholds [v1.4.2 patch]

Soulstorm: Strongholds [v1.4.2 patch]

Patch 8 comments

Just another quick fix this time around, once again for the Dark Eldar stronghold. Make sure you have v1.4.0 already installed (v1.4.1 patch optional...

Soulstorm: Strongholds [v1.4.0]

Soulstorm: Strongholds [v1.4.0]

Full Version 31 comments

It's finally here - the biggest update yet for Soulstorm: Strongholds. In addition to a fully revamped Thur'Abis Catacombs mission, v1.4.0 also sees the...

Comments  (0 - 10 of 721)
Kasrkin84 Creator

Currently enjoying my second BSOD in as many months. If it's anything like the last one I'll need to reboot to factory settings, then re-update and re-install everything from there. Further delays to the mod guaranteed as a result. >:-(

Reply Good karma+3 votes

all sorts excited for the next release~ are there more custom race strongholds you have planned?

Reply Good karma Bad karma+1 vote

Like Legion of the Damned?
Except Blood Angels, Adeptus Mechanicus and Thousand Sons?
Though I would like to hear about the comeback of Black Templars Stronghold,

And I can confirm that I had no troubles with Witch Hunters.

Reply Good karma Bad karma+2 votes

Want to kill some more black templars, yeah? Grrrrr!!!!...

Reply Good karma Bad karma+2 votes

I've been playing this mod fine for a while now, but I decided to get a couple more races to throw into the mix earlier today.

After installing them all, it seems that the Witch Hunters mod is causing the game to get to the main loading screen, then it crashes to the desktop with no initial warning or error message.

The way I think it's Witch Hunters doing this is that in the "warning" file in the Soulstorm directory, it has a lot of rambling about that mod specifically before crashing.

Any ideas?

I can confirm it is Witch Hunters causing it. I uninstalled it ta-da! works. I'm aware it's of course a very rough addition right now, so that's alright. I'm not worried for now that I can't use it, no big deal! :P

Thanks again though for such a great mod! o7

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Kasrkin84 Creator

I've not personally had any problems like this with the Witch Hunters. Could you PM me the contents of your warnings.txt logfile from when the error occurred?

Reply Good karma+2 votes

I can do for you soon!

Reply Good karma Bad karma+1 vote

hey kasrkin sometimes in some missions i can see dialogue appears for a split second before it disapears

Reply Good karma Bad karma+1 vote
Kasrkin84 Creator

Never noticed this myself at any point - can you provide more details (what mission, what faction you were playing as, etc.)? Also, does it happen consistently?

Reply Good karma+1 vote

i think all of them has that problem and when the problem happens i cannot hear them talking

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Kasrkin84 Creator

Sounds like a reinstall may be required.

Reply Good karma+1 vote
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Highest Rated (7 agree) 10/10

Greate Job Done! Congratulations!

Jun 9 2013 by jONES1979

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