The Soulstorm: Strongholds mod unlocks all seven Dark Crusade and all nine Soulstorm campaign stronghold missions, allowing them to be played directly from the skirmish menu. Compatibility is included for all vanilla and most mod races, which means that the Dark Eldar and Sisters of Battle can be used on the Dark Crusade missions, blue-on-blue match-ups are permitted, and support is included for the following mods:

  • Black Templars: Kaurava Crusade (tested with beta-5)
  • Chaos Daemons (tested with v1.5)
  • Dark Angels (tested with v2.00)
  • Harlequins - The Dance Macabre (tested with v0.15)
  • Inquisition: Daemonhunt (tested with Soulstorm beta v2.01)
  • RAGE: World Eaters Warband (tested with v1.0)
  • Renegade Guard (tested with v0.64)
  • Salamanders (tested with v1.0.01)
  • Space Wolves (tested with v0.63)
  • Steel Legion (tested with v1.0)
  • Tyranids (tested with v0.5b2)
  • Witch Hunters (Dark Crusade beta v0.2, untested - you have been warned)

Any other new race mods that are released will be added to this list. This should be a fairly easy process, as I have re-coded all the mission SCAR and NIS files to make it as simple as possible to add extra race compatibility.

The infamous Dawn of War narrator's voiceovers have been included at the start and end of each mission, although these can be skipped without affecting anything else.

As an added bonus, I have included three (sort of) new missions, entitled Mannheim Bay, the Suratha Precinct and the Lands of Eternity. They're basically conversions of existing missions from Dark Crusade and Soulstorm, using the Steel Legion and Black Templars as antagonists.

Full instructions on how to get this mod set up correctly can be found in the readme file accompanying the most recent release version (currently v1.30), including a list of all required and optional mods with download links. I strongly advise that you check it out before you get started.

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Soulstorm: Strongholds [v1.30]

Soulstorm: Strongholds [v1.30]

Jul 6, 2014 Full Version 8 comments

Tyrea gets the Strongholds Mod treatment in v1.30, as the assault on Farseer Taldeer's icy mountain fortress degenerates into an epic four-way slaughter...

OBSOLETE - Soulstorm: Strongholds [v1.20]

OBSOLETE - Soulstorm: Strongholds [v1.20]

May 18, 2014 Full Version 35 comments

DO NOT DOWNLOAD - NEWER VERSION NOW AVAILABLE. Soulstorm: Strongholds v1.20 adds no fewer than three new armies to the mix (Chaos Daemons, Dark Angels...

Post comment Comments  (0 - 10 of 335)
Kasrkin84 Jul 8 2014, 6:58am replied: Online

The units getting stuck is unfortunately not something I can fix. Maybe if Relic released a map editor for Soulstorm, but that's very unlikely at thus point. I'm trying out some possible fixes for the FSE though, as well as a similar issue on Coastal Imossa.

+1 vote     reply to comment
Kasrkin84 Jul 8 2014, 1:11pm replied: Online

Just one question - have you noticed this Fatal Scar Error occurring on Dussala, or is it just Suratha?

+1 vote     reply to comment
Oaks Jul 9 2014, 6:06am replied:

Its just Suratha.
EvilIsador also has units sticking to mountains.
But with no idea what to do with it.
Yesterday I had Necron vs Necron on Thur'abis.
The game crashed around that damn Chronometry beacon.
I think its overscripted, game always started to lag around this point and
it causes out of memory.
Thats of course another thing of Relic/Iron lore.

+1 vote     reply to comment
Kasrkin84 Jul 9 2014, 6:17pm replied: Online

Some good news. I think I've fixed the Fatal Scar Error on Suratha. I've just done a playthrough and no crash after destroying the Airstrips in the main base.

It did make me realise just how bad the problem of units getting stuck in the terrain is though. I really wish there was some way I could fix this. :(

+3 votes     reply to comment
Kasrkin84 Jul 10 2014, 3:08pm replied: Online

I may have just made a major breakthrough on this. Watch this space...

+3 votes     reply to comment
LavstorM Jul 14 2014, 1:57am replied:

im not sure why but after reading a bit seems another person is getting fatal scar errors (sorry if this is a repeat and you fixed) but im playing different maps and while im in (roughly around 20-30 mins in) I get a fatal scar error but not sure why

+1 vote     reply to comment
Kasrkin84 Jul 14 2014, 2:30am replied: Online

Can you provide any more information about which maps and at what point exactly?

+1 vote     reply to comment
LavstorM Jul 14 2014, 9:04am replied:

sure the deimos peninsula(which is when I played necrons and the world eaters) and then the lands of eternity which is when I played the dark angels im still not exactly sure why it does this I shall play it again and when I get a fatal scar error I guess I can screen shot it but to be honest I have no idea how'll I show it to you (I apologize Ive never done it before)

+1 vote     reply to comment
Oaks Jul 11 2014, 7:10am replied:

We will.

I would like to ask about the Stronghold mission difficulties.
Now only 2 of them has difficulty setting change enabled.
What does it mean when they are disabled?
Setting them on easy has no effect?

I see major problem with Dreldars Lacunae Stronghold,
especially with Chaos deamons racial trait, the unstability.
They could start atleast with two added Lost souls units.
But they are also their builders.
Another thing is that I freed 3 squads of Obliterators.
Normally, after respective upgrade, you can have only 1 squad of them.
Yeah and the entire mission whatsoever is extremely hard atleast for me, especially while playing the "weaker" races.
(IG,SoB,SL,RG,Eldar,Dreldar, Ecstasy Eldars on acid; I mean Harlequins, IDH and even Tyranids)

+1 vote     reply to comment
Kasrkin84 Jul 11 2014, 8:05am replied: Online

Yeah, other than Deimos and Tyrea changing the difficulty has absolutely no effect.

I honestly hadn't considered the instability issue. I'll have to give that one some thought, also for Nan Yanoi and the Upper Wastes.

Thanks for all the recent feedback, it's been a great help. :-)

+1 vote     reply to comment
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Released Jun 8, 2013
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Highest Rated (6 agree) 10/10

Greate Job Done! Congratulations!

Jun 9 2013, 11:31pm by jONES1979

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