The Soulstorm: Strongholds mod unlocks all seven Dark Crusade and all nine Soulstorm campaign stronghold missions, allowing them to be played directly from the skirmish menu. Compatibility is included for all vanilla and most mod races, which means that the Dark Eldar and Sisters of Battle can be used on the Dark Crusade missions, blue-on-blue match-ups are permitted, and support is included for the following mods:

  • Black Templars: Kaurava Crusade (tested with beta-5)
  • Chaos Daemons (tested with v1.6)
  • Dark Angels (tested with v2.00)
  • Harlequins - The Dance Macabre (tested with v0.15)
  • Inquisition: Daemonhunt (tested with Soulstorm beta v2.01)
  • RAGE: World Eaters Warband (tested with v1.0)
  • Renegade Guard (tested with v0.64)
  • Salamanders (tested with v1.0.01)
  • Space Wolves (tested with v0.63)
  • Steel Legion (tested with v1.0)
  • Tyranids (tested with v0.5b2)
  • Witch Hunters (Dark Crusade beta v0.2, untested - you have been warned)

Any other new race mods that are released will be added to this list. This should be a fairly easy process, as I have re-coded all the mission SCAR and NIS files to make it as simple as possible to add extra race compatibility.

The infamous Dawn of War narrator's voiceovers have been included at the start and end of each mission, although these can be skipped without affecting anything else.

As an added bonus, I have included two (sort of) new missions, entitled Mannheim Bay and the Suratha Precinct. They're basically conversions of existing missions from Dark Crusade and Soulstorm, using the Steel Legion as antagonists.

Full instructions on how to get this mod set up correctly can be found in the readme file accompanying the most recent release version (currently v1.4.1) including a list of all required and optional mods with download links. I strongly advise that you check it out before you get started.

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Soulstorm: Strongholds [v1.4.2 patch]

Soulstorm: Strongholds [v1.4.2 patch]

Jun 11, 2015 Patch 2 comments

Just another quick fix this time around, once again for the Dark Eldar stronghold. Make sure you have v1.4.0 already installed (v1.4.1 patch optional...

Soulstorm: Strongholds [v1.4.0]

Soulstorm: Strongholds [v1.4.0]

Apr 23, 2015 Full Version 16 comments

It's finally here - the biggest update yet for Soulstorm: Strongholds. In addition to a fully revamped Thur'Abis Catacombs mission, v1.4.0 also sees the...

Post comment Comments  (0 - 10 of 595)
LavstorM
LavstorM Jun 24 2015, 1:03am says:

also noticed (idk if it me, probably is, ) but when my units (only played blood ravens as of now) go into combat they wont respond to commands when i say a move order, i have to click the green arrow for them to reply, ive been having trouble with the game, such as when i start up the SS normally and go to switch mods it immediately crashes and says the video card has failed to activate, but i dont know if its related to my current problem, if i need to have a game capture ill do that. any ideas on how to fix?

+1 vote     reply to comment
Kasrkin84 Creator
Kasrkin84 Jun 24 2015, 2:35am replied:

Is this only happening with this mod, or generally with Soulstorm? I'd recommend a reinstall of the game and any mods first of all.

+1 vote   reply to comment
LavstorM
LavstorM Jun 24 2015, 11:53am replied:

i believe its the mod. and ok, ill try that.

+1 vote     reply to comment
Kasrkin84 Creator
Kasrkin84 Jun 24 2015, 2:21pm replied:

I've just done a test and the SM unit responses are working fine.

+1 vote   reply to comment
LavstorM
LavstorM Jun 24 2015, 12:17am says:

dont know if anyone asked, but is UA compatible with this? i saw something that mentioned UA in the changes but wasnt sure if it was compatible, sorry for the stupid questions lol.

+1 vote     reply to comment
Kasrkin84 Creator
Kasrkin84 Jun 24 2015, 2:33am replied:

Nope, only the ones listed in the readme.

+1 vote   reply to comment
rorschachsface
rorschachsface Jun 23 2015, 3:49am says:

I am having some trouble. The mod runs just fine, but it doesn't seem to notice that I have the dark angels, tyranids or daemons mods installed and won't give me the option to select them. Is there something I have to do to activate them, or am I just missing something obvious? Everything else looks great, I just want to be able to play as the dark angels.

+1 vote     reply to comment
Kasrkin84 Creator
Kasrkin84 Jun 23 2015, 5:08am replied:

Run configure_mods.cmd from your stronghold_missions_ss folder.

+1 vote   reply to comment
rorschachsface
rorschachsface Jun 23 2015, 9:10pm replied:

It worked! Thanks!

+2 votes     reply to comment
Oaks
Oaks Jun 11 2015, 4:11pm says:

Mr. Oddly is right. Everything went good on Lacunae but you get the SCAR error when executing SCAR Free builders obejctive.
Which is unfortunately 5 seconds after the mission starts.

+2 votes     reply to comment
Kasrkin84 Creator
Kasrkin84 Jun 11 2015, 4:57pm replied:

It's cool, I've just figured out what the problem is. A similar FSE will likely occur on The Upper Wastes and Nan Yanoi as well, I suspect. Anyway, I'll upload the fix ASAP. It's just one file that I forgot to upload with the v1.4.1 patch due to a critical brain fail.

+2 votes   reply to comment
Oaks
Oaks Jun 12 2015, 7:28am replied:

Well, I suffer with "brain.exe" has stopped working occurence nearly daily every hour. xD
BTW I forgot what will happen when Tyranids will free their non-existing builders, in Lacunae?
My gratitude knows no bounds for such prompt made fix.
Walk a big time and carry a soft weapon.

+2 votes     reply to comment
Kasrkin84 Creator
Kasrkin84 Jun 12 2015, 7:51am replied:

The tyranids do actually have a builder unit, technically speaking, it's just that you can't see it thanks to some clever trickery by the Tyranid mod team.

+2 votes   reply to comment
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Released Jun 8, 2013
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Highest Rated (7 agree) 10/10

Greate Job Done! Congratulations!

Jun 9 2013, 11:31pm by jONES1979

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