The Soulstorm: Strongholds mod unlocks all seven Dark Crusade and all nine Soulstorm campaign stronghold missions, allowing them to be played directly from the skirmish menu. Compatibility is included for all vanilla and most mod races, which means that the Dark Eldar and Sisters of Battle can be used on the Dark Crusade missions, blue-on-blue match-ups are permitted, and support is included for the following mods:

  • Black Templars: Kaurava Crusade (tested with beta-5)
  • Chaos Daemons (tested with v1.5)
  • Dark Angels (tested with v2.00)
  • Harlequins - The Dance Macabre (tested with v0.15)
  • Inquisition: Daemonhunt (tested with Soulstorm beta v2.01)
  • RAGE: World Eaters Warband (tested with v1.0)
  • Renegade Guard (tested with v0.64)
  • Salamanders (tested with v1.0.01)
  • Space Wolves (tested with v0.63)
  • Steel Legion (tested with v1.0)
  • Tyranids (tested with v0.5b2)
  • Witch Hunters (Dark Crusade beta v0.2, untested - you have been warned)

Any other new race mods that are released will be added to this list. This should be a fairly easy process, as I have re-coded all the mission SCAR and NIS files to make it as simple as possible to add extra race compatibility.

The infamous Dawn of War narrator's voiceovers have been included at the start and end of each mission, although these can be skipped without affecting anything else.

As an added bonus, I have included three (sort of) new missions, entitled Mannheim Bay, the Suratha Precinct and the Lands of Eternity. They're basically conversions of existing missions from Dark Crusade and Soulstorm, using the Steel Legion and Black Templars as antagonists.

Full instructions on how to get this mod set up correctly can be found in the readme file accompanying the most recent release version (currently v1.30), including a list of all required and optional mods with download links. I strongly advise that you check it out before you get started.

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Soulstorm: Strongholds [v1.30]

Soulstorm: Strongholds [v1.30]

Jul 6, 2014 Full Version 2 comments

Tyrea gets the Strongholds Mod treatment in v1.30, as the assault on Farseer Taldeer's icy mountain fortress degenerates into an epic four-way slaughter...

OBSOLETE - Soulstorm: Strongholds [v1.20]

OBSOLETE - Soulstorm: Strongholds [v1.20]

May 18, 2014 Full Version 35 comments

DO NOT DOWNLOAD - NEWER VERSION NOW AVAILABLE. Soulstorm: Strongholds v1.20 adds no fewer than three new armies to the mix (Chaos Daemons, Dark Angels...

Post comment Comments  (0 - 10 of 330)
X1Destroy
X1Destroy Jul 7 2014, 5:22pm says:

Please fix this bug. It's a big turn off.

I was so close to the end. Took me half an hour and this happened......

Map: Suratha Precinct.

Imgur.com

+2 votes     reply to comment
Kasrkin84
Kasrkin84 Jul 7 2014, 7:23pm replied:

I'll see what I can do. :)

+2 votes     reply to comment
Oaks
Oaks Jul 8 2014, 6:38am replied:

Yap,the Steel legions Stronghold get the Fatal Scar eror when
all Airstrips (Mars pattern commands) in their main base are destroyed.
Its the penultimate objective I think.
I were also getting units stucked on place when near of terrain obstacle.
Were using Deamon hunters on them.
Congratulations and many thnx for Strongholds v1.30.

+1 vote     reply to comment
Kasrkin84
Kasrkin84 Jul 8 2014, 6:58am replied:

The units getting stuck is unfortunately not something I can fix. Maybe if Relic released a map editor for Soulstorm, but that's very unlikely at thus point. I'm trying out some possible fixes for the FSE though, as well as a similar issue on Coastal Imossa.

+1 vote     reply to comment
Kasrkin84
Kasrkin84 Jul 8 2014, 1:11pm replied:

Just one question - have you noticed this Fatal Scar Error occurring on Dussala, or is it just Suratha?

+1 vote     reply to comment
Oaks
Oaks Jul 9 2014, 6:06am replied:

Its just Suratha.
EvilIsador also has units sticking to mountains.
But with no idea what to do with it.
Yesterday I had Necron vs Necron on Thur'abis.
The game crashed around that damn Chronometry beacon.
I think its overscripted, game always started to lag around this point and
it causes out of memory.
Thats of course another thing of Relic/Iron lore.

+1 vote     reply to comment
Kasrkin84
Kasrkin84 Jul 9 2014, 6:17pm replied:

Some good news. I think I've fixed the Fatal Scar Error on Suratha. I've just done a playthrough and no crash after destroying the Airstrips in the main base.

It did make me realise just how bad the problem of units getting stuck in the terrain is though. I really wish there was some way I could fix this. :(

+1 vote     reply to comment
Kasrkin84
Kasrkin84 11hours 56mins ago replied:

I may have just made a major breakthrough on this. Watch this space...

+1 vote     reply to comment
Kasrkin84
Kasrkin84 Jul 6 2014, 10:50am says:

v1.30 is now (finally) finished and ready to roll. Having some trouble uploading it at the moment as my internet connection is being a bit erratic, but it should hopefully be available to download by tomorrow.

Four-way carnage in the frozen wilderness of Tyrea awaits...

+2 votes     reply to comment
LavstorM
LavstorM Jul 8 2014, 12:12am replied:

is there another link for the objective point mod one? the one you give keeps trying to install a different program (sorry never use that site) edit:o wait I apologize I figured it out

+1 vote     reply to comment
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Kasrkin84
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Released Jun 8, 2013
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Highest Rated (6 agree) 10/10

Greate Job Done! Congratulations!

Jun 9 2013, 11:31pm by jONES1979

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