The Dawn of War: Strongholds mod unlocks all seven Dark Crusade and all nine Soulstorm campaign stronghold missions, allowing them to be played directly from the skirmish menu. Compatibility is included for all vanilla and most mod races, which means that the Dark Eldar and Sisters of Battle can be used on the Dark Crusade missions, blue-on-blue match-ups are permitted, and support is included for the following mods:

  • Adeptus Mechanicus Explorators
  • Black Templars: Kaurava Crusade
  • Blood Angels
  • Chaos Daemons
  • Dark Angels
  • Harlequins - The Dance Macabre
  • Inquisition: Daemonhunt
  • Legion of the Damned
  • Praetorian Guard
  • RAGE: World Eaters Warband
  • Renegade Guard
  • Salamanders
  • Space Wolves
  • Steel Legion
  • Thousand Sons
  • Witch Hunters

Any other new race mods that are released will be added to this list. This should be a fairly easy process, as I have re-coded all the mission SCAR and NIS files to make it as simple as possible to add extra race compatibility.

The infamous Dawn of War narrator's voiceovers have been included at the start and end of each mission, although these can be skipped without affecting anything else.

Full instructions on how to get this mod set up correctly can be found in the readme file accompanying the most recent release version (currently v1.5.0) including a list of all required and optional mods with download links. I strongly advise that you check it out before you get started.

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FAQ

Other Tutorial 15 comments

Q: Is Soulstorm: Strongholds compatible with Ultimate Apocalypse / Titanium Wars / CornCobMan's Funmod / DoWPro / Dawn of Immolation / Codex / Epic Legions / Dawn of Coalescence / Galaxy In Fire / whatever mod?

A: No. All of these mods make major changes to the basic file structure of the game, especially to the makeup of the basic nine factions, which renders them incompatible with Soulstorm: Strongholds. Basically, if a mod isn't listed in the Soulstorm: Strongholds readme file as being compatible, then it probably isn't.


Q: Will you be adding support for race 'X'?

A: Rest assured that I am following the progress of all new race mods as closely as possible, with an eye to incorporating them into Strongholds if at all possible. I have only two criteria for inclusion: (1) the mod must be good; (2) the mod must have reached a relatively stable point in development where few if any changes to the squad and building rosters are expected. I have just finished incorporating the Thousand Sons mod pending its eventual public release, so as soon as it is released you will be able to play them in Strongholds. I'm also eagerly awaiting further developments with the Blood Angels, Ultramarines, Adeptus Mechanicus, Vostroyan Firstborn and Praetorian Guard, so check out their mod threads at Adeptus Modificatus on Forums.relicnews.com for updates.


Q: Can this mod be played in multiplayer?

A: Not a chance. Quite apart from the fact that the missions aren't set up for this, the amount of scripting required for stronghold missions would cause all kind of sync errors if you ever attempted it with multiplayer (both cooperative and competitive).


Q: Is it possible to play stronghold missions as the defender?

A: No, the mission scripting is set up with the assumption that the human player will be the attacker. However, if you are interested in defensive missions I suggest you try out Argonaut's Survival Mod.


Q: Is it possible to play with an AI ally?

A: Again, no. The mission scripts are not set up to support this, and some of the missions already have all eight available player slots taken anyway so there would be no room for an AI ally.


Q: The mod won't activate.

A: Run the "configure_mods.cmd" file in your "stronghold_missions_ss" folder. Any problems should flag up here. If you still have trouble getting the mod to run, feel free to PM me and I will see what I can do to help. Note that some bugs have arisen due to the recent round of patches that have come with Relic's transfer of the Dawn of War series over to Steam. There is no fix I can provide for these, but Relic have been very good at responding to these issues so it may just be a case of waiting for the next patch.

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Dawn of War: Strongholds [v1.5.3 patch]

Dawn of War: Strongholds [v1.5.3 patch]

Patch 24 comments

A big update for v1.5.3, with several Soulstorm missions getting major overhauls, plus a whole raft of bugfixes and enhancements sprinkled across the...

[OBSOLETE] Dawn of War: Strongholds [v1.5.2 patch]

[OBSOLETE] Dawn of War: Strongholds [v1.5.2 patch]

Patch 18 comments

Some essential bugfixes for various missions this time round. Ensure you have v1.5.0 installed first (v1.5.1 patch is not required, but it won't hurt...

[OBSOLETE] Dawn of War: Strongholds [v1.5.1 patch]

[OBSOLETE] Dawn of War: Strongholds [v1.5.1 patch]

Patch 1 comment

A vital hotfix for v1.5.0, that fixes the batch file for setting up the optional faction mods. Just extract the contents of the zip file into your Soulstorm...

Dawn of War: Strongholds [v1.5.0]

Dawn of War: Strongholds [v1.5.0]

Full Version 12 comments

New name, new missions, new factions, new abilities, new bugfixes - Dawn of War: Strongholds v1.5.0 is finally here. And it only took about two years...

[OBSOLETE] Soulstorm: Strongholds [v1.4.2 patch]

[OBSOLETE] Soulstorm: Strongholds [v1.4.2 patch]

Patch 8 comments

Just another quick fix this time around, once again for the Dark Eldar stronghold. Make sure you have v1.4.0 already installed (v1.4.1 patch optional...

[OBSOLETE] Soulstorm: Strongholds [v1.4.0]

[OBSOLETE] Soulstorm: Strongholds [v1.4.0]

Full Version 35 comments

It's finally here - the biggest update yet for Soulstorm: Strongholds. In addition to a fully revamped Thur'Abis Catacombs mission, v1.4.0 also sees the...

Comments  (0 - 10 of 839)
forealdo
forealdo

Are we supposed to be able to upgrade the wargear of our commanders? I was playing as Necrons earlier but I wasn't able to, though I know that you can upgrade the commanders in Unification.

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Kasrkin84 Creator
Kasrkin84

To unlock wargear, you need to capture strategic points. There's also a minimum time interval between unlocks. Note that the wargear becomes exponentially more expensive with each unlock, so choose carefully early on.

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forealdo
forealdo

Have you ever considered making a version of this mod for Firestorm over Kaurava?

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Kasrkin84 Creator
Kasrkin84

Nope, Unification only.

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Emperors_Fist
Emperors_Fist

Hello, the links to download the required mods aren't working. Relic forums are gone...

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Kasrkin84 Creator
Kasrkin84

The links in the v1.5.3 readme are all for ModDB, so should still work fine. Ignore the FreeUI link though - there's an updated version of FreeUI on the Unification mod page.

Which links aren't working exactly?

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LemonTreeModdb
LemonTreeModdb

Brother Kasrikin84,our brother meatshi3ld just drop a race mod Farsight Enclaves so i figured you have already download it but in case you didn't just a head up

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Kasrkin84 Creator
Kasrkin84

Downloading now. :)

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LemonTreeModdb
LemonTreeModdb

One question regarding the Dussala Precinct mission (Imperium Guard SS),did you add some extra AI scripting or perhaps using slash content ?.Cause i can see the different between normal AI and your mod AI
Both the normal version and the bugfix one do not have such difficult AI scripting.Barely make it with Tau and impossible to do that with SoB.Anytip ?

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Kasrkin84 Creator
Kasrkin84

Yes, much of the mission scripting was changed or added to, including the restoration of some dialogue that was cut from the original. What difficulty are you playing?

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LemonTreeModdb
LemonTreeModdb

Hard,because the enemy have 100% health value,i also noticed that the AI and the HP are change based on difficulty.So if i go for normal the enemy will spawn less and have lesser health percent.Is that correct ?
Also if that is your doing,then you have my thump up because the map now are as difficult and exciting as Dark Crusade one

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Kasrkin84 Creator
Kasrkin84

Health values are not affected at all by difficulty - this only happens in the actual single-player campaign, and not the missions in this mod. They will however attack less frequently and with reduced strength on lower difficulties, plus some other things will change such as the number of convoys required for a completed Baneblade. Try Easy or Standard difficulty if you're having trouble on Hard.

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Highest Rated (7 agree) 10/10

Greate Job Done! Congratulations!

Jun 9 2013 by jONES1979

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