The Soulstorm: Strongholds mod unlocks all seven Dark Crusade and all nine Soulstorm campaign stronghold missions, allowing them to be played directly from the skirmish menu. Compatibility is included for all vanilla and most mod races, which means that the Dark Eldar and Sisters of Battle can be used on the Dark Crusade missions, blue-on-blue match-ups are permitted, and support is included for the following mods:

  • Black Templars: Kaurava Crusade (tested with beta-5)
  • Chaos Daemons (tested with v1.6)
  • Dark Angels (tested with v2.00)
  • Harlequins - The Dance Macabre (tested with v0.15)
  • Inquisition: Daemonhunt (tested with Soulstorm beta v2.01)
  • RAGE: World Eaters Warband (tested with v1.0)
  • Renegade Guard (tested with v0.64)
  • Salamanders (tested with v1.0.01)
  • Space Wolves (tested with v0.63)
  • Steel Legion (tested with v1.0)
  • Tyranids (tested with v0.5b2)
  • Witch Hunters (Dark Crusade beta v0.2, untested - you have been warned)

Any other new race mods that are released will be added to this list. This should be a fairly easy process, as I have re-coded all the mission SCAR and NIS files to make it as simple as possible to add extra race compatibility.

The infamous Dawn of War narrator's voiceovers have been included at the start and end of each mission, although these can be skipped without affecting anything else.

As an added bonus, I have included two (sort of) new missions, entitled Mannheim Bay and the Suratha Precinct. They're basically conversions of existing missions from Dark Crusade and Soulstorm, using the Steel Legion as antagonists.

Full instructions on how to get this mod set up correctly can be found in the readme file accompanying the most recent release version (currently v1.4.1) including a list of all required and optional mods with download links. I strongly advise that you check it out before you get started.

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FAQ

Other Tutorial 5 comments

Q: Is Soulstorm: Strongholds compatible with Ultimate Apocalypse / Titanium Wars / CornCobMan's Funmod / DoWPro / Dawn of Immolation / Codex / Epic Legions / Dawn of Coalescence / Galaxy In Fire / whatever mod?

A: No. All of these mods make major changes to the basic file structure of the game, especially to the makeup of the basic nine factions, which renders them incompatible with Soulstorm: Strongholds. Basically, if a mod isn't listed in the Soulstorm: Strongholds readme file as being compatible, then it probably isn't.


Q: Will you be adding support for race 'X'?

A: Rest assured that I am following the progress of all new race mods as closely as possible, with an eye to incorporating them into Strongholds if at all possible. I have only two criteria for inclusion: (1) the mod must be good; (2) the mod must have reached a relatively stable point in development where few if any changes to the squad and building rosters are expected. I have just finished incorporating the Thousand Sons mod pending its eventual public release, so as soon as it is released you will be able to play them in Strongholds. I'm also eagerly awaiting further developments with the Blood Angels, Ultramarines, Adeptus Mechanicus, Vostroyan Firstborn and Praetorian Guard, so check out their mod threads at Adeptus Modificatus on Forums.relicnews.com for updates.


Q: Can this mod be played in multiplayer?

A: Not a chance. Quite apart from the fact that the missions aren't set up for this, the amount of scripting required for stronghold missions would cause all kind of sync errors if you ever attempted it with multiplayer (both cooperative and competitive).


Q: Is it possible to play stronghold missions as the defender?

A: No, the mission scripting is set up with the assumption that the human player will be the attacker. However, if you are interested in defensive missions I suggest you try out Argonaut's Survival Mod.


Q: Is it possible to play with an AI ally?

A: Again, no. The mission scripts are not set up to support this, and some of the missions already have all eight available player slots taken anyway so there would be no room for an AI ally.


Q: The mod won't activate.

A: Run the "configure_mods.cmd" file in your "stronghold_missions_ss" folder. Any problems should flag up here. If you still have trouble getting the mod to run, feel free to PM me and I will see what I can do to help. Note that some bugs have arisen due to the recent round of patches that have come with Relic's transfer of the Dawn of War series over to Steam. There is no fix I can provide for these, but Relic have been very good at responding to these issues so it may just be a case of waiting for the next patch.

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Soulstorm: Strongholds [v1.4.2 patch]

Soulstorm: Strongholds [v1.4.2 patch]

Patch 8 comments

Just another quick fix this time around, once again for the Dark Eldar stronghold. Make sure you have v1.4.0 already installed (v1.4.1 patch optional...

Soulstorm: Strongholds [v1.4.0]

Soulstorm: Strongholds [v1.4.0]

Full Version 38 comments

It's finally here - the biggest update yet for Soulstorm: Strongholds. In addition to a fully revamped Thur'Abis Catacombs mission, v1.4.0 also sees the...

Comments  (0 - 10 of 728)
kamadad
kamadad

Been playing this and trying out the missions. Stuck at Lacunae. Played as different factions with too many hours of play and always slaughtered by overwhelming forces before reaching the cages to free the builders no matter how carefully I advance. Extremely frustrating to the extent that I am close to quitting and uninstalling. Any suggestions? Challenging play is one thing, impossible mission with inadequate troops and reinforcements just takes the fun away for me. What am I missing? Need a strategic point at the start to keep requisition coming in as troops die. Need better and more durable anti-vehicle capability. Need commander or troops with some enhancements or grenades to survive attacks from beasts with 7000 hit points.

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Oaks
Oaks

I double that. Albeit I of course focus on enemy scourges and dealing quickly with annoying helions,wyches and reavers.They keep training units during "cage" phase.
The raiders attack is utterly devastating.
Patrolling warp beast are a big deal. Hopefully theres no Talos.
I think they have even honor guard and stealth mandrake devourers guarding their base.
Dont have enough inital req. and having no power means I cannot reinforce many types of squads.
Playing as weaker factions as IG,SL,Eldar,Dreldar,Sisters,WH is simply said,
almost impossibru bro-brother.
Looking forward for Shs 1.5.0
Glad you have probably made it through BSOD without permanent scars xD
Emperor protects.

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Kasrkin84 Creator
Kasrkin84

This mission will be getting a proper overhaul at some point in the not too distant future, but until then here's my advice: (1) protect your anti-tank units with your life, especially if they're not easily replaceable; (2) Scourges will absolutely annihilate your troops given half a chance. Engage them in melee ASAP to stop them shooting; (3) don't try and take on the two side bases with the strategic points until after you have a base established; (4) after destroying the fourth cage send a single bait squad west to trigger the Scourge/Raider attack, then run away to lead them to your waiting army; (5) in fact, always use a fast and/or tough unit as bait when advancing, and keep the rest of your army in a good formation behind them; (6) don't play as Chaos Daemons.

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kamadad
kamadad

Thanks for this advice, it is welcome. Figured some of this and will try again. Incidentally I am unsure whether to set teams to auto, free for all, player set teams or random teams. It may not matter but good to know. Best wishes.

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Kasrkin84 Creator
Kasrkin84

It doesn't matter how the teams are set - the mission scripts will override this anyway.

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Kasrkin84 Creator
Kasrkin84

A little later than planned, but the beta for v1.5.0 will be starting tomorrow. Just PM me if you're interested in being a guinea pig and I'll send you the download link.

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Kasrkin84 Creator
Kasrkin84

Currently enjoying my second BSOD in as many months. If it's anything like the last one I'll need to reboot to factory settings, then re-update and re-install everything from there. Further delays to the mod guaranteed as a result. >:-(

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pixfur
pixfur

all sorts excited for the next release~ are there more custom race strongholds you have planned?

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Oaks
Oaks

Like Legion of the Damned?
Except Blood Angels, Adeptus Mechanicus and Thousand Sons?
Though I would like to hear about the comeback of Black Templars Stronghold,
Captain-brother.

And I can confirm that I had no troubles with Witch Hunters.

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Kasrkin84 Creator
Kasrkin84

Legion of the Damned, Blood Angels, Adeptus Mechanicus Explorators and Thousand Sons will all be in the next version for definite. :)

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jONES1979
jONES1979

Want to kill some more black templars, yeah? Grrrrr!!!!...

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Highest Rated (7 agree) 10/10

Greate Job Done! Congratulations!

Jun 9 2013 by jONES1979

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