The Dawn of War: Strongholds mod unlocks all seven Dark Crusade and all nine Soulstorm campaign stronghold missions, allowing them to be played directly from the skirmish menu. Compatibility is included for all vanilla and most mod races, which means that the Dark Eldar and Sisters of Battle can be used on the Dark Crusade missions, blue-on-blue match-ups are permitted, and support is included for the following mods:

  • Adeptus Mechanicus Explorators
  • Black Templars: Kaurava Crusade
  • Blood Angels
  • Chaos Daemons
  • Dark Angels
  • Harlequins - The Dance Macabre
  • Inquisition: Daemonhunt
  • Legion of the Damned
  • Praetorian Guard
  • RAGE: World Eaters Warband
  • Renegade Guard
  • Salamanders
  • Space Wolves
  • Steel Legion
  • Thousand Sons
  • Witch Hunters

Any other new race mods that are released will be added to this list. This should be a fairly easy process, as I have re-coded all the mission SCAR and NIS files to make it as simple as possible to add extra race compatibility.

The infamous Dawn of War narrator's voiceovers have been included at the start and end of each mission, although these can be skipped without affecting anything else.

Full instructions on how to get this mod set up correctly can be found in the readme file accompanying the most recent release version (currently v1.5.0) including a list of all required and optional mods with download links. I strongly advise that you check it out before you get started.

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FAQ

Other Tutorial 14 comments

Q: Is Soulstorm: Strongholds compatible with Ultimate Apocalypse / Titanium Wars / CornCobMan's Funmod / DoWPro / Dawn of Immolation / Codex / Epic Legions / Dawn of Coalescence / Galaxy In Fire / whatever mod?

A: No. All of these mods make major changes to the basic file structure of the game, especially to the makeup of the basic nine factions, which renders them incompatible with Soulstorm: Strongholds. Basically, if a mod isn't listed in the Soulstorm: Strongholds readme file as being compatible, then it probably isn't.


Q: Will you be adding support for race 'X'?

A: Rest assured that I am following the progress of all new race mods as closely as possible, with an eye to incorporating them into Strongholds if at all possible. I have only two criteria for inclusion: (1) the mod must be good; (2) the mod must have reached a relatively stable point in development where few if any changes to the squad and building rosters are expected. I have just finished incorporating the Thousand Sons mod pending its eventual public release, so as soon as it is released you will be able to play them in Strongholds. I'm also eagerly awaiting further developments with the Blood Angels, Ultramarines, Adeptus Mechanicus, Vostroyan Firstborn and Praetorian Guard, so check out their mod threads at Adeptus Modificatus on Forums.relicnews.com for updates.


Q: Can this mod be played in multiplayer?

A: Not a chance. Quite apart from the fact that the missions aren't set up for this, the amount of scripting required for stronghold missions would cause all kind of sync errors if you ever attempted it with multiplayer (both cooperative and competitive).


Q: Is it possible to play stronghold missions as the defender?

A: No, the mission scripting is set up with the assumption that the human player will be the attacker. However, if you are interested in defensive missions I suggest you try out Argonaut's Survival Mod.


Q: Is it possible to play with an AI ally?

A: Again, no. The mission scripts are not set up to support this, and some of the missions already have all eight available player slots taken anyway so there would be no room for an AI ally.


Q: The mod won't activate.

A: Run the "configure_mods.cmd" file in your "stronghold_missions_ss" folder. Any problems should flag up here. If you still have trouble getting the mod to run, feel free to PM me and I will see what I can do to help. Note that some bugs have arisen due to the recent round of patches that have come with Relic's transfer of the Dawn of War series over to Steam. There is no fix I can provide for these, but Relic have been very good at responding to these issues so it may just be a case of waiting for the next patch.

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Dawn of War: Strongholds [v1.5.2 patch]

Dawn of War: Strongholds [v1.5.2 patch]

Patch 5 comments

Some essential bugfixes for various missions this time round. Ensure you have v1.5.0 installed first (v1.5.1 patch is not required, but it won't hurt...

[OBSOLETE] Dawn of War: Strongholds [v1.5.1 patch]

[OBSOLETE] Dawn of War: Strongholds [v1.5.1 patch]

Patch 1 comment

A vital hotfix for v1.5.0, that fixes the batch file for setting up the optional faction mods. Just extract the contents of the zip file into your Soulstorm...

Dawn of War: Strongholds [v1.5.0]

Dawn of War: Strongholds [v1.5.0]

Full Version 6 comments

New name, new missions, new factions, new abilities, new bugfixes - Dawn of War: Strongholds v1.5.0 is finally here. And it only took about two years...

[OBSOLETE] Soulstorm: Strongholds [v1.4.2 patch]

[OBSOLETE] Soulstorm: Strongholds [v1.4.2 patch]

Patch 8 comments

Just another quick fix this time around, once again for the Dark Eldar stronghold. Make sure you have v1.4.0 already installed (v1.4.1 patch optional...

[OBSOLETE] Soulstorm: Strongholds [v1.4.0]

[OBSOLETE] Soulstorm: Strongholds [v1.4.0]

Full Version 35 comments

It's finally here - the biggest update yet for Soulstorm: Strongholds. In addition to a fully revamped Thur'Abis Catacombs mission, v1.4.0 also sees the...

Comments  (0 - 10 of 763)
Kasrkin84 Creator
Kasrkin84

Next patch: Night Lords. :)

Reply Good karma+3 votes
chumik6000
chumik6000

Dear author! Can u relese a small update fo chaos? i tried to change vanila chaos marines with only this one Hostingkartinok.com Can u help me or sm elde? Can u make an addon wich replace chaous marine with this one? Hostingkartinok.com TY!

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Kasrkin84 Creator
Kasrkin84

Sorry, not really sure what you're asking for exactly.

Reply Good karma+2 votes
chumik6000
chumik6000

Well) sorry about my english) I whant to replace(in vanila game) chaos space marines with better model, but ceep them look like vanila, in your mod u used difrent lookin chaos marines(from codex mod if i am not mistaken) Can u make all chaos marines in squad look like this one(i point hem on screen) Cdn1.savepice.ru

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Kasrkin84 Creator
Kasrkin84

I haven't changed the Chaos Marine models at all - they're still exactly the same as the original ones. You must be thinking of a different mod.

Reply Good karma+1 vote
TheSaltyBrit
TheSaltyBrit

Sorry that I keep asking questions and so on! XD I'm just enjoying the mod a lot and have a lot of things that come to mind.

I was wondering though, is there any particular reason why the only mod races that seem to be picked for the "bonus" maps are the Daemon Hunters and Steel Legion? I am yet to see the World Eaters, Witch Hunters, Dark Angels, or any of the others show up. I've played those maps at least 4 or 5 times each now as different races, but like I say, I only get the vanilla 9 races, Steel Legion and Daemon Hunters.¯\_(ツ)_/¯

It's not that big of a deal, it simply seems odd.

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Kasrkin84 Creator
Kasrkin84

Currently only the Steel Legion, Daemon Hunters and Black Templars can be enemies on those missions, in addition to the basic 9 factions. The main reason for this is that getting a faction to work properly as an enemy in these missions will require at least one full set of RTX textures, which the majority don't have. I could create my own, but this would massively increase the size of the Strongholds download (we are talking multiple gigabytes if I tried to add everyone), which I am reluctant to do.

Reply Good karma+2 votes
TheSaltyBrit
TheSaltyBrit

That makes sense. I'm glad the Steel Legion work, it was a hell of a lot of fun to fight their huge armoured columns with my Tau Cadre in the Ariel Highlands.

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Guest
Guest

This works with multiplayer?

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Kasrkin84 Creator
Kasrkin84

Nope.

Reply Good karma+1 vote
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Highest Rated (7 agree) 10/10

Greate Job Done! Congratulations!

Jun 9 2013 by jONES1979

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