This mod adds some new winconditions to Dawn of War: Soulstorm.
The first part is "Search and Rescue".
If activated it offers you a totally new mode of gameplay, that may remind you a bit to the Dark Eldar stronghold mission in the Soulstorm campaign.
So you will start the game with a bunch of units and without a base, too.
Then you have to discover the terrain and find cages controlled and defended by a Dark Eldar player.
By destroying a cage you will free a prisoner joining your or your allies SaR team.
If players rescue all their prisoners, then they have to bring them back to the drop point to get back up.
A team wins by accomplishing this or by killing all enemies SaR teams - except the builders.
So you will never have to build a base - the only thing you can do is building and upgrading listening posts.
You can also play the campaign in Search and Rescue. The skirmish-like battles are modified, so that you will have to fullfill a random wincondition. So maybe it is a SaR mission.
The second part is "Campaign Buildings".
If activated each wincondition will spawn the corresponding kind of building randomly on the map. These buildings are each assigned to a strategic point and you can get control over them by capturing or fortifying this point. In consequence you will get some advantages and abilities.
Types of buildings:
Total Conversion Mods, that are supported:
Black Crusade
Codex
Titanium Wars Mod for Soulstorm
Ultimate Apocalypse
and more, if requested…
But you can easily modify the settings of each race or create a file for a new race, because this mod features a easy to understand interface to the global and race specific settings.
A long time has passed. I was very busy and progress was very slow, but now the new version is ready for you.
It now supports the Codex and the Titanium Wars mod. The SaR start script detects your installations as usual. So just start it and select.
Also new are the modes of Search and Rescue, that let you customize your battles. There is the "Endless Search" mode, that allows you to rescue prisoners until there are no cages left. In this mode you cannot go back to your drop point and get caught up, so you have to annihilate all your enemies.
There is the "Rescue Enemies" mode, too. It makes you able to free your enemies prisoners when you are finished rescueing your own.
Two of my favourites are the "Reinforcements" modes. You can choose to get reinforcements after 10 or after 20 minutes. The reinforcements allow you to build up a base like in normal matches.
Then there are new winconditions to turn auto-requisitioning for builders on/off and to allow you to build mines.
And finally it includes the "Campaign Buildings". As mentioned before these winconditions make the game spawn more buildings randomly. You can take control of these buildings by capturing the near strategic point, objective or relic in most cases. Some of the buildings need you to fortify the related strategic point or relic.
I changed the way the Resurrection Beacon works. It does not spawn Necron Warriors anymore, but you can produce one squad per Beacon. I also added the Beacon of the Void Dragon, that can make enemies loose control. Moreover you can select the Tower of Khorne, that can slay infantry units around it. And there is the Blood Pit available, which I like most. It allows you to sacrifice your own troops and to get blood from them. Then you can spend the blood to summon Khorne Berserkers.
As I said in the past I have been thinking of other randomly spawned buildings, which give you some advantages. So now I want to show you what evolved...
A new version is available, that now supports Ultimate Apocalypse mod and features a campaign mode, auto-requisitioning for builders and bug-fixes.
A first playable version is now downloadable for you. It supports all listed full race mods, but not the Dark Prophecy and Ultimate Apocalypse mod yet...
Now the cages are protected by some Dark Eldar guards. Also I could improve the cage placement even more. Moreover I'm slowly getting into AI coding...
New version of the Search and Rescue mod, that now supports Codex and Titanium Wars mod. It features the new "Endless Search", "Reinforcements" and "Rescue...
New version of the Search and Rescue mod, that now supports Ultimate Apocalypse mod. It also features a campaign mode, auto-requisitioning for builders...
This is the first released beta version of the Search and Rescue mod. It features the fully playable Search and Rescue game mode with support for all...
Hello, Forums.relicnews.com
I read it, tried it, but the creators were unfortunately right.
They managed to fix the losing of saved datas only hopefully.
So it stopped working at some 5th defensive battle.
Interesting bugs of tanks taking it easy, as walruss on beach, though IDK what is STC.
Be well.
Hi creators of this mod, i have an idea for a nwe mod, pleas read me :) !!
AFTER you finish this mod, could you make a mod for the vanilla campaign mod ? I mean by that, in dark crusade in the campaign we are in one territory and we build our base right ? Then whene we left the territory and thene come again, all the buildings still there :) !!! But not in soulstorm :'( !
I faught to myself that it should be a nice idae for a mod to let in Soulstorm the same systeme than in dark crusade :D !!
Can you make it one day ? Pleas don't say no :S at least try to convince other moders :) !
I hope you will one day, take your time for it :) !
What you're looking for is here: Forums.relicnews.com
Yes, yes, yes! Persistant structures when defending!
Thank you!
Though, Kronus had the Hyperion peaks territory Forward base bonus-you can build structures and bypass few tech tiers, this time when attacking.
In Kaurava you must defeat or play as Sissies.
That probably cannot be changed?
Pavonis Space port and Eres Badlands Fury bonuses were so great combo, almost OP.
Chaos Ignore supply lines aint bad, but Dreldar Gate raiding
with Eldar Fleet march is somewhat "meh".
And Tau Ar'ka cannon? Never saw any damaged enemy units in the initial battle.
But SM Deep strike squads is a real baddass deal. xd
Sorry, I can't help you. I'm not the creator of this mod.
Thank you :P ! It's bizzar that it is not on Moddb :/ !
Fantastic, EvilIsador! Many new and so interesting game mods.
Hm, just a question, what means "Auto-requisition" for builders?
They will automaticaly build Listening posts when near captured req.point?
Thank you for new update and release.
It means, that you'll get a new builder if your old one dies. It is deepstriked/teleported to your starting position.
Can this gonna work on DOW PRO? =)
Sure. =)