The Daemons mod created by the official
Daemons mod team has been released! Ever since 12/31/12, the Chaos Daemons mod was reworked to an extreme, here by including a total revamp to the Daemons mod version 0.96 back almost a year ago. What does version 1.4 bring? Only epicness. Only new stuff all over the place, only a total revamp! Daemons mod fans out there, if you played version 0.96 and you liked it, version 1.4 is A NEED TO GET!
Here is a good starting description of the Demons race.
ACKNOWLEDGEMENTS
Initial Mod Leader, Primary Coder, Creator and "Owner": Cylarne.
New "leader" and coder: Gambit.
Models: Cylarne, Cosmocrat, RT2, Sataman, Fuggles, Croax.
AI: Thudmeizer, Cylarne, Fuggles, Corncobman.
Art and Taskbar: Jaguar-Lord.
FXes: Sataman, Cylarne.
New Maps: Jaguar-Lord, and some monoRAIL's work.
Icons: Initial icons by RT2 (the VAST majority!!!), rest of them made by Gambit.
Playtesting: Previously, UA Team, Daemons team - and now the NEW daemons team.
New Daemons Team Members
The new Daemons Team, includes many of the previous team members, plus some new very skilful brothers:
Corncobman, Cosmocrat, Cylarne, Fuggles, Gambit, Hollow, Jaguar-Lord, Jones1979, Sataman, Shodar87, Thudmeizer.
Assets/Tools
Sharing work, is a beautiful thing. And because of the generosity of
some people, we can all enjoy possibilities that we otherwise couldn't.
Thus, our gratitude goes to:
Firestorm Over Kaurava mod team: You all know the guys... It's from the wide "pool" of their assets, we all occasionally draw.
Thousand Sons mod: For the Daemons "Acrylic Circle" used from the TS Daemon Pit.
Warsmith / _Echo_: For
MANY of his models (especially for the Daemon Lord, the 4 heralds, the
Shadow Fiends and the Doom Pit) used by the Dark Prophecy mod. Note: His
Warp Portal model was a life-saver - thanks man!
Boothy_p: For many of his assets, suggestions and support. I (me or Gambit) was greatly inspired by his own design of Warp Daemons.
Skinny: Nice bootiful fx and abilities for Chaos Daemons.
Catwell: Especially for his Bloodletters, among other things.
Horus Heretic: For his Flesh Hounds.
Mudflap and Palii: For Nurglings (textures by Fuggles).
Andrei: For his Fiends AND the Warp Spawn!!
And of course Corsix!: For his excellent tool most of us use!
The Daemons team would also like to thank:
Corncobman: For his invaluable and tireless coding help on the project.
Fuggles: For his patience, and his crucial AI assistance.
Jones1979: for the Objective Points mod which was extremely well done for the Daemons faction and other factions in the DOW Community.
Thudmeizer: For his support, and Voices. (and for his MEGALITHIC contribution to the DOW modding community !!)
Croaxleigh: For his support and suggestions,
especially at the begging of the new version of Daemons mod. And of
course, for his unfailing kindness!
Sataman: For his gentle spirit and his resolve to provide FXes, even when he was... ill !!
ALL BROTHERS that we have not mentioned here (although we are using their work), but we should have....
Permissions
There are chances we used material that we may not have the proper
rights to do so. With the plethora of assets and modders, it is
sometimes difficult to trace-back the origin of assets and the
permissions required.... We respect the work of others which is their
own intellectual property, and we have NO ill-intend. So, if you spot anything that seems misplaced, just notify us and we will replace it immediately.
Regards,
The Daemons Mod Team
The Daemons mod created by the official Daemons mod team has been released! Ever since 12/31/12, the Chaos Daemons mod was reworked to an extreme, here by including a total revamp to the Daemons mod version 0.96 back almost a year ago. What does version 1.4 bring? Only epicness. Only new stuff all over the place, only a total revamp! Daemons mod fans out there, if you played version 0.96 and you liked it, version 1.4 is A NEED TO GET!
To spice you up more:
Have you always wondered what the essence of the warp will cause to those who stand in its path?
Are you a Chaos player? Dominating in the face of evil?
Are you Bloodthirsty, thriving to play the all new Chaos Daemons with ALL daemons in a full race mod?
Are you ready to command the army of Chaos Daemons!? Then let us hear it!
Here is what is happening upon the new Daemons mod release, version 1.0! Prepare for it, keep an eye on this mod by tracking it, because you will be finding...
Please read the Frequently Asked Questions (FAQ) before posting. Answers to many usual questions about UA can be found here. If you have a question that...
A complete version for Daemons mod! 2.0! REQUIRES OBJECTIVE POINTS MOD! REQUIRED FOR ULTIMATE APOCALYPSE! Includes tons of balance changes, AI improvements...
REQUIRES OBJECTIVE POINTS MOD! A complete version for Daemons mod! If you do not have the Daemons mod already, complete download all right here! Compatible...
Daemons mod latest release, version 1.6 now includes the Juggernaut and Soul Grinder for Chaos Daemons! The Daemons team would like to thank the original...
Updates the complete 1.4 Daemons version to 1.5. Includes the addition of one new unit, spotting voices for all factions, one new ability, updated FXes...
The Daemons mod release that was worked on for many months is now here! NOT COMPATIBLE WITH ULTIMATE APOCALYPSE (yet). Read more for installation, requirements...
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Good mod, but i think that they a re a little overpowered compared to the rest
So i keep geting problems with extraction Mainly *somthing (Orginaly Dark Eldar) is not there anymore.
i think the plague bearers should increase the reinforcement cost or slow down a little their reinforcement progress they are overpowered with 2 main squads and squad spams with horrors for support
Yes, but one the other hand they are slow-moving...
But wait, because I have a MUCH later version of Chaos Daemons, and I have modified may things so you should better make you excellent suggestions based on that version...
Dammit, we are only a few people, and so many mods to take care of!!
i think the plague bearers are a little op because it can mow down infantry very quickly with its skill combined with horrors for anti vehicle. chaos daemons can hard counter both infantry and vehicles. imagine the chaos daemon army consist of 2 main plaguebearer squads with commanders and 2 horror squads with builders attached for anti vehicle support and unit spam of plaguebearers for meatshield. the plaguebearer meatshields when full squad can activate the skill and the commanders can shuffle between squads and cannot be driven out because they can deepstrike continously with 3 daemon portals. they sustain too much that the enemy is choked and cannot counter the enemy because of sheer numbers and the plaguebearer skill.
the other branches are more balanced the nurgle branch is very op. tried it against daemonhunters and witchhunters. they cannot drive me out.
looking forward to it
I've been playing this mod for months and I haven't been able to summon Angron a single time. I never get the message at the beginning of the match. I've tried redownloading the mod several times. Can anybody please give me some damn advice?
i managed to tinker with Corsix mod tools and make him available every time i play with Chaos daemons,costs 2000 req and 2000 power and requires relic.I was kinda dissapointed with him.He lives for like 3 minutes and when he dies the whole daemon army dies with him,unless you hide them in deep strike bases,but he is op as heck,virtually unkillable and kills everything in 1 hit so i guess that balances him out
Angron was not properly implemented in this build anyway...
Brother Trollonomics, I have an internal Chaos Daemons version, with A LOT of fixes and updates.
But most importanlty, Angron is properly implemented.
Not only that, it is also compatible with the Survival in Unification.
We will delay it a bit tho... :(
ANSWERING DELAY
Guys, it is difficult form me to check 20 pages, daily :)
So for our race mods, please ask directly in the Unification page, if there is no answer!
i was kinda dissapointed that Chaos daemons mod doesnt work properly with Codex 4.00 mod,with alot of tinkering with corsix mod tools i managed to make it work but its a mess,for some reason you cant uprage your HQ to upper tiers,the icon is just not there,same for listening posts,i had to make every chaos daemon unit and base available at tier 1 but had to increase costs and build time to balance it out,and the ai doesnt play well he always has problems with power resource,its playable now but as i said a mess,its a shame that many mods dont seem to work with Codex 4.00 version,its my favourite mod,and ive spent alot of time making other race mods work with it,i guess it has someting with codex mod having an older version of objective points mod and no ui mod compability,so far ive succesfully merged Night lords,black templars,emperors children,thousand sons,witch hunters,inquisition daemon hunt,renegade guard,rage mod,salamanders,steel legion,the dance macabre and tyranids.i was unsuccesfull at merging space wolves and dark angels mods with codex 4.00 they just dont show up,maybe cause the mod already has their own version of them