This mod adds some new winconditions to Dawn of War: Soulstorm. If activated they offer you a totally new mode of gameplay, that may remind you a bit to the Dark Eldar stronghold mission in the Soulstorm campaign. So you will start the game with a bunch of units and without a base, too. Then you have to discover the terrain and find cages controlled and defended by a Dark Eldar player. By destroying a cage you will free a prisoner joining your or your allies SaR team. If players rescue all their prisoners, then they have to bring them back to the drop point to get back up. A team wins by accomplishing this or by killing all enemies SaR teams - except the builders… But there are the "Campaign Buildings"-winconditions, too. If activated each wincondition will spawn the corresponding kind of building randomly on the map. These buildings are each assigned to a strategic point and you can get control over them by capturing this point. In consequence you will get some advantages.

Report abuse Search and Rescue beta 0.1
Mar 13th, 2014
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This is the first released beta version of the Search and Rescue mod. It features the fully playable Search and Rescue game mode with support for all listed full race mods. It includes a Readme and Batch-scripts to guide you through the installation process. The Dark Prophecy and Ultimate Apocalypse mods are currently not supported and the AI sometimes acts a bit strange.

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Search and Rescue beta 0.1
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jONES1979 Mar 14 2014, 8:57am says:

Congratulations with release! ;)

+3 votes     reply to comment
EvilIsador Author
EvilIsador Mar 14 2014, 9:39am replied:

Thanks, bro.

Sometimes I thought, I would never get this working. But as you can see it does :)

+3 votes   reply to comment
ralph777 Mar 15 2014, 7:59am says:

Nice start, can't wait for the dark prophecy were I can use the Tyranids... =)

+2 votes     reply to comment
EvilIsador Author
EvilIsador Mar 16 2014, 12:34pm replied:

It's now the Black Crusade. I changed the link on the summary page accordingly.

+2 votes   reply to comment
chachapikai Mar 24 2014, 1:54pm says:

Well it s an good beginning mod , and what s your plan for the next step ?
give research to the commender which you played that s ll be good .or implement a spawning dark eldar faction who hunt the SaR team ...

+2 votes     reply to comment
EvilIsador Author
EvilIsador Mar 27 2014, 12:22pm replied:

Sorry, I don't understand what you want to say.
Do you mean, that commanders should get a research to upgrade their stats, when they rescued a certain amount of prisoners?

Your second point is something, that I thought about, too. But I don't have a concrete concept yet. Maybe it would be a bit unfair.

One thing I might do is to enable you somehow to recruit additional builders. Cause when one dies you normally won't have another.

Currently I'm working on a secret feature, that will be the main thing for the next version. Ask GreenScorpion if you want to know, what it is :D

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Guest May 21 2014, 12:04pm says:

This comment is currently awaiting admin approval, join now to view.

EvilIsador Author
EvilIsador Jun 19 2014, 8:38am replied:

Try running it with admin rights.

+1 vote   reply to comment
Marnok Aug 13 2014, 8:45am says:

I'm kinda confused with the read-me it says to "Extract the following files, the "dowai"-, the "SaR" and the "SaR_UA"-folder into your "Soulstorm"-root-directory:
"SaR_run_mod.bat" But does that mean i need to extract the 5 other things listed there as well?

+1 vote     reply to comment
EvilIsador Author
EvilIsador Aug 18 2014, 7:19am replied:

Yep, it does.

+1 vote   reply to comment
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