This mod adds some new winconditions to Dawn of War: Soulstorm. If activated they offer you a totally new mode of gameplay, that may remind you a bit to the Dark Eldar stronghold mission in the Soulstorm campaign. So you will start the game with a bunch of units and without a base, too. Then you have to discover the terrain and find cages controlled and defended by a Dark Eldar player. By destroying a cage you will free a prisoner joining your or your allies SaR team. If players rescue all their prisoners, then they have to bring them back to the drop point to get back up. A team wins by accomplishing this or by killing all enemies SaR teams - except the builders… But there are the "Campaign Buildings"-winconditions, too. If activated each wincondition will spawn the corresponding kind of building randomly on the map. These buildings are each assigned to a strategic point and you can get control over them by capturing this point. In consequence you will get some advantages.

Post download Report content Search and Rescue beta 0.1
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SaR_beta_0.1.zip
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Demo
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EvilIsador
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Description

This is the first released beta version of the Search and Rescue mod. It features the fully playable Search and Rescue game mode with support for all listed full race mods. It includes a Readme and Batch-scripts to guide you through the installation process. The Dark Prophecy and Ultimate Apocalypse mods are currently not supported and the AI sometimes acts a bit strange.

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Search and Rescue beta 0.1
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jONES1979
jONES1979

Congratulations with release! ;)

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EvilIsador Author
EvilIsador

Thanks, bro.

Sometimes I thought, I would never get this working. But as you can see it does :)

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ralph777
ralph777

Nice start, can't wait for the dark prophecy were I can use the Tyranids... =)

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EvilIsador Author
EvilIsador

It's now the Black Crusade. I changed the link on the summary page accordingly.

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chachapikai
chachapikai

Well it s an good beginning mod , and what s your plan for the next step ?
give research to the commender which you played that s ll be good .or implement a spawning dark eldar faction who hunt the SaR team ...

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EvilIsador Author
EvilIsador

Sorry, I don't understand what you want to say.
Do you mean, that commanders should get a research to upgrade their stats, when they rescued a certain amount of prisoners?

Your second point is something, that I thought about, too. But I don't have a concrete concept yet. Maybe it would be a bit unfair.

One thing I might do is to enable you somehow to recruit additional builders. Cause when one dies you normally won't have another.

Currently I'm working on a secret feature, that will be the main thing for the next version. Ask GreenScorpion if you want to know, what it is :D

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Guest
Guest

when i run the .bat file it says that the acces to the other mods is denied... can you help me with that?

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EvilIsador Author
EvilIsador

Try running it with admin rights.

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Marnok
Marnok

I'm kinda confused with the read-me it says to "Extract the following files, the "dowai"-, the "SaR" and the "SaR_UA"-folder into your "Soulstorm"-root-directory:
"dowai.module"
"SaR.module"
"SaR_auto_config.bat"
"SaR_manual_config.bat"
"SaR_run_mod.bat" But does that mean i need to extract the 5 other things listed there as well?

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EvilIsador Author
EvilIsador

Yep, it does.

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