Ultimate Apocalypse Mod

For Dawn of War: Soulstorm


Ultimate Apocalypse version 1.7 "Grand Release" Trailer (slightly outdated):





Random The Hunt Begins - Grand Release ScreenshotsRandom Screenies - Alpha Internal (DODA or THB) Random Screenies - Alpha Internal (DODA or THB)Some progress screenies of version 1.74 Part 2 Further Works on the Riptide and R'Varna (WIP) Some progress screenies of version 1.74 Part 1 Dreadknight Model finished! In-Game export inboundNews from Joazzz - The gargant got updated Necron Sentry Turret fully textured!More of Joazzz's tex work - Today the Great Gargat New Textures Provided By Oomperial!The Deathstrike Missile Launcher arrives Upcoming Stuff -  The Stompa is now TC, with BadgeEven more Teamcolorable units!
The Ultimate Apocalypse mod group on Steam is a great place for anyone looking for more people who plays the mod. Check it out!
Steamcommunity.com


More information available on our ModDB forums and our Relicnews thread

To view the credits go here. List of donators and pending donators coming soon!

Download Ultimate Apocalypse: The Hunt Begins today!
Ultimate Apocalypse - The Hunt Begins

Get the 1.82 Patch too!

Ultimate Apocalypse - THB Patch -1.82.0


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Can you spot the new unit? Version 1.82.0 released! Dark Eldar - Instigator Titan Concept
Blog RSS Feed Post news Report abuse Latest News: Ultimate Apocalypse News - July 2015

26 comments by Lord_Cylarne on Jun 29th, 2015



Ultimate Apocalypse News - July

So basically, Lord Cylarne, the creator of the Ultimate Apocalypse mod is back for a temporary time until the 13th of July. Within this time, the Apocalypse mod team will now go through and gather whatever information is necessary to make a new patch coming out very soon! Version 1.8.# will be coming along with lots of changes and tons of balance fixes that will make gameplay a little more better in terms of less cheese. There is also a probably of more content. If you liked THB so far, the next patch is a need to get!

Link to channel for UA THB updates: Youtube.com



Download Ultimate Apocalypse: The Hunt Begins today!
Ultimate Apocalypse - The Hunt Begins


Get the 1.82 Patch too!

Ultimate Apocalypse - THB Patch -1.82.0



Need help setting up UA? Check the instructions below!

What you need to play UA The Hunt Begins:

1. Dawn of War - Soulstorm installed. Any version (Steam or disk) works.
2. Ultimate Apocalypse v1.8, aka "The Hunt Begins" installer. Download from the download buttons above or:
Moddb.com OR Mediafire.com OR Drive.google.com OR Mega.nz OR .torrent file
3. Ultimate Apocalypse v1.81.29 patch installer. Download from the download buttons above or:
Gamefront.com OR Mediafire.com OR Drive.google.com OR Mega.nz
4. Install them, the patch after the main installer
5. Launch Soulstorm, click the Game Manager on the Main Menu and select: "UA: The Hunt Begins"

What you need to play THB New Factions:

1. Dawn of War - Soulstorm with UA The Hunt Begins installed
2. Inquisition: Daemonhunt mod installer. Download from:
Gamefront.com OR Drive.google.com OR Mega.nz
3. Chaos Daemons mod installer. Download from:
Gamefront.com OR Mediafire.com OR Drive.google.com OR Mega.nz
4. Tyranid mod installer. Download from:
Moddb.com
5. Install all three Inquisition: Daemonhunt, Tyranid, and Chaos Daemons mods
6. Launch Soulstorm, click the Game Manager on the Main Menu and select: "UA: THB - New Factions"


5/31/15 - Mod Author's important post:

Greetings everyone, I am Cylarne, the creator of UA mod if you did not know already, and I am just here from my returning business to notify you guys: THANK YOU FOR YOUR FEEDBACK!

My biggest apologies not being here on the day of a big release as real life sucked me out of the loop again, but I'm able to check the updates every week, Saturday-Sunday if I have internet capability. Youtube videos will be uploaded every Tuesday on my chennel at 12 pm.

Thanks to the UA mod team for making a SUCCESSFUL release!

Bugs will be noted on our todo lists, replying to you guys after it will be very time consuming, so we apologize for that, but we will get to as many as we can. This will be going on for the next 6 months to 2 years unfortunately, but I at least am eager to get on when I can. If I don't reply immediately or within the next 2 weeks, it means I am overloaded with PMs or the internet over here is dead, will need a month to recharge the data limit.

That's it. Thanks for playing our mod!

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Ultimate Apocalypse - THB Patch -1.82.0

Ultimate Apocalypse - THB Patch -1.82.0

Jul 17, 2015 Patch 31 comments

DOES NOT REQUIRE previous patches! Install directly after the main THB release. Can also be installed on top of patched THB. Changelog in our forums and...

Ultimate Apocalypse - THB Patch v1.81.29

Ultimate Apocalypse - THB Patch v1.81.29

Jul 8, 2015 Patch 41 comments

DOES NOT REQUIRE previous patches! Install directly after the main THB release. Can also be installed on top of patched THB. Changelog in provided video...

Ultimate Apocalypse - THB Patch v1.81.0

Ultimate Apocalypse - THB Patch v1.81.0

Jul 6, 2015 Patch 24 comments

DOES NOT REQUIRE previous patches! Install directly after the main THB release. Can also be installed on top of patched THB. Click "read more +" for changelog...

Ultimate Apocalypse - THB Patch v1.8.2

Ultimate Apocalypse - THB Patch v1.8.2

Jun 14, 2015 Patch 89 comments

Fixed and ready! DOES NOT REQUIRE 1.8.1! Install directly after the main THB release. Can also be installed on top of version 1.8.1. Click "read more...

DoW Mod Manager 1.1 C# Source Code

DoW Mod Manager 1.1 C# Source Code

Jun 6, 2015 Source Code 12 comments

As requsted comes the entire Project file of my recently released DoW Mod Manager v1.1. Enjoy it, Code-Monkeys!

Ultimate Apocalypse - THB Patch 1.8.1

Ultimate Apocalypse - THB Patch 1.8.1

May 31, 2015 Patch 62 comments

OUTDATED! Get the newest patch! - Small attributes patch fixing some gameplay issues. REQUIRES THB to be installed first! Click "read more +" for download...

Post comment Comments  (0 - 10 of 19,462)
Sir_scout
Sir_scout 4hours 11mins ago says:

Could u please nerf confusion spell? its too op

+3 votes     reply to comment
Necronguy
Necronguy 58mins 28secs ago replied:

Yes, it's being nerfed in the next patch.

+1 vote     reply to comment
IAMULKAIR
IAMULKAIR 9hours 2mins ago says:

And why does it crash everytime I start a game in skirmish?
"Please verify that you have enough space in your TEMP file" or something.

+1 vote     reply to comment
IAMULKAIR
IAMULKAIR 9hours 43mins ago says:

Why do tactical marines and chaos marines only have a squad size of about 5?
Is there a way to fix this, get it up to 10?

+1 vote     reply to comment
40kfan2015
40kfan2015 5hours 25mins ago replied:

The reason why they did that is because they made the tactical marines and chaos marine a lot tougher than they are in the vanilla game. That way they represent what they are actually like in the universe. And about changing, all you have to do is change the code. But in doing so, you won't be able to play online with anyone due to the code change unless they have the exact same code change and you would be messing with the balancing.

+1 vote     reply to comment
UE_emperor
UE_emperor 13hours 37mins ago says:

Does any of you actually have knowledge or even the slightest idea what it takes to add a new unit or faction? Yes **** YES it would be awesome to add a lot of new stuff to the mod, but there are a couple of things to take note of first:

1) A lot of work is needed to produce a new unit from scratch; model,texture,rigging,coding to name a few, it takes a FUCKLOAD of time, time that should be focused on the next issue below.

2) BALANCE!!!! Even at the current state of the mod, there are a lot of units/factions that are unbalanced as hell, either due to gamewise balance issues or actual imbalanced units, some are weak (many necron units are useless, ghost ark/barge etc.) and some are strong (tyranid spinegaunts cuz of their utility).

IMO, before we get to ANY kind of addition to the game, the developers should focus on taking every unit in the game and giving it a specialized role so that each and every unit has a place in the game, whether early mid or late game.

So dont ask for useless stuff before we actually have a working balanced environment to GET that new stuff in.

And another very important thing to remember, is that the mod is FREE and the people who made it have worked their *** off to do it, so give them a little credit for all they have done, it was NOT an easy task by any means!

+3 votes     reply to comment
To9thecreeperorc
To9thecreeperorc 5hours 16mins ago replied:

I completely agree with you, but it actually does make sense that most things are what they are now since Warhammer40k itself is supposed to be ridiculous and OP.

+2 votes     reply to comment
UE_emperor
UE_emperor 3hours 54mins ago replied:

Amen to that, but if thats the case, make everything op! ;)

+1 vote     reply to comment
Shad0w.
Shad0w. 14hours 26mins ago says:

I really like the Necrons and it is really cool that you added a few of the "new" units (from 2011) but could you add all of them and replace them with old units? You could replace the Necron Lord with the Overlord (the new one with the reaper) and when at the beginning he has the Staff of Light and you can upgrade him with the same things as the Lord except for the weapons. You can upgrade him first with the Warscythe and Gauntlet of Fire and than you can upgrade him with the Voidreaper and the Gauntlet of the Conflagrator (which is a more powerful version of the Gauntlet of Fire) and you can upgrade him with a Tachyon Arrow (which is a longrange ability on a single target with a lot of damage). The abilities (like Phase Shifter and Resurrection Orb are the same except for the Solar ability (it would be called Solar Thermasite and would give the Overlord more melee and range combat damage. If you upgrade the Overlord with the Solar Staff (a ranged weapon like the Staff of Light) he gets the Solar Puls ability (the ability where you can blind everything and can see invisible units) , also the Solar Staff replaces the melee weapon. The Overlord is your first commander and then you have the Lord and the Destroyer Lord as your second commanders and they are not so powerful as the overlord and cant teleport. They have both at the beginning the Staff of Light and can be upgraded like the Overlord except for the Voidreaper and the Gauntlet of the Conflagrator and the Tachyon Arrow (and the Destroyer Lord cant be upgraded with the Gauntlet of Fire). There would be no other commanders like the Deathlord or so. The Pariahs would be replaced with the Lychguard which can be upgraded with Hyperphase Swords and Dispersion Shields (this would give them more health but less damage). The Wraiths and Spider would be replaced with the Canoptek Wraiths and Canoptek Spiders. The Canoptek Wraith is more powerful and bigger then the normal Wraith and you can upgrade it with Whip Coils (more melee damage) or with Particle Casters (explosive ranged weapon) or with Transdimensional Beamers (ranged weapon). The Canoptek Spider gives Reanimation Protocols to nearby Canoptek Wraiths, Canoptek Spyders and Canoptek Scarabs. It cant reserrect Necrons anymore but can repair vehicles and buildings also it can be upgraded with a twin-linked Particle Beamer and a Gloom Prism (makes nearby units more effective against Daemons and Psykers) There would be also Tomb Blades (jetbikes) which have twin-linked Gauss Blasters and can be upgraded with twin-linked Tesla Carabines or Particle Beamers.
Also there would be a Cryptek (he would be like Apothecary but would give nearby units a Reanimation bonus instead of healing them. There can only be 5 or so Crypteks on the map for each player and the Cryptek has the Staff of Light can be upgraded with the Solar Staff (so he can use Solar Pulse). He is also the only one who can become a C'tan. The Siege Monolith and the Doomsday Monolith would be replaced with the Obelisk (a flyer) and the Tesseract Vault. They would be both similar to the tabletop game.
It would be very cool if all these units would look like the units from the table top and would be similar to them in strength and so on.
This is just a suggestion and it is a lot and I know that you dont have so much time but it would be just awesome to have all the great tabletop units in Dawn of War!

-1 votes     reply to comment
Shad0w.
Shad0w. 14hours 5mins ago replied:

Oh I forgot something: Also there would be the Triarch Stalker (a walker) which has at the beginning a Heat Ray (flamer) and can be upgraded with twin-linked Heavy Gauss Cannon or a Particle Shredder (explosive weapon) or a Heat Ray (melta). If you upgrade the Heat Ray (melta) (it costs nothing) you can upgrade the Heat Ray (flamer) (costs nothing too) again and all the other weapons too.
At least there would be the Triarch Praetorians (jump units) who would have Rods of Covenant (melee ans range) and can be upgraded with Voidblades (melee) and Particle Casters (range).

-1 votes     reply to comment
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Release Date
Released May 28, 2015
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876 votes submitted.

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Highest Rated (110 agree) 10/10

AWESOME

Apr 25 2011, 2:03am by Pharaoh-of-Unrest

Lowest Rated (13 agree) 1/10

It sucks dick.

May 6 2013, 4:43pm by OberfuhrerG

Style
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Real Time Strategy
Theme
Sci-Fi
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Single & Multiplayer
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