Version 1.87 "Trailer" (Trailer is temporary until one is made).





Random The Hunt Begins - Grand Release ScreenshotsRandom Screenies - Alpha Internal (DODA or THB) Random Screenies - Alpha Internal (DODA or THB)Some progress screenies of version 1.74 Part 2 Further Works on the Riptide and R'Varna (WIP) Some progress screenies of version 1.74 Part 1 Dreadknight Model finished! In-Game export inboundNews from Joazzz - The gargant got updated Necron Sentry Turret fully textured!More of Joazzz's tex work - Today the Great Gargat New Textures Provided By Oomperial!The Deathstrike Missile Launcher arrives Upcoming Stuff -  The Stompa is now TC, with BadgeEven more Teamcolorable units!
The Ultimate Apocalypse mod group on Steam is a great place for anyone looking for more people who plays the mod. Check it out!
Steamcommunity.com


More information available on our ModDB forums and our Relicnews thread

All credits are enlisted within the mod itself for now on. Go to main menu: Credits to see them all!


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News - July

Mod is on hold for a month or more due to vacation purposes.



As of recently, the mod is now temporarily on hold for a long while. Lord Cylarne, the developer of the mod has planned for a couple months now to take a break with the family on a vacation of glorious nippon steel! It was planned that after the release of 1.87, there will be continuous patches, but it was released at the end of June and time is upon the ultimate apocalypse mod team!

It will be quiet while we are on summer vacation!

This means ladies and gentlemen, the mod creators of the Ultimate Apocalypse mod will be quiet for a while until the team edits the page. There will be hardly any replies from us, no PMs read, forum feedbacks will be not maintained, anything online will unfortunately be on hold from Cylarne's side. But you can change that if you want! By just keeping an eye on the community and make sure nobody with pitch forks, knives, torches, guns, or bazookas go blazing. Because we don't want that.

Message from Kairos, the co coder of the mod who at the last minute cannot mod.

Kairos has a while ago agreed to host the mod while Lord Cylarne (I) am gone and off to vacation. But at last minute, there is an issue. A response from Kairos, " Necronguy_(Kairos) Jul 2 2016

I will no longer be making any patches while Cylarne is away, i had a stressful month in June and i need a break. Sorry but it seems like UA is going on a months pause until Cylarne or i can pick it back up."

Whatever the situation may be:

  • We will be unavailable to watch over the mod for the rest of the summer.
  • We are looking for fan made patches. You, anyone of you can look into fan made addons! We miss them, and it will give you guys something to do before the long wait.
  • The mod team is looking for community managers. Or anybody to just occasionally answer fan comments and watch over the community while the mod team cannot do it. It can be anyone, anyone with a good knowledge of the mod can say, "hey, this is what you need to do, or this is what the mod team guys said", and etcetera, and we thank you guys for the support whilst we cannot. Any team member reading this, you can help out!
  • Finally, a 1.87.3 changelog and release has been posted here: Moddb.com

Follow Lord Cylarne on youtube for a video all about it.

Support Lord Cylarne on Patreon!



Download 1.87.2 FULL VERSION

Ultimate Apocalypse - Full Installation (1.87.2)


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Players Choice - Mod of the Year 2015

Players Choice - Mod of the Year 2015

Feature 99 comments

The time has come, announcing the best Mod of 2015 as selected by you.

FAQ (Frequently Asked Questions) - Updated 22 June, 2016

FAQ (Frequently Asked Questions) - Updated 22 June, 2016

Management Tutorial 392 comments

Please read the Frequently Asked Questions (FAQ) before posting. Answers to many usual questions about UA can be found here. If you have a question that...

Ultimate Apocalypse News - June 2016

Ultimate Apocalypse News - June 2016

News 3 comments

Cylarne while accomplishing his 3,000 subscriber goal on youtube and successfully making a big patch thus far, the mod is almost ready for release! Within...

Ultimate Apocalypse News - May PART 2 2016

Ultimate Apocalypse News - May PART 2 2016

News 9 comments

Something a lot of you have been waiting for ever since the release of The Hunt Begins! It was working in 1.73... but alas IT WILL RETURN! Check out latest...

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Ultimate Apocalypse - Full Installation (1.87.2)

Ultimate Apocalypse - Full Installation (1.87.2)

Full Version 195 comments

Ultimate Apocalypse - The Hunt Begins (for version 1.86+)! Does not require or conflict with any previous versions. Installer inside will delete files...

DoW Mod Manager 1.2 + 1.3

DoW Mod Manager 1.2 + 1.3

Full Version 89 comments

This Tool was written by me to make your life with Mods in Dawn of War much more easier! In the current version i've added both the old legacy 1.2 version...

NT Core 2.0 (Steam Only)

NT Core 2.0 (Steam Only)

Script 64 comments

The NTCore 2.0 executable is a modified version of the Soulstorm.exe. The Ntcore version allocates extra ram to your Dawn of War - Soulstorm game to make...

(OUTDATED) Ultimate Apocalypse - Patch v1.86.3

(OUTDATED) Ultimate Apocalypse - Patch v1.86.3

Patch 138 comments

Ultimate Apocalypse - The Hunt Begins Patch (for version 1.86+)! REQUIRES full installation of 1.86 as this is a patch! If it does not work in multiplayer...

(OUTDATED) Ultimate Apocalypse - Full (1.86)

(OUTDATED) Ultimate Apocalypse - Full (1.86)

Full Version 228 comments

Ultimate Apocalypse - The Hunt Begins (for version 1.86+)! Does not require or conflict with any previous versions. Installer inside will delete files...

UA - THB HOTFIX FOR v.1.85.5 (OUTDATED!)

UA - THB HOTFIX FOR v.1.85.5 (OUTDATED!)

Patch 43 comments

INSTALL THE PATCH FIRST! This will apply a hotfix to the patch which will allow players to run the mod without New factions. Without this hotfix, expect...

Comments  (0 - 10 of 24,400)
Guest
Guest

just a suggestion but one i'd greatly like to see, like the other races you shouls update the orks models and textures, like using the codex mods models and textures as it seams the other race have had more of an overhaul and the orks have been kept on low res textures

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Tankzilla
Tankzilla

YES i agree with this!

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spetz
spetz

Just wanted to say, awesome job on the update!

But may I ask as well, to anyone, how do you stop Ork AI Titan rushes/spams? It's like the one thing I never managed to beat because while other factions may carry only like one huge titan at a time in normal games, they can bring like a bunch of them, small or big doesn't matter, get stomped anyway, in like no time.

So how do I counter them?

Thank you and again, Love your mod!

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Catz_Rule
Catz_Rule

Hmm, what difficulty and conditions do you play on? I've never faced that much, only once when using SM's and Terminators + Whirlwind seems to have taken care of them till I crashed their base too. One of the best game's I've had ever had. The only endgame spam I can never bear is Daemons with therr crappy range resistance.

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spetz
spetz

Oh wait, I forgot to mention that my last post was with previous version.

Standard difficulty, normal pop cap.

2-3 kill burstas and other assorted uber tanks at a time.

But after just now played new version, somehow it seems calmer but haven't played more yet. basically feels just right, at least for now and for me which I am thankful. At least I can still handle them now than before.

PS: I was also sometimes played on FOK maps if that helps? but in any case, I am comfortable enough with this version so far.

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Catz_Rule
Catz_Rule

Aaah, Uber tanks. Meh, they aren't that tough though. I thought you meant actual Titans. I guess they could be a problem in Larger Numbers, but not that badd to deal with. Just make sure you don't keep Low tier units. THe difference between an Elite unit and normal units are overwhelming. I always made the mistake of keeping only Tier 1 and 2 infantry when they survived and would get steamrolled by Tier 3 units.

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Boy_of_Deadly_Beauty
Boy_of_Deadly_Beauty

I hope these mods will have some incorporation at least by the time the Gold Edition comes along. Moddb.com Moddb.com

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Farseer1995
Farseer1995

The Thousand Sons mod looks amazing. I hope Cylarne will consider it, I've always felt that when choosing specific marks, there always lacked a certain unique feel in the buildings.

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Posterus96
Posterus96

I think Cylarne talked about looking into it but for now, there is now guarantee. You profile GIF goes well with your comment btw,

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Boy_of_Deadly_Beauty
Boy_of_Deadly_Beauty

Oh joy! I'm sure he will consider. ^^

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Highest Rated (132 agree) 10/10

AWESOME

Apr 25 2011 by Pharaoh-of-Unrest

Lowest Rated (15 agree) 1/10

It sucks dick.

May 6 2013 by OberfuhrerG

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