Description:
The Apocalypse mod team proudly presents to the audience and fans of Dawn of War, a two year long waited content filled and epic release of all time, the Ultimate Apocalypse mod Grand Release, 2012. In production unreleased to the crowd for a long time, the Apocalypse mod Alpha Internal, the "mother of the Grand Release" was reworked towards the extreme. Featuring dozens of new content, no other mod will have, this mod lets you do the unthinkable unlike any DOW mod. Do you imagine the largest Warhammer40k scale battles topped with balance for all races? Do you ever want to experience your spine throttling like crazy with good feelings over, and over, and over? Do you hate having your squads limited by Relic's balance system? Do you want to see your enemies nuked by the abilities of your own superweapon, or steamroll them with many titans fighting other titans with complete balance? This is your mod. This is one of the best DOW mods.

Furthermore, this mod has the better gameplay, feel, and epic features that no other mod can ever match. The Grand Release is available now, today! Below is the trailer of this mod, watch it, and let your mind get blown!
 

Want To Play Online?
'The Veiled Region' Server Room is open. Everyone willing enough to be apocalyptic and have cccrrrraaaazzzyyyy fun, meet your friends and perhaps your hated opponents to take on for revenge within Dawn of War: Ultimate Apocalypse online.

Apocalypse Mod Team:
Krronus (Executive Producer and developer) - developed 1/15/10
Tyrantarmy6 (MODDB leader, Trailer developer) - joined July 2010
Cylarne_04 (Primary mod Team Leader, does everything in the UA mod) - joined 7/4/10
Cosmocrat (High Primary Modeller, Primary Art leader) - joined 10/19/2010
Profman96 (High Primary ALPHA mod tester) - joined 12/24/10
RT2 (Global 2d/3d hex n' tex professional) - joined 2/24/11
Gambit (Primary ALPHA mod tester, Advisor, Alpha testing team organizer) - joined December 2011
PsykoTenshi (Primary ALPHA mod tester, secondary advisor, community manager, entertainer, global guy)
Mauritiux (Alpha mod tester) - joined January 2013
Jazz-Sandwich (UA Campaign script writer, VO) - joined February 2013
BouncyTEM - (Sound Master artist, VO) - joined February 2013
Khaotic_Comrade - (Secondary coder, environment artist) - joined December 2013
Greyloc - (Professional VO) - joined December 2013 
Oomperial - (Primary Texturer) - joined June 2014

New Alpha Mod Testers (Organized by Alpha testing team organizer):
We are now currently looking for people to test the private Ultimate Apocalypse Mod, the Alpha mod project.

The Grand Release Trailer has been released!!!

The XP2 2012 Trailer has been released!!!

The Ultimate Apocalypse actual 2012 Trailer has been released!!!

For more information, go to our Forum.

Frequently Asked Questions (FAQ)

To view the credits go here.


Image RSS Feed Latest Screens
Promotional Inquisition Daemonhunters Update As Requested: Pylon Model Differences! It's Back!
Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - August / September

42 comments by Lord_Cylarne on Aug 9th, 2014




Ultimate Apocalypse Mod

News - August / September



Updated for September!

There is actually literally nothing to talk about, as August... preeettttyyy much sums up everything about the mod so far. Necron, Inquisition, Imperial Guard, and Tau updates of new units. Plus the mod is now going at a VERY fast pace now, due to sudden free time.

First off, the UA team likes to thank relic for their extremely quick patch fix for just fixing a mod compatibility. August 6th to the 7th, a steam patch broke the mod by disabling the User Interface, and
then 24 hours later, they fixed it by rolling back a version at a relatively fast pace. More of it here:


As for the progress of July and early August, I was very happy to see done the Inquisition Daemonhunters at last, at least 80% apocalyzed. Chaos Daemons are almost completely done and almost completely ready for release with little bug fixes and polish to attend to. And finally most of the concepts for version 1.74 is almost completed. Now... even though all of that is completed, it will be harsh to see its release as of yet, as the mod currently, in alpha stages of 1.74 is hardly as pretty as we like it to be.

    Beta testing reports -

    Surprisingly well. We got some bugs to fix, and perhaps a lot more, but compared to version 1.73, 1.74 AS IS is more functional. Less crashes, Sisters of Battle working in fine order, the Necron AI was fixed up, Tyranids more devastating to play against, fatal AI errors fixed... etc. So at this rate, you can find 1.74's performance quite strong and durable.

    Necron enjoyment? Heck yes...

    Perhaps the worst race in version 1.73 currently, they were worked to the extreme, and the results were outstanding. Even our mod testing critics who looks mainly at balance and the actual playability of the Necrons enjoyed them with little to no flaws about their gameplay (even though some). We got reports from our testers that Necrons are now AT THE BEST of the Apocalypse mod. 100x better than 1.73, 10x better than 1.72 Necrons, and etc. The team likes them, most if not all due to the nitpicky and all that, but Necrons are a definite play through upon 1.74 guaranteed. This also goes out to all of you Necron fan lovers! Crushed to see Necrons ruined in 1.73 due to work in progress concepts. Most of the audience I hope will be fond of them, at the best potential yet.

New content!


As Requested - The Basilisk Magnus Emplacement

Necron Sentry Turret fully textured!

More of Joazzz's tex work - Today the Great Gargat

Reaver Titan 2.0

Unfortunately though in terms of the new content and polish, we strive to get that done asap, but as is, the mod is aesthetically unfinished due to work in progress models not FULLY ingame, but indeed ingame. Perhaps 40% of the new content is ready to be released and we cannot afford a non polished feel of the 1.74 release. Icons and new voice overs are also required to get the finalized feel ingame and on this part alone, we are slightly behind on the release, but overall not bad. In terms of:

- Polish - Far from ready.
- Coding - Decent.
- Scenarios/maps - Almost ready.
- Winconditions - Far from ready.
- Balance - Decent.
- AI - Decent.
- Testing - Decent.
- Inquisition - Far from ready.
- Daemons - Almost ready.
- Necrons - Almost ready.
- Sisters - Almost ready.
- Tau - Almost ready.
- Space Marines - Far from ready.
- Chaos - Far from ready.
- Tyranids - Decent
- Orks - Completely ready
- Imperial Guard - Almost ready
- Eldar - Almost ready
- Dark Eldar - Completely ready.
- Overall feel - Decent

    So we want to make this the best release of all time (yet again). We hope to not screw it up with all the bugs from version 1.73, and we are in a steady pace. Keep in mind, though, it is summer vacation here and we may take a break from time to time, so constant 24 hours work won't happen often, but we like to get this version done ASAP. :)

Toodles.


Ultimate Apocalypse Trailer:



Ultimate Apocalypse Downloads:

Download the latest version, 1.73!

Ultimate Apocalypse Full Version (1.73) 

Mirrors:

Mega - Filesmelt - .Torrent file

If downloading from Mega, make sure you either use a Chromium-based browser (Chromium, Opera, Google Chrome) or install the Mega browser extension for Firefox, otherwise the file won't be saved correctly as it is a bit over 100MB. Official explanation here.

Get the latest patch! (Very Recommended!)

Ultimate Apocalypse Patch - 1.73.4

Download the recommended map pack!

Version 1.73 Bonus Maps (Recommended Download)

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Macabee Mod SS and Macabee Mod UA Dual Release 1

Macabee Mod SS and Macabee Mod UA Dual Release 1

Sep 14, 2014 Full Version 5 comments

Mod author: Ezarik | This addon adds Thomas Macabee (Venerated Pariah) into game for Ultimate Apocalypse! As an addon, make sure you acquire version 1.73...

Fan Made Addons

Fan Made Addons

Jun 5, 2014 Models Pack 49 comments

Ultimate Apocalypse Addons, provided by fans of the Apocalypse mod! Thanks to Crosslune and JAPIERDOLE2, they have provided extra content that you may...

Ultimate Apocalypse Patch - 1.73.4

Ultimate Apocalypse Patch - 1.73.4

Apr 5, 2014 Patch 83 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! - Extract all files to your Soulstorm directory. - overwrite version 1.73 version files with this patch...

Version 1.73 Bonus Maps (Recommended Download)

Version 1.73 Bonus Maps (Recommended Download)

Mar 31, 2014 Multiplayer Map 34 comments

A MUST GET bonus maps for version 1.73, including removed pesky fog, removed skyboxes that used to block camera view, decreased water level to allow units...

Ultimate Apocalypse Full Version (1.73)

Ultimate Apocalypse Full Version (1.73)

Mar 31, 2014 Full Version 207 comments

IMPORTANT NOTE: Delete any previous versions of the mod before installing 1.73! Do NOT merge the installments. -- The long awaited 1.73 release is out...

(OUTDATED!) Ultimate Apocalypse Patch - 1.72.7

(OUTDATED!) Ultimate Apocalypse Patch - 1.72.7

Jun 26, 2013 Patch 82 comments

Version 1.72.7 patch was released for the Ultimate Apocalypse mod Grand Release version 1.7. REQUIRES NO OTHER PATCH! The patch fixes for one, a huge...

Post comment Comments  (0 - 10 of 12,940)
God-EmperorOfMankind
God-EmperorOfMankind 2hours 49mins ago says:

Say, don't they have DOW II models for the Tyranid Ripper Swarms? I think they do, but I'm not entirely certain. If so, I hope they will replace the current ones in the next Addon version release. May as well since over 90% of those Tyranid models have been replaced with the new ones from DOW II.

No offense, but the regular ones look unrealistic compared to DOW II quality or updated HD high quality models. And, well, I haven't really played the DOW II Retribution Tyranids much at all to truly know for sure if they have them or not. I can vaguely remember if I ever commanded a squad or two in the time I played Retribution. DOW Soulstorm to me now is DOW III because this legendary and epic mod gives the game brand new life, HD quality models, many factions, and the unmatched and undefeated awesome game play that RTS gamers would dream about and possibly kill for. Ok, off track here, but anyway, back to my question; Are there, anyone?

+2 votes     reply to comment
kealoz
kealoz 2hours 15mins ago replied:

I don't mind the models so much as the textures, some of which are absolutely terrible. I would redo them myself however I've been working 12 hour shifts lately and barely have to the time to check in every now and then. All in all the models themselves are "meh" but the textures could use some touch-ups but that's something for the Tyranid mod to do not the UA team.

+2 votes     reply to comment
Guest
Guest 11hours 57mins ago says:

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Lord_Cylarne
Lord_Cylarne 8hours 46mins ago replied:

Go into game manager and select "ultimate apocalypse mod" from the main menu drop down list. :)

+2 votes     reply to comment
Millgutz
Millgutz 15hours 27mins ago says:

A cool idea, although probably not possible, could be to have neutral enemies across the map, just a few squads, like wild kroot, orks, stray necrons or rogue guardsmen etc.

+3 votes     reply to comment
GreenScorpion
GreenScorpion 15hours 16mins ago replied:

It should be possible through SCAR code, much like scripted campaign missions specify waves of enemies to attack the player and specific events (like the IG cannon on the DC stronghold) although it would only be interesting for specific maps, due to the need to setup markers for spawn locations of the wild factions.

It wouldn't be simple or easy though and probably it would take a significant amount of time to accomplish.

I would advise posting it on the forum just in case.
Moddb.com

+1 vote     reply to comment
jONES1979
jONES1979 13hours 15mins ago replied:

There was a such 5-players scripted map with necrons, where 5th slot is set to computer who fights against other players, (no base buildings, just warriors squads spawn endlessly).
I don't remember from which mod that map was. Probably from FOK)

+2 votes     reply to comment
GreenScorpion
GreenScorpion 12hours 22mins ago replied:

I think it was made by fuggles, if i remember correctly and was used on FoK. Necron waves would grow larger with time. it actually killed a bit of the fun away by eliminating most of the enemy team i was facing. That is why i said it would be possible to do that on certain maps but it would likely take too long on all available maps (taking the vanilla or UA as an example) and on smaller maps it wouldn't be that good (you would either be attacked too soon by the "neutral" faction or kill it at the start of the game). Still for specific maps (especially new maps) it would be pretty interesting.

+3 votes     reply to comment
Millgutz
Millgutz 15hours 13mins ago replied:

Ahh I see

+1 vote     reply to comment
God-EmperorOfMankind
God-EmperorOfMankind 7hours 21mins ago replied:

Sounds quite yummy indeed. :9 Jolly good if it happens, all things considered. But you might wanna get sum' of yer' guys to do a little bit of some bug work with the new models. That video of it had buggy textures/models with those badass new DOW2 Wraithlords, and the new DOW 2 Wraithguards had purple boxes around them that said BAD on it. Also, the Banshees look weird when they were running in the video. The Warlocks? I am at a lost for words for them and the Banshees because of their weapons and armor. The New DOW 2 Imperial Guard however are perfect in that vid. They I am sure will come as those textures for the next Addon version release.

+1 vote     reply to comment
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Forums.relicnews.com
Release Date
Released Dec 17, 2012
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9.5

668 votes submitted.

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Highest Rated (73 agree) 10/10

AWESOME

Apr 25 2011, 2:03am by Lord_Incubus

Lowest Rated (9 agree) 1/10

It sucks dick.

May 6 2013, 4:43pm by OberfuhrerG

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