Ultimate Apocalypse version 1.7 "Grand Release" Trailer (outdated version 1.8+ is current):





Random The Hunt Begins - Grand Release ScreenshotsRandom Screenies - Alpha Internal (DODA or THB) Random Screenies - Alpha Internal (DODA or THB)Some progress screenies of version 1.74 Part 2 Further Works on the Riptide and R'Varna (WIP) Some progress screenies of version 1.74 Part 1 Dreadknight Model finished! In-Game export inboundNews from Joazzz - The gargant got updated Necron Sentry Turret fully textured!More of Joazzz's tex work - Today the Great Gargat New Textures Provided By Oomperial!The Deathstrike Missile Launcher arrives Upcoming Stuff -  The Stompa is now TC, with BadgeEven more Teamcolorable units!
The Ultimate Apocalypse mod group on Steam is a great place for anyone looking for more people who plays the mod. Check it out!
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More information available on our ModDB forums and our Relicnews thread

To view the credits go here. List of donators and pending donators coming soon!


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January News - 1.86



So to update everyone of you with version 1.86, version 1.86 will be fully reworked by Thudmeizer, a veteran modder from the DOW Community who is ultimately stabilizing the entire mod completely with optimization fixes. So this is huge! Until he gets done, then 1.86 will be released and we hope to release 1.86 in consecutive phases/patches.

1.85.5 does not work without new races!

1.85.5 has 4 consecutive issues that should not be played as standalone. UA THB New Races is required to play 1.85.5, otherwise you WILL crash to desktop upon game startup. These four issues contain:

A required ability child within Chaos Daemons mod.

A required research within Chaos Daemons mod.

A required weapon within Inquisition Daemonhunters mod.

Icons used by the Chaplain Terminator in IDH mod.

These will get fixed as first priority. Priority 2 will be fixing the texture errors of the Necrons/Dark Eldar, and then finally at last the Ork Ouchy Turret upgrade when firing weapon. TONS of fixes will be made by Thudmeizer. Then after that initial release, the ai will be improved one by one until it can no more.


UPDATE! 1/24/16 - 1.85.5 Installation! - Thanks to Boyartactics

UPDATE! 1/10/16 - 1.86!

UPDATE! 1/10/16 - NEW NTCore!

Youtube.com


UPDATE! 12/28/15


Visit site here: Youtube.com


Get 1.85.5 now!

Ultimate Apocalypse - THB Patch v1.85.5


NTCore!

DOW Ntcore executable (Steam Only)


DOW Mod Manager!

DoW Mod Manager 1.1


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Players Choice - Mod of the Year 2015

Players Choice - Mod of the Year 2015

Feature 96 comments

The time has come, announcing the best Mod of 2015 as selected by you.

FAQ (Frequently Asked Questions) - Updated 17 January 2016

FAQ (Frequently Asked Questions) - Updated 17 January 2016

Management Tutorial 321 comments

Please read the Frequently Asked Questions (FAQ) before posting. Answers to many usual questions about UA can be found here. If you have a question that...

Early January News 1.85.5 Patch

Early January News 1.85.5 Patch

News 8 comments

The 1.85.5 is about to be released and I want everybody to read this news as it is extremely important. If you have NOT installed version 1.85 previously...

Ultimate Apocalypse News - December 2015

Ultimate Apocalypse News - December 2015

News 30 comments

4 things to mention for behind the scenes! IF you missed the 1.85 patch, get it here, and stay tuned to Lord Cylarnes channel the 25th of December!

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NT Core 2.0 (Steam Only)

NT Core 2.0 (Steam Only)

Script 17 comments

The NTCore 2.0 executable is a modified version of the Soulstorm.exe. The Ntcore version allocates extra ram to your Dawn of War - Soulstorm game to make...

Ultimate Apocalypse - THB HOTFIX FOR v.1.85.5

Ultimate Apocalypse - THB HOTFIX FOR v.1.85.5

Patch 38 comments

INSTALL THE PATCH FIRST! This will apply a hotfix to the patch which will allow players to run the mod without New factions. Without this hotfix, expect...

Ultimate Apocalypse - THB Patch v1.85.5

Ultimate Apocalypse - THB Patch v1.85.5

Patch 41 comments

GET THE HOTFIX ABOVE! DOES NOT REQUIRE previous patches! Install directly after the main THB release. Can also be installed on top of patched THB. Changelog...

Ultimate Apocalypse - The Hunt Begins

Ultimate Apocalypse - The Hunt Begins

Full Version 118 comments

Ultimate Apocalypse - The Hunt Begins! Does not require or conflict with any previous versions. That means you can install it alongside 1.73.9 :) Click...

DoW Mod Manager 1.1

DoW Mod Manager 1.1

Full Version 63 comments

This Tool was written by me to make your life with Mods in Dawn of War much more easier! Current revision v1.1

Ultimate Apocalypse - THB Patch v1.85 (OUTDATED!)

Ultimate Apocalypse - THB Patch v1.85 (OUTDATED!)

Patch 55 comments

DOES NOT REQUIRE previous patches! Install directly after the main THB release. Can also be installed on top of patched THB. Changelog in the description...

Post comment Comments  (0 - 10 of 21,360)
Rex331
Rex331

Hey gents, great mod thank you for all of your hard work. I know you don't technically support issues when the main campaign is added back into the game with the mod, but is there anyone that has made it work? It crashes after each battle, but if I save right before victory and reload at that point, it does not crash. However, on faction stronghold mission victories it crashes no matter what. Is there anyone that knows how I can get it not to crash? Thanks, and again, great mod.

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Kloefklaffer
Kloefklaffer

Will the next version have an apocalyzed version of the new official map? (temple of cyrene)

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LordPumpanickle
LordPumpanickle

hey im having problems with the mod. can you help? heres an error log
Pastebin.com

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RadioactiveYumcha
RadioactiveYumcha

This is abit of a request, but could the next release have a totally flat 1000+ sized map that could be used for creating epic lore battles or just huge battles in general (e.g: siege of vraks,medusa v, Armageddon war). The super sized caps and resource boost options already ingame are all perfect for such setups.

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Empmortakaten
Empmortakaten

The mod crashes to desktop on startup, no error or crash report. Bug thread is locked, so can't post there.

All mods are the recommended versions using the links you provided to download them. Everything was installed in the proper order, including patch and hot fix.

Did a complete clean install to see if that'd fix it, but the problem persists.

This is severely starting to annoy me.

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Cosmocrat
Cosmocrat

Have you tried my Mod Manager? Moddb.com Maybe you're missing something that you're not even aware of.

Also be sure to download Daemons Mod 1.6 Moddb.com and not 2.0 since that appears the most common problem people are struggling with recently.

If those options still fail for you, check for the "warnings.log" file within your soulstorm root directory and put it's content on Pastebin.com and post the link here.

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Empmortakaten
Empmortakaten

I have downloaded the Mod Manager, and it shows I have everything.
Imgur.com

Will attempt to try the different Daemons version, and see if that fixes it. If not, will get back to you with the pastebin log.

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Empmortakaten
Empmortakaten

That seems to have fixed it, to the point where it at least launches correctly.

Will attempt to get a game going and see if it runs properly. If it doesn't I'll get those logs for you. Thank you so much for the help, Cosmocrat.

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Empmortakaten
Empmortakaten

Titans. That is all.

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Bmary55
Bmary55

After playing lots and lots of IG, I feel like their armor overall needs a significant buff.

Chimera tanks and Hydras are almost completely ineffective at fighting anything. Sentinels are too fragile and don't have enough power output or detection to warrant the cost. Leman Russes and Basilisks feel underpowered. Medusas miss way too often to be useful in comparison to Basilisks. Each of the Relic tanks, especially the Baneblade, feels dramatically inferior to other faction Relic units. I also strongly disagree with the latest Firesword nerf. Now Chaos Daemons just overrun them with few (if any) losses.

So far, only the Lt. Command Tank and Hellhound feel lore/tabletop-accurate, and are often the only tanks I ever use. The others are just not worth the cost and are weak to the point of being useless, which is odd considering the Guard supposedly fields the best conventional armor force in the galaxy.

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super71
super71

My only problem with imperial guard seems to be their lack of melee units, and the baneblade in comparison to other beginning relic units is pretty lackluster. If the baneblade is engaged by anything melee it's screwed, the problem is the only counter to that is spam imperial guards. Lately though every faction spams units pretty quickly and they are usually stronger than ig's early game units.

Imperial guards in the lore have very few supplies for tanks and artillery since they are often fighting in multiple galaxies and frequently require space marine or sisters of battle aide. Essentially imperial guards build bunkers and hope to win with endless waves of lasguns. I've always wanted to see less reliance on tanks and vehicles and a bunker ability for later game situations.

Just my two cents I agree with a lot of what jyhor said though, except about sentinels as anyone that plays this game using imperial guard knows you never make sentinels, waste of resources.

Also another couple problems
Necrons don't die
too many orks
Daemons being able to spam relic units is sorta op

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Jyhor52
Jyhor52

Chimeras are the rhino variants of the IG, theyre not exactly focused on fighting and they get quite some firepower if they are transporting units. Hydras are fragile AA units, with really good range,really good damage, dunno what your issue is with them.

Sentinels? Theyre so spammable, cheap at the price, and have 3,2k hp, unit detection(initial cheap upgrades) have extremely fast fielding speed, are the fastest vehicle themselves(for the IG),have a great choice of weapons for any situation, and are small enough to bunch up so many and still be able to rush through chokepoints, might say that they are a tad op atm.

Basic Leman russ does feel a tad underwhelming right now, but no more than a predator without any weapon upgrades. Basilisks are awesome, have you checked the range on those things? They can pretty much cover entire maps.

Baneblade dramatically inferior,what?They have insane range ordinance to counter every type of unit in game( and im talking about every variant)whilst still harnessing insane amounts of AoE damage.

Id strongly suggest you to field Vox Operators in your oncoming games, since most of your issues seem to be related with lack of vision, as in *theyre already too close to do anything about it* issues.

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Highest Rated (125 agree) 10/10

AWESOME

Apr 25 2011 by Pharaoh-of-Unrest

Lowest Rated (14 agree) 1/10

It sucks dick.

May 6 2013 by OberfuhrerG

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