Random The Hunt Begins - Grand Release ScreenshotsRandom Screenies - Alpha Internal (DODA or THB) Random Screenies - Alpha Internal (DODA or THB)Some progress screenies of version 1.74 Part 2 Further Works on the Riptide and R'Varna (WIP) Some progress screenies of version 1.74 Part 1 Dreadknight Model finished! In-Game export inboundNews from Joazzz - The gargant got updated Necron Sentry Turret fully textured!More of Joazzz's tex work - Today the Great Gargat New Textures Provided By Oomperial!The Deathstrike Missile Launcher arrives Upcoming Stuff -  The Stompa is now TC, with BadgeEven more Teamcolorable units!
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LATEST NEWS


In today's news...

The Apocalypse mod team wishes to discuss some stuff about version 1.88.7, what's happening, what's involved inside it, and finally some behind the scenes development and events/plans with UA. There is more to tell about the GRGE as well. More on the main channel, discord, twitter, MOD DB, and all kinds of stuff! With some good and bad news...

OUR PLANS OF ACTION

First and foremost, we know that right now, the current version, 1.88.6 is not on MOD DB. This is because this version is not a "well-tuned" version to play, it brought many flaws in our development and last minute additions were included, that it just went public without proper implementation. 1.88.7 will fix this issue.

Soon


We also are aware that we are not very active as current, but some team members behind the scenes are working on some top secret and good stuff to present to you guys for future works! Along with that, I Cylarne will try to be more active as time is now among me. As for the rest of the team? Uncertain I did not ask. xD BUT I SHAL UPDATE THE NEWS!!! :P

We want to bring active updates for:

  1. MOD DB
  2. Update the FAQ (It is quite outdated (also place in other places besides MOD DB))
  3. Discord
  4. Youtube channel
  5. Twitter
  6. Bad news on this part? The wiki for UA mod is probably going to remain sleeping for a long time. The reason being is, this mod keeps updating with newer and newer stuff and we want to get to the ultimate finish point first, GRGE. After that is even done, we are not sure if continually updating the wiki will be tedious? We may return to make it work after years of time.

1.88.7 BEHIND THE SCENES AND MORE!

1.88.7, also called the "Captain Shack update" version (as he plays IG like all the time on his channel and is to blame :P) revamps the Imperial Guard for the better. We understand that probably all units of the Imperial Guard feels mediocre, even some of the tanks like for example, the basic Leman Russ or Baneblade; feels underpowered and not worth the pay compared to other units. Also new units and stuff.

New Industrial CommandTaurox


This version will revamp all units for the better for IG but in a balanced way. How do we do that? First off, the required need to get Commissars, Priests, and Psykers is no longer necessary. They still exist, but is no longer REQUIRED to keep your squads strong. Your squads can withstand punishment on their own like every other faction (except Tyranids, but we don't talk about them, shoosh :P).

Balancing wise? We compare values to other factions. If we see something OP, like ... for example 700 damage at the cost of 60 req or UP, 70 damage for 600 req, we fix it. So far, the values for IG weaponry and durability is quite under powered (UP). There were mes sups somewhere during our development and we have since fixed them. You will find that both tanks and infantry are a lot more useful and viable than just building turrets (which were also fixed). IG and Eldar will also no longer require you to build depot or aspect addons before the construction of a unit in 1.88.7.

Kasrkin with Hotshot Volley Gun


1.88.7 will also include large (but simple to implement) revamps for Inquisition Daemon Hunters. We understand that their whole economy and tech tree is confusing compared to other races and is all over the place. IT is not simple and straight forward compared to other races and we want to fix that. At the same time, we also want the inquisition to have a different tech system and we haven't really figured out a way yet to make this work. Got an idea? Feel free to write your ideas in the comments and we'd love to hear! We also want to look at the balancing and uses of all Grey Knights.

FINALLY. Cosmocrat's and Salcol's work. Besides Eranthis who has been for the longest time giving UA some great content, (especially for the Sisters) Salcol comes in to play this time with the great assist of Cosmocrat. You may know who Salcol is? Well, he has been doing amazing work for UA. Including the inclusion of T3 and T4 Listening Post addons, commander wargears, fixing up some broken bugs, and doing an awesome job at keeping the mod updated. We concluded to let his work be introduced here as a fan made addon, BUT... some of his stuff is going inside of the base UA. Salcol's mod is a highly suggested mod to try out for everyone involved in the UA community, and his work will leave you speechless as there are many, many, many additions and content added to UA! Salcol, your work has been astounding and thank you! When it is released, do check it out at the first minute of upload!

"But Cylarne, what about GRGE?"

A lot of you are probably aware of GRGE. 22k views and still growing, you probably also realized at one point or another, we did not release part 2. :P The reason why we did not release part 2 is because we wanted to do something that might be conflicting with Games Workshop copyright. After investigation, it is not and we are planning to release part 2 of the GRGE. When? Not soon, but if you subscribe here, you will be the first to see it! As for GRGE actual release, we are not ready to talk about that and what is going on yet. First priority is fixing the few left broken race mechanics, getting our online stuff setup with our releases tidying up THB, THEN GRGE we will talk. So not for a while. But this is our plans for the future!


Youtube Channel Host: Lord_Cylarne

Lord_Cylarne, me, is hosting UA updates and UA mod casts. Even more so, I am expanding outward (slowly) to other games besides UA and showcase my latest mod developments of other games. I'm also working on my first video game but shhhhhh... go to sleep. :P With this said, the quality of videos is improving, a lot, and if you are a fan of the UA update vids, then you will be a fan of the vids in general as I am slowly making my videos to that style from here on out as many people like that style and I approve! In the future, this channel will be excellent. Come check it out and subscribe for more!

FURTHER MORE: Frequent uploads. I may be stating too much, like an improbable goal, but if there is a chance, I want this thing to be a full time job. This is of course a LONG term goal and is stating a lot. We'll see how the future turns out.


Discord, MOD DB, Twitter, and another Discord

Those websites will be a little bit more active on our end. We'll be bringing you guys more UA updates on those channels. So if you are interested, come check them out! This bit of news is short as I just got tired of writing the news and need to relax. :P But this is it in a nutshell!

FINAL ANNOUNCEMENT

Relicnews is closed down. Lord Cylarne (me) is interested in knowing the cost per month of buying (or pitching in) and affording relicnews. If you are the owner of the forum or are under any authority of owning it, please, please PM Lord_Cylarne today asap. I'm willing to revive it or at least help out if I'm unable to afford it entirely, thank you. :)

Spread word! The creators are not well known in comparison to our mod. Examples? Well, here is some UA content you won't find anywhere else if you are subscribed!


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UA-THB v1.88.5-Full

Full Version 252 comments

This full version brings you the latest Ultimate Apocalypse experience. This time we decided to create a new milestone full installer, since the previous...

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UA-THB v1.88.5 Full - Torrent Download

Full Version 34 comments

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LAA - (Large Adress Awareness) Patch

LAA - (Large Adress Awareness) Patch

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DoW Mod Manager v1.4

Full Version 17 comments

This Tool was written by me to make your life with Mods in Dawn of War much more easier! In the current version 1.4 I've fixed alot of issues that the...

DoW Mod Manager v1.4 C# Source Code

DoW Mod Manager v1.4 C# Source Code

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This is the source code of the latest Mod Manager version v1.4, This project was made with Microsoft Visual Studio 2015.

Ultimate Apocalypse - Patch v1.88.4

Ultimate Apocalypse - Patch v1.88.4

Patch 63 comments

REQUIRES VERSION 1.87 FULL!!! DOES NOT REQUIRE OLDER VERSIONS! Ultimate Apocalypse - The Hunt Begins! Fixes some bugs within the 1.88 update. Does not...

Comments  (0 - 10 of 27,344)
Guest
Guest

Can't wait for the update. Just wondering, will there be visual changes when purchasing Wargears for units not from the vanilla. I like to see my commanders get upgraded.

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CaptinRex
CaptinRex

Also can u make a new video on the downloading the UA mod its Pretty Confusing since i have a new computer and u dont

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CaptinRex
CaptinRex

Can i get help i cant download the mod manager it downloads it but then when i click it it says do u want to run it in the store and the file is not transfered into the soulstorm file the 7exp file is downloaded and i downloaded all of the other thing the UA and The Tyranids mod And the LLAA patches

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Jagar-Tharn
Jagar-Tharn

Is there a "Just new units" version?

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xX[Warrior250]Xx
xX[Warrior250]Xx

There isn't, it would have to re-modify a lot of files to just implement the new units, also... some won't function properly in the game without their respective upgrades.

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Guest
Guest

Will the Daemon have their Daemon Primarchs based on who you worship? Angron for Khorne, Mortarion for Nurgle, Magnus for Tzeentch and Fulgrim for Slaanesh?

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M.Leo
M.Leo

Dude, that's a fantastic idea. I hope UA team does that, fingers crossed.

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ruci_dewaputra
ruci_dewaputra

WTF, Daemon is really op, i try 1 vs 3 using imperial guard with infantry tactic and then just get messed up by daemon units and get stuck in defend, and those daemon artillery unit is op, because it wreck my defends really fast. even a mass of imperial guard + conscript + cadet its not able to kill a single daemon uni, the daemon unit just survive and my infantry is really-really injured

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Khoran_Gutsplitter
Khoran_Gutsplitter

That's the problem. Massing infantry against daemons is a bad idea in the first place and with little to no armored support it's no wonder you got annihilated. All demonic units are great at shattering morale so i would personally be focusing on getting lots of tanks (preferably flamers or plasma) to back up your infantry lines.

Have some chimeras nearby when morale breaks to load up your infantry and be sure to use it's healing ability when unloading.

I would recommend fighting against 1 daemon AI first and then work your way up from there. Just using infantry against daemons is one of the worst tactics, you always need armored support against them.

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SHASUI
SHASUI

I hope they'll add the KV128 Stormsurge Ballistic Suit and KX139 Ta'Unar Supremacy Armour in GRGE, for these are a must.

1) LORE reasons. These are lore-friendly tau titans. Not 'invented' Mako-things, but the real thing.
2) Balance reasons. These are MUCH bigger and more powerful then the Riptide or Mako. If a mako is a warhound, a taunar is an imperator.
3) AWESOME.

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Khoran_Gutsplitter
Khoran_Gutsplitter

The KX139 doesn't compare to an imperator in either size or durability, but firepower wise it is indeed a "dakka machine".

Generally riptides or anything else the Tau has created thus far except for maybe the KX139 aren't classified as titans since their size isn't anywhere near that of a reaver, maybe a warhound at best.

They do indeed dominate and shine brightly when it comes to range and firepower + support systems, but anything else nope.

The Stormsurge was designed to combat and bring down titans, basically a more fancy looking shadowsword with lots of extra firepower.

In conclusion: Stormsurge and Ta'Unar can bring down titans but their size and durability isn't anywhere near that of a reaver titan at least. In terms of size they're more akin to knights but much more powerful since they can decimate titans with their sheer range and firepower.

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