The Apocalypse mod team proudly presents to the audience and fans of Dawn of War, a two year long waited content filled and epic release of all time, the Ultimate Apocalypse mod Grand Release, 2012. In production unreleased to the crowd for a long time, the Apocalypse mod Alpha Internal, the "mother of the Grand Release" was reworked towards the extreme. Featuring dozens of new content, no other mod will have, this mod lets you do the unthinkable unlike any DOW mod. Do you imagine the largest Warhammer40k scale battles topped with balance for all races? Do you ever want to experience your spine throttling like crazy with good feelings over, and over, and over? Do you hate having your squads limited by Relic's balance system? Do you want to see your enemies nuked by the abilities of your own superweapon, or steamroll them with many titans fighting other titans with complete balance? This is your mod. This is one of the best DOW mods.

Furthermore, this mod has the better gameplay, feel, and epic features that no other mod can ever match. The Grand Release is available now, today! Below is the trailer of this mod, watch it, and let your mind get blown!

Want To Play Online?
'The Veiled Region' Server Room is open. Everyone willing enough to be apocalyptic and have cccrrrraaaazzzyyyy fun, meet your friends and perhaps your hated opponents to take on for revenge within Dawn of War: Ultimate Apocalypse online.

Apocalypse Mod Team:
Krronus (Executive Producer and developer) - developed 1/15/10
Tyrantarmy6 (MODDB leader, Trailer developer) - joined July 2010
Cylarne_04 (Primary mod Team Leader, does everything in the UA mod) - joined 7/4/10
Cosmocrat (High Primary Modeller, Primary Art leader) - joined 10/19/2010
Profman96 (High Primary ALPHA mod tester) - joined 12/24/10
RT2 (Global 2d/3d hex n' tex professional) - joined 2/24/11
Gambit (Primary ALPHA mod tester, Advisor, Alpha testing team organizer) - joined December 2011
PsykoTenshi (Primary ALPHA mod tester, secondary advisor, community manager, entertainer, global guy)
Mauritiux (Alpha mod tester) - joined January 2013
Jazz-Sandwich (UA Campaign script writer, VO) - joined February 2013
BouncyTEM - (Sound Master artist, VO) - joined February 2013
Khaotic_Comrade - (Secondary coder, environment artist) - joined December 2013
Greyloc - (Professional VO) - joined December 2013 
- (Apocalypse mod tester)
DrunkenTaipan - (3D Modeller)

New Alpha Mod Testers (Organized by Alpha testing team organizer):
We are now currently looking for people to test the private Ultimate Apocalypse Mod, the Alpha mod project.

The Grand Release Trailer has been released!!!

The XP2 2012 Trailer has been released!!!

The Ultimate Apocalypse actual 2012 Trailer has been released!!!

For more information, go to our Forum.

Frequently Asked Questions (FAQ)

To view the credits go here.

User Posted Image

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Even more Teamcolorable units! Upcoming Stuff -  The Stompa is now TC, with Badge Patch (1.73.4) Under production!
Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - April

14 comments by Lord_Doofus on Apr 4th, 2014

Ultimate Apocalypse Mod

News - April

1.73 - What you are missing out on by not playing!

So it looks like you guys need an update! After the version 1.73 release, on top of being an extreme hit, we have unfortunately encountered a lot of missed bugs that was missed. 1 years worth of work and a team of 9 let these bugs slip by? Heresy!

The Ultimate Apocalypse mod team proposes to release a patch...

What patch version number 1.73.4 will include is via the following...

  • All scar errors from the two winconditions: Hardcore and Assassination will be fixed.
  • All AI fatal execution pause errors will be fixed.
  • Test map that came with the Tyranids mod, due to its functionality will be removed.
  • Icons that are pink will be fixed.
  • Some ucs descriptions that are left over will be fixed.
  • Balance changes from global powers used by the Orks and Tyranids.
  • Tyranids will no longer be under powered and so this enemy can now finally be dangerous...
  • A lot of other things minor fixings to make the mod functionally work well.

You can find all bugs reported on this list here...


Not all changes will go into effect however. Chaos Space Marines fitting into the lore seems to be at most people's dislike, etc etc. With big changes to an entire 1.73 full race concept, and from people's reports, chaos mark system will take a lot to rework the faction, and they will not be in a small patch like this.

1.73 - What you are missing out on by not playing!

Other changes like Over Powered Orks with Fighta Bombas blasting up bases like nothing, Ork Warboss leftover IMBA melee damage, global abilities infuriatingly annoying at points, EMP superweapon duration disabling everything for a long time, Wracks black texture... a lot of that will be fixed. It is a very long list.

Another Orky Update - The Great Gargant

Otherwise as for new units and more content... it's a maybe. No guarantees, but if new content is found, and is ready to implement into game, then we might include it within 1.73's patch. Behold for example, Cosmocrat's brand new unit, the Great Gargant!

So if you like playing this mod, especially version 1.73, but is TIRED of all of the errors, then you NEED this patch. You NEED this patch. You NEED this patch. Did I mention you will NEED this patch? If you still do not play the UA mod and you are a type of person interested in grabbing our models, you NEED this patch. You NEED this patch. You NEED this patch. Did I mention you will be NEEDING this patch?

1.73 - What you are missing out on by not playing!

Texture errors... new textures on some units, bug fixes, FUNCTIONALITY, yeah you will NEED this patch. Otherwise I hope everybody has enjoyed the UA mod thus far regardless of the bugs we missed for the past year testing this. We had beta testers of 1.73 in the past come into the team, got the mod, and left us without response, and so this entire time, we had... null feedback. The entire team of 9 tried their best, but we apologize we let these bugs slip. Though, 1.73 is MUCH better than it usually was, that's for sure (Dark Eldar AI corrupting all other AIs hence mod not playable at all).

So thank you folks for reporting these bugs! Without you, without so many feedback... this patch would not be possible and 1.73 would remain not touched until 1.74. Thank you also to the donators who donated in the past. I know version 1.73 took a freaking YEAR to get released, but you inspired us proudly to make this version updated and updated even on school days and without you, believe it or not, 1.73 would not have been released yet. Anyways, thanks for the donations, we will strive on to make this mod better and better + not rely on <= 10 people to play test the mod before final release (like release a beta and have audience test it for us...)

So that is the news for version 1.73! If you are still interested in playing, BE AWARE OF:

  • Hardcore wincondition
  • Assassination wincondition
  • Eldar AI
  • Tyranids AI
  • Test map within the scenarios
  • Edit: Space Marine Scouts (do not turn on infiltration)
  • Edit: Sisters of Battle: Textures by LeonardGOOG causes the mod to crash due to DOW Engine RAM limits.

Stay away from those options! If you by any chance find more bugs (critical bugs that stops game), please report immediately within the 1.73 bugs section!

Please download 1.73 below and try it out!


As for version 1.74, it will be under production perhaps... next two weeks because of real life issues (donate to speed up progress). However, we will not release percentages including how much completed the mod is (you all know why) and we will not provide release dates (you all also know why). We will however post updates to... well, not signal the mod dead of course. xD

I'll stop typing then, I promise. xD Have a great month, folks!

Ultimate Apocalypse Trailer:

Ultimate Apocalypse Downloads:

Download the latest version, 1.73!

Ultimate Apocalypse Full Version (1.73) 


Mega - Filesmelt - .Torrent file

If downloading from Mega, make sure you either use a Chromium-based browser (Chromium, Opera, Google Chrome) or install the Mega browser extension for Firefox, otherwise the file won't be saved correctly as it is a bit over 100MB. Official explanation here.

Get the latest patch! (Very Recommended!)

Ultimate Apocalypse Patch - 1.73.4

Download the recommended map pack!

Version 1.73 Bonus Maps (Recommended Download)


Why provide donations? You get lots of stuff from us, including a continued campaign that is yet unfinished and loads of support and mod fixes. This is not a requirement, and by donating, the Apocalypse mod team will be active doing up the mod, releasing updates, and providing more epic entertainment than fooling around with other stuff.

Why provide donations? Over 50 members have, and they were rewarded with what they wanted to see in the UA mod, and because of them, this mod is continued in development. We have explored it all in this mod, and we are not inspired by passion anymore, so by these wonderful donations, well, just look at the progress!

This is no requirement, you are not forced to make any transaction, it is all optional, very appreciated, you can be put in the list of donators or possibly be a character in the UA mod when the campaign is done, and further, you get to boss us around and have at what you want!

So what are you waiting for? Donate!


The list of donators are provided in the link above!

More donations were added as of 4/17/14

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Ultimate Apocalypse Patch - 1.73.4

Ultimate Apocalypse Patch - 1.73.4

Apr 5, 2014 Patch 40 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! - Extract all files to your Soulstorm directory. - overwrite version 1.73 version files with this patch...

Version 1.73 Bonus Maps (Recommended Download)

Version 1.73 Bonus Maps (Recommended Download)

Mar 31, 2014 Multiplayer Map 18 comments

A MUST GET bonus maps for version 1.73, including removed pesky fog, removed skyboxes that used to block camera view, decreased water level to allow units...

Ultimate Apocalypse Full Version (1.73)

Ultimate Apocalypse Full Version (1.73)

Mar 31, 2014 Full Version 151 comments

IMPORTANT NOTE: Delete any previous versions of the mod before installing 1.73! Do NOT merge the installments. -- The long awaited 1.73 release is out...

(OUTDATED!) Ultimate Apocalypse Patch - 1.72.7

(OUTDATED!) Ultimate Apocalypse Patch - 1.72.7

Jun 26, 2013 Patch 82 comments

Version 1.72.7 patch was released for the Ultimate Apocalypse mod Grand Release version 1.7. REQUIRES NO OTHER PATCH! The patch fixes for one, a huge...

(OUTDATED) Ultimate Apocalypse Grand Release (1.7)

(OUTDATED) Ultimate Apocalypse Grand Release (1.7)

Dec 21, 2012 Full Version 125 comments

This is it, finally here, the Ultimate Apocalypse Grand Release! Boasting many, many more features than ever before, such as: Relic units and Titans for...

Zombie Apocalypse (0.6)

Zombie Apocalypse (0.6)

Apr 11, 2012 Prefabs 44 comments

A very fun and Apocalyptic type mini mod consisting the Apocalypse creator's best SCAR work EVAR. Created by the Cylarne with no help from anyone but...

Post comment Comments  (0 - 10 of 11,151)
mazse18 14mins 17secs ago says: Online

firstly, this mod is awesome!! :)

but im wondering if you'll add more units to the races (like the other titan variants, for example), or to add in more races? also, is there any plans to incorporate this into the Soulstorm campaign? or to make a UA version for Dark Crusade? id really like to play UA in the Soulstorm, or the Dark Crusade campaigns, if it is implemented :)

+1 vote     reply to comment
K-leb 10hours 15mins ago says:

Speaking of different Imperial Guard armies, I must say that I really wished Relic allowed more customization of the factions and more types of armies within those factions.

Wouldn't it be awesome if when playing the Dark Angels chapter of the Marines, that the marines had cloaks? Now, I'm not saying that their gameplay stats should be different, just aesthetics and maybe other stuff such as names if some armies are unique enough that they're units are called different names from the average.

Here's another example: wouldn't it be awesome to be able to play as regiments from the Catachan Jungle Fighters?! And their veteran squads are not known as veteran squads, but instead Catachan Devil Squads? Of course Dawn of War, nor this mod, have veteran squads in the Imperial Guard, but that's besides the point.

An example of more customization is the ability to choose what the heroes in your army look like. For example, when creating a new army for the Space Marines in the Army Painter, I would be able to switch between different Space Marines force commanders. The force commander in my army could look like Thule or like Angelos (probably not Boreale). This would also further add the uniqueness that different armies can be given. When playing the Cadian 412th Regiment, the General would be Sturnn (even when not playing Winter Assault)! And the 252nd Conservator Regiment's General would be Stubbs!

But that's really just a fantasy...the day that gets implemented is the day I become prime minister.

+1 vote     reply to comment
Kriegtooth 17hours 21mins ago says:

Awww, I thought that maybe the Death Korps or Catachans could just be made by reskinning the Cadians or modifying their models some :( Oh well, maybe in the future :D

Anyone is free to use that idea, so long as its compatable with Ultimate Apocalypse :P

+1 vote     reply to comment
Vend1 Apr 24 2014, 3:37am says:

I just for the first time tried out the mod today and i am very very impressed the work that you all have put into this mod is astounding and is super fun to play. On a side not playing as imperial guard i noticed a glitch where my tanks would not use their main weapons against enemies and would charge at the enemy only using there co-axial weapons. This happened several times but was not constant, is this a glitch or am i doing something wrong?

+1 vote     reply to comment
Kriegtooth Apr 23 2014, 8:39pm says:

I love this mod! Great work, and keeps a great game alive :D

I have a suggestion though, for the team or any other modders reading this...

Make different Imperial Guard armies. They could be part of the Imperial Guard faction proper(choose which army at the command center) or as entirely seperate races

Could have alot of the Forgeworld units for the Death Korps. Catachans would be awesome, Tallarns and Elysians maybe.

Im not sure how difficult it would be, but I figure alot of it would be skin changes, and only a few units would have to be entirely new. But visuals make up alot of the appeal to me! :D

+1 vote     reply to comment
ViVisektVi 20hours 46mins ago replied:

Adding death korps of krieg and catachan infantry into the game would require ripping out dow2 models which is a no no. Even though some of those units could fit into existing doctrines, they would require new models built from scratch. As far as I'm aware, the only kriegsman scratch built model was lost along with the dkok mod.

+4 votes     reply to comment
Firelord475 6hours 56mins ago replied:

The only way i could see that working within any mod is if they did it similar to the chaos marks system.

+1 vote     reply to comment
_Vidocq_ Apr 23 2014, 1:51pm says:

Great job as always, i was just wondering...are you guys thinking about new textures for the space marines? Particulary the Chaos they look very old compared to the shiny sisters of battle, maybe you could ask the guys of the ultramarine mod. Keep the great work going best mod ever.

+1 vote     reply to comment
ViVisektVi Apr 23 2014, 5:43am says:

Every time I see commissar cades, I cringe. They're mere cadets but use power gloves which are rare for even a senior commissar.

+2 votes     reply to comment
God-EmperorOfMankind Apr 23 2014, 9:00pm replied:

But that's GOOD!

+1 vote     reply to comment
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Released Dec 17, 2012
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570 votes submitted.

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Highest Rated (66 agree) 10/10


Apr 25 2011, 2:03am by Lord_Incubus

Lowest Rated (8 agree) 1/10

It sucks dick.

May 6 2013, 4:43pm by OberfuhrerG

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