Hello brothers! This is the newest official version of IDH. Brother jONES has spent much time perfecting the faction and adding new stuff. And I made some last fixes myself.
More to this, we have now added a new branch - the Grey Knights!
You can now play the Daemonhunters, a branch of the Inquisition in charge of destroying daemons, chaos cults and all chaotic influence from the Imperium.
The army's commander is the Inquisitor Lord and he commands over the Inquisition's troops.
When the opposition gets too strong, though, he calls on the secret chapter of Space Marines called the Grey Knights, super humans whose absolute faith and mighty psychic powers make them the most formidable soldiers in the service of the Emperor.
*** USEFUL LINKS ***
Original Page: Inquisition : Daemonhunt mod
Old version, SS mod ('2008) link: IDH - SoulStorm (old version) (thanks to Cylarne)
Old version, DC mod ('2007) link: IDH - Dark Crusade (old version)
Original Team, and asset rights owners
You can find them here: Forums.revora.net
There is a detailed list there, these people deserve the most of the credits!!
So have a look, it's a must!
- New team's senior 3D artists, brother Apothecary Kekoulis - MAJOR 3D content: Many new models, like the brand-new IDH-brotherhood champion, both Librarians, the Chaplain, both Apothecaries, The Exorcist Sisters the Razorback... and COUNTLESS other model updates. The list is long, and almost EVERY model got some attention, with fixes and updates.
- Gambit: Primary AE/SCaR/AI coder.
- Thudo: MAJOR primary audio creator, and initial AI coder.
Guys, for all models, I had help in every step by brother Kekoulis.
And thanks to him, you will see the new Teri Librarian AND Librarian Models, the Chaplain, the Exorcist Sisters, updates on the Stormraven, and many more other fixes and additions here and there.
Not only that, but now we have EVEN MORE model updates!!!
Special Thanks also to brothers:
Fuggles - for all his help and bits of code here and there.
GreenScorpion - for many model updates I requested, the Brotherhood Champion model, as well as his help in whatever I was bugging him about!
Deathwatch78 - for some texture and model work.
Cosmocrat - We already use some of his models, FXes and textures!
Mauritos - 3D assets.
mdcertainty - Exorcists textures, and more!
Leornard - Deathcult assassin textures.
RT2 - for several body synchs he did and some other work which allowed certain objects to be usable.
FoK - for most objects/parts that were not based on Relic's parts. Also, for MANY parts of the GK branch!
... And of course my team - you know who we are! Special thanks to brother jONES for greatly updating and progressing IDH.
... And our NEW team of testers!! Thanks guys :)
.. And most importantly, we want to thank THE ORIGINAL TEAM!! Most things you see, the original content, conception and design and the whole "fleshing-out" of the mod is THEIR doing!
Apothecary / Apothecary Terminator -- Jason Everett
Chaplain -- Jonathan Cox
Exorcist Sisters -- Stephanie Swan Quills
Librarian / Librarian Terminator -- Craig Hawthorne
Paladin / Paladin Champion -- Goat/Histor
Razorback -- James Stilipec
Techmarine -- Andreas Somville
Dreadnought -- Andreas Somville
DreadKnight (Nemesis) -- Fred Jenkins/Montag
*** SERIOUS ***
The original coders of the IDH project created a stand-alone project, created from scratch, so the rights to all assets exclusively belong to them, obviously.
But in order to compose the new GK branch, we added assets from various community sources. Modding is sharing, so I will soon be adding the proper Credits above :)
What is important to express is that ... we cannot trace down the origins of ALL assets used! So the credits list may not be thorough or may not include all creators!!! ...And there is a good chance some DoW2 content to have found its way into the last version of the project...
SO IF ANYONE THINKS THERE IS AN ASSET THAT SHOULD NOT BE IN, OR THAT WE HAVE NOT ADDRESSED PROPER CREDITS FOR ANYTHING, PLEASE CONTACT US AND WE WILL EITHER IMMEDIATELY REMOVE THE IMPROPER CONTENT OR ADD THE PROPER NAME TO THE LIST OF CREDITS.
We do not want to provoke or offend with our projects - but to inspire and help all WH40k lovers to enjoy more content in their favourite game. Their is no "gain" in modding, other than... ENJOYING THE BEST HOBBY IN THE WORLD :)
IDH is an excellent project, and we want to thank the original team, as well as all brothers who contributed in the project :) If you do not own Soulstorm (no way!!), then GO BUY IT NOW!!! It's holidays times, the game purchase is really easy via Steam, and the game itself is VERY affordable. There is no excuse! And the same is true for the WHOLE DoW trilogy.
...Even for those with the old SS DVD version, now it's the time to buy the Steam SS version as well - there is much to be enjoyed from on-line gaming :)
Remember, you can enjoy the game BOTH on-line, AND by having some matches yourself - there are many races, many modes and too much fun still!
A personal view of DoW
Brothers, regardless opinions and reviews and critics concerning the latest release of DoW3, the DoW trilogy is the very definition and has set the standards of how the WH40k gaming should FEEL LIKE on PC.
GW gave us the marvel of the WH40k universe. And the excellence of the TableTop. And Relic (and now Sega) gave us the option to enjoy incredible games on our computer.
I just wanna say tanks to all programmers and artist and designers and novel writers and model creators involved in creating this whole world. My favourite by far.
Add to this the art of modding - and the ability to contribute an idea (no matter how tiny) to this universe, and there you have it - an OUTSTANDING experience, and a great hobby.
There, I said it!
Welcome to our random update. I'm fuggles, your host for this visit - some of you may know me - Team Thudmeizer has been working away for the last many, many years on bringing you (hopefully) exciting and diverse mod experiences through our different race mods.
If you have not tried them, then hey, give them a go - we specialise in adding mods to the vanilla soulstorm game which are all designed to ultimately work under the Unification Mod. We typically hover around 2-3 active members (sometimes 4!) and sadly have no actual 3D modellers, so have to kitbash, retexture, scar or cleverly design our armies. We have been lucky to get an influx of returning and new members to our team so we are now at least 6! We have not been so blessed in a long time, so I thought I would let you know what we are up to, as hey, we never post any updates on anything really!
This has gone a bit mad. It now supports all the defence and survival maps as well as allowing all the races to play together well (alongside Freeui). Note that we do not work to be compatible with UA, we have separate goals. The new version will enable RAGE to work properly.
Expect patches of varying sizes for most of projects in the next year (maybe). Certainly in the short term patches are pretty much done for Praetorians and Nightlords (will fix UCS clash with Space Wolves).
We have taken on Space Wolves and Renegade Guard. Both of which are in the very final stages, awaiting some art work, but the gameplay and unit rosters have been largely reworked into basically new projects. They each have unique playstyles which you will find interesting... and also wolves! AWOOOOOOO!!
Inquisition is also being worked on to add the Grey Knights race as a new branch on their tech tree as an alternative to the regular inquisition play style. No-one will expect that. Aha, aha aha.
A whole bunch of old projects have risen to our attention, which I shall sprinkle with very much WIP images. All subject to change etc, etc - feel free to add feedback, but this is potentially not how it will end up, if they do at all.
There is already RAGE, there is already Thousand Sons, so now it's time to round off the chaos gods - SPREAD THE GIFT OF OLD PAPA NURGLE!
(Yes, I was testing the bile thrower in UA, because reasons involving bugsplat CTD errors and spare time)
Those sexy sons of guns are back, and complete the set.
From out of nowhere this venerable mod appeared - even I had not heard of this one! Randomly it has some design similarities with my LOTD mod, although not quite as drastic. The 13th do not use vehicles, so it is an interesting and unique experience which came to us pretty much finished from the depths of the past. We are just giving it a special cuddle and updating it to make it fresh and lovely - Also, say hello to my little friend:
What else, what else... oh yes
This mod started and then stopped so we thought we would try and carry it over the finish line as we found a necron fan! Branching mod with several flavours of robot madness and wait... who's that Outsider standing over there?
That's all for now, we will keep going to do what we can. There are a couple of 'maybe' projects on the horizon, but we are pretty much at capacity, especially as we are also assisting the Tyranid team! All volunteers or applications considered and thank you for continuing to support us. We are up to about 19 race mods released, so factor in these new ones then 23, plus 9 existing is 31.... that's a whole lot of random vs random combinations!
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Daemonhunters Mod 0.77 - Patch 1.3 Hotfix. (Now obsolete)
The latest version of this mod brings several fixes.
This mod lets you play as the elite Grey Knights of the Ordo Malleus.
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