Inquisition Daemonhunters 3.0 - RELEASED !!!

(Christmas Holidays 2017-2018 edition)

Grab it from the Download Section!!!! (alternative link)
You will also need FreeUI and Objective Points !

Hello brothers! This is the new version of IDH. Brother jONES has spent much time perfecting the faction and adding new stuff. And I made some last fixes myself.
More to this, we have now added a new branch - the Grey Knights!
WARNING: While the "standard" IDH branch is more balanced and refined and awesome, the GK branch is... Brand-new. Which means that it is still WIP. Make no mistake, it is a FULLY-FLEDGED branch, and at "release candidate" state (but as we have it now it's rather OP). So WE WILL need your feedback and comments, on what to add, fix and perfect !!!

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DESCRIPTION
You can now play the Daemonhunters, a branch of the Inquisition in charge of destroying daemons, chaos cults and all chaotic influence from the Imperium.

The army's commander is the Inquisitor Lord and he commands over the Inquisition's troops.

When the opposition gets too strong, though, he calls on the secret chapter of Space Marines called the Grey Knights, super humans whose absolute faith and mighty psychic powers make them the most formidable soldiers in the service of the Emperor.

*** USEFUL LINKS ***
Original Page: Inquisition : Daemonhunt mod
Old version, SS mod ('2008) link: IDH - SoulStorm (old version) (thanks to Cylarne)
Old version, DC mod ('2007) link:
IDH - Dark Crusade (old version)

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CREDITS
The Original team, and asset rights owners: Forums.revora.net
Many thanks go to:
- Brother GreenScorpion for many model updates I requested, the Brotherhood Champion model, as well as his help in whatever I was bugging him about!
- RT2 for several body synchs he did and some other work which allowed certain objects to be usable
- FoK for most objects/parts that were not based on Relic's parts. Also, for MANY parts of the GK branch!
- ... And of course my team - you know who we are! Special thanks to brother jONES for greatly updating and progressing IDH.


*** SERIOUS ***
The original coders of the IDH project created a stand-alone project, created from scratch, so the rights to all assets exclusively belong to them, obviously.
But in order to compose the new GK branch, we added assets from various community sources. Modding is sharing, so I will soon be adding the proper Credits above :)
What is important to express is that ... we cannot trace down the origins of ALL assets used! So the credits list may not be thorough or may not include all creators!!! ...And there is a good chance some DoW2 content to have found its way into the last version of the project...
SO IF ANYONE THINKS THERE IS AN ASSET THAT SHOULD NOT BE IN, OR THAT WE HAVE NOT ADDRESSED PROPER CREDITS FOR ANYTHING, PLEASE CONTACT US AND WE WILL EITHER IMMEDIATELY REMOVE THE IMPROPER CONTENT OR ADD THE PROPER NAME TO THE LIST OF CREDITS.
We do not want to provoke or offend with our projects - but to inspire and help all WH40k lovers to enjoy more content in their favourite game. Their is no "gain" in modding, other than... ENJOYING THE BEST HOBBY IN THE WORLD :)
So... Enjoy!

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More Thoughts
IDH is an excellent project, and we want to thank the original team, as well as all brothers who contributed in the project :) If you do not own Soulstorm (no way!!), then GO BUY IT NOW!!! It's holidays times, the game purchase is really easy via Steam, and the game itself is VERY affordable. There is no excuse! And the same is true for the WHOLE DoW trilogy.
...Even for those with the old SS DVD version, now it's the time to buy the Steam SS version as well - there is much to be enjoyed from on-line gaming :)
Remember, you can enjoy the game BOTH on-line, AND by having some matches yourself - there are many races, many modes and too much fun still!

A personal view of DoW
Brothers, regardless opinions and reviews and critics concerning the latest release of DoW3, the DoW trilogy is the very definition and has set the standards of how the WH40k gaming should FEEL LIKE on PC.
GW gave us the marvel of the WH40k universe. And the excellence of the TableTop. And Relic (and now Sega) gave us the option to enjoy incredible games on our computer.
I just wanna say tanks to all programmers and artist and designers and novel writers and model creators involved in creating this whole world. My favourite by far.
Add to this the art of modding - and the ability to contribute an idea (no matter how tiny) to this universe, and there you have it - an OUTSTANDING experience, and a great hobby.
There, I said it!

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Howdo,

Welcome to our random update. I'm fuggles, your host for this visit - some of you may know me - Team Thudmeizer has been working away for the last many, many years on bringing you (hopefully) exciting and diverse mod experiences through our different race mods.

Races wot we made

If you have not tried them, then hey, give them a go - we specialise in adding mods to the vanilla soulstorm game which are all designed to ultimately work under the Unification Mod. We typically hover around 2-3 active members (sometimes 4!) and sadly have no actual 3D modellers, so have to kitbash, retexture, scar or cleverly design our armies. We have been lucky to get an influx of returning and new members to our team so we are now at least 6! We have not been so blessed in a long time, so I thought I would let you know what we are up to, as hey, we never post any updates on anything really!

Unification

This has gone a bit mad. It now supports all the defence and survival maps as well as allowing all the races to play together well (alongside Freeui). Note that we do not work to be compatible with UA, we have separate goals. The new version will enable RAGE to work properly.

Existing projects

Expect patches of varying sizes for most of projects in the next year (maybe). Certainly in the short term patches are pretty much done for Praetorians and Nightlords (will fix UCS clash with Space Wolves).

New projects

We have taken on Space Wolves and Renegade Guard. Both of which are in the very final stages, awaiting some art work, but the gameplay and unit rosters have been largely reworked into basically new projects. They each have unique playstyles which you will find interesting... and also wolves! AWOOOOOOO!!

Inquisition is also being worked on to add the Grey Knights race as a new branch on their tech tree as an alternative to the regular inquisition play style. No-one will expect that. Aha, aha aha.

A whole bunch of old projects have risen to our attention, which I shall sprinkle with very much WIP images. All subject to change etc, etc - feel free to add feedback, but this is potentially not how it will end up, if they do at all.

Death Guard

There is already RAGE, there is already Thousand Sons, so now it's time to round off the chaos gods - SPREAD THE GIFT OF OLD PAPA NURGLE!

relic00304

(Yes, I was testing the bile thrower in UA, because reasons involving bugsplat CTD errors and spare time)

Emperors Children

Those sexy sons of guns are back, and complete the set.

relic sonic raider

13th Company

From out of nowhere this venerable mod appeared - even I had not heard of this one! Randomly it has some design similarities with my LOTD mod, although not quite as drastic. The 13th do not use vehicles, so it is an interesting and unique experience which came to us pretty much finished from the depths of the past. We are just giving it a special cuddle and updating it to make it fresh and lovely - Also, say hello to my little friend:

relic00303

What else, what else... oh yes

Necron Dynasties

This mod started and then stopped so we thought we would try and carry it over the finish line as we found a necron fan! Branching mod with several flavours of robot madness and wait... who's that Outsider standing over there?

relic outsider

That's all for now, we will keep going to do what we can. There are a couple of 'maybe' projects on the horizon, but we are pretty much at capacity, especially as we are also assisting the Tyranid team! All volunteers or applications considered and thank you for continuing to support us. We are up to about 19 race mods released, so factor in these new ones then 23, plus 9 existing is 31.... that's a whole lot of random vs random combinations!

TTFN

fuggles

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Race Modification guide for Soulstorm

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RSS Files
Inquisition Daemonhunt 3 0

Inquisition Daemonhunt 3 0

Full Version 17 comments

A new WIP beta for the Inquisition Daemonhunters modification for Soulstorm, this time containing a branching tech tree for the Grey knights!

Daemonhunters Mod 0.77 - Patch 1.3 Hotfix

Daemonhunters Mod 0.77 - Patch 1.3 Hotfix

Full Version

Daemonhunters Mod 0.77 - Patch 1.3 Hotfix.

Daemonhunters Mod 0.77-0.78

Daemonhunters Mod 0.77-0.78

Full Version

The latest version of this mod brings several fixes.

Daemonhunters Mod 0.75

Daemonhunters Mod 0.75

Full Version

This mod lets you play as the elite Grey Knights of the Ordo Malleus.

Comments  (0 - 10 of 205)
ralph777
ralph777

Is it possible to update also in DC version? Adding new grey knight models?

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Gambit_1 Creator
Gambit_1

No, no DC version is planned.
... But there are many new models added to the last version (to be released on Christmas), thanks to brother Kekoulis, our exalted Apothecary (... I mean 3D artist!)

Reply Good karma+3 votes
ralph777
ralph777

How about retexturing to Higher quality?

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Kekoulis Creator
Kekoulis

Said models are GK related...

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Abaddon92
Abaddon92

Is it normal that starting as Daemon Hunters my banner is built at the enemy's base? Doesn't make much sense.

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Gambit_1 Creator
Gambit_1

Wait, what do you mean brother?
That the banner put by your enemy on the Strategic Point poles is IDENTICAL to yours, even though your enemy is of a different race?

Have you downloaded the LATEST Objective Points mod????

Reply Good karma+1 vote
Abaddon92
Abaddon92

I mean I was playing a 4-player FFA and I was on the right as DH, I spawn with a worker and HQ, I start doing stuff and suddenly I hear the orks are attacking my base. I'm like WTF what's happening here. Yeah, my banner was INSIDE THE ORK BASE. Well, It's something I guess.

I do have all the mods installed, however I'm going to check again now, I'll report back if something was wrong.

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Abaddon92
Abaddon92

I can confirm this is happening with the latest version of the objectives mod, I'm using Unification mod. Also this faction is too weak in both modes, Grey Knights are too feeble to compensate for their more expensive troops, inquisition are a bit more fair to play but still behind the whole time. Trying Witch hunters is super easy mode in comparison, I didn't even need vehicles to beat harder AI, but I lost against Hard AI with DH. Hard AI! It's easy mode, and still can't overcome a push, can't rush, can't do anything.

Is this faction supposed to work in Vanilla?

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Gambit_1 Creator
Gambit_1

OK, so I have uploaded our last IDH internal beta, and the release of the "LAST" OFFICIAL version is nigh. Anyone that wants to share thoughts, or want access to the build, please PM me! Remember, it is never late to join us !!

Reply Good karma+1 vote
Guest
Guest

Found out what my problem was. Something in this newest version of the mod conflicts with another mod I have installed. Is it possible to get the old version of the Inquisition Daemonhunters mod (the one prior to adding the Gray Knights tree)?

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Gambit_1 Creator
Gambit_1

Just expand the [Ream More] at the top of the page, there are links there for the old version.

Reply Good karma+1 vote
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