Description:

This mod brings Black Templar fighting company to vanilla DoW:Soulstorm game. 
Black Templars are zealous marines that prefer close combat over ranged warfare. 
Added BT as a separate race, this mod do not change original gameplay style of Soulstorm.  

Credits:

The mod based on models made by Melooo, and also reused his gameplay ideas how to implement Black Templar's 'close to codex' style.
Also this mod utilize some other FOK/POK assets, like updated sound effects and FX-es. THANK YOU, FOK team, you are Best among DoW1 modders.

Note:

This mod is for DoW:Soulstorm only. This mod required DoW SS Advanced AI ver 3.2 mod to play!

Links:

- Mod thread on relicnews forum
- Mod thread on revora forum
- Mod thread on WARFORGE forum

Other links:

- The latest Objective Points mod build Mediafire.com from 2013-02-02, what's inside - Forums.revora.net  
- Best Played With: DoW Codex Mod


Image RSS Feed Latest Screens
The Duel Terminator Sword Brethren Small UI improvements and others
Blog RSS Feed Report abuse Latest News: Black Templars Beta-4 is released 2012.02.12

6 comments by jONES1979 on Feb 4th, 2012

The newest (February 2012) Beta-4 mod build public release is uploaded.

The Beta-4 is focused on the race more smooth tier 1 start. Of course, numerous other balance fixes, models updates, bugs eliminations are in-place:


- New (lightweight) Tarantula Senty Gun will replace Heavy Bolter Turret emplacement 
- Castellan passive ability to return control over R-Zealed Crusaders finally works as expected. 
- Skull Probe is a "flyer" now 
- Skull Probe invisibility research restored.
- Emperor Champion resurrection health percentage reduced.
- Emperor Champion "Abhor the Witch" vow's ability now properly restores Psyker's abilities, when they came out of EC's AoE range 

- Squad CAP "increasing" redefined.  

- Some weapons stats (incl. Land Speeder Typhoon Missiles) revised (more damage against low vehicles and aircrafts). 
- Heavy Bolter and Missile Launcher weapon's options for the Command Squad. 

- New mod feature: Techmarines can slow repair Rhinos and Landraider while embarked.
- Damocles Command Vehicle bring new bonuses to its owner, so its req. cost increased also. 

- The newest POK mod termie model from Melooo had been adopted for using in BT mod.
- Terminator's HP revised. 

- BT auto-reinforce wincondition/rule updated
- Full support by Objective_Points_SS mod (Proper flags on strat-points, objective-points and relics) 

- New sounds for Black Templar units: Techmarine, Land Speeder, Damocles, Land Raider Crusader. Provided by Thudmeiser. UPD: You can hear it now on this video


other minor fixes:
- Updated hi-res icons, at least for buildings 
- Small AE-code and OE-code enchances/fixes for Sword Brethren Squad
- Standard Bearer's candles fire vertically on most actions Posted Image
- Initiate's model cloth part properly smoothed (not a Melooo's omission, just was a result of my own inaccuracy)
- Plasma Generator model generic markers restored (now properly show normal/decayed states)
- Land Speeder Missile firing animation fixed.  
- Most (ones updated by me) BT models are now have proper(unified) scale in Army Painter.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Black Templars Kaurava Crusade mod beta-5

Black Templars Kaurava Crusade mod beta-5

Oct 26, 2012 Full Version 21 comments

The latest October.2012 Beta-5 release of the Black Templars Kaurava Crusade mod. Now with new intro movie :)

Post comment Comments  (0 - 10 of 55)
FGB29X
FGB29X May 19 2013, 8:29pm says:

Hi JONES1979 i have a question are you still working on this mod or the IDH mod?

+1 vote     reply to comment
jONES1979
jONES1979 May 20 2013, 2:11am replied:

Things stalled due to few IRL projects I need to finish in May, so yes, I'll return to the modding business in June

+1 vote     reply to comment
Guest
Guest May 16 2013, 5:01am says:

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jONES1979
jONES1979 May 16 2013, 8:51am replied:

This both are design features of Black Templars marine nature. Basic troops are aggressive and zealous no matter what supreme commander (mean. You) thinks about battle situation.
The second is the effect of Righteous Zeal, when one of brothers is killed, others will fight harder, ignore more damage, but became uncontrollable for some time. Only the presence of person of great authority, like attached Chaplain or Castellan, can change this.

From the gameplay perspective, BT have benefits in melee, so that is balanced by other ways.

+1 vote     reply to comment
Guest
Guest May 16 2013, 5:25pm replied:

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Guest May 15 2013, 8:54pm says:

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jONES1979
jONES1979 May 16 2013, 12:06pm replied: +1 vote     reply to comment
efrainp96
efrainp96 Apr 25 2013, 9:59pm says:

You guys did a damn good job on this thanks

+3 votes     reply to comment
SpeedEvil
SpeedEvil Apr 6 2013, 9:52am says:

dat trailer bro gived me goosebumps

+3 votes     reply to comment
jONES1979
jONES1979 Apr 6 2013, 5:49am replied:

I have nothing to say.
You can edit module-file and add BT mod into UA.
Those Mods are "balance"-incompatible, so you can live with it or get the Corsix Mod Studio and update BT unit's parameters.

+3 votes     reply to comment
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jONES1979
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Release Date
Released Feb 28, 2010
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Highest Rated (7 agree) 10/10

Perfect! =D

Feb 20 2012, 9:01am by Héllalujah!

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