This mod adds some new winconditions to Dawn of War: Soulstorm. If activated they offer you a totally new mode of gameplay, that may remind you a bit to the Dark Eldar stronghold mission in the Soulstorm campaign. So you will start the game with a bunch of units and without a base, too. Then you have to discover the terrain and find cages controlled and defended by a Dark Eldar player. By destroying a cage you will free a prisoner joining your or your allies SaR team. If players rescue all their prisoners, then they have to bring them back to the drop point to get back up. A team wins by accomplishing this or by killing all enemies SaR teams - except the builders… But there are the "Campaign Buildings"-winconditions, too. If activated each wincondition will spawn the corresponding kind of building randomly on the map. These buildings are each assigned to a strategic point and you can get control over them by capturing this point. In consequence you will get some advantages.
Now the cages are protected by some Dark Eldar guards. Also I could improve the cage placement even more. Moreover I'm slowly getting into AI coding, so at next the AI will do, what I want it to do. And last but not least to mention is, that I will add support for the Salamanders Mod.
Posted by EvilIsador on Jul 19th, 2013
Now the cages are protected by some Dark Eldar guards. They are randomly spread over all cages and range from weak Mandrakes to elite Warp Beasts or Hellion leaders.
But with the new version it is possible for you to be the Dark Eldar player, too. If that's the case, there are no guards spawned, since you could overrun your enemys easily.
Also I could improve the cage placement even more. Sometimes cages have been placed underwater, because it doesn't matter in DoW if buildings and other entities are placed on such impassible terrain or not. DoW only cares for enough space to spawn them. The new code avoids this by trying to spawn squads around there, what is only possible if the terrain is passible :)
Moreover I'm slowly getting into AI coding, so at next the AI will do, what I want it to do. That will be the main part I'm working on before it can be released.
And last but not least to mention is, that I will add support for the Salamanders Mod.