Any voluntary donation will be more than welcome :)


This is a solo project and only has one developer, although it has numerous contribution from other artists and all the content generated here its/will be free to be used by other in DOW1 mods without requiring permission with the only condition of giving proper credit.


Links of Interest:

Mod Features
Relicnews Thread
Official Forums
FoKForums Thread
Soulstorm Patch 1.1
Soulstorm Patch 1.2
Soulstorm Race Unlocker
Soulstorm Race Unlocker info

Purgation of Kaurava Alpha 1.53 ModDB Link

PoK 1.53 Luas

Other Links:
Alternate Textures by Whiteshield (relicnews)
Tyranid Addon by Fatcat234
Hi Res Tactical Marines texture RSH by Fleshp0int
Hi Res Tactical Marines texture WTP by Fleshp0int

If your game crashes a lot when playing big maps with lots of players then you will want to take a look here: Increase RAM usage Tutorial


Bug Report

Bugs and mod issues can be reported here at this location or Here

Know Bugs/Problems

- Chaos Renegade Militia arent fully textured yet
- Chaos Combi Weapons use SM icons
- Nurgle AI crashed when they summon a GUO, Needs confirmation
- Apothecary has bad texture in the Army Painter, fine in game
- Storm Trooper Sarge, GK Land Raider Crusader and Reedemer show Pink Boxes of Doom in the Army Painter, fine in game
- SM Captain Artificer Armour Upgrade increase HP for him, librarian and chaplain instead of just increasing his armour ratio

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RSS feed Articles

Testing Update, not 1.54 yet

Log

- GK AI CTD fix
- More AI tweaks, that arent too obvious and can't remember exactly what xD
- Krak Grenade and Melta Bombs Minimum Damage reduced to half
- GK purifiers holocaust psy power tweaked a bit (havent nerfed psy powers yet)
- Chaos Lords pricing tweaks
- Black Templar Marshall HP value corrected
- Black Templars Autocannon reload speed fix
- Tomb Spyder Scarabs max limit reduced to 15 from 30
- Chaos Daemonettes squad caps fixed
- Space Marines landspeeders and Eldar Vypers can't jump till T2
- Vypers cost changed to 225req/45pwr from 250req/50pwr
- Wave Serpent cost changed to 550req/110pwr from 500req/100pwr
- Many tweaks to Psy Powers, many had min damage 50% of the max damage, which made them really powerful nukelike, i changed these to have 10% instead of 50%...lets see how that goes.
- Included the UI Icons fixes for Slaanesh and Nurgle Chosen

Link Here

Before unpacking, make backups of AI, Atrrib, and Scar folders just in case.

I wont be giving "tech support" about how to install this...if you're not sure how to do it, then dont bother with it and wait for the definitive PoK 1.54 which will come with an installer.

PoK Alpha 1.5

PoK Alpha 1.5

News 6 comments

PoK Alpha 1.5 is out! It was supposed to be released both as a patch for Alpha 1 and a standalone version, however due to some technical difficulties...

Grey Knight Terminators

Grey Knight Terminators

News 3 comments

Finally Grey Knight Terminators are being done :), this means that next alpha release will have a playable Daemonhunter Army, with most of its options...

Alpha 1 Download Available

Alpha 1 Download Available

News 1 comment

This the 1st release of this mod, its an alpha and there a lot of stuff unfinished, also bear in mind this is an offspring of FoK 3.6 thus the similarities...

Mod Features

Mod Features

Feature 5 comments

A Short List with the most top features of the Mod

RSS feed Downloads
Purgation of Kaurava 1.5.3 Luas

Purgation of Kaurava 1.5.3 Luas

Other 4 comments

Purgation of Kaurava Alpha 1.5.3 Code in Luas This can be useful for other modders who might want to make deep checks in the PoK code

Purgation of Kaurava Alpha 1.53

Purgation of Kaurava Alpha 1.53

Full Version 37 comments

A more stable version of the previous 1.5 but with many bugfixes such as Chaos Zealous trait Greater Daemons, SM captain armour upgrade, full support...

Purgation of Kaurava Alpha 1.5 (Outdated)

Purgation of Kaurava Alpha 1.5 (Outdated)

Full Version 4 comments

Purgation of Kaurava Alpha 1.5 (v0.0.1.5) For more details check the news section PoK 1.5 article. Special Thanks to Bloodtitan who took the time to upload...

Comments  (0 - 10 of 591)
RiotGreyKnights
RiotGreyKnights

When i started the game. The Camera angle was very up right and all units/everything was narrow. pls help.

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RiotGreyKnights
RiotGreyKnights

Nvm i fixed it.

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Odysseus95
Odysseus95

Oh oh, an update! Sweet, what could it be? :P

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thudo
thudo

Update? Where? Nothing new was posted. :|

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Vodric
Vodric

For some reason it showed up as having been updated on the list of mods. =(

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thudo
thudo

Indeed.. ModDB has a tendency to say there is an update, then I look, well, no project update so its a ruse. :(

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NeonLife
NeonLife

This is a good mod. I like the fact that all units stay relevant. The feeling of rushing for dreadnoughts then raiders is gone. I also don't have to build 3 barracks and 4 orbital relays anymore ! And new maps are a welcome addition.

I recommend checking the Grey Knights faction of Codex mod as they are great looking (nice icons, building choices, interceptors as scouts).

Could we have your own take for Daemons, Salamanders and DarkAngels ?

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KriegStrunam
KriegStrunam

I know this is a huge thing to ask for a really in-deph, and awesome, mod like this. But are you guys working on making it compatible with campaign? It makes sense if you aren't so no problems if you aren't, but I would just like to know.

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Guest
Guest

hey meloo what's different purgatory of kaurava and firestorm over kaurava?

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jONES1979
jONES1979

There differences are in balance and gameplay

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