Dark Angels mod (v3.7, final)
for Soulstorm
(Easter 2019)

The Dark Angels stand first amongst the Space Marine Chapters, as they have done since their very inception as the I Legion. They are a proud Chapter, with traditions and rituals that date back to the earliest days of the Imperium of Man.
Gameplay: You can select from 3 branches to play: Might of the Deathwing, Fury of the Ravenwing, Power of the Battle Company. And that is not all!

Further Progress: Version 3.7 is considered to be our "final" version. From now on, there is only one more version we will possibly release, one that will include fixes for all issues you have (possibly) found with 3.7. So, whatever you find, or for whatever suggestion or note you may have, please go ahead and share your thoughts!

Credits: See the download section, for a complete Credits list!

SPECIAL THANKS: To the FoK team for the use of some of their absolutely beyond-magnificent models! To brother Kekoulis for some MAJOR model fixes and updates! To brother Fedor_Russia for his excellent Darkshroud model ! To brother Corncobman for our new icons!

More Links: Mod thread on revora forum


Quote:

The enemies of the Emperor fear many things.
They fear discovery, defeat, despair and death.
Yet there is one thing they fear above all others.
They fear the wrath of the Space Marines!

Gameplay video on youtube:




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RSS Articles

You have read it correctly.

The Unforgiven are finally at the quality level they deserve!

Thanks to the hard work of the team,the Dark Angels are no longer shy of their brethren mods.

This final versions sports a major graphic overhaul to both the models and the textures as well as to its code assets.

New marines,new DA vehicles and especially new Deathwing! I hope you enjoy them. :3

(You can't imagine how much time these bad bois needed from me to pour into. lol)

(Belial is sexy now.So is the Deathwing Champion.)

In addition,I have to give some extra credit and thanks to @Fedor_Russia for his mighty Thunderhawk model he made.


And of course,a huge thanks to all the devs who helped us throughtout the years and to the great community we have and support us! \o/

It has been an honour.

Now,grab your bolter and hunt down those Fallen!

(Or cover your tracks to accomplish your devious plans.)

-Kekoulis

Testing Inquiry

Testing Inquiry

News 1 comment

The last Dark Angels build is nigh, and we need testers to help us perfect it and release it. Are you willing to join the fray???? :)

Dark Angels Mod for Soulstorm - Released!

Dark Angels Mod for Soulstorm - Released!

News 4 comments

One of the oldest, most powerful and secretive marine chapters has arrived as a playable faction for Dawn of War : Soulstorm in this comprehensive mod.

Race Modification guide for Soulstorm

Race Modification guide for Soulstorm

Feature 25 comments

There are a number of Soulstorm race modifications available on Moddb, so I've put together a quick guide of the available ones, as well as the Unification...

RSS Files
Dark Angels 4.0 Public Release

Dark Angels 4.0 Public Release

Full Version 10 comments

Dark Angels 4.0 Last Public Release for Soulstorm - One of the most secretive Space Marine chapters in existence, soon, they will arrive in the Kaurava...

Dark Angels 3.7 Public Release (OBSOLETE)

Dark Angels 3.7 Public Release (OBSOLETE)

Full Version 9 comments

Dark Angels 3.7 OBSOLETE Public Release for Soulstorm - One of the most secretive Space Marine chapters in existence, soon, they will arrive in the Kaurava...

Dark Angels 3.00.00 Public Release (OBSOLETE)

Dark Angels 3.00.00 Public Release (OBSOLETE)

Full Version 12 comments

Dark Angels 3.0 OBSOLETE Release for Soulstorm - One of the most secretive Space Marine chapters in existence, soon, they will arrive in the Kaurava system...

Dark Angels 2.60.00 Public Release  (OBSOLETE)

Dark Angels 2.60.00 Public Release (OBSOLETE)

Full Version 7 comments

Dark Angels 2.6 Public Release for Soulstorm - One of the most secretive Space Marine chapters in existence, soon, they will arrive in the Kaurava system...

Dark Angels 2.30.00 Public Release  (OBSOLETE)

Dark Angels 2.30.00 Public Release (OBSOLETE)

Full Version 18 comments

Dark Angels 2.30.00 Public Release for Soulstorm - One of the most secretive Space Marine chapters in existence, soon, they will arrive in the Kaurava...

Objective_Points mod v2018.05.14 for DC and SS (OBSOLETE)

Objective_Points mod v2018.05.14 for DC and SS (OBSOLETE)

Patch 43 comments

The supplementary Objective_Points mod version 2018.05.14 for DoW:Dark Crusade and DoW:Soulstorm. This mod is vital for running any other mod(s) with...

Comments  (0 - 10 of 270)
kek44
kek44

Neat mod, thanks for your work. Was fun to finally getting around to playing this race. Great work.

Behind the scenes I'm sure there was countless dozens of hours of playing and talking back and forth what makes most sense and I know you guys say this is your final version but I wanted to share my experience and thoughts anyway. I've played 300+ hours of DoW, but I'm not really a competitive multiplayer type, I mainly play by myself, and occassionally do multiplayer but prefer to play my team vs computer AI enemies, I was just thinking that's relevant whether or not it's what you had in mind with the mod or not, might not be worth tailoring to my likings.

I did the "Might of the Deathwing" / terminators (iii) tech branch and I felt like it really disrupted the flow of the game that you can only build terminators/dreadnaughts at the orbital relay. I didn't like that you have to hold back being able to build your army until the relay station is complete, should be able to build the terminators at barracks and all existing dreadnaughts should be upgraded to deathwing dreadnaughts just like your captain / techmarine are automatically upgraded to terminators. Dark Angels don't have turrets and at that critical 5minute - 7 minute junction of the game I'm trying to hold back my army to 14/20 troops and 11/20 support to save space to incorporate cooler units later when they're finally unlocked minutes later (an eternity when you play like me constantly smashing pause) without having to suicide squad them to make the room, all while holding territory without the aid of turrets. Alternatively on the dreadnaughts, would be nice if the non-deathwing dreadnaughts didn't disappear from build options at the vehicle outpost, I found myself spamming the queue to get dreadnaughts before the option to build them disappeared when tech iii was finished researching, if I didn't my vehicle production would be idle after building 2 vindicators unless I wanted to output a steady stream of rhinos/razorbacks. I wonder if devteam thought the late game units were pretty OP and removed turrets to balance it out. If not, would be nice to have turrets added back in, maybe even if they're weaker versions of turrets or just not upgradeable.

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kek44
kek44

Just did the Power tier (iii) branch too. At 17 minutes the mission was already over (thanks allies) and I still didn't have my ideal army built out. Last hero unit (Azrael) was still under construction. I think it took 13-14 minutes with no gaps in break of building out tech tree just to get the final tech unlocked (tier IV plus secret of inner circle.) The flow just feels off, not sure if because gaps when nothing can be built if I'm saving the slots for future units or if that's just an extra long time to unlock a tech tree. I don't see why the Predator Anihilators needed tier iv to build. That would have helped, and then the veteran squads might be better placed back in the barracks instead of out of the chamber of secrets because that also screws up the flow since you can only build one chamber. Would be nice if you could just upgrade your existing librarian and banner bearer to Chamber of Secrets counterpart (Lord Ezekial, etc.) Was thinking it would be neat if there was a way to do an animation of a thunderhawk swooping in on Librarian when the upgrade is done as if the thunderhawk picked up the old Librarian and swapped him with Lord Ezekiel or whatever. Likewise with the Primarch/Azrael and Force Commander. Maybe do the upgrade from the character's weapons upgrade area when you've clicked on them.

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Harssolf
Harssolf

Having seen knights i'm really hyped for the next update, keep up with the great work brothers, For the Lion and the Emperor.

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Khoran_Gutsplitter
Khoran_Gutsplitter

Kekoulis I just want to bring to your attention that the rules for the Ares LR has been updated for 8th edition by the creator himself and it includes new weapon options as well, like being able to replace it's twin assault cannon with a twin heavy plasma cannon or heavy flamers with hurricane bolters. Would be nice if it had some upgrade options, don't you agree?

Here's the datasheet: Spikeybits.com.

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Kekoulis Creator
Kekoulis

Most interesting.Many thanks for sharing my brother.
We will definitely consider it for future versions. :)

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Guest
Guest

I love this mod but out of the three companies ive tried Battle company is by far the worst for some odd reason all my guys are very weak willing and break morale easy or just simply drop easily even though they are fully kitted out i had another issue where i wanted to pick asmodai but it only let me have ezekiel. ALl and all as battle company i struggled very hard despite having a sizable force it felt like my dreads and vehicles were the only ones preforming right where as the others just died to quickly like guardsman quick. Last thing id like to mention is where are the turrets? Am i missing something or is it a UI thing i missed? Anyway amazing mod regardless i love me some deathwing and ravenwing (=

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EnforcerHank
EnforcerHank

The Battle Company needs a bit more managing if you use more regular space marine squads or have commanders lacking in their forces. The veterans should be fine to act alone with their stealth so best to have commanders lead the main company force and have a balanced mix since they're likely designed to work in tandem with each other, marines and vehicles.

When choosing one of the Inner Circle there are certain restrictions with them such as only one member of the Inner Circle able to be present at a time or no Venerable Dreads for others. It depends on the character in question really but it should say something in their descriptions.

To my knowledge the Dark Angels have no turrets besides the listening post upgrades.

Hope this helps.

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Guest
Guest

I see ill give that a try and see how it works thanks for the reply back

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Khoran_Gutsplitter
Khoran_Gutsplitter

Kekoulis Any ETA on the next release? Surely there can't be much else left to add or improve upon.

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Kekoulis Creator
Kekoulis

Khoran_Gutsplitter actually,there is a big surprise coming for the next build that was not planned the first time.
Hence why it takes so much time.
It will come though,rest assured. ;)
It is something you guys the least expect it to be.

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Khoran_Gutsplitter
Khoran_Gutsplitter

You never fail to impress, so this ought to be amazing!

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Highest Rated (7 agree) 10/10

this is a great mod!

Sep 26 2013 by moddlord1

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