New Version in the works

Yes, I finally realized the AI can be edited. To jump start the progress I am starting this mod off of the Upheaval source code. I may even call this version Upheaval: Just's Rules as credit to Upheaval. If this is ok with it's creators.



Just Rules aims at increasing the strategic options in RA3. It includes things like a more balanced upgrade system, revised protocols and build limits on each unit design to discourage spamming and encourage diverse unit formations and strategies.


Changes to each faction are posted in the features section


Here is a list of general changes that are currently in Just Rules.

Uprising units added
(reordered and rebalanced)

Removed Aircraft Production Buildings
(Moved light aircraft to Vehicle production buildings)

Removed Tier 3 Bomber Aircraft
(New Protocol Powers will use them)

Increased building armor vs "Gun" from 100% to 50%
(It is already 50% vs vehicles. Why make an anti infantry weapon work any better on Structures?)

Tech Buildings will now have upgrades
(Not just one or two but many. More details later)

Naval Production Buildings - Cost increased from $1000 to $2000
(Changed to match Vehicle production buildings)

All MCV/ConYards Atributies are now standardized
(Speed, Armor and HP)

All MCVs cost decreased from $5000 to $3000
(Nothing is $5,000 anymore)

Harvasters can no longer be built from War Factory or Naval Yard
(Except for the Allied one. Refinery build makes others meaningless.)

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Comrades, support of mods for Red Alert 3 finally arrived, and they are available for download through Desura. Below are all mods that are currently supported, you can choose any you'd like to try out first.

Some of them change gameplay significantly, adding new units, structures and gameplay features, while others modify the core gameplay only a little. Each one of them is definitely worth checking out.

Best luck out there on the battlefield.

If you have problems with installing or running a mod for the Steam version of Red Alert 3, you can send a PM and we'll see what can be done about it.

New Population Dynamic

New Population Dynamic

News 5 comments

Changing Red Alert 3: Just Rules with a new power/population system

AI Friendly Version 2.0 Released

AI Friendly Version 2.0 Released

News 3 comments

Improved balance, technical fixes and more random crates!

Red Alert 3: Just Rules releases Mini Mod AI Friendly

Red Alert 3: Just Rules releases Mini Mod AI Friendly

News 3 comments

The first release of the first mod that places build limits on every unit design in Red Alert 3 and it works with the existing AI!

Press Release

Press Release

News 0 comments

official announcement of the mod Red Alert 3: Just Rules and plans for its future.

AI Friendly Version 2.1 No Limits Version

AI Friendly Version 2.1 No Limits Version

Full Version 17 comments

Because of the build queue problem; I have decided to make a version without build limits. Update: Fixed an issue with the crate descriptions.

AI Friendly Version 2.0

AI Friendly Version 2.0

Full Version 4 comments

Improved balance, technical fixes and more random crates!

Comments  (0 - 10 of 89)
samioly
samioly

come on....is this mod dead or something?

Reply Good karma Bad karma+1 vote
DamianDraco666
DamianDraco666

Is there going to be an update any time soon?

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Strawpedro
Strawpedro

Why don't add Future Tanks?

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Just_West Creator
Just_West

Future Tanks are a combination of Allied, Soviet and Empire Tech. The look of the unit reflects that. So, I am removing it because of its appearance. It is simply too mech looking IMO.

Reply Good karma+2 votes
Strawpedro
Strawpedro

So Allied loses a heavy ground weaponry which could contend with Soviet's Apocalypse Tank & Empire's King Oni.In where would Allied take lead since you decided to cancel aircraft production buildings?

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Just_West Creator
Just_West

I will find a replacement for the future tank model. As for aircraft, I only removed tier 3 units. Sorry for the miss understanding.

Reply Good karma+1 vote
PERVERT
PERVERT

when you want to release the new version?

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Cylonbasestar
Cylonbasestar

Does the "uprisng units added" update affects
the original game's skirmish Because I can't see the uprising units in the list nor the Tesla tank.

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Just_West Creator
Just_West

I was planing on releasing it a earlier but the sub-factions delayed the release.

As for the uprisng units and other new units they will be divided into the different sub-factions to make them seem less redundant. Of course the Future tank and giant giga head will not be in the final version of the mod.

Reply Good karma+2 votes
PERVERT
PERVERT

very interesting

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PsionicAssassin
PsionicAssassin

Indeed :P

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