New Version in the works

Yes, I finally realized the AI can be edited. To jump start the progress I am starting this mod off of the Upheaval source code. I may even call this version Upheaval: Just's Rules as credit to Upheaval. If this is ok with it's creators.



Just Rules aims at increasing the strategic options in RA3. It includes things like a more balanced upgrade system, revised protocols and build limits on each unit design to discourage spamming and encourage diverse unit formations and strategies.


Changes to each faction are posted in the features section


Here is a list of general changes that are currently in Just Rules.

Uprising units added
(reordered and rebalanced)

Removed Aircraft Production Buildings
(Moved light aircraft to Vehicle production buildings)

Removed Tier 3 Bomber Aircraft
(New Protocol Powers will use them)

Increased building armor vs "Gun" from 100% to 50%
(It is already 50% vs vehicles. Why make an anti infantry weapon work any better on Structures?)

Tech Buildings will now have upgrades
(Not just one or two but many. More details later)

Naval Production Buildings - Cost increased from $1000 to $2000
(Changed to match Vehicle production buildings)

All MCV/ConYards Atributies are now standardized
(Speed, Armor and HP)

All MCVs cost decreased from $5000 to $3000
(Nothing is $5,000 anymore)

Harvasters can no longer be built from War Factory or Naval Yard
(Except for the Allied one. Refinery build makes others meaningless.)

Image RSS Feed Latest Screens
Empire Engineer Ability? Salvage or Moral issue? Soviet Flame Trooper Model?
Blog RSS Feed Report abuse Latest News: Red Alert 3 mods supported (update)

21 comments by feillyne on Jun 30th, 2011

Comrades, support of mods for Red Alert 3 finally arrived, and they are available for download through Desura. Below are all mods that are currently supported, you can choose any you'd like to try out first.

Some of them change gameplay significantly, adding new units, structures and gameplay features, while others modify the core gameplay only a little. Each one of them is definitely worth checking out.

Best luck out there on the battlefield.

If you have problems with installing or running a mod for the Steam version of Red Alert 3, you can send a PM and we'll see what can be done about it.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
AI Friendly Version 2.1 No Limits Version

AI Friendly Version 2.1 No Limits Version

Sep 26, 2009 Full Version 17 comments

Because of the build queue problem; I have decided to make a version without build limits. Update: Fixed an issue with the crate descriptions.

AI Friendly Version 2.0

AI Friendly Version 2.0

Sep 24, 2009 Full Version 4 comments

Improved balance, technical fixes and more random crates!

Post comment Comments  (0 - 10 of 89)
samioly
samioly Nov 16 2012, 4:31am says:

come on....is this mod dead or something?

+1 vote     reply to comment
DamianDraco666
DamianDraco666 Jul 25 2011, 1:18pm says:

Is there going to be an update any time soon?

+1 vote     reply to comment
Strawpedro
Strawpedro May 1 2011, 10:17pm says:

Why don't add Future Tanks?

+2 votes     reply to comment
Just_West Creator
Just_West May 3 2011, 9:23am replied:

Future Tanks are a combination of Allied, Soviet and Empire Tech. The look of the unit reflects that. So, I am removing it because of its appearance. It is simply too mech looking IMO.

+2 votes   reply to comment
Strawpedro
Strawpedro May 4 2011, 4:05am replied:

So Allied loses a heavy ground weaponry which could contend with Soviet's Apocalypse Tank & Empire's King Oni.In where would Allied take lead since you decided to cancel aircraft production buildings?

+1 vote     reply to comment
Just_West Creator
Just_West May 8 2011, 9:47pm replied:

I will find a replacement for the future tank model. As for aircraft, I only removed tier 3 units. Sorry for the miss understanding.

+1 vote   reply to comment
PERVERT
PERVERT Apr 25 2011, 3:09am says:

when you want to release the new version?

+2 votes     reply to comment
Cylonbasestar
Cylonbasestar Apr 26 2011, 4:39am replied:

Does the "uprisng units added" update affects
the original game's skirmish Because I can't see the uprising units in the list nor the Tesla tank.

+2 votes     reply to comment
Just_West Creator
Just_West Apr 26 2011, 7:09pm replied:

I was planing on releasing it a earlier but the sub-factions delayed the release.

As for the uprisng units and other new units they will be divided into the different sub-factions to make them seem less redundant. Of course the Future tank and giant giga head will not be in the final version of the mod.

+2 votes   reply to comment
PERVERT
PERVERT Apr 2 2011, 3:28am says:

very interesting

+3 votes     reply to comment
PsionicAssassin
PsionicAssassin Apr 17 2011, 7:26pm replied:

Indeed :P

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
C&C: Red Alert 3 Icon
Platform
Windows
Developed By
Just_West
Contact
Send Message
Release Date
Released Jun 30, 2011
Mod Watch
Track this mod
Share
Community Rating

Average

8.4

5 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Embed Buttons

Promote Red Alert 3: Just Rules on your homepage or blog by selecting a button and using the embed code provided (more).

Red Alert 3: Just Rules Red Alert 3: Just Rules
Red Alert 3: Just Rules
Statistics
Rank
4,623 of 22,770
Last Update
3 years ago
Watchers
107 members
Files
2
News
5
Features
6