New Version in the works

Yes, I finally realized the AI can be edited. To jump start the progress I am starting this mod off of the Upheaval source code. I may even call this version Upheaval: Just's Rules as credit to Upheaval. If this is ok with it's creators.



Just Rules aims at increasing the strategic options in RA3. It includes things like a more balanced upgrade system, revised protocols and build limits on each unit design to discourage spamming and encourage diverse unit formations and strategies.


Changes to each faction are posted in the features section


Here is a list of general changes that are currently in Just Rules.

Uprising units added
(reordered and rebalanced)

Removed Aircraft Production Buildings
(Moved light aircraft to Vehicle production buildings)

Removed Tier 3 Bomber Aircraft
(New Protocol Powers will use them)

Increased building armor vs "Gun" from 100% to 50%
(It is already 50% vs vehicles. Why make an anti infantry weapon work any better on Structures?)

Tech Buildings will now have upgrades
(Not just one or two but many. More details later)

Naval Production Buildings - Cost increased from $1000 to $2000
(Changed to match Vehicle production buildings)

All MCV/ConYards Atributies are now standardized
(Speed, Armor and HP)

All MCVs cost decreased from $5000 to $3000
(Nothing is $5,000 anymore)

Harvasters can no longer be built from War Factory or Naval Yard
(Except for the Allied one. Refinery build makes others meaningless.)

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

Comrades, support of mods for Red Alert 3 finally arrived, and they are available for download through Desura. Below are all mods that are currently supported, you can choose any you'd like to try out first.

Some of them change gameplay significantly, adding new units, structures and gameplay features, while others modify the core gameplay only a little. Each one of them is definitely worth checking out.

Best luck out there on the battlefield.

If you have problems with installing or running a mod for the Steam version of Red Alert 3, you can send a PM and we'll see what can be done about it.

New Population Dynamic

New Population Dynamic

News 5 comments

Changing Red Alert 3: Just Rules with a new power/population system

AI Friendly Version 2.0 Released

AI Friendly Version 2.0 Released

News 3 comments

Improved balance, technical fixes and more random crates!

Red Alert 3: Just Rules releases Mini Mod AI Friendly

Red Alert 3: Just Rules releases Mini Mod AI Friendly

News 3 comments

The first release of the first mod that places build limits on every unit design in Red Alert 3 and it works with the existing AI!

Press Release

Press Release

News 0 comments

official announcement of the mod Red Alert 3: Just Rules and plans for its future.

AI Friendly Version 2.1 No Limits Version

AI Friendly Version 2.1 No Limits Version

Full Version 17 comments

Because of the build queue problem; I have decided to make a version without build limits. Update: Fixed an issue with the crate descriptions.

AI Friendly Version 2.0

AI Friendly Version 2.0

Full Version 4 comments

Improved balance, technical fixes and more random crates!

Post comment Comments  (60 - 70 of 89)
peterpatat
peterpatat

you wanna make the fire FX of the tesla tank diffrent when he is heroic?

Reply Good karma Bad karma+1 vote
Just_West Creator
Just_West

hmm, Does the tesla boat have a veteran FX? I'll check into it.

Reply Good karma+1 vote
has199
has199

shock therapy chnged it

Reply Good karma Bad karma+1 vote
ℒuna-tic™
ℒuna-tic™

When will you update the downloadable verson?

Reply Good karma Bad karma0 votes
ℒuna-tic™
ℒuna-tic™

So when?

Reply Good karma Bad karma0 votes
Just_West Creator
Just_West

I have really been wanting to release AIF 2.0. I just have to polish up a few things. So, hopefully before next weekend. I just wish people would give me some balance testing info.

Reply Good karma+1 vote
peterpatat
peterpatat

can you make missle pods for apoc tank?

Reply Good karma Bad karma+1 vote
Just_West Creator
Just_West

It has been a while since I did any work with 3D Models but if RA3 is anything like Generals, I could create a separate model for missiles and link it to the turret (since extracting the Apoc model is not possible). I am not sure if I want to give it anti-air though.

Reply Good karma+1 vote
Slye_Fox
Slye_Fox

you could use 3d ripper DX to get the model.

But it would be simpler to model it and use a seperate draw modual linked to the turret bone.

Reply Good karma Bad karma+1 vote
Just_West Creator
Just_West

Both would actually be a good idea in a case like this. Rip the model to line up and scale the new objects then add them as separate objects.

Reply Good karma+1 vote
Just_West Creator
Just_West

I am going to start a topic in the Forums about ways to make the lack of a queue more practical. Ideas like Infantry trained in groups(or squads if possible). Say Peacekeepers in groups of 3, Imperial Warriors in groups of 4 and Conscripts in groups of 5.

Reply Good karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
C&C: Red Alert 3
Creator
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Community Rating

Average

8.4

5 votes submitted.

You Say

-

Ratings closed.

Style
Embed Buttons
Link to Red Alert 3: Just Rules by selecting a button and using the embed code provided more...
Red Alert 3: Just Rules
Statistics
Last Update
Watchers
107 members
Downloads
2
Articles
11