Just Rules aims at increasing the strategic options in RA3. It includes things like a more balanced upgrade system, revised protocols and build limits on each unit design to discourage spamming and encourage diverse unit formations and strategies.

Report abuse AI Friendly Version 2.1 No Limits Version
Filename
JustRulesAIF_V2-1_NoLimits.zip
Type
Full Version
Uploader
Just_West
Date
Sep 26th, 2009
Size
7.70mb (8,078,392 bytes)
Downloads
2,655 (1 today)
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Description

Because of the build queue problem; I have decided to make a version without build limits. Update: Fixed an issue with the crate descriptions.

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AI Friendly Version 2.1 No Limits Version
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ℒuna-tic™
ℒuna-tic™ Sep 27 2009, 2:21am says:

This will help ALOT!

Thanx :)

+2 votes     reply to comment
ℒuna-tic™
ℒuna-tic™ Sep 27 2009, 2:35am says:

Sorry to have to do this to you but...

The crates reveal the FOW around them so you can see them.

Your opponent can also see the revealed area around the crate.

Another mod had a problem like this with a building.

Can you remove the FOW reveal?

(Fog Of War)

Can you also remove the smoke delay on the satelite drop ect that are collected from crates? They are too easy to avoid when the smoke comes.

+1 vote     reply to comment
ℒuna-tic™
ℒuna-tic™ Sep 27 2009, 3:01am replied:

I hit that crate again.....

As soon as I touched it the game closed and stoped responding!

It may have been the shroud crate, but I have collected most of the crates on the list but not:

-Shroud reveal

-Corrosion crate

-Stealth shield

-Lockdown crate

Look through those crates and see if there is a problem with them or other crates.

Oh, one more thing, when a crate is collected by the opponent and a paradrop happens i can see the people drop onto the collected area and a radius around that. Again see if it can be removed.

Dont take this as critisism but as help to find the kinks with your mod and sort them out.

Hope this helped :)

(Move this comment to the forum if you want)

+1 vote     reply to comment
Just_West
Just_West Sep 27 2009, 4:50am replied:

It crashed when you collected it? I thought that might be an AI issue somehow but it appears that is is a compatibility issue with your system. I have no way of testing for those.

Does not second issue happen with orbital Drops and Balloon bombs too or just paradrops?

+1 vote     reply to comment
ℒuna-tic™
ℒuna-tic™ Sep 27 2009, 4:55am replied:

It is an issue with the crate itself and what it does, not me.

All drops- baloons,orbital drop ect.

0 votes     reply to comment
Just_West
Just_West Sep 27 2009, 4:58am replied:

I never had a crash happen. I have collected those crates many many times.

+1 vote     reply to comment
horny97
horny97 Sep 27 2009, 3:59pm replied:

my game crashes as well never happened before and it doesnt happen when i collect a crate, even when the enemy collect crates its fine just halfway through poof the game dies? (think its bout 10mins in) im running vista so things crash more than xp anyway but its never happened to red alert any ideas? or just my rubbish computor lol

+1 vote     reply to comment
Just_West
Just_West Sep 27 2009, 4:10pm replied:

I am not sure. I run XP pro with an ATI 3870, a 2.7 gig AMD dual core and over 3 gigs of ram (4 gigs actually but XP does not know that lol)

+1 vote     reply to comment
ℒuna-tic™
ℒuna-tic™ Sep 27 2009, 10:48pm replied:

It's one crate that causes it that I know of.

+1 vote     reply to comment
a.k.a
a.k.a Jul 25 2011, 11:47am replied:

Windows vista is a Failed Product, almost not compatible for gaming.

+1 vote     reply to comment
Just_West
Just_West Sep 27 2009, 4:57am replied:

I forgot that I added the FoW reveal already. It is meant to help people find crates on large maps. I also would like to make the crate itself actually appear on radar; provided the code allows it to.

And the time bomb has a timer. Those crates are mainly for the off chance a crate appears in your base. Then it is like "oh, crap what did I just do" lol

+1 vote     reply to comment
horny97
horny97 Sep 27 2009, 2:13pm says:

cheers for this i do like it without build limits :D

+1 vote     reply to comment
Just_West
Just_West Sep 27 2009, 5:03pm says:

Time to start narrowing this crash problem down. Try playing the game with crates off, with different factions and on different maps. Then post your results in the forum. I'll create a topic for this.

+1 vote     reply to comment
horny97
horny97 Sep 28 2009, 12:24pm replied:

i cant find the fourm! =S

+1 vote     reply to comment
Spellbound
Spellbound Sep 28 2009, 12:28am says:

w00t! no build limit :D
sorry, but the build limit was just too painful. It's still a cool mod though :)

+1 vote     reply to comment
Just_West
Just_West Sep 28 2009, 1:04am replied:

Don't worry, I have other ideas about how to force diversity into the next no limits version. :)

+1 vote     reply to comment
Kollery
Kollery Jul 29 2010, 8:40am says:

Anyone having crashing issues:

When running on XP, try to have a disk inside the CD/DVD in the drive, while playing the mod. This might fix the problem.

For Vista users, enable Admin privleges and put compability to XP Service Pack 2(SP2 sometimes). This should fix any crashing issues.

+1 vote     reply to comment
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Platform
Windows
Developed By
Just_West
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Release Date
Released Jun 30, 2011
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MD5 Hash
5e113d32c0b751b073dbe6253104475b
Related Mods
Red Alert 3: Just Rules (C&C: Red Alert 3)
Red Alert 3: Just Rules C&C: Red Alert 3 - Single & Multiplayer Real Time Strategy
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