New Version in the works

Yes, I finally realized the AI can be edited. To jump start the progress I am starting this mod off of the Upheaval source code. I may even call this version Upheaval: Just's Rules as credit to Upheaval. If this is ok with it's creators.  



Just Rules aims at increasing the strategic options in RA3. It includes things like a more balanced upgrade system, revised protocols and build limits on each unit design to discourage spamming and encourage diverse unit formations and strategies.


Changes to each faction are posted in the features section


Here is a list of general changes that are currently in Just Rules. 

Uprising units added
(reordered and rebalanced)

Removed Aircraft Production Buildings
(Moved light aircraft to Vehicle production buildings)

Removed Tier 3 Bomber Aircraft
(New Protocol Powers will use them)

Increased building armor vs "Gun" from 100% to 50%
(It is already 50% vs vehicles. Why make an anti infantry weapon work any better on Structures?)

Tech Buildings will now have upgrades
(Not just one or two but many. More details later)

Naval Production Buildings - Cost increased from $1000 to $2000
(Changed to match Vehicle production buildings)

All MCV/ConYards Atributies are now standardized
(Speed, Armor and HP)

All MCVs cost decreased from $5000 to $3000
(Nothing is $5,000 anymore)

Harvasters can no longer be built from War Factory or Naval Yard
(Except for the Allied one. Refinery build makes others meaningless.)

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Empire Engineer Ability? Salvage or Moral issue? Soviet Flame Trooper Model?
Blog RSS Feed Report abuse Latest News: Red Alert 3 mods supported (update)

21 comments by feillyne on Jun 30th, 2011

Comrades, support of mods for Red Alert 3 finally arrived, and they are available for download through Desura. Below are all mods that are currently supported, you can choose any you'd like to try out first.

Some of them change gameplay significantly, adding new units, structures and gameplay features, while others modify the core gameplay only a little. Each one of them is definitely worth checking out.

Best luck out there on the battlefield.

If you have problems with installing or running a mod for the Steam version of Red Alert 3, you can send a PM and we'll see what can be done about it.

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AI Friendly Version 2.1 No Limits Version

AI Friendly Version 2.1 No Limits Version

Sep 26, 2009 Full Version 17 comments

Because of the build queue problem; I have decided to make a version without build limits. Update: Fixed an issue with the crate descriptions.

AI Friendly Version 2.0

AI Friendly Version 2.0

Sep 24, 2009 Full Version 4 comments

Improved balance, technical fixes and more random crates!

Post comment Comments  (40 - 50 of 89)
Hijacker
Hijacker Sep 21 2009, 9:45am says:

This mod seems to turn into a crate war mod :p I mean there's so many crate goodies and badies that your posting you could recreate one of ra2's gamemode that spawn thousands of crates. XD

+1 vote     reply to comment
Just_West
Just_West Sep 21 2009, 7:06pm replied:

I am going to have to make some custom maps. I like the map on Uprising with the chrono barrels. I could also make respawning tech buildings and other cool things.

+1 vote     reply to comment
horny97
horny97 Sep 22 2009, 12:08pm replied:

thats sounds pretty awesome but guess once a tech buildings gone its gone adds a 'twist' to the gameplay but the chrono barrels sounds sweet

+1 vote     reply to comment
xonone
xonone Sep 20 2009, 9:03pm says:

just a little idea. You should make the paratroopers be able to call in a airstrike.

+1 vote     reply to comment
Just_West
Just_West Sep 20 2009, 10:33pm replied:

That would be fine if infantry in RA3 were squad based but does not fit individual infantry.

+1 vote     reply to comment
ℒuna-tic™
ℒuna-tic™ Sep 18 2009, 6:08pm says:

When is 2.0 comming?

-3 votes     reply to comment
Just_West
Just_West Sep 19 2009, 3:54am replied:

When it is finished.

+4 votes     reply to comment
razrkillr
razrkillr Sep 16 2009, 8:01pm says:

make your very own units for the crates. you can make the crates give specialized units that are very good at aa, ai, at, as, high range, RoF, damage, slash, ect.

+1 vote     reply to comment
Just_West
Just_West Sep 16 2009, 8:17pm replied:

I have a series of crates that improve various abilities of any unit that captures them. So, in effect they will create specialized units. ;)

+1 vote     reply to comment
horny97
horny97 Sep 22 2009, 12:09pm replied:

lol give him time hes working pretty hard by the looks of things and cant wait till beta reaslse

+2 votes     reply to comment
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Platform
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Developed By
Just_West
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Release Date
Released Jun 30, 2011
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