New Version in the works

Yes, I finally realized the AI can be edited. To jump start the progress I am starting this mod off of the Upheaval source code. I may even call this version Upheaval: Just's Rules as credit to Upheaval. If this is ok with it's creators.



Just Rules aims at increasing the strategic options in RA3. It includes things like a more balanced upgrade system, revised protocols and build limits on each unit design to discourage spamming and encourage diverse unit formations and strategies.


Changes to each faction are posted in the features section


Here is a list of general changes that are currently in Just Rules.

Uprising units added
(reordered and rebalanced)

Removed Aircraft Production Buildings
(Moved light aircraft to Vehicle production buildings)

Removed Tier 3 Bomber Aircraft
(New Protocol Powers will use them)

Increased building armor vs "Gun" from 100% to 50%
(It is already 50% vs vehicles. Why make an anti infantry weapon work any better on Structures?)

Tech Buildings will now have upgrades
(Not just one or two but many. More details later)

Naval Production Buildings - Cost increased from $1000 to $2000
(Changed to match Vehicle production buildings)

All MCV/ConYards Atributies are now standardized
(Speed, Armor and HP)

All MCVs cost decreased from $5000 to $3000
(Nothing is $5,000 anymore)

Harvasters can no longer be built from War Factory or Naval Yard
(Except for the Allied one. Refinery build makes others meaningless.)

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Comrades, support of mods for Red Alert 3 finally arrived, and they are available for download through Desura. Below are all mods that are currently supported, you can choose any you'd like to try out first.

Some of them change gameplay significantly, adding new units, structures and gameplay features, while others modify the core gameplay only a little. Each one of them is definitely worth checking out.

Best luck out there on the battlefield.

If you have problems with installing or running a mod for the Steam version of Red Alert 3, you can send a PM and we'll see what can be done about it.

New Population Dynamic

New Population Dynamic

News 5 comments

Changing Red Alert 3: Just Rules with a new power/population system

AI Friendly Version 2.0 Released

AI Friendly Version 2.0 Released

News 3 comments

Improved balance, technical fixes and more random crates!

Red Alert 3: Just Rules releases Mini Mod AI Friendly

Red Alert 3: Just Rules releases Mini Mod AI Friendly

News 3 comments

The first release of the first mod that places build limits on every unit design in Red Alert 3 and it works with the existing AI!

Press Release

Press Release

News 0 comments

official announcement of the mod Red Alert 3: Just Rules and plans for its future.

AI Friendly Version 2.1 No Limits Version

AI Friendly Version 2.1 No Limits Version

Full Version 17 comments

Because of the build queue problem; I have decided to make a version without build limits. Update: Fixed an issue with the crate descriptions.

AI Friendly Version 2.0

AI Friendly Version 2.0

Full Version 4 comments

Improved balance, technical fixes and more random crates!

Post comment Comments  (40 - 50 of 89)
Hijacker
Hijacker

This mod seems to turn into a crate war mod :p I mean there's so many crate goodies and badies that your posting you could recreate one of ra2's gamemode that spawn thousands of crates. XD

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Just_West Creator
Just_West

I am going to have to make some custom maps. I like the map on Uprising with the chrono barrels. I could also make respawning tech buildings and other cool things.

Reply Good karma+1 vote
horny97
horny97

thats sounds pretty awesome but guess once a tech buildings gone its gone adds a 'twist' to the gameplay but the chrono barrels sounds sweet

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Just_West Creator
Just_West

Not looking good in the map department. It seems like WB cashes with every other button I press.

Reply Good karma+1 vote
horny97
horny97

still the mods brilliant and thanks for those crates in the new minimod! and also the maps would be nice but now the mod is more than enough =D

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xonone
xonone

just a little idea. You should make the paratroopers be able to call in a airstrike.

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Just_West Creator
Just_West

That would be fine if infantry in RA3 were squad based but does not fit individual infantry.

Reply Good karma+1 vote
ℒuna-tic™
ℒuna-tic™

When is 2.0 comming?

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Just_West Creator
Just_West

When it is finished.

Reply Good karma+4 votes
razrkillr
razrkillr

make your very own units for the crates. you can make the crates give specialized units that are very good at aa, ai, at, as, high range, RoF, damage, slash, ect.

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Just_West Creator
Just_West

I have a series of crates that improve various abilities of any unit that captures them. So, in effect they will create specialized units. ;)

Reply Good karma+1 vote
ℒuna-tic™
ℒuna-tic™

Update...

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Just_West Creator
Just_West

I have been posting updates almost every day

Reply Good karma+2 votes
ℒuna-tic™
ℒuna-tic™

I mean the download.

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horny97
horny97

lol give him time hes working pretty hard by the looks of things and cant wait till beta reaslse

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