This mod aims to replace cartoonish RA3 units with better ones from previous RA games. It brings back old classic units and structures for make old sides look better
And this mod will bring back Nuclear weapons

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New spy plane model Allied tank destroyer New Gunship
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1 comment by Black_Drakon on Apr 19th, 2012

Progress goes very slowly and unfortunately we lost possibility to make new textures for models. It can completely stop our progress and lead to the death of these mod.
We looking for texture artist. If you can help us, please pm me.

К сожалению мы утратили возможность делать текстуры для мода. Это сильно замедлило наш прогресс. Поэтому мы ищем текстурщика. Если вы можете помочь, пишите в ЛС.

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Project-X release 1

Project-X release 1

Nov 5, 2012 Full Version 21 comments

First release of Project-X mod. Contains new classic units and more.

Post comment Comments  (0 - 10 of 237)
Guest Sep 7 2014, 7:42am says:

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SurgeantChan May 16 2014, 2:06pm says:

SIRRRR!!! WHY I CANT SEE THE NEW UNITS AND NEW BUILDINGS. i mean. I did the installation proccess at readme, i cant install. How? Im using red alert 3 Uprising sir.

+1 vote     reply to comment
Black_Drakon Jun 26 2014, 6:16am replied:

You should use normal Red Alert 3. These mod not works with Uprising.

+1 vote     reply to comment
Wangerman May 27 2014, 6:44am replied:

only normal red alert works

+1 vote     reply to comment
SurgeantChan May 16 2014, 9:04am says:

SIR!! This mod is very awesome, i missed everything from RA2, but the saddest part. I wish i could use too the Yuri team. But the way sir, i'm from philippines. You did well! THANKS FOR THE SUPERCOOL MOD!!! GODBLESS SIR!! :)

+1 vote     reply to comment
on1ondevelopment Feb 28 2014, 2:52pm says:

Cool mod, I got Red Alert 3 a couple of days ago but it is not very good in my opinion. I hate the cartoonish feel and that the game repeats itself - in 1947 Albert Einstein eliminated Adolf Hitler so the technology changed and later the Soviets eliminated Einstein so it changes again... But oh well, the engine is good for mods so I'll make sure to try this out!

+4 votes     reply to comment
jfpoliveira12 Feb 20 2014, 7:04am says:

Hi, I know this is RA2 based but perhaps keeping a few RA1 and RA3 units may be a good idea.
For example: the Allied Ranger could be kept as the scout vehicle of that faction, and special ability could be the Multigunner code.
The Riptide is also a good option to keep, it is an amphibious APC that plays well in the fast and tactical style of the Allies.

What do you think about these suggestions?

+1 vote     reply to comment
SurgeantChan May 16 2014, 2:16pm replied:


+1 vote     reply to comment
benqcrv Feb 14 2014, 5:26pm says:

Lovely early mod but can you make all the units use the same color pattern or color pallets because the old units like the apocalypse tank don't really fit into RA3 without some change, at least in color.

It would also help if you made all the old unit slightly different to look more like RA3 units that if you plan on keeping all the RA3 units. This is just a suggestion.


+1 vote     reply to comment
Black_Drakon Jun 26 2014, 6:25am replied:

Japan will be changed of course. I already did some new units for them. They will remain high-tech faction, but with some different units.
Kirov will have different model. These unit is classic and symbol, so it will stay in the game :)
Most of vanilla units will be replaced when i will make or find new models.
I realy don't like design of hammer and sickle units. If they will stay in game, they will have different look.

+1 vote     reply to comment
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