A partial mod conversion of Command & Conquer: Red Alert 3.

This mod tries to fix, improve and add content which vanilla Red Alert 3 missed, forgot, or unable to do. Which ranges from:

  • missing features from older RA titles,
  • graphical improvements,
  • sound and particle effects,
  • balance changes,
  • and addition of new/campaign only units.

The tesla tank being buildable for skirmish and multiplayer games led to the "Shock Therapy" title, and was one of the first changes made. From here, the team have expanded into the necessary tweaks to become a full fledged partial conversion mod.

This is not Red Alert 2 re-envisioned, though some elements are a homage to past Command & Conquer™ titles.

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About six months ago, we, the Shock Therapy development team, announced our official hiatus after an already long period of less activity.

Well, it's about time we get back to work!

Over the course of the next weeks, we'll start picking up more work regarding the mod. It'll take us a bit of time to get back up and running, so for the time being we're still under 'hiatus'.

Some of our plans are to add new Shock Therapy Original units, either completely new units to the Red Alert universe, or possibly distant cousins from previous Red Alert games.

The current new units that we've announced:


Gunlock multi purpose fighter for the Empire of the Rising Sun


Wolfhound Tank Destroyer for the Allies


Harrow close air support fighter/bomber for the Soviets

(clicking on the images will take you to their image gallery, where the description holds more information for these units)

These are just three of the concepts we're working on, you can expect more to follow. We'll also work to creating 3D renders of our concepts.

- Furthermore, we want to work on the AI, so it uses all the new features correctly, and puts up a better fight.
- We also want to start fixing bugs and adding balance changes to the last version of the mod, wherever needed.

Shock Therapy will be on official hiatus

Shock Therapy will be on official hiatus

News 5 comments

Shock Therapy will be on official hiatus for the foreseeable future.

Red Alert 3 mods supported (update)

Red Alert 3 mods supported (update)

News 22 comments

More modifications for Red Alert 3 published on Desura.

Shock Therapy 1.011 is released!

Shock Therapy 1.011 is released!

News 14 comments

Shock Therapy 1.011 has been released! Download the latest battlefield intel now comrade!

Update on 1.011

Update on 1.011

News 6 comments

Giving my replies to 1.01 feedback, and 1.011 status updates.

RSS Files
Shock Therapy 1.011

Shock Therapy 1.011

Full Version 64 comments

Version 1.011 includes the balance changes gathered from the community feedback of 1.01 revision sets. Primarily, this fixes the issue regarding the inaccuracy...

Chrono Technology Source Code

Chrono Technology Source Code

Source Code 9 comments

Source Code for the Shock Therapy Mod Chrono Tank. UPDATED v2.0

Squad Outpost -Capture Point-

Squad Outpost -Capture Point-

Multiplayer Map 7 comments

Team Fortress Gameplay applied into Red Alert 3 as a map

Comments  (0 - 10 of 792)
gregersoot
gregersoot

Mabe you could make a faction

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GhostFire21
GhostFire21

Love this mod, but the problem is, why is the Bullfrog that is trained from the shipyard doesn't shoot any aircrafts and instead shoots ground targets?

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IdolaElohimAnlon
IdolaElohimAnlon

I love this mod, too bad the hiatus is still around.

I have some good ideas that could be implemented into the game. Adding the Mammoth "Tank", and adding the ability to build super units like the T92T Tesla Mammoth from the Revolution mod I also have an idea for the Soviets to have another Super unit called the "Anvil", a mobile terror drone factory/fortress and grinder. Scrap em and Pack em.

The empire could now include the "Yamato Battle Carrier" with final squadron defenders/attackers. The "Susanoo Strike Bomber" would be another idea so we can finally have troops being transported through the air finally, with the special ability to create cloud cover to escape enemy fire. So I think we will need an air field for those and since the Soviets and Allies have means for a late game economic growth let's have one for the empire. Amaterasu's Wrath Satellite System which will be a Superweapon that fires a giant solar beam similar to the generals zero hour: rise of the reds: ECA Pandora protocol's version of the Solaris weapon. The Empire build-able radar boat can be a repair boat with drones, and have a miniature temporary nanoswarm shield similar to the Ageis Sheild of the athena cannon. The Empire can finally have the "Shogun Executioner*" without being the only one with a super unit.

The Allies would have something called the "Goliath" basically a supersized and beefier future tank x-1 but with 4 arms and 4 legs. The Allies can have the Rushmore fire base for another superweapon since the soviets have the ICBM. Allies repair boat now available with Tanya's time belt ability to escape from damage.

Adding the upgrades to the empire power cores and having the Black Tortise power core and artillery. Allies with Brighton beach artillery and soviets with Ukrainian Artillery. That's all I got for now.

*-Would require an MCV sized Nano Core to produce. Every super unit should take a long time to produce and 1 of each at a time not to be overpowered.

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IdolaElohimAnlon
IdolaElohimAnlon

gifs.com/gif/idea-for-empire-purchasable-superweapon-BLyAwn

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IdolaElohimAnlon
IdolaElohimAnlon

Adding realistic scale would help to a certain degree for the infantry units only, because the vehicle units could just be robots/drones on their own if anything.

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IdolaElohimAnlon
IdolaElohimAnlon

Maybe we could add another mod as well to make it interesting like the eastern loong mod?: Moddb.com

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Rick_OShay1
Rick_OShay1

One thing I don't get, if the Chrono Tank has AA missiles, why can't the Apocalypse Tank have them like in RA2?

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KIDD1991
KIDD1991

It be nice to see someone pick this mod up and keep it going, it would be a great mod, just saying

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Mr.Allar
Mr.Allar

Guys please dont let this mod to die. It is one of few hand full of mods that keep Red Alert 3 alive. I know life is hard you know work and life but comon. We dont get a new red aler lie for another 10 years so please keep C&C red aleret 3 going on. I know you guys can to it and chalange Mental Omega on arena of Keeping Red Alert series alive by improving mod and adding a new features and units to it plus maps please guys alike this mod.This mod has and know this does but it will telkline if you dont show fans that you care bout mod and them. It is life and blood of game and mod. No diference is between them so please listen the fans and to something like patch or a new maps at leat kive us hope or a word on update. It is not mutch to ask right. Guys?

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TheRookieMaster
TheRookieMaster

They didn't even read it..

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Highest Rated (9 agree) 10/10

Great mod

Dec 16 2010 by GOPLIT

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