This mod tries to fix, improve and add content which vanilla Red Alert 3 missed, forgot, or unable to do. Which ranges from:
The tesla tank being buildable for skirmish and multiplayer games led to the "Shock Therapy" title, and was one of the first changes made. From here, the team have expanded into the necessary tweaks to become a full fledged partial conversion mod.
This is not Red Alert 2 re-envisioned, though some elements are a homage to past Command & Conquer™ titles.
About six months ago, we, the Shock Therapy development team, announced our official hiatus after an already long period of less activity.
Well, it's about time we get back to work!
Over the course of the next weeks, we'll start picking up more work regarding the mod. It'll take us a bit of time to get back up and running, so for the time being we're still under 'hiatus'.
Some of our plans are to add new Shock Therapy Original units, either completely new units to the Red Alert universe, or possibly distant cousins from previous Red Alert games.
The current new units that we've announced:
Gunlock multi purpose fighter for the Empire of the Rising Sun
Wolfhound Tank Destroyer for the Allies
Harrow close air support fighter/bomber for the Soviets
(clicking on the images will take you to their image gallery, where the description holds more information for these units)
These are just three of the concepts we're working on, you can expect more to follow. We'll also work to creating 3D renders of our concepts.
- Furthermore, we want to work on the AI, so it uses all the new features correctly, and puts up a better fight.
- We also want to start fixing bugs and adding balance changes to the last version of the mod, wherever needed.
Shock Therapy will be on official hiatus for the foreseeable future.
More modifications for Red Alert 3 published on Desura.
Shock Therapy 1.011 has been released! Download the latest battlefield intel now comrade!
Version 1.011 includes the balance changes gathered from the community feedback of 1.01 revision sets. Primarily, this fixes the issue regarding the inaccuracy...
Source Code for the Shock Therapy Mod Chrono Tank. UPDATED v2.0
Team Fortress Gameplay applied into Red Alert 3 as a map
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Wow, humbling to come back here. This was the very mod that made me join moddb
It's humbling for me too. This was the very first mod I downloaded for RA3. I just wish they didn't disappeared after their announcement of coming back, lol.
Guys is there a tool to just to edit unit stats like this mod does ?? when i search the net for RA3 modding All i could find is textureing mapping remodeling etc. does anybody please anybody know how to just to edit unit stats like health weapon damage range etc. ??
How do you install this?
this is one of the best ra3 mods man.. it's heartbreaking to see it dead like dis :((
"Well, it's about time we get back to work!"
*mod dies*
Please return to us, dear modders.
PLEASE, give access to bunkers to all factions. 'Tis not fair that only Soviets have access to the *one* defensive structure that I love dearly.
Mabe you could make a faction
Love this mod, but the problem is, why is the Bullfrog that is trained from the shipyard doesn't shoot any aircrafts and instead shoots ground targets?
One thing I don't get, if the Chrono Tank has AA missiles, why can't the Apocalypse Tank have them like in RA2?