New Version in the works

Yes, I finally realized the AI can be edited. To jump start the progress I am starting this mod off of the Upheaval source code. I may even call this version Upheaval: Just's Rules as credit to Upheaval. If this is ok with it's creators.

Just Rules aims at increasing the strategic options in RA3. It includes things like a more balanced upgrade system, revised protocols and build limits on each unit design to discourage spamming and encourage diverse unit formations and strategies.

Changes to each faction are posted in the features section

Here is a list of general changes that are currently in Just Rules.

Uprising units added
(reordered and rebalanced)

Removed Aircraft Production Buildings
(Moved light aircraft to Vehicle production buildings)

Removed Tier 3 Bomber Aircraft
(New Protocol Powers will use them)

Increased building armor vs "Gun" from 100% to 50%
(It is already 50% vs vehicles. Why make an anti infantry weapon work any better on Structures?)

Tech Buildings will now have upgrades
(Not just one or two but many. More details later)

Naval Production Buildings - Cost increased from $1000 to $2000
(Changed to match Vehicle production buildings)

All MCV/ConYards Atributies are now standardized
(Speed, Armor and HP)

All MCVs cost decreased from $5000 to $3000
(Nothing is $5,000 anymore)

Harvasters can no longer be built from War Factory or Naval Yard
(Except for the Allied one. Refinery build makes others meaningless.)

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Empire Engineer Ability? Salvage or Moral issue? Soviet Flame Trooper Model?
Blog RSS Feed Post news Report abuse Latest News: Red Alert 3 mods supported (update)

21 comments by feillyne on Jun 30th, 2011

Comrades, support of mods for Red Alert 3 finally arrived, and they are available for download through Desura. Below are all mods that are currently supported, you can choose any you'd like to try out first.

Some of them change gameplay significantly, adding new units, structures and gameplay features, while others modify the core gameplay only a little. Each one of them is definitely worth checking out.

Best luck out there on the battlefield.

If you have problems with installing or running a mod for the Steam version of Red Alert 3, you can send a PM and we'll see what can be done about it.

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AI Friendly Version 2.1 No Limits Version

AI Friendly Version 2.1 No Limits Version

Sep 26, 2009 Full Version 17 comments

Because of the build queue problem; I have decided to make a version without build limits. Update: Fixed an issue with the crate descriptions.

AI Friendly Version 2.0

AI Friendly Version 2.0

Sep 24, 2009 Full Version 4 comments

Improved balance, technical fixes and more random crates!

Post comment Comments  (50 - 60 of 89)
ℒuna-tic™ Sep 16 2009 says:


-4 votes     reply to comment
Just_West Creator
Just_West Sep 16 2009 replied:

I have been posting updates almost every day

+2 votes   reply to comment
ℒuna-tic™ Sep 17 2009 replied:

I mean the download.

-4 votes     reply to comment
horny97 Sep 22 2009 replied:

lol give him time hes working pretty hard by the looks of things and cant wait till beta reaslse

+2 votes     reply to comment
WorldOfHurt Sep 14 2009 says:

Make tesla coils do this XD

0 votes     reply to comment
has199 Sep 13 2009 says:

can you add uprising units except for harbinger gunship and the giga fotress

+1 vote     reply to comment
Just_West Creator
Just_West Sep 13 2009 replied:

Well, the Archer Maiden is already on the list for all Empire factions in Just Rules. The Desolator, Cryo Legionnaire, Steel Ronin, Pacifier FAV, Grinder and Reaper will make it in but I am still deciding sub-factions and roles. Mortar Cycles may appear as a spawned unit (like Sleeper Ambush). The Future Tank X-1 will not appear in its current state. It was a prototype in Uprising and too costly to mass produce. It was only accepted by the IPF when a lower cost version was designed (weaker to balance with Apocs and Onis but same look).

+1 vote   reply to comment
horny97 Sep 14 2009 replied:

i would like to see some of the new uprising units make it in but glad to hear that your not putting in the future tank to keep it balanced!

+1 vote     reply to comment
has199 Sep 12 2009 says:

can you add the chrono tank,the ifa,empire crane as well as the flak truck

+1 vote     reply to comment
Just_West Creator
Just_West Sep 12 2009 replied:

I have though about the chrono tank for the Allied Assault class but I don't want it to transport into areas under the shroud. I defiantly want the IFA. I don't however understand why the empire would need a crane.

+1 vote   reply to comment
peterpatat Sep 11 2009 says:

you wanna make the fire FX of the tesla tank diffrent when he is heroic?

+1 vote     reply to comment
Just_West Creator
Just_West Sep 12 2009 replied:

hmm, Does the tesla boat have a veteran FX? I'll check into it.

+1 vote   reply to comment
has199 Sep 13 2009 replied:

shock therapy chnged it

+1 vote     reply to comment
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C&C: Red Alert 3 Icon
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Released 2011
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