Reborn on the RNA engine, the RA2 and YR story will be relived with real time 3d graphics.
 
We of the ConRed team are aiming to recreate the gameplay of Red Alert 2: Yuri's Revenge on the Red Alert 3 engine, with a new Yuri Campaign.
 
Later on, we will be working on a mod that is an expansion to this one;
Condition Red: Rise to Power.
 
The setting of the mod will take place after the events of YR,
with Yuri in the psyonic prison.
 
This allows us the create a whole new story continuation, with a lot of new content.
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Allied Barracks Base Entrence Defences Base Entrence Defences
Blog RSS Feed Report abuse Latest News: Let's find some flat land.

3 comments by Slye_Fox on Oct 4th, 2012



To tide you guys over during this long period of non-updates;
I have decided to release a special mini-mod to you guys, the ConRed Mappers Pack.

This mod file is designed to let mappers have a chance at making for Condition Red compatible maps.

It contains;

  • Civilian buildings (untextured & incomplete)
  • Tech structures (untextured & incomplete)
  • Urban cliffs
  • Chain-link fence & barbed wire props (mostly untextured)
  • Roads, urban small roads & urban cliff road bridge
  • Parking lots (old)
  • Pier parts (old)
  • Urban water cliffs (old)
  • Urban water cliff road bridge (old)
  • Ore & Gems
  • Field Drills
  • Urban ground textures
  • Crates
  • Assorted props

What this pack does not contain is any Allied, Soviet or Yuri stuff.

Enjoy.

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ConRed Mapping Pack - Alpha

ConRed Mapping Pack - Alpha

Oct 4, 2012 Mapping Tool 3 comments

A special mod file to allow mappers to make maps using the Civilian & Tech props from the final mod. This is an Alpha version so remember it's not...

Post comment Comments  (0 - 10 of 664)
DarkyPwnz
DarkyPwnz Jan 30 2013, 9:38am says:

I wonder, will there be multiple production tabs or only one War Factory active at a time just like how it was in RA2? OFC that would mean that a Soviet WF would be capable of building Grizzlies if you were to capture an Allied WF, but I don't know how possible that is with the RA3 engine so I am guessing it will still be RA3 style.

+2 votes     reply to comment
KaneKovacs
KaneKovacs Feb 4 2013, 7:42pm replied:

If I had to guess I'd say the building queues will be old school. Slye is pulling no punches on the detail of this game, so why not go all the way? Unless of course the engine doesn't allow it.

+3 votes     reply to comment
ApornasPlanet
ApornasPlanet Jan 22 2013, 3:21pm says:

Keep it up Slye_Fox!

+5 votes     reply to comment
KaneKovacs
KaneKovacs Jan 21 2013, 6:17pm says:

I've been checking in every month or so for about a year Slye.
Still just as excited as when I first found it...can't wait for more news!

+2 votes     reply to comment
DilinDafonte
DilinDafonte Jan 13 2013, 1:14am says:

I found this mod today, and I have to say, I'm looking forward to this...

+5 votes     reply to comment
redguy376
redguy376 Jan 2 2013, 1:20pm replied:

Judging on how long they have been doing this, probably 1 year. I'm not someone working on Condition Red, though it is taking a long time. I read a post recently from Slye_Fox saying:

"...I do not do all the time because it is a hobby, NOT a job."

Pcmaster is right, less bugs are better.

The SDK Mapper is a release, though not exactly an alpha release of the game or anything.

+3 votes     reply to comment
Slye_Fox
Slye_Fox Dec 22 2012, 4:13pm replied:

Oh, you're asking for updates.
Mods aren't all models and textures you know.
You want me to post pictures of code?
Because that's all I've been doing when I work on the mod.
Which I do not do all the time because it is a hobby, NOT a job.

+6 votes     reply to comment
elirev4
elirev4 Dec 28 2012, 3:18pm replied:

Of course, I know.
But, it's not possible that you didn't create even one model in the last 15 months (since September 2011).

-3 votes     reply to comment
Slye_Fox
Slye_Fox Dec 29 2012, 3:19am replied:

It is very possible.

+2 votes     reply to comment
Pcmaster
Pcmaster Dec 26 2012, 1:55pm replied:

Coding is good, less bugs for us when this project eventually get released in a playable state, :)

+6 votes     reply to comment
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