Reborn on the RNA engine, the RA2 and YR story will be relived with real time 3d graphics.

We of the ConRed team are aiming to recreate the gameplay of Red Alert 2: Yuri's Revenge on the Red Alert 3 engine, with a new Yuri Campaign.

Later on, we will be working on a mod that is an expansion to this one;
Condition Red: Rise to Power.

The setting of the mod will take place after the events of YR,
with Yuri in the psyonic prison.

This allows us the create a whole new story continuation, with a lot of new content.

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Allied Howler Artillery Allied Whirlwind Scout Tank Electrodes Ready!
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2 comments by Slye_Fox on Feb 21st, 2015

We're looking for some assistance in coming up with new voice lines for the added units in Rise to Power.

Go here for details: RtP Forum

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ConRed Mapping Pack - Alpha

ConRed Mapping Pack - Alpha

Oct 4, 2012 Mapping Tool 4 comments

A special mod file to allow mappers to make maps using the Civilian & Tech props from the final mod. This is an Alpha version so remember it's not...

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Guest Apr 15 2015, 10:28pm says:

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Slye_Fox Creator
Slye_Fox Apr 16 2015, 8:58am replied:


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Guest Apr 17 2015, 5:24am replied:

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GettMari Apr 15 2015, 4:00am says:

Nice mod.. Will you add all the campaigns starting from RA1?

+1 vote     reply to comment
Slye_Fox Creator
Slye_Fox Apr 15 2015, 9:31am replied:


+1 vote   reply to comment
dibe91 Feb 27 2015, 9:42am says:

perhaps too much to ask, but could you do a video where monsters as you make a model of a vehicle? I'm working on a small mod and I'd like to understand for example how to make the tracks!

+1 vote     reply to comment
Slye_Fox Creator
Slye_Fox Feb 27 2015, 11:30am replied:

Tracks are usually the first part I do.
I do the wheels and set them into the positions they need to be.
The treds are made by using the tube tool; I make tubes around the 4 outermost wheels (2 top & 2 bottom), then delete the vertex I know will be in the way.
then I move some vertex to link them to the other tubes so they do not cross the wheels.

+1 vote   reply to comment
dibe91 Feb 27 2015, 12:20pm replied:

you could make a video? only to understand better. And then thou go in my profile? I made some models and would like a comment!

+1 vote     reply to comment
Slye_Fox Creator
Slye_Fox Feb 27 2015, 1:47pm replied:

Here you go;

+2 votes   reply to comment
dibe91 Feb 28 2015, 10:32am replied:

thank you very much! you have a video of an entire vehicle ???

+1 vote     reply to comment
Slye_Fox Creator
Slye_Fox Feb 28 2015, 11:55am replied:

I generally just use the line tool to plan out where I want the main parts and use the box tool to make a box & move the vertex where I want, then select some polygons and extrude a side to create more faces where needed.

+1 vote   reply to comment
dibe91 Mar 2 2015, 2:51am replied:

could you tell me how the texture? that is, as you choose the parts of the color of the team? how should I do tuxture?

+1 vote     reply to comment
Slye_Fox Creator
Slye_Fox Mar 2 2015, 3:28am replied:

For Red Alert 3, Housecolour is part of the specular map.
The spec map in RA3 has it's RGB layers used for different things;
Red is the reflectivity (how shiny it is)
Green is environmental reflections
Blue is for housecolours

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CnC: Condition Red
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