New Version in the works

Yes, I finally realized the AI can be edited. To jump start the progress I am starting this mod off of the Upheaval source code. I may even call this version Upheaval: Just's Rules as credit to Upheaval. If this is ok with it's creators.



Just Rules aims at increasing the strategic options in RA3. It includes things like a more balanced upgrade system, revised protocols and build limits on each unit design to discourage spamming and encourage diverse unit formations and strategies.


Changes to each faction are posted in the features section


Here is a list of general changes that are currently in Just Rules.

Uprising units added
(reordered and rebalanced)

Removed Aircraft Production Buildings
(Moved light aircraft to Vehicle production buildings)

Removed Tier 3 Bomber Aircraft
(New Protocol Powers will use them)

Increased building armor vs "Gun" from 100% to 50%
(It is already 50% vs vehicles. Why make an anti infantry weapon work any better on Structures?)

Tech Buildings will now have upgrades
(Not just one or two but many. More details later)

Naval Production Buildings - Cost increased from $1000 to $2000
(Changed to match Vehicle production buildings)

All MCV/ConYards Atributies are now standardized
(Speed, Armor and HP)

All MCVs cost decreased from $5000 to $3000
(Nothing is $5,000 anymore)

Harvasters can no longer be built from War Factory or Naval Yard
(Except for the Allied one. Refinery build makes others meaningless.)

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

Comrades, support of mods for Red Alert 3 finally arrived, and they are available for download through Desura. Below are all mods that are currently supported, you can choose any you'd like to try out first.

Some of them change gameplay significantly, adding new units, structures and gameplay features, while others modify the core gameplay only a little. Each one of them is definitely worth checking out.

Best luck out there on the battlefield.

If you have problems with installing or running a mod for the Steam version of Red Alert 3, you can send a PM and we'll see what can be done about it.

New Population Dynamic

New Population Dynamic

News 5 comments

Changing Red Alert 3: Just Rules with a new power/population system

AI Friendly Version 2.0 Released

AI Friendly Version 2.0 Released

News 3 comments

Improved balance, technical fixes and more random crates!

Red Alert 3: Just Rules releases Mini Mod AI Friendly

Red Alert 3: Just Rules releases Mini Mod AI Friendly

News 3 comments

The first release of the first mod that places build limits on every unit design in Red Alert 3 and it works with the existing AI!

Press Release

Press Release

News 0 comments

official announcement of the mod Red Alert 3: Just Rules and plans for its future.

AI Friendly Version 2.1 No Limits Version

AI Friendly Version 2.1 No Limits Version

Full Version 17 comments

Because of the build queue problem; I have decided to make a version without build limits. Update: Fixed an issue with the crate descriptions.

AI Friendly Version 2.0

AI Friendly Version 2.0

Full Version 4 comments

Improved balance, technical fixes and more random crates!

Post comment Comments  (30 - 40 of 89)
ℒuna-tic™
ℒuna-tic™

I have an idea....

If a units limit is 13 then set the cap and uit limit to 8 so players have to use the shift-click to get the normal ammount.

Just lower the maximum number for vechles.

Hope this helps :)

Reply Good karma Bad karma+1 vote
ℒuna-tic™
ℒuna-tic™

Maximum number foe EACH vechle...

Sorry for double post :)

Reply Good karma Bad karma+1 vote
Just_West Creator
Just_West

The problem with that is that the AI does not use the shift key.

Reply Good karma+1 vote
ℒuna-tic™
ℒuna-tic™

Then you have a slight advantage :)

Reply Good karma Bad karma+1 vote
Just_West Creator
Just_West

The only advantage the AI had was unit spam. Just having Build limits makes even Brutal AI easy to counter. Why nerf them even more? Besides 6 apocs vs 2 is more than a slight advantage.

Reply Good karma+1 vote
ℒuna-tic™
ℒuna-tic™

Your right... oh well, the No Limits verson is good except for the usual bugs :)

Enjoy

Reply Good karma Bad karma+1 vote
moretanks!!!
moretanks!!!

Idea! ding! ding! ding!
(sorry, had to do that)

Why don't you allow crates appear on water, like in red alert 2?

Reply Good karma Bad karma+3 votes
Just_West Creator
Just_West

Every crate was designed to be functional over water but I think the map has to be edited. I still have to look into it.

Reply Good karma+2 votes
razrkillr
razrkillr

oh silly crates, take it and run!!!

Reply Good karma Bad karma+1 vote
Cyberpresident_CORE
Cyberpresident_CORE

How you would like if a dog would break a carte and you would get a second vacuum imploder , after a WOLF group you could get even more , like NEWTECH or how it was called , i just miss the nukes , really i do.

Reply Good karma Bad karma+1 vote
James100
James100

Well I Don't Play RA3 Or even have it installed
but since everyone is asking for a Nuke

Just Friggin Make A Nuke Superweapon Minimod or somethin

Reply Good karma Bad karma+1 vote
alex25392539
alex25392539

soviets already have a nuke.... reactor

Reply Good karma Bad karma+1 vote
Hijacker
Hijacker

This mod seems to turn into a crate war mod :p I mean there's so many crate goodies and badies that your posting you could recreate one of ra2's gamemode that spawn thousands of crates. XD

Reply Good karma Bad karma+1 vote
Just_West Creator
Just_West

I am going to have to make some custom maps. I like the map on Uprising with the chrono barrels. I could also make respawning tech buildings and other cool things.

Reply Good karma+1 vote
horny97
horny97

thats sounds pretty awesome but guess once a tech buildings gone its gone adds a 'twist' to the gameplay but the chrono barrels sounds sweet

Reply Good karma Bad karma+1 vote
Just_West Creator
Just_West

Not looking good in the map department. It seems like WB cashes with every other button I press.

Reply Good karma+1 vote
horny97
horny97

still the mods brilliant and thanks for those crates in the new minimod! and also the maps would be nice but now the mod is more than enough =D

Reply Good karma Bad karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
C&C: Red Alert 3
Creator
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Community Rating

Average

8.4

5 votes submitted.

You Say

-

Ratings closed.

Style
Embed Buttons
Link to Red Alert 3: Just Rules by selecting a button and using the embed code provided more...
Red Alert 3: Just Rules
Statistics
Last Update
Watchers
107 members
Downloads
2
Articles
11