New Version in the works

Yes, I finally realized the AI can be edited. To jump start the progress I am starting this mod off of the Upheaval source code. I may even call this version Upheaval: Just's Rules as credit to Upheaval. If this is ok with it's creators.

Just Rules aims at increasing the strategic options in RA3. It includes things like a more balanced upgrade system, revised protocols and build limits on each unit design to discourage spamming and encourage diverse unit formations and strategies.

Changes to each faction are posted in the features section

Here is a list of general changes that are currently in Just Rules.

Uprising units added
(reordered and rebalanced)

Removed Aircraft Production Buildings
(Moved light aircraft to Vehicle production buildings)

Removed Tier 3 Bomber Aircraft
(New Protocol Powers will use them)

Increased building armor vs "Gun" from 100% to 50%
(It is already 50% vs vehicles. Why make an anti infantry weapon work any better on Structures?)

Tech Buildings will now have upgrades
(Not just one or two but many. More details later)

Naval Production Buildings - Cost increased from $1000 to $2000
(Changed to match Vehicle production buildings)

All MCV/ConYards Atributies are now standardized
(Speed, Armor and HP)

All MCVs cost decreased from $5000 to $3000
(Nothing is $5,000 anymore)

Harvasters can no longer be built from War Factory or Naval Yard
(Except for the Allied one. Refinery build makes others meaningless.)

Image RSS Feed Latest Screens
Empire Engineer Ability? Salvage or Moral issue? Soviet Flame Trooper Model?
Blog RSS Feed Post news Report abuse Latest News: Red Alert 3 mods supported (update)

21 comments by feillyne on Jun 30th, 2011

Comrades, support of mods for Red Alert 3 finally arrived, and they are available for download through Desura. Below are all mods that are currently supported, you can choose any you'd like to try out first.

Some of them change gameplay significantly, adding new units, structures and gameplay features, while others modify the core gameplay only a little. Each one of them is definitely worth checking out.

Best luck out there on the battlefield.

If you have problems with installing or running a mod for the Steam version of Red Alert 3, you can send a PM and we'll see what can be done about it.

Media RSS Feed Latest Video
Downloads RSS Feed Upload file Latest Downloads
AI Friendly Version 2.1 No Limits Version

AI Friendly Version 2.1 No Limits Version

Sep 26, 2009 Full Version 17 comments

Because of the build queue problem; I have decided to make a version without build limits. Update: Fixed an issue with the crate descriptions.

AI Friendly Version 2.0

AI Friendly Version 2.0

Sep 24, 2009 Full Version 4 comments

Improved balance, technical fixes and more random crates!

Post comment Comments  (30 - 40 of 89)
ℒuna-tic™ Sep 26 2009 says:

I have an idea....

If a units limit is 13 then set the cap and uit limit to 8 so players have to use the shift-click to get the normal ammount.

Just lower the maximum number for vechles.

Hope this helps :)

+1 vote     reply to comment
ℒuna-tic™ Sep 26 2009 replied:

Maximum number foe EACH vechle...

Sorry for double post :)

+1 vote     reply to comment
Just_West Creator
Just_West Sep 26 2009 replied:

The problem with that is that the AI does not use the shift key.

+1 vote   reply to comment
ℒuna-tic™ Sep 26 2009 replied:

Then you have a slight advantage :)

+1 vote     reply to comment
Just_West Creator
Just_West Sep 26 2009 replied:

The only advantage the AI had was unit spam. Just having Build limits makes even Brutal AI easy to counter. Why nerf them even more? Besides 6 apocs vs 2 is more than a slight advantage.

+1 vote   reply to comment
ℒuna-tic™ Sep 27 2009 replied:

Your right... oh well, the No Limits verson is good except for the usual bugs :)


+1 vote     reply to comment
moretanks!!! Sep 25 2009 says:

Idea! ding! ding! ding!
(sorry, had to do that)

Why don't you allow crates appear on water, like in red alert 2?

+3 votes     reply to comment
Just_West Creator
Just_West Sep 25 2009 replied:

Every crate was designed to be functional over water but I think the map has to be edited. I still have to look into it.

+2 votes   reply to comment
razrkillr Sep 21 2009 says:

oh silly crates, take it and run!!!

+1 vote     reply to comment
]BlackPhoenix[ Sep 21 2009 replied:

How you would like if a dog would break a carte and you would get a second vacuum imploder , after a WOLF group you could get even more , like NEWTECH or how it was called , i just miss the nukes , really i do.

+1 vote     reply to comment
James100 Sep 24 2009 replied:

Well I Don't Play RA3 Or even have it installed
but since everyone is asking for a Nuke

Just Friggin Make A Nuke Superweapon Minimod or somethin

+1 vote     reply to comment
alex25392539 Sep 19 2010 replied:

soviets already have a nuke.... reactor

+1 vote     reply to comment
Hijacker Sep 21 2009 says:

This mod seems to turn into a crate war mod :p I mean there's so many crate goodies and badies that your posting you could recreate one of ra2's gamemode that spawn thousands of crates. XD

+1 vote     reply to comment
Just_West Creator
Just_West Sep 21 2009 replied:

I am going to have to make some custom maps. I like the map on Uprising with the chrono barrels. I could also make respawning tech buildings and other cool things.

+1 vote   reply to comment
horny97 Sep 22 2009 replied:

thats sounds pretty awesome but guess once a tech buildings gone its gone adds a 'twist' to the gameplay but the chrono barrels sounds sweet

+1 vote     reply to comment
Just_West Creator
Just_West Sep 25 2009 replied:

Not looking good in the map department. It seems like WB cashes with every other button I press.

+1 vote   reply to comment
horny97 Sep 25 2009 replied:

still the mods brilliant and thanks for those crates in the new minimod! and also the maps would be nice but now the mod is more than enough =D

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

C&C: Red Alert 3 Icon
Developed By
Send Message
Release Date
Released 2011
Mod Watch
Track this mod
Community Rating



5 votes submitted.

You Say


Ratings closed.

Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote Red Alert 3: Just Rules on your homepage or blog by selecting a button and using the embed code provided (more).

Red Alert 3: Just Rules Red Alert 3: Just Rules
Red Alert 3: Just Rules
Last Update
4 years ago
108 members