New Version in the works

Yes, I finally realized the AI can be edited. To jump start the progress I am starting this mod off of the Upheaval source code. I may even call this version Upheaval: Just's Rules as credit to Upheaval. If this is ok with it's creators.  



Just Rules aims at increasing the strategic options in RA3. It includes things like a more balanced upgrade system, revised protocols and build limits on each unit design to discourage spamming and encourage diverse unit formations and strategies.


Changes to each faction are posted in the features section


Here is a list of general changes that are currently in Just Rules. 

Uprising units added
(reordered and rebalanced)

Removed Aircraft Production Buildings
(Moved light aircraft to Vehicle production buildings)

Removed Tier 3 Bomber Aircraft
(New Protocol Powers will use them)

Increased building armor vs "Gun" from 100% to 50%
(It is already 50% vs vehicles. Why make an anti infantry weapon work any better on Structures?)

Tech Buildings will now have upgrades
(Not just one or two but many. More details later)

Naval Production Buildings - Cost increased from $1000 to $2000
(Changed to match Vehicle production buildings)

All MCV/ConYards Atributies are now standardized
(Speed, Armor and HP)

All MCVs cost decreased from $5000 to $3000
(Nothing is $5,000 anymore)

Harvasters can no longer be built from War Factory or Naval Yard
(Except for the Allied one. Refinery build makes others meaningless.)

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Empire Engineer Ability? Salvage or Moral issue? Soviet Flame Trooper Model?
Blog RSS Feed Report abuse Latest News: Red Alert 3 mods supported (update)

21 comments by feillyne on Jun 30th, 2011

Comrades, support of mods for Red Alert 3 finally arrived, and they are available for download through Desura. Below are all mods that are currently supported, you can choose any you'd like to try out first.

Some of them change gameplay significantly, adding new units, structures and gameplay features, while others modify the core gameplay only a little. Each one of them is definitely worth checking out.

Best luck out there on the battlefield.

If you have problems with installing or running a mod for the Steam version of Red Alert 3, you can send a PM and we'll see what can be done about it.

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AI Friendly Version 2.1 No Limits Version

AI Friendly Version 2.1 No Limits Version

Sep 26, 2009 Full Version 17 comments

Because of the build queue problem; I have decided to make a version without build limits. Update: Fixed an issue with the crate descriptions.

AI Friendly Version 2.0

AI Friendly Version 2.0

Sep 24, 2009 Full Version 4 comments

Improved balance, technical fixes and more random crates!

Post comment Comments  (30 - 40 of 89)
ℒuna-tic™
ℒuna-tic™ Sep 26 2009, 7:04pm says:

I have an idea....

If a units limit is 13 then set the cap and uit limit to 8 so players have to use the shift-click to get the normal ammount.

Just lower the maximum number for vechles.

Hope this helps :)

+1 vote     reply to comment
ℒuna-tic™
ℒuna-tic™ Sep 26 2009, 8:20pm replied:

Maximum number foe EACH vechle...

Sorry for double post :)

+1 vote     reply to comment
moretanks!!!
moretanks!!! Sep 25 2009, 2:56pm says:

Idea! ding! ding! ding!
(sorry, had to do that)

Why don't you allow crates appear on water, like in red alert 2?

+3 votes     reply to comment
Just_West
Just_West Sep 25 2009, 7:08pm replied:

Every crate was designed to be functional over water but I think the map has to be edited. I still have to look into it.

+2 votes     reply to comment
razrkillr
razrkillr Sep 21 2009, 3:47pm says:

oh silly crates, take it and run!!!

+1 vote     reply to comment
]BlackPhoenix[
]BlackPhoenix[ Sep 21 2009, 4:11pm replied:

How you would like if a dog would break a carte and you would get a second vacuum imploder , after a WOLF group you could get even more , like NEWTECH or how it was called , i just miss the nukes , really i do.

+1 vote     reply to comment
James100
James100 Sep 24 2009, 1:43pm replied:

Well I Don't Play RA3 Or even have it installed
but since everyone is asking for a Nuke

Just Friggin Make A Nuke Superweapon Minimod or somethin

+1 vote     reply to comment
alex25392539
alex25392539 Sep 19 2010, 5:28am replied:

soviets already have a nuke.... reactor

+1 vote     reply to comment
Just_West
Just_West Sep 25 2009, 1:31am replied:

Not looking good in the map department. It seems like WB cashes with every other button I press.

+1 vote     reply to comment
horny97
horny97 Sep 25 2009, 10:55am replied:

still the mods brilliant and thanks for those crates in the new minimod! and also the maps would be nice but now the mod is more than enough =D

+1 vote     reply to comment
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Platform
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Just_West
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Release Date
Released Jun 30, 2011
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