Just Rules aims at increasing the strategic options in RA3. It includes things like a more balanced upgrade system, revised protocols and build limits on each unit design to discourage spamming and encourage diverse unit formations and strategies.

Post news Report article RSS Feed New Population Dynamic

Changing Red Alert 3: Just Rules with a new power/population system

Posted by Just_West on Mar 3rd, 2011


In previous releases I have created build limits on individual units but I have not been successful with a total population cap until now. The new system will overhaul the power system and merge it with a pop cap system (an idea I came up with after reviewing mods like RA3D and Mideast Crisis 2). Every unit and defense structure in Red Alert 3: Just Rules will require supplies (RA3 power but think SC terrain depots). The unit function and tier will determine the amount needed and a cap on Depots (power plants) will determine the total. When the population exceeds the demand defenses will power down, production of new units and upgrades will be placed on hold and some units may even be effected causing lower speeds and firing rates.

The new power feature will open a bunch of new gameplay opportunities with the possibility of DoW/CoH style fights over supply points and/or supply tech buildings (in place of power plants). I will how ever need the help of some skilled map designers to make that a reality.

Post comment Comments
horny97 Mar 4 2011, 2:55am says:

Sounds intresting..

+2 votes     reply to comment
Stuntcrab Mar 5 2011, 10:49pm says:

A population cap SERIOUSLY changes the gameplay. I myself was never a fan of pop caps, is there any way you can add it as an option?

+3 votes     reply to comment
Just_West Author
Just_West Mar 6 2011, 12:44am replied:

Every unit simply requires a small amount of power. So, I will most likely make a version of the mod that does not limit the total amount of power plants and a version that does. I may also create High, Medium and Low cap versions as the coding is very simple. Sound good?

+2 votes   reply to comment
BoomBoomBatista Mar 8 2011, 1:00pm replied:

How about no caps option? It's one of the main things that made command & conquer series that awesome, the ability to make endless numbers of units :/ i like the mod mostly because of its upgrade system and that, but its going on a ''road to hell'' if yk what i'm saying. I don't mean that the mod is bad, but the pop cap implementation is... you should DEFINITELY add a option for no caps

+1 vote     reply to comment
Just_West Author
Just_West Mar 10 2011, 6:25pm says:

For now I am going for an AoE3 style system. So, total unit limits will be high and based on the number of power plants. So, Units don't really have an individual limit (With the exception of a few tier 3 units). Now units just require power and buildings do not require power (Power needs range for 1 to 20 depending on the unit). However defense buildings have a build limit since they do not require power. For balance they still shutdown if power is low or infiltrated. Production buildings also shutdown in low power to pause new units from being trained.

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

C&C: Red Alert 3 Icon
Developed By
Send Message
Release Date
Released Jun 2011
Mod Watch
Track this mod
Post news
Report Abuse
Report article
Related Mods
Red Alert 3: Just Rules (C&C: Red Alert 3)
Red Alert 3: Just Rules C&C: Red Alert 3 - Single & Multiplayer Real Time Strategy
Related Games
C&C: Red Alert 3
C&C: Red Alert 3 Single, Multiplayer & Co-Op Real Time Strategy