Just Rules aims at increasing the strategic options in RA3. It includes things like a more balanced upgrade system, revised protocols and build limits on each unit design to discourage spamming and encourage diverse unit formations and strategies.

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Media RSS Feed Report media Empire Engineer Ability? (view original)
Empire Engineer Ability?
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Just_West Author
Just_West May 7 2011, 1:00pm says:

I need a replace ability for the now worthless Empire Engineer secondary. This is my idea. Ether a buildable auto turret or a walking turret. Comments? alternative ability suggestions?

+2 votes   reply to comment
horny97 May 7 2011, 1:06pm replied:

Perhaps a turret that explodes after a while, bit like the burst drone?

+2 votes     reply to comment
Just_West Author
Just_West May 7 2011, 1:41pm replied:

Good idea. The ability recharge could be equal to the unit's life span. Should it be able to move?

+2 votes   reply to comment
vader333 May 8 2011, 2:24am replied:

Making it move would be interesting, but I'm thinking the purpose of this is only to help the Engineer survive by routing/distracting troops. Given that you give due consideration to it's health points, it's life span and attack damage, allowing it to move or otherwise won't change it's balancing that much. What is more important is the strength of enemies it can either repel or slow.

*note: if it doesn't do enough damage, this ability is at risk of becoming redundant. I suggest you think of specific scenarios in the following formula: (Damage/sec = Health of 6 conscripts / time taken for 6 conscripts to travel x distance)

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Just_West Author
Just_West May 8 2011, 10:10am replied:

It is also important to consider the time it takes to build. Given it is a unit with what amounts to a battery life. It should be deployed rather quickly. The life span/ ability recharge time could be something like 30s. This would allow each engineer to have personal drone guard but limit it to one at a time (per engineer). The battery life and cost of the drone would increase micro management. Alliteratively, it could be given a lot of firepower and a recharge time longer than the life span.

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Jason_Zombolt May 11 2011, 6:49pm says:

I got just the model for this :D

+2 votes     reply to comment
pachenco Oct 15 2011, 2:17am says:

Yes yes yes...this need more turrets! :D

+2 votes     reply to comment
Alex63zz Nov 3 2011, 2:50pm says:

make it to move and set a repair drone so it can repair itself and friendly units nearby

+1 vote     reply to comment
Alex63zz Nov 3 2011, 2:53pm says:

And please help i cant play this mod, everything it 's done but it dont work. Why?

Please send me the information.

+1 vote     reply to comment
Alex63zz Nov 3 2011, 3:36pm says:

whats about hovering?

+1 vote     reply to comment
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May 7th, 2011
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