Covenant at War is a Halo Total Conversion for Star Wars - Empire at War: Forces Of Corruption replacing the Rebels with the UNSC, the Empire with the Covenant
and the Consortium with the Flood as playable factions, and adding the Forerunners (Sentinels) and the Insurrectionists (United Rebel Front)
as non-playable Factions.

Featuring more than 50 well-known units from the Halo-Universe, and with many more playable units at your disposal
you can replay every fight from the books or the games or simply fight your way. Unleashing each factions unique powers upon your opponent.
With redesigned shaders and all-new effects each battle you fight will show you just what the Alamo engine can do.

Your strategy is unlimited. Attack from anywhere, at anytime.

But there isn't only ground combat. For the first time you can take the Human-Covenant War into space. Fight for survival as the UNSC, conduct a war on heresy as The Covenant or consume the galaxy as The Flood.

Fight on your own in skirmish, take the fight online with multiplayer support or battle for control in galactic conquest.


Check out our sister mod for Sins of a Solar Empire:

Disclaimer: Halo © Microsoft Corporation. Covenant at War was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
Follow apex_studios on

Image RSS Feed Latest Screens
Apex Studios Update 21/06/2013 Apex Studios Update 21/06/2013 Apex Studios Update 21/06/2013
Blog RSS Feed Report abuse Latest News: Covenant at War - The June Patch

13 comments by Blamtroid on Jun 25th, 2013

United Nations Space Command PR-TRANSMISSION 44877I-09
Encryption Code: Green
Public Key: file /sierra-one-four-three/
Classification: Restricted

/start file/
The June patch has been released, it doesn't require any previous CaW releases for it to work. This release is SPACE SKIRMISH ONLY, you'll get all kinds of weird bugs if you try and play galactic conquest.

Covenant at War - 1.2

Installation Instructions

1. If you have installed any previous versions of CaW, uninstall them (delete them from Star Wars Empire at War Forces of Corruption\mods).

2. Once downloaded, open the .zip archive (easily done with winrar: )

3. In you will find a folder called CaW, extract this folder to your Forces of corruption mod folder, which should be something like this: C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods

4. Download the EaW/FoC Mod Launcher, which you can find here: , run it, select CaW and hit start.


- New UNSC Charon and Paris Frigates
- New MAC projectile
- UNSC AI will now fire MAC cannons correctly
- UNSC SMAC Platform added
- UNSC Prowler space mines now explode like proximity mines (extremely hand against corvettes and fighters)
- Added more resource upgrades

- Added Covenant SDC Corvette
- New Covenant Light Cruiser
- New Covenant Destroyer
- New Covenant Assault Carrier
- Added upgradeable ship system

- Several performance optimizations, including:
* LoD models for a few ships and projectiles
* Most reworked models from the above lists are significantly lower poly
- Countless balancing tweaks, you'll find the game plays quite differently to the last version

Upgradeable ships?

That's right, several Covenant ships can now be upgraded on the go in skirmish simply by clicking the ship you want to upgrade and selecting the desired upgrade. At the moment the ships only have generic upgrades that improve/add more weapons, and boost shield strength, but over the course of the next few months we will be adding in many unique upgrade paths that will give you some serious fleet customization options.

Apex Studios Update 21/06/2013

The only ships currently using the system are:
- Picket ship
- SDV Corvette
- Light Cruiser
- Destroyer

SMAC Platforms

These are a game-changing addition in the UNSC's fight against the Covenant, SMAC platforms are long range turrets that can be built anywhere on the map. They can be used to take out large chunks of an oncoming fleet before it can get anywhere near you, but be careful of the Covenant's in-system slipspace ability, if you don't pay attention a whole fleet could easily slip straight into your SMAC cluster and take it down.

UNSC SMAC Platforms ingame Random Gameplay Shots

/end file/

User Posted Image
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Covenant at War - 1.2

Covenant at War - 1.2

Jun 25, 2013 Full Version 98 comments

The 1.2 version of Covenant at War (AKA the June patch). This release is SPACE SKIRMISH ONLY, you'll get all kinds of weird bugs if you try and play galactic...

Covenant at War - Optional Icon Fix

Covenant at War - Optional Icon Fix

Jan 20, 2013 Patch 6 comments

Some people experienced issues where the icons in the mod appear incorrectly, this is an optional patch to fix that.

Covenant at War - 1.1 Patch

Covenant at War - 1.1 Patch

Dec 24, 2012 Patch 59 comments

The first patch for Covenant at War, we've fixed alot of issues people have been having, added some new content, and tweaked the balancing. THIS REQUIRES...

Covenant at War - First Release

Covenant at War - First Release

Dec 20, 2012 Full Version 188 comments

Brace for impact. Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.

Post comment Comments  (0 - 10 of 4,896)
Guest Mar 24 2015, 10:02pm says:

This comment is currently awaiting admin approval, join now to view.

Sabiel_Rhodos Mar 24 2015, 12:38pm says:

Hi, I was just wondering if you might be interested in doing another Halo mod after this one? But instead of the Human-Covenant war, it takes place during the Human-Forerunner war? Or the Forerunner-Flood war? If not that's alright I understand, just a suggestion.

+1 vote     reply to comment
DGaius Creator
DGaius Mar 25 2015, 3:34pm replied:

Well IF we ever finish this one (which is unfortunately quite debatable at the moment), I'd be interested in a Human - Forerunner version of the mod yes. Good suggestion!

+1 vote   reply to comment
sam032 14hours 37mins ago replied:

Is it because of lack of people/time?

+1 vote     reply to comment
IsolimTso Feb 25 2015, 4:47am says:

From what I understand, this mod has taken a backseat to Homefront/Sins of the Prophets. A shame, was really looking forward to a fleshed out Halo EaW mod.:l

+1 vote     reply to comment
Unikraken Feb 28 2015, 4:10am replied:

The mod is still being worked on. They're just slow going right now due to time issues.

+2 votes     reply to comment
Lord_Baal Feb 5 2015, 8:12am says:

So.. this is pretty much dead right?

+1 vote     reply to comment
Sloosecannon Feb 18 2015, 11:11am replied:

It's definitely not :)

+3 votes     reply to comment
weapon12machine Feb 6 2015, 5:57am replied:

Not everything gets posted here

It's not dead (DGaius' reply below confirms this anyway)

+3 votes     reply to comment
GrimReaper123 Mar 18 2015, 3:38pm replied:

Can u show us? There's still hope in me! The mod is pretty good! it would be great, if there is any "work in progress".

+1 vote     reply to comment
weapon12machine Mar 18 2015, 4:47pm replied:

Well, DGaius released a 'status report' on their forums:

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Star Wars: Empire at War: Forces of Corruption Icon
Apex Studios
Send Message
Official Page
Release Date
Released Dec 18, 2012
Mod Watch
Track this mod
Community Rating



113 votes submitted.

You Say


Ratings closed.

Highest Rated (8 agree) 8/10

Some things have been cleared up, but my score stays the same, great work so far and hope to see some updates because im having a blast with all my CCS cruisers xD. Just wish i could see it in all of its beauty without those bugs.

Dec 21 2012, 3:45am by IRisJesus

Lowest Rated (5 agree) 5/10

A 5 because the space part of the game is fantastic. However this mod is half done with still having star wars heroes and land forces.

Dec 21 2012, 4:35pm by The_M_Factor

Real Time Strategy
Single & Multiplayer

Latest tweets from @apex_studios

RT @ModDB: A Large Covenant at War update has been released. Upgradeable Ships and SMAC Platforms + More. by @apex_s

Jun 27 2013, 11:21am

Sneak peak at one of our current projects:

Jan 11 2013, 7:46am

Heads up, update coming to the moddb soon, it is however available on the forums now:

Jul 9 2012, 7:33pm

The update will be up on ModDB soon, if you can't wait then check the forums: #pid1142">

Dec 11 2010, 8:18pm

It's update time already? Weird...

Nov 29 2010, 7:57pm


Nov 21 2010, 11:13am

Help Halo: Covenant at War win the @moddb 2010 Mod of the Year:

Nov 15 2010, 6:22pm

Embed Buttons

Promote Covenant at War on your homepage or blog by selecting a button and using the embed code provided (more).

Covenant at War Covenant at War
Covenant at War
Last Update
1 year ago
1,999 members