A Halo Total Conversion for star wars empire at war: forces of corruption, Replacing the Star Wars Factions with The UNSC, The Covenant and The Flood. Halo © Microsoft Corporation. Covenant at War was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

Report article RSS Feed Apex Studios Update 21/11/2010

Apex Studios returns to bring you more H:CaW goodness. Two new ships and a remixed track await you inside...

Posted by Blamtroid on Nov 21st, 2010

United Nations Space Command PR-TRANSMISSION 44877U-95
Encryption Code: Red
Public Key: file /charlie-six-nine-four/
Classification: Restricted

/start file/
Well, well, well, it's mod of the year time again is it? In that case I suppose it's time for us to wheel out the big guns. Today we have 2 new ships, both kindly given to us by our friends at Halo: Sins of the Prophets (check them out if you don't already know about them: Moddb.com) and a remix of the OST track we showed last time.

Are you a guns blazing kinda person?

Length: 1,750 metres
Armaments: 30 Point-defense cannons, 88 Archer missile pods, 1 Magnetic Accelerator Cannon (MAC)
Squadrons: N/A
Cost: 12500cR
UNSC Orion Battleships are extremely rare, impressive ships. Almost completely covered in weaponry they even match the firepower of a UNSC Supercarrier, but this comes at a price, because of the sheer amount of computations that are required to make use of all the ships systems a single UNSC Orion Battleship needs 3 A.I units to operate at full capacity, making the ships exceedingly expensive.

Apex Studios Update 21/11/2010

Or perhaps you prefer stealth?


Length: 200 metres
Armaments: 2 Plasma Cannons
Squadrons: N/A
Cost: 750cR
The Covenant Spook is a small ship equipped with a cloaking generator that is used almost exclusively for recon, with only 2 plasma cannons to defend itself this ship is rarely seen in combat.

Music, music, music

Our resident composer DGaius has really been out doing himself lately, and here he is again with a remix of 'Fleet Engaged':

MOTY Again? Well in that case...

Mod of the Year Awards

Your vote would be greatly appreciated, with your help we can make H:CaW's best year so far even better.

See you next time

That's it for this time, but we'll be making a lot of noise in the coming weeks, keep your eyes peeled for more juicy H:CaW info on:
Twitter: Halocaw.net
The blog: Halocaw.net
The forums: Halocaw.net
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Tfett Nov 22 2010, 12:01am says:

I'm totally voting. Glad to see another (short?) update.

+1 vote     reply to comment
liberty_wings Nov 22 2010, 6:12am says:

I'm a guns blazing person and i like big guns and a lot of firepower!!! YEEEEEEEAH!

+1 vote     reply to comment
Strategist Nov 25 2010, 9:35pm replied:

agreed, why sneak when you can go in and blast and burn everything, thats where its at

+1 vote     reply to comment
SPARTAN291 Nov 25 2010, 9:42pm replied:

As I've said before, it makes things much, much easier and allows you to plan in advance. I can guarantee that even if your fleet outnumbers mine by a two to one margin, I will tear it apart with next to no casualties if I know ahead of time what you have and where your ships are - hell, I can even paint targets in advance and take down the shield generators on every capital ship you have in the first twenty or thirty seconds if I send in a stealth unit first, or it'll let me sneak around to surround your fleet and hit it from every angle at once before you had any idea where I was attacking from.

+3 votes     reply to comment
Madman4700 Nov 22 2010, 9:33am says:

I love the Orion Cruiser model. I cant wait to use this :)

+1 vote     reply to comment
timstro59 Nov 22 2010, 12:54pm says:

the orion is an impressive ship, but i think i'll stay with my refitted halcyon.

+1 vote     reply to comment
SPARTAN291 Nov 22 2010, 1:50pm says:

I don't get it - how is this better than the Marathon cruisers? Compared to the Marathon cruiser, the Orion is horribly outmatched in terms of firepower - Marathon cruisers had FIFTY point defense batteries, two MAC cannons, plus several oversized Archer missile pods each capable of holding 60 missiles each, and each Marathon cruiser was able to fight effectively with either a single AI or none at all. Even size wise, this ship is about 600 meters longer, presenting an even bigger target than the Marathon or Halcyon designs. From what I see here, I don't understand why you would ever build one of these instead of a Marathon/Halcyon cruiser, or even several destroyers for the same cost. On top of that, I thought it was impossible to have more than a single AI operating within the same system without severely shortening their "lifespans" (aka rampancy free operational time, usually 7 years for a "smart" AI). = /

+2 votes     reply to comment
Blamtroid Author
Blamtroid Nov 22 2010, 3:25pm replied:

Normally you would be entirely correct, but due to performance limitations we've had to scale down the amount of weaponry on the UNSC ships, if you want to look at what we scaled them down to I refer you to the two updates below:

+2 votes   reply to comment
SPARTAN291 Nov 22 2010, 3:39pm replied:

Still, wouldn't that technically make the Orion a battleship rather than a cruiser when compared to the Marathon's dual MAC cannons? Or if it is more powerful, a dreadnaught or assault carrier?

+1 vote     reply to comment
Blamtroid Author
Blamtroid Nov 22 2010, 3:42pm replied:

That would indeed make it more like a battleship, I hadn't noticed.
No big problem *edits update*, thanks for pointing that out :).

+1 vote   reply to comment
SPARTAN291 Nov 22 2010, 3:51pm replied:

No problem. Again, autism kicking in - I'm somewhat a stickler for detail and lore... Bungie's constant retcons drive me insane...... >_>
I'm not quite on this guy's level, though.


+1 vote     reply to comment
Montagnard Nov 25 2010, 10:24am replied:

My friend all A.I. were not smart A.I. in fact I believe that cortana was the Smartest A.I. but most ship board A.I. were not this type and cortana was specifically built as i hacker/slicer what have you type AI but most ship bored A.I. were standard or dumb A.I.'s

+1 vote     reply to comment
SPARTAN291 Nov 25 2010, 5:59pm replied:

It's not just smart AIs - while in the case of smart AIs it will shorten their lifespans, they will still operate as well as they would alone. Dumb AIs would cease to function properly at all - the copies of Cortana were technically dumb AIs, and they got in eachothers' way so much that they barely functioned at all.

+1 vote     reply to comment
SPARTAN291 Nov 25 2010, 7:39pm replied:

The other issue is that every military ship AI so far has been a smart AI - the only precedent for a dumb AI running a ship was the one assigned to the Han when Halsey had it. Every other AI running a military or capital class ship was a smart AI.

+1 vote     reply to comment
zachtou78 Nov 22 2010, 2:20pm says:

Guns blazing, I can't stand stealth, They are annoying, and let me guess: The spook is the Covie version of a Prowler

+1 vote     reply to comment
CanadaMan7 Nov 22 2010, 2:39pm replied:


+1 vote     reply to comment
SPARTAN291 Nov 22 2010, 3:24pm says:

It is - there was one mentioned in Fall Of Reach. It was gathering data above Sigma Octanis IV. Unlike the Prowlers, though, these ships don't contain their emissions, but use active camo instead.

+1 vote     reply to comment
SPARTAN291 Nov 22 2010, 3:44pm says:

@ zachtou78 becuase the reply button is being iffy:

I couldn't care less as long as I can use it effectively - that being said, power isn't everything. I've torn up fleets two or three times as big as my own in the vanilla FOC by using stealth units to recon ahead of time or as pathfinders to move my ships around for pincer attacks and ambushes.

+1 vote     reply to comment
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