Covenant at War is a Halo Total Conversion for Star Wars - Empire at War: Forces Of Corruption replacing the Rebels with the UNSC, the Empire with the Covenant
and the Consortium with the Flood as playable factions, and adding the Forerunners (Sentinels) and the Insurrectionists (United Rebel Front)
as non-playable Factions.

Featuring more than 50 well-known units from the Halo-Universe, and with many more playable units at your disposal
you can replay every fight from the books or the games or simply fight your way. Unleashing each factions unique powers upon your opponent.
With redesigned shaders and all-new effects each battle you fight will show you just what the Alamo engine can do.

Your strategy is unlimited. Attack from anywhere, at anytime.


But there isn't only ground combat. For the first time you can take the Human-Covenant War into space. Fight for survival as the UNSC, conduct a war on heresy as The Covenant or consume the galaxy as The Flood.

Fight on your own in skirmish, take the fight online with multiplayer support or battle for control in galactic conquest.

Homepage: Halocaw.net
Forums: Halocaw.net

Check out our sister mod for Sins of a Solar Empire: Moddb.com

Disclaimer: Halo © Microsoft Corporation. Covenant at War was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
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United Nations Space Command PR-TRANSMISSION 44877I-09
Encryption Code: Green
Public Key: file /sierra-one-four-three/
From: >>FLEETCOM.MO.BL.AM
To: >>CAWCOM
Subject: STATUS REPORT
Classification: Restricted

/start file/
The June patch has been released, it doesn't require any previous CaW releases for it to work. This release is SPACE SKIRMISH ONLY, you'll get all kinds of weird bugs if you try and play galactic conquest.

Covenant at War - 1.2

Installation Instructions

1. If you have installed any previous versions of CaW, uninstall them (delete them from Star Wars Empire at War Forces of Corruption\mods).

2. Once downloaded, open the .zip archive CaW.zip (easily done with winrar: Rarlab.com )

3. In CaW.zip you will find a folder called CaW, extract this folder to your Forces of corruption mod folder, which should be something like this: C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods

4. Download the EaW/FoC Mod Launcher, which you can find here: Empireatwar.filefront.com , run it, select CaW and hit start.

Changelog

UNSC:
- New UNSC Charon and Paris Frigates
- New MAC projectile
- UNSC AI will now fire MAC cannons correctly
- UNSC SMAC Platform added
- UNSC Prowler space mines now explode like proximity mines (extremely hand against corvettes and fighters)
- Added more resource upgrades

Covenant:
- Added Covenant SDC Corvette
- New Covenant Light Cruiser
- New Covenant Destroyer
- New Covenant Assault Carrier
- Added upgradeable ship system

General:
- Several performance optimizations, including:
* LoD models for a few ships and projectiles
* Most reworked models from the above lists are significantly lower poly
- Countless balancing tweaks, you'll find the game plays quite differently to the last version

Upgradeable ships?

That's right, several Covenant ships can now be upgraded on the go in skirmish simply by clicking the ship you want to upgrade and selecting the desired upgrade. At the moment the ships only have generic upgrades that improve/add more weapons, and boost shield strength, but over the course of the next few months we will be adding in many unique upgrade paths that will give you some serious fleet customization options.

Apex Studios Update 21/06/2013

The only ships currently using the system are:
- Picket ship
- SDV Corvette
- Light Cruiser
- Destroyer

SMAC Platforms

These are a game-changing addition in the UNSC's fight against the Covenant, SMAC platforms are long range turrets that can be built anywhere on the map. They can be used to take out large chunks of an oncoming fleet before it can get anywhere near you, but be careful of the Covenant's in-system slipspace ability, if you don't pay attention a whole fleet could easily slip straight into your SMAC cluster and take it down.

UNSC SMAC Platforms ingame Random Gameplay Shots

/end file/

User Posted Image
Apex Studios Update 21/06/2013

Apex Studios Update 21/06/2013

News 9 comments

The June patch is coming on the 25th, release details inside.

Apex Studios Update 19/04/2013

Apex Studios Update 19/04/2013

News 12 comments

Apex Studios drops in to bring you two reworks and a whole new unit.

Apex Studios Update 24/12/2012

Apex Studios Update 24/12/2012

News 3 comments

Hey all, it's patch time. We've been listening to all the feedback you've given us since the first release, and have fixed alot of issues people have...

Apex Studios Update 20/12/2012

Apex Studios Update 20/12/2012

News 15 comments

Brace for impact. Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.

RSS feed Downloads
Covenant at War - 1.2

Covenant at War - 1.2

Full Version 104 comments

The 1.2 version of Covenant at War (AKA the June patch). This release is SPACE SKIRMISH ONLY, you'll get all kinds of weird bugs if you try and play galactic...

Covenant at War - Optional Icon Fix

Covenant at War - Optional Icon Fix

Patch 6 comments

Some people experienced issues where the icons in the mod appear incorrectly, this is an optional patch to fix that.

Covenant at War - 1.1 Patch

Covenant at War - 1.1 Patch

Patch 59 comments

The first patch for Covenant at War, we've fixed alot of issues people have been having, added some new content, and tweaked the balancing. THIS REQUIRES...

Covenant at War - First Release

Covenant at War - First Release

Full Version 188 comments

Brace for impact. Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.

Post comment Comments  (40 - 50 of 4,969)
kirk155
kirk155

Hi guys its been 2 years now since the last update do you have something to show now? After 2 years of work?

Reply Good karma Bad karma+1 vote
weapon12machine
weapon12machine

There is a recent announcement, which talks about the status of the mod: Sinsoftheprophets.com

Reply Good karma Bad karma+1 vote
andoodle
andoodle

If I may, I have another question. Once a newer version that will have land battles is released (in due time), will this mod have units and buildings from "Halo Wars" (such as the Grizzly, which is an upgraded version of the Scorpion tank) for both the UNSC and the Covenant (and maybe the Flood)?

Reply Good karma Bad karma+1 vote
DGaius Creator
DGaius

We have made a small collection of vehicles we like from Halo Wars that will be featured. But it is a very small collection and we mostly focus on the units seen in Halo 1 and 2. Our modelers do like to take cues from Halo Wars for the buildings. Though we make sure they don't resemble them to much, as is necessary to follow the rules of the game content usage rules set forth by microsoft.

Reply Good karma+1 vote
andoodle
andoodle

I am sorry for asking that question, then.

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DGaius Creator
DGaius

Don't be. It is a valid question.

Reply Good karma+1 vote
RealTimeFan
RealTimeFan

Windows Vista 32 bit. Could someone PLEASE help me resolve this issue for the game? I have looked into the "Except.txt" document to find a "Exception occurred at 006221AB - Unknown code pointer". Not sure how to correct this so I may enjoy moddb.com's mods. Every couple of minutes the mods I'm running "Covenant at War, Republic at War, etc" will crash and i will receive a "An exception has occurred. See _logfile.txt and except.txt for details. Press CANCEL to exit or RETRY to debug" exception. Please someone help, Ive googled everything I can to resolve this issue any cant find a fix.

Reply Good karma Bad karma+1 vote
Guest
Guest

there's a problem with the files concerning the AI (also known as .xml files). whis usually happens when you install many of the different eawfoc mods. for example AotR 2.6 (Awakening of the Rebellion 2.6 beta) or RaW (Republic at War), which install said .xml files in the main folder of the game, thereby making it impossible to play anything else. a solution for this is first choosing the "mods" folder as instlallation folder for both of the mentioned mods. This means that you're able to copy the main foc folder and then go into "mods", where you'll find the "Data" folder, which you can then copy into the main folder of foc. of course, you'll also have to copy the mod into the main "mods" folder.
for only this mod, I'd simply install it in a clean install of eawfoc.

Reply Good karma Bad karma+1 vote
DGaius Creator
DGaius

Excellent reply by this guest. I would suggest following these instructions.

Reply Good karma+1 vote
Guest
Guest

i have empire at war gold from gog and im not sure how to install it because i only see the installation guides for steam

Reply Good karma Bad karma0 votes
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Star Wars: Empire at War: Forces of Corruption
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9.1

117 votes submitted.

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Ratings closed.

Highest Rated (8 agree) 8/10

Some things have been cleared up, but my score stays the same, great work so far and hope to see some updates because im having a blast with all my CCS cruisers xD. Just wish i could see it in all of its beauty without those bugs.

Dec 21 2012 by IRisJesus

Lowest Rated (5 agree) 5/10

A 5 because the space part of the game is fantastic. However this mod is half done with still having star wars heroes and land forces.

Dec 21 2012 by The_M_Factor

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