Covenant at War is a Halo Total Conversion for Star Wars - Empire at War: Forces Of Corruption replacing the Rebels with the UNSC, the Empire with the Covenant
and the Consortium with the Flood as playable factions, and adding the Forerunners (Sentinels) and the Insurrectionists (United Rebel Front)
as non-playable Factions.

Featuring more than 50 well-known units from the Halo-Universe, and with many more playable units at your disposal
you can replay every fight from the books or the games or simply fight your way. Unleashing each factions unique powers upon your opponent.
With redesigned shaders and all-new effects each battle you fight will show you just what the Alamo engine can do.

Your strategy is unlimited. Attack from anywhere, at anytime.

But there isn't only ground combat. For the first time you can take the Human-Covenant War into space. Fight for survival as the UNSC, conduct a war on heresy as The Covenant or consume the galaxy as The Flood.

Fight on your own in skirmish, take the fight online with multiplayer support or battle for control in galactic conquest.


Check out our sister mod for Sins of a Solar Empire:

Disclaimer: Halo © Microsoft Corporation. Covenant at War was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
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Blog RSS Feed Report abuse Latest News: Covenant at War - The June Patch

13 comments by Blamtroid on Jun 25th, 2013

United Nations Space Command PR-TRANSMISSION 44877I-09
Encryption Code: Green
Public Key: file /sierra-one-four-three/
Classification: Restricted

/start file/
The June patch has been released, it doesn't require any previous CaW releases for it to work. This release is SPACE SKIRMISH ONLY, you'll get all kinds of weird bugs if you try and play galactic conquest.

Covenant at War - 1.2

Installation Instructions

1. If you have installed any previous versions of CaW, uninstall them (delete them from Star Wars Empire at War Forces of Corruption\mods).

2. Once downloaded, open the .zip archive (easily done with winrar: )

3. In you will find a folder called CaW, extract this folder to your Forces of corruption mod folder, which should be something like this: C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods

4. Download the EaW/FoC Mod Launcher, which you can find here: , run it, select CaW and hit start.


- New UNSC Charon and Paris Frigates
- New MAC projectile
- UNSC AI will now fire MAC cannons correctly
- UNSC SMAC Platform added
- UNSC Prowler space mines now explode like proximity mines (extremely hand against corvettes and fighters)
- Added more resource upgrades

- Added Covenant SDC Corvette
- New Covenant Light Cruiser
- New Covenant Destroyer
- New Covenant Assault Carrier
- Added upgradeable ship system

- Several performance optimizations, including:
* LoD models for a few ships and projectiles
* Most reworked models from the above lists are significantly lower poly
- Countless balancing tweaks, you'll find the game plays quite differently to the last version

Upgradeable ships?

That's right, several Covenant ships can now be upgraded on the go in skirmish simply by clicking the ship you want to upgrade and selecting the desired upgrade. At the moment the ships only have generic upgrades that improve/add more weapons, and boost shield strength, but over the course of the next few months we will be adding in many unique upgrade paths that will give you some serious fleet customization options.

Apex Studios Update 21/06/2013

The only ships currently using the system are:
- Picket ship
- SDV Corvette
- Light Cruiser
- Destroyer

SMAC Platforms

These are a game-changing addition in the UNSC's fight against the Covenant, SMAC platforms are long range turrets that can be built anywhere on the map. They can be used to take out large chunks of an oncoming fleet before it can get anywhere near you, but be careful of the Covenant's in-system slipspace ability, if you don't pay attention a whole fleet could easily slip straight into your SMAC cluster and take it down.

UNSC SMAC Platforms ingame Random Gameplay Shots

/end file/

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Covenant at War - 1.2

Covenant at War - 1.2

Jun 25, 2013 Full Version 99 comments

The 1.2 version of Covenant at War (AKA the June patch). This release is SPACE SKIRMISH ONLY, you'll get all kinds of weird bugs if you try and play galactic...

Covenant at War - Optional Icon Fix

Covenant at War - Optional Icon Fix

Jan 20, 2013 Patch 6 comments

Some people experienced issues where the icons in the mod appear incorrectly, this is an optional patch to fix that.

Covenant at War - 1.1 Patch

Covenant at War - 1.1 Patch

Dec 24, 2012 Patch 59 comments

The first patch for Covenant at War, we've fixed alot of issues people have been having, added some new content, and tweaked the balancing. THIS REQUIRES...

Covenant at War - First Release

Covenant at War - First Release

Dec 20, 2012 Full Version 188 comments

Brace for impact. Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.

Post comment Comments  (10 - 20 of 4,922)
AubeSangante Jun 23 2015, 1:28pm says:

Is there any way to improve the ia ? Because all it's do as USNC is building figther, and as Covenant building figther/bomber and the tiny ship.

+1 vote     reply to comment
DGaius Creator
DGaius Jun 24 2015, 9:14am replied:

This happens with Eaw/Foc mods sometimes. Your best bet is to uninstal the mod (by removing the complete folder) and reinstalling it again. I've personally had this happen to me with various mods (as far back as when playing z3rox add on mod for example) and after all this time I still have no idea how or why it occurs. Make sure there are no other mods installed in the main Data folder, as this may cause trouble for the AI script.

+1 vote   reply to comment
weapon12machine Jun 24 2015, 6:23am replied:

From what I've heard, the only way to improve the IA is by giving it bigger resource boosts so it can buy the bigger ships more frequently.

+1 vote     reply to comment
DGaius Creator
DGaius Jun 24 2015, 9:15am replied:

No idea where you heard this, but I don't think you'll need to boost resources when the AI functions properly...

+1 vote   reply to comment
AubeSangante Jun 24 2015, 9:05am replied:

Oh and how to do so ?

+1 vote     reply to comment
Guest May 15 2015, 6:08am says:

(In cryro stasis and wakes up 20 years in the future) is it done?

+5 votes     reply to comment
JC262 May 7 2015, 12:19am says:

If you don't mind me asking, is this mod still under development, or is it dead now? I love this mod and the idea of a Halo overhaul to this game, as it is one of my favourite RTS games, however I haven't played in quite a while and I'm unsure if there is still as strong of a modding community for this game as there was the last time I played.

+1 vote     reply to comment
DGaius Creator
DGaius May 8 2015, 12:29pm replied:

We are still here and we intend to keep creating content for the mod. But due to obligations outside of the mod, most of us have very little time to make big changes. So for both you and us, patience is virtue :)

+2 votes   reply to comment
capt_fordo May 10 2015, 9:10am replied:

You guys should really be able to combine the halo campaign commander with your mod, then you could skip a very big part of the ground combat.

+1 vote     reply to comment
sam032 May 11 2015, 8:33pm replied:

They had discussed this at one point with farseer but both teams have creative differences and wish to take the mods in separate directions. In the long run this works better for us fans because we will get to have two different experiences to play in the halo universe.

+4 votes     reply to comment
capt_fordo May 13 2015, 8:41am replied:

I know, but still, I feel that neither of them will be finished, it has been so long now...

+1 vote     reply to comment
DGaius Creator
DGaius May 13 2015, 8:32am replied:

Sam get's it right everytime. Good to see a familiar face still checking the page!

+1 vote   reply to comment
sam032 May 17 2015, 2:17pm replied:

Still my favorite mod out there and i like to check on progress from time to time!

+2 votes     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
Apex Studios
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Release Date
Released Dec 2012
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114 votes submitted.

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Ratings closed.

Highest Rated (8 agree) 8/10

Some things have been cleared up, but my score stays the same, great work so far and hope to see some updates because im having a blast with all my CCS cruisers xD. Just wish i could see it in all of its beauty without those bugs.

Dec 21 2012, 3:45am by IRisJesus

Lowest Rated (5 agree) 5/10

A 5 because the space part of the game is fantastic. However this mod is half done with still having star wars heroes and land forces.

Dec 21 2012, 4:35pm by The_M_Factor

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