Sins of the Prophets 2 AnnouncedRead More! Join our Discord
Jan 18 2020
The original total conversion mod for Sins of a Solar Empire, that aims to capture the intensity and visceral nature of space combat in the Halo universe.
Jan 20 2020
Brings overhauled and brand new factions to play, each with expanded and redesigned gameplay, alongside massively enhanced graphics, a completely original soundtrack, all with a modern interface.
Sins of the Prophets is a total conversion mod for Sins of a Solar Empire: Rebellion which replaces models, effects, music and all other assets with those of the Halo universe. SotP recreates Halo's iconic and brutal space combat in its full visual glory across a galactic battlefield.
Fight as the UNSC in a desperate struggle for survival and the defense of your colonies, or annihilate as the Covenant while leading immense fleets through vast swaths of space; glassing any planets in your way.
SotP brings with it a solid, balanced, and engaging universe for players to explore; for both competitive play, and for those seeking the Halo lore they crave. SotP provides a gameplay experience suited for every type of play.
Minor Factions, Outlaw Sectors, Stellar Phenomena, Forbidden Worlds
This mod requires the base game Sins of a Solar Empire: Rebellion in order to play and supports all of its DLC on Steam.View on Steam
Halo © Microsoft Corporation. All Halo mods under Chokepoint Games was created under Microsoft’s “Game Content Usage Rules” using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
Sins of a Solar Empire © Ironclad Games Corporation, © Stardock Entertainment. This is not endorsed by Ironclad Games/Stardock Entertainment and does not reflect the views or opinions of Ironclad Games/Stardock Entertainment or anyone officially involved in producing or managing Sins of a Solar Empire. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
Sins of the Prophets (SotP) is a total conversion mod for the PC game Sins of a Solar Empire: Rebellion that transforms the game into a Halo-themed experience. It's a real-time space strategy game, focused on empire building, and space combat. Huge fleets of ships clash in the gravity wells of planets, asteroid fields, and massive structures. Our mod redresses all of that in Halo garb. In a match of SotP you could defend Reach from the Fleet of Particular Justice, discover a massive Forerunner structure that gives you advanced technology, then amass a giant space empire, only to lose it all to the Flood. The skirmish style of the game allows for some of Halo's sandbox appeal to translate well into the mod. The space combat is brutal and fast - an element of the Halo story covered well in the books, but hasn't yet been fully realized in a game or film.
Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
Greetings, reclaimers - SpaceBat here.
It is with a happy heart I'm announcing the public release of the soundtrack for Sins of the Prophets on a worldwide scale. It is now available for streaming on Spotify, Apple Music, Pandora, and anywhere else you listen to music. (A YouTube music release will come at a later date, sorry!)
To preface this post, I want to lay out some quick nuggets of information, as well as answer some questions readers might have.
This soundtrack is the construct of four years of dedication to the mod. In that time, the sonic identity as I like to call it has been completely revamped to more suitably represent the spirit of Halo and the mod. I have mentioned it before, but for those that are unaware (ostensibly or otherwise) the old soundtrack composed by Waseem has been replaced by this soundtrack to suit the change of identity and evolution of the mod from how it was before Warlords, to how it will be when Sins of the Prophets 2 releases in the future. More about that can be found here for the sake of not repeating the whole story: Moddb.com
Sins of the Prophets is changing, and ever since I was brought on board to do the new soundtrack, it was clear that a new vision was in mind by its purveyors, one which I’ve strived to meet. My success or failure will be determined by your perception of the music I present to you today. Some of you, perhaps even many of you, have already heard most of this music as I’m not one to shy away from sharing with the community what I’m up to. I want to impress upon anyone reading and listening that this soundtrack is my love letter to Halo as a universe, to the community of Sins of the Prophets, and to its creators.
The mod is a monumental undertaking supported by more than fifty developers across the entire globe, by people who have day-jobs and personal lives from which they find time to participate, and testers who endure the harshest of smack-talk on a daily basis. Their criticism, support, and interest has allowed me to become part of something unforgettable and truly beautiful. To lend one’s ears is a charity for which a musician can never repay, and I am grateful to you all.
This volume features music selections from the mod primarily fixated on the UNSC and the Covenant. I discuss the considerations made for a few of the tracks in the ViDoc I released last year (which you can find here), but one of particular importance is the sound for the Covenant which I've described on more than one occasion as being a difficult challenge to approach. The tracks "Zealot Class" and "Prayers of the Clairvoyant" serve as answers to that seemingly insurmountable dilemma. I wanted them to sound and feel imposing, ancient but also quite dark and ethereal. The result speaks for itself.
The UNSC is very straightforward. Perhaps to its benefit, every UNSC themed song is identifiable almost immediately (and if not, eventually). Steady drum cadences, rising horns, and a familiar but original melody to accompany the rising action - this is most noticeable in the track "Colonial Cross". Many of their songs are derivatives of this track in some fashion or another, mostly for the sake of consistency but also to avoid obvious interrupts while playing in game. There's a sort of goldilocks zone here, where too much variety makes the transitions noticeable, but not enough proves to be boring. This was the primary challenge with UNSC music, but in the end proved to be an easy enough challenge.
While the Banished are not coming until SOTP 2 releases, I felt it was important to start sneaking in music from their neck of the woods on Volume 1. "Legionnaire", "Fight Hard, Die Well", and "Bear Witness (Single Edition)" are all centered around the thematic elements I've ascribed to the Banished: Large drum circles (12 piece drum kits), heavy brass sections, electric violas, and rousing major chords hoping to inspire equal parts dread, grandiosity, and heroism. Anyone that has played Halo Infinite is very aware of Escharum's personality, and I wanted to capture it in a different way than HI did - in fact, it's no secret that I fundamentally disagree with the musical approach the Banished have received in Infinite. They are more than just Brutes - tribal music is reductive for what is supposedly the strongest and most diverse representation of alien military might in Halo history. As such, I wanted to reflect the faction's nature of pride and fervor rather than its "tribal" characteristics. The result is a set of heavy hitting and dramatic themes which will be expanded upon in Volume 2.
The album is done, you can listen to it everywhere you prefer to stream your goods, and if you prefer to purchase your music, it is available on Amazon and iTunes for purchase as well. Sometime in the spring I will be printing physical copies of the album and handing them out to Chokepoint developers as “gifts'' for their contribution to the mod and my appreciation for their efforts as a member of their team. Should any survive the gifting ceremony, I will offer them up for a small penance on my Bandcamp at such a time. Also: be sure to check out the single "Bear Witness" on Spotify or any other streaming site. It isn't included on the album proper, so don't miss out on what is arguably the best song in the catalogue to date.
Thank you, all of you, for reading and listening. This soundtrack has been a genuine labor of love, and I will treasure the experience and end result for as long as I write music. I didn’t want to do Halo music, and I have no aspirations to be a professional composer, but this was the perfect way to hang my hat and say “I wrote something for someone other than myself”, finally.
I hope you guys stick around for the release of Sins of the Prophets 2 - progress is being made and regular updates are coming soon, and I hope that you all allow the music here to be a part of your Halo playlists on and into the future.
- Spacebat (Grady Klein of Audio Arcturia)
CARPE TUAM MORTALITATEM IRA
It has been over a year since the release of v0.90 Warlords, and what a year it has been. In the span of time since that last update quite a lot has happened...
Today we're releasing Sins of the Prophets: Warlords, version 0.90 of the public beta! That’s right, we’re finally far enough along to call this crazy...
Today, we’re continuing our deep-dive into SotP v0.90 Warlords and talking about some of the biggest changes we’ve made to combat.
Today, we’re continuing our deep-dive into SotP v0.90 Warlords and talking about the reintroduction of culture and the big changes we’ve made to planetary...
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This is version 0.90.2 of Sins of the Prophets, a beta release for Sins of a Solar Empire: Rebellion version 1.94. Installation instructions are included...
This is version 0.88.8 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.92. Installation instructions are included...
This is version 0.88.7 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.9. Installation instructions are included...
This is version 0.88.6 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.9. Installation instructions are included...
This is version 0.88.5 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.9. Installation instructions are included...
This is version 0.88 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.9. Installation instructions are included...
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hello first thank you for this game and I'm looking forward to the new update I hope to come out this year. I ask several questions and tips on how to improve the Sins of the Prophet mod for the legendary halo game.My first question is, will the new update cost money then?2)Will you be able to play it relatively well on a junk PC with e.g. 500 MB video memory?,3)A suggestion would be to add more generals e.g. Jacob Keyes or his daughter Miranda Keyes .4)It would be really cool if we could play real battles as a mission like the battle of earth in 2552. Covenant 2 CCS Carrier, 13 CCS Battle Cruiser Vs Humanity Forces ,67 Stalwarte frigates and 8 Marathon cruisers against the Stupid Covenant fleet of the Prophet of Regret.5)it is so the strongest weapon of mankind against the Covenant was the MAP cannon and the orbital station as sergeant Major in halo 2 said to Chief , =this MAP gun penetrates battleships of the Alliance like butter. I think it's a pity that I can only build a maximum of 16 MAP station in the game to protect the planet.It would be very cool if you could build 300 orbital stations like in the real battle of Earth or at least more than 20, e.g. 50-80 so that it is fair is to fight against the Covenant, because I find the Covenant Bastards to be honest much too strong when man plays on easy. That would also be an improvement.6) I was better if you could build more icon ships in the game .at the moment you can build an infinite but it would be cool if man could build e.g. 3 or special the Piller of Autumn or the Spirit of Fire which is one of the best ships. Which would also be quite sick if you could build an Covenant super carrier 28 km diameter bad for mankind :( .7)It would be nice if you could use Spartans for sabotage missions as it would be the real story. e.g. the destruction of a Covenant refinery where 300 Spartan III soldiers were sacrificed.8) it would be better if the star map you play on was 3D like him real life and not 2D. 9)If you lose a planet in a battle and reconquer yourself, it would be cool if the Covenant realistically glassed the planet and it take longer to build the planet with a new colonization.10) so he halo universe Humanity have a very powerful nuclear bomb which is half a meter tall and has an explosive power of 30 tons of TNT .it is called Havoc nuclear missel and there is I think only on Charon frigate but I will find it better if each ship had a number of these bombs to bring the alliance to its knees.11) If I start SOTP and make a mouse click at the start then it crashes, could you improve something if it was possible?.Sorry if this is the longest text but I also love because you created a game mod that I expected from Microsoft and Bungie personally :).if I can think of more questions and tips then I'll write them as a comment. Thank you and your team if you read this and I hope this message reaches you .goodbye from your favorite fan Admiral Dynasty better than Cole, Keyes or any admiral in halo. XD
Can we have a dev blog on an update how is Sins of a Prophet 2 going?
A simple queastion - do you have aproximate ETA for SotP 2?
When it's ready.
To give a more accurate range, sometime next year. We're aggressively aiming for sometime in the first half of 2023, but generally anytime within the upcoming year.
so long as you don't go the way of the winter contingency mod I'm ok with waiting a long as needed
If i had to guess it would be when the second games out
Rebellion has been out since 2012. This isn't for Sins 2.
Fair bet makes sense really doesn't it
How do you decrease the UI size in 0.90.2. its currently at 100%, i noticed it increases by 100 can it decrease at all?
Nice to see the progress with the new pics w/ pbr. Definitely looking forward to playing this once it is done. Was worried you guys were gonna scrap it and restart the coding visa-vie Sins 2.