Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
Some Covenant assets graciously shared by HOMEFRONT. Additional miscellaneous assets provided by Covenant at War. Also, visit our Facebook page.
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88.8 Banner


Greetings Fleetmasters, Admirals, and all those soon to be consumed by the Flood!

Today we’re releasing version 0.88.8 of the Sins of the Prophets public alpha!

This update includes compatibility with Sins v1.92, some large balance changes, bug fixes, fancy new art, and a whole host of other updates. Full changelog detailed out below, give it a read for information on all the changes coming with this latest release.

Compatibility Patch for Sins v1.92

As you may have all noticed, Sins of a Solar Empire: Rebellion received an update to v1.92. Consequently, this broke many of the menus in our previous release, as well as those in other mods. With some tweaks we’ve now got compatibility for our menus, and the issues encountered have been resolved. You’ll once again be able to click all the buttons as much as you want to!

All Under Heaven render


Balance

Since our last release there’s been a lot of changes to balance that you’ll be able to experience while playing as both the UNSC and Covenant. Key changes to unit costs, and in particular some foundational updates to the way that strike craft work are quite noticeable. Many of these changes to strike craft are intended to reduce lag in late game matches, but are also the basis for additional gameplay systems planned for a later release.

Other critical changes have been made to curb capital world rushing by aggressive players in early game by slowing down jump rates while in enemy territory. Additionally, we’ve tweaked some potentially exploitable strategies regarding the use of OSS jump abilities, which was leading to overpowered fleet wipes.

Flood

The Flood have seen some major updates to the systems surrounding them over the last couple of releases. On the upswing to 0.90 we’ve been making strides to resolve issues related to their design and making the Flood more engaging to play against, while also reducing lag caused by all their entities. If you’re the type that likes to see how long they can survive the Flood onslaught you’ll definitely be enthralled by all the balance tweaks regarding them that we’ve packed into the patch!

Art Stuff

Alongside all of the other changes, we’re including some shiny new art for you all to look at. You’ll be able to feast your eyes upon the new Covenant DOS rework, updates to the Halberd, and a new Covenant civilian lab - plus, who ever said the Halcyon days were over? You’ll also get the reintroduction of the classic Halcyon design from the olden days, as showcased on the cover of Halo: Warfleet (which if you haven’t already, we recommend you check it out)!

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Sins of the Prophets Alpha v0.88.8

Changelog

Full changelog for 0.88.8
Art
-New DOS remodel
-New DOS firing particle
-New Halcyon Model based on the Cover of Halo:Warfleet
-Mesh Updates for the Halberd
-New Covenant non-combat lab model
UI
-Unit hologram images updated
-Tweaks and updates to UNSC and Covenant UI
-Updates to several in game icons such as resource and capital ship level icons
-Updates and tweaks to all UNSC and Cov Research, Black Market, Relationship and Diplomacy menus.
-New loading screen courtesy of Cole Protocol
Balance
UNSC
-Reduced Paris supply cost by 2 and reduced build time by 2 seconds
-Artemis supply increased by 10 to 40, and build time by 10 seconds
-Cov Killer splash AoE damage reduced to 2500 from 10000, range reduced to 2500
-Reduced Halberd supply by 2, reduced build time by 3 seconds, reduced credit cost by 50 and crystal cost by 10
-Reduced Halcyon's hull by 1000 and increased crystal count by 5
-Eion squadron count reduced from 4 to 2
-Buffed UNSC bombers’ damage output
-UNSC's Legacy of Corbulo has been heavily modified into a unique UNSC trait. Now, once researched, UNSC capital ships will passively gain EXP until they hit level 4. This begins as soon as a ship leaves the shipyard, and it takes 8 minutes to go from level 1 to level 4.
-You can also buy more capital ship levels than in the past
-Paris moved to row 1
Covenant
-Reduced OSS micro slipspace ability range by 25%
-Covenant residual speed boost tech no longer triggers on enemy worlds
-Reduced OSS banks to 3 from 4
-DRP moved to row 0
Flood
-Flood timer changed to 30 minutes
-Gravemind now spawns maximum Swarmer counts from the onset to optimize infection
-Gravemind now pauses when exiting slipspace for 7.5 seconds to ensure that it does not "race ahead" of the Flood fleet
-Increased speed and acceleration of Flood Swarmer
-Removed weapons from Flood Swarmer to stop them from severely damaging their infection targets
-Streamlined Infection abilities code to make it work better and for optimization.
-Did changes to Infection ability such that now infected ships can use fighters
Global
-Ships in a hostile gravity well now get a penalty to jump charge and jump speed
-Reduced capital ship level purchase costs
-Condensed all strike craft squadrons into a single unit per squad; various abilities and unit stats have been modified to account for this
Bugs
-Fixed the bizarre bug of jumping Patrol Fleets for good; if they manage to glitch into a jump they are immediately destroyed
-Fixed Medium Multi-Star Random maps not correctly using the random generator
-Fixed issues with Outlaw Halcyon
-Fixed a handful of broken maps
Tweaks
-Added compatibility for SoaSE:R v1.92
-Completely overhauled GSD, added/removed several new planet groupings
-Stars as planets implemented for custom map creation
-Added in a new special frigate, called "Frigate:None:NeutralWell" in the GSD. This ship is set up such that you can place it in any neutral gravity well, have a certain player own it, and then the well will be spawned with no hostiles and the resource mines will be owned by the player in question
-Removed Small/Tiny multi-star random maps from the game
-Fixed Medium Multi-Star Random maps not correctly using the random generator
-Put in a mechanism such that all pre-owned planets will now spawn at maximum population
-Made some changes to the INS (insurrection) player type to make them play better

88-8 Banner2


Sins of the Prophets v0.88.7 Released!

Sins of the Prophets v0.88.7 Released!

News 10 comments

Today we're releasing version 0.88.7 of the Sins of the Prophets public alpha! This update includes critical balance changes, bug fixes, and updates...

Sins of the Prophets v0.88.6 Released!

Sins of the Prophets v0.88.6 Released!

News 5 comments

Today we're releasing version 0.88.6 of the Sins of the Prophets public alpha! This update includes numerous balance changes, bug fixes, and tweaks to...

Sins of the Prophets v0.88.5 Released!

Sins of the Prophets v0.88.5 Released!

News 19 comments

Today we're releasing version 0.88.5 of the Sins of the Prophets public alpha! This update includes numerous balance changes, bug fixes, new abilities...

Sins of the Prophets v0.88 Released!

Sins of the Prophets v0.88 Released!

News 9 comments

Today we're releasing version 0.88 of the Sins of the Prophets public alpha! This update includes balance changes, bug fixes, art asset overhauls, and...

RSS Files
Sins of the Prophets Alpha v0.88.8

Sins of the Prophets Alpha v0.88.8

Demo 15 comments

This is version 0.88.8 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.92. Installation instructions are included...

Sins of the Prophets Alpha v0.88.7

Sins of the Prophets Alpha v0.88.7

Demo 17 comments

This is version 0.88.7 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.9. Installation instructions are included...

Sins of the Prophets Alpha v0.88.6

Sins of the Prophets Alpha v0.88.6

Demo 4 comments

This is version 0.88.6 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.9. Installation instructions are included...

Sins of the Prophets Alpha v0.88.5

Sins of the Prophets Alpha v0.88.5

Demo 13 comments

This is version 0.88.5 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.9. Installation instructions are included...

Sins of the Prophets Alpha v0.88

Sins of the Prophets Alpha v0.88

Demo 28 comments

This is version 0.88 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.9. Installation instructions are included...

Sins of the Prophets Alpha v0.87

Sins of the Prophets Alpha v0.87

Demo 22 comments

This is version 0.87 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.9. Installation instructions are included...

Comments  (0 - 10 of 15,816)
SevensRequiem
SevensRequiem

This is a great mod, I played it a while back and started to play it again. The improvement is amazing, I really love the new UI, it has a perfect halo theme, especially the game intro/start screen. Plays well in multiplayer, although I would love to see a playable flood option. Also forerunners for the default resistance or something other than UNSC ships would also be nice.

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Wirtimus
Wirtimus

I have the mod enabled and I cannot access it in game

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pepelomb
pepelomb

Whoever reads this, you can get a free copy of sins of solar empire rebellion in humble bundle an claim it in steam
Humblebundle.com

Until NOVEMBER 18 AT 10 A.M. PACIFIC TIME

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WaffleAndy
WaffleAndy

Hey I have a question, how do I manually adjust my User Interface scale? It's at 100% by default and way too big for my personal tastes, so I tried adjusting it but I can't make it work.

Also, when I zoom out really fast and zoom back in, I no longer have icons on my ships or anything.

EDIT: I fixed my issue on the no icons but I still can't adjust my UI scale.
Also, my resolution is at the mod's required minimum but I can't see any options to select on the Main Menu

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Guest
Guest

Do you need to have all Sins of a Solar Empire DLC's for this to work?

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SilentRebel38
SilentRebel38

No.

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sethdby
sethdby

how goes it with the forerunners

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Guest
Guest

This might be an odd question but is there a way to modify stats locally?

I am not all that great at the game (in vanilla I can 1v1 a normal ai with ease but struggle at anything above) and don't really have the time to train etc.

But in this mod I lose even at easy with an easy ally (both UNSC) against a single easy AI (Cov). A single lvl10 capital ship is enough to run through all fleets and planets (having 8 - 10 capital ships each + fleet).

So long story short: Is there a way to make the game easier?

PS: I know this mod is intended to be tough. But I really enjoy the gameplay ^^. And also sorry for my bad english.

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Herr_Von_Kuchen
Herr_Von_Kuchen

Yep, I do it quite regularly. You can go into the mod folder and the files you'll want to edit will be in the gameinfo folder. However, most mods have their files written in BIN, you'll need to convert them to TXT if you want to edit them. To do that what you want to do is follow the directions in this guide.

Steamcommunity.com

There are A LOT of files to edit, so it will be very time consuming, and you want to be careful what edits you make because a single error will crash the game, but you can pretty much change anything about the mod. If you just want the AI to be easier, there are a few files that control the bonuses the AI get that give them a massive boost to resource income, so that might be a good place to start. I can't quite remember the names of those files, but I think it's AI_Spawner or something like that, and there are a few for each faction.

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RT @toa_freak: Heard of Sins of the Prophets, the Halo-themed total conversion mod for Sins of a Solar Empire: Rebellion? Interest… T.co

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We would really like to up the quality of our space skyboxes in the mod. Anyone know of a bored skybox artist who m… T.co

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