Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
Some Covenant assets graciously shared by HOMEFRONT. Additional miscellaneous assets provided by Covenant at War. Also, visit our Facebook page.
empty
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

benr2


Greetings Fleetmasters and Admirals!

Today we're releasing Sins of the Prophets: Warlords, version 0.90 of the public beta! That’s right, we’re finally far enough along to call this crazy thing a Beta now. With sixteen months since our last release we have finally left our cave on Reach with a new catechism from the Gods, and we’re so thankful for your patience and your support. (See bottom of article for v0.90.2 changelog.)

After the innumerable changes we have made over this time a formal changelog would be more nonsensical than helpful. So, this release article will be detailing the broader changes and focusing on the holistic vision for this update.

As we work on this total conversion and we seek a more perfect interpretation of Halo’s space combat, the mod has transitioned through several iterations since the last update. Multiple combat models were tested and tweaked until we found something that we felt was authentic and fun. Eventually Sundered Echo, known for his work on the Mass Effect mod "Dawn of the Reapers”, joined the team as a designer and coder; with his support, we were able to finally tighten the game balance to acceptable levels. Since his arrival, we’ve vastly improved as a team and have discarded our conventions in order to find a better way forward. With that aside, let’s get into the meat of this update and help you understand what you’re getting today.

Leaders

Carriers


One of the major changes to the mod is the inclusion of leader-based research. This was heavily inspired by titles like Halo Wars, where you have factions and gain access to unique units and stats through leaders within those factions - effectively subfactions. In Warlords, this inspiration is represented by your ability to choose between one of three leaders for each faction. The UNSC has Fleet Admiral Lord Terrence Hood, Vice Admiral Preston J. Cole, and Vice Admiral Stanforth while the Covenant has the High Prophet of Regret, Supreme Commander Thel 'Vadamee, and Imperial Admiral Xytan ‘Jar Wattinree.

Each of these leaders was designed to enhance certain styles of play, and you can read all about them in our dev diary titled “Lead into the Stars” (Moddb.com).

Research

PB


While the inclusion of leaders is a large component of the update to the research menu, the whole system saw a shift in focus from a myriad of small techs to a tree where each item was more meaningful and had a larger impact on the moment-to-moment state of the game. We moved from an eight-tier system to five tiers, which allowed us to simplify the UI for the menu and use larger buttons. We also chose to integrate the ship supply and command techs into the other research tabs so that we could that space for the leadership research.

You can read more about our decision-making process for this part of the mod in our recent article titled “Technology Dictates Tactics” (Moddb.com).

Culture

UHStation


We had originally found the culture mechanics of Sins of a Solar Empire to be inappropriate with Halo’s setting, especially since in the vanilla game hostile culture can actually lead to your own planets rebelling due to the overwhelming power of the enemy’s cultural influence. This makes little sense in a universe where the enemy is a hegemony of genocidal aliens or a cohort of heretical vermin. However, we reevaluated the utility of the system and found that there was merit in removing the teeth of culture and enhancing the internal “economic” benefits of using the system. You can read more about this and the changes to logistical structures in our dev diary called “Articles of Faith” (Moddb.com).

Balance

Balance


Individual unit statistics, combat behavior, and the balance between factions and leaders has been where we’ve focused most of our attention for Warlords. We have brought back more complex weapon, damage, and defense (armor) types to enhance the strategy and tactics present in the mod, including adjustments to ship speeds. The effect of this overhaul is a more competent counter system and the availability for more nuance in fleet composition. We cover this in great detail in our most recent dev diary, called “War Never Changes, but Combat…”(Moddb.com).

Art

Shipyard 204880 20191020234233 1


With sixteen months and several new systems, this latest update allowed the art team to address a myriad of assets, both new and old. The introduction of the leader system allowed us to experiment with differing design styles and finally bring to life many of the ships which we had otherwise not been able to or had been pushed out of the main roster, including the Athens and our own homegrown battleship, the Thanatos-class. Over the hiatus, our new artist, StellarStateLogic, did some spectacular portrait work creating a custom San'shyuum Prelate portrait, while LordSet modeled us a completely new shipyard, and Zero contributed an awe-inspiring Ark model to backdrop a brand new “King of the Hill” game mode.

Our resident particle experts reworked many of the existing particles and added some striking new effects which bring a lot of life to the improved combat flow. Overall, nearly every art asset has been upgraded in some way since the last release and we’re hoping that the changes add just that much more immersion and excitement to your SotP experience.

Sound

While not much has changed in the way of sound effects for this release, a few things have affected the mod’s sonic identity by and large. Chief among these are the various additions to the ship rosters’ voice performances. Honorable mentions are the overhaul of the Artemis (voiced by Kaitlyn Dias, from the cast of Disney’s Inside Out), removing distortion and other imperfections, inclusions of the Halcyon Refit, and several Covenant ships such as the DRP and DDS.

As previously mentioned, not much has changed in the way of sound effects, however there are new SMAC audio effects for ships and orbital defense stations. The effects were created by combining the enthusiastic impact of a car door, the hammering of a large drum and distortion on a large plate reverb. There are future plans to modify more of the mod’s weapon sounds, but that is a topic for a later time.

Download

Sins of the Prophets Beta v0.90



Want to talk about this awesome update with other dedicated SotP fans? Become one of the 2800+ fans already in our Discord server!

Sins of the Prophets v0.90.2 Changelog

  • Fixed issue with game UI scaling to lower resolutions improperly
  • Fixed issue with Relationship menu portraits incorrectly displaying
  • Fixed issue with research glow effect being incorrectly scaled
  • Fixed potential runtime error on game launch
  • Fixed Microwave Generator not having an icon on Anchor Stations when upgraded
  • Fixed Punic build icon displaying incorrectly
  • Fixed Punic ability “Objective: Survive” icon not displaying
  • Fixed Baselard bounding box issue that allowed the player camera to clip into the mesh at closest zoom level
  • Fixed Baselard having engine particles spawning in the incorrect position
  • Fixed Athens lacking engine particles
  • Fixed Stalwart engine particles spawning in the incorrect position
  • Fixed ADP fleet auto-join behavior
  • Fixed ADP stat card incorrectly displaying SDV stat card
  • Fixed Artemis Fast Charge ability toggle state string
  • Fixed ORS description (no longer claims to be a colonizer)
  • Fixed EXP frigate that spawns from CAS and OSS. No longer has 7k health when leveled so it won't cause fleets to break targeting during combat
  • Fixed Flood World spawning with neutral faction vanilla constructor ship


War Never Changes, but Combat... - SotP Dev Diary

War Never Changes, but Combat... - SotP Dev Diary

News 17 comments

Today, we’re continuing our deep-dive into SotP v0.90 Warlords and talking about some of the biggest changes we’ve made to combat.

Articles of Faith - SotP Dev Diary

Articles of Faith - SotP Dev Diary

News

Today, we’re continuing our deep-dive into SotP v0.90 Warlords and talking about the reintroduction of culture and the big changes we’ve made to planetary...

Technology Dictates Tactics - SotP Dev Diary

Technology Dictates Tactics - SotP Dev Diary

News 18 comments

Today we’re talking about changes coming to the tech tree in SotP v0.90 Warlords!

Slugfest Studios Has Become Chokepoint Games

Slugfest Studios Has Become Chokepoint Games

News 8 comments

Three of Halo's most popular strategy game mods join forces to create Chokepoint Games, a fan dev studio, and tease a new joint project: an ARMA 3 mod.

RSS Files
Sins of the Prophets Beta v0.90.2

Sins of the Prophets Beta v0.90.2

Demo 58 comments

This is version 0.90.2 of Sins of the Prophets, a beta release for Sins of a Solar Empire: Rebellion version 1.94. Installation instructions are included...

Sins of the Prophets Alpha v0.88.8

Sins of the Prophets Alpha v0.88.8

Demo 46 comments

This is version 0.88.8 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.92. Installation instructions are included...

Sins of the Prophets Alpha v0.88.7

Sins of the Prophets Alpha v0.88.7

Demo 17 comments

This is version 0.88.7 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.9. Installation instructions are included...

Sins of the Prophets Alpha v0.88.6

Sins of the Prophets Alpha v0.88.6

Demo 4 comments

This is version 0.88.6 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.9. Installation instructions are included...

Sins of the Prophets Alpha v0.88.5

Sins of the Prophets Alpha v0.88.5

Demo 13 comments

This is version 0.88.5 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.9. Installation instructions are included...

Sins of the Prophets Alpha v0.88

Sins of the Prophets Alpha v0.88

Demo 28 comments

This is version 0.88 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.9. Installation instructions are included...

Comments  (0 - 10 of 16,073)
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

notshure85
notshure85

Hi,
I'm aware that Halo is a war of two factions, but it would be nice to have up to two more (not base Sins races).
Singleplayer is great, but MP has problems (does not run on every PC/IP adress). I hope this is fixable...

Reply Good karma Bad karma+1 vote
disturbed117
disturbed117

Where is the research option for long-range slip space jumps for the UNSC? I can't seem to find it and I'm trapped in my star.

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Nephilim777
Nephilim777

Hello! First, I love this mod! Second, I would like to ask any of the dev team a quick question: For the Covenant, why did you only give the CAS classes the ability to bomb planets? Any feedback is appreciated.

Reply Good karma Bad karma+1 vote
Guest
Guest

Hi is there a way to research all 3 admirals or get all the ship designs? I just want to have all the designs in the fleet for cool images.

Reply Good karma Bad karma0 votes
Natt402
Natt402

If it's simply an image you want the best way to go about that would be to copy the mod files to the dev mods folder and launch the game in dev mode. Here you can spawn in any ship you like, along with other things too

Reply Good karma Bad karma+2 votes
Guest
Guest

thank you.
Unfortunately It crashes when I try to start the mod in developer mode. is there another way?

Reply Good karma Bad karma0 votes
Natt402
Natt402

Are you using the games built in mod section to do this or are you using the text document to enable the mod? If you are using the built in option instead create a text document in the dev mod file directory with this typed in

TXT
Version 0
enabledModNameCount 1
enabledModName "SotP v0.90.2"

Reply Good karma Bad karma+2 votes
Alulim
Alulim

Is anyone else having an issue where trade ships and constructors will endlessly circle each other? It's happening to me in every match I play, where the trade ships in particular stop in the middle of their route and start doing donuts. Are my captains just drunk?

Reply Good karma Bad karma+1 vote
Alulim
Alulim

Please. This happens every time with the latest release. It really breaks the immersion.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Sins of a Solar Empire: Rebellion
Developer
Contact
Send Message
Release date
Mod watch
Follow
Share
Style
Twitter

Latest tweets from @sinsofprophets

RT @Unikraken: I have compiled over 24 hours of Halo soundtrack music on this playlist! It includes every track available on Spot… T.co

Jul 3 2020

Our newest concept artist Callum Dainty just finished up this design for an RPV-class Light Destroyer. You'll get t… T.co

Jul 2 2020

RT @VincentGat: ― Contact: Luna ― My first official artwork for Sins of the Prophets! I wanted to reflect the scale and power of a… T.co

Jun 30 2020

RT @cole_protocol: February 9th, 2531. The Spirit of Fire, having deployed its ground forces to the surface of Arcadia, moves to assi… T.co

Jun 30 2020

Set from @ProlificInter has been hard at work on our updated SMAC station. Take a gander! T.co

Jun 29 2020

Go give Stellar Parallax a follow! T.co

Jun 29 2020

Embed Buttons
Link to Sins of the Prophets by selecting a button and using the embed code provided more...
Sins of the Prophets
Statistics
Last Update
Watchers
4,851 members
Files
11
Articles
66