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Sins of the Prophets 2 Announced

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v0.90.2 Warlords Released

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Jan 18 2020

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The original total conversion mod for Sins of a Solar Empire, that aims to capture the intensity and visceral nature of space combat in the Halo universe.

v0.90.2

Jan 20 2020

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Brings overhauled and brand new factions to play, each with expanded and redesigned gameplay, alongside massively enhanced graphics, a completely original soundtrack, all with a modern interface.

About

Sins of the Prophets is a total conversion mod for Sins of a Solar Empire: Rebellion which replaces models, effects, music and all other assets with those of the Halo universe. SotP recreates Halo's iconic and brutal space combat in its full visual glory across a galactic battlefield.

Fight as the UNSC in a desperate struggle for survival and the defense of your colonies, or annihilate as the Covenant while leading immense fleets through vast swaths of space; glassing any planets in your way.

SotP brings with it a solid, balanced, and engaging universe for players to explore; for both competitive play, and for those seeking the Halo lore they crave. SotP provides a gameplay experience suited for every type of play.

Required Content

Sins of a Solar Empire: Rebellion

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Minor Factions, Outlaw Sectors, Stellar Phenomena, Forbidden Worlds

This mod requires the base game Sins of a Solar Empire: Rebellion in order to play and supports all of its DLC on Steam.

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Legal Disclaimer

Halo © Microsoft Corporation. All Halo mods under Chokepoint Games was created under Microsoft’s “Game Content Usage Rules” using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

Sins of a Solar Empire © Ironclad Games Corporation, © Stardock Entertainment. This is not endorsed by Ironclad Games/Stardock Entertainment and does not reflect the views or opinions of Ironclad Games/Stardock Entertainment or anyone officially involved in producing or managing Sins of a Solar Empire. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

Sins of the Prophets (SotP) is a total conversion mod for the PC game Sins of a Solar Empire: Rebellion that transforms the game into a Halo-themed experience. It's a real-time space strategy game, focused on empire building, and space combat. Huge fleets of ships clash in the gravity wells of planets, asteroid fields, and massive structures. Our mod redresses all of that in Halo garb. In a match of SotP you could defend Reach from the Fleet of Particular Justice, discover a massive Forerunner structure that gives you advanced technology, then amass a giant space empire, only to lose it all to the Flood. The skirmish style of the game allows for some of Halo's sandbox appeal to translate well into the mod. The space combat is brutal and fast - an element of the Halo story covered well in the books, but hasn't yet been fully realized in a game or film.













Legal


Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

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It has been over a year since the release of v0.90 Warlords, and what a year it has been. In the span of time since that last update quite a lot has happened, all during an ongoing pandemic, and we would like to finally delve more publicly into what we have been up to! You may have already noticed the new addition to our title, it’s quite a specific number. To finally break our silence, that leap is the reason why things are taking a little longer to announce the next big update.

Sins of the Prophets 2 Logo

In case you missed it...


We have been building up to a v1.0 release for a long time now, but what that “finished'' version looked like eventually evolved into something beyond our original vision. That vision, and our team, have grown through the years, and it’s been a long twelve years. During that period the project changed hands several times, and the game that we’re working on top of has drastically changed. Before we even released Warlords we were in the process of taking a hard look back at the design decisions that had led us to that point. What we saw during that retrospective wasn’t as cohesive as we had wished it to be, but it gave us a moment of clarity for how to move forward towards something even better.


The Big 2

Sins of the Prophets 2 is a sequel, but it’s also us fulfilling a promise to deliver something greater than what has come before. Our prior releases have been built upon over a decade of legacy code, which has in some ways hampered performance across previous versions. The decision was made to start from scratch immediately after we had Warlords released and stable, and to approach every design choice from a fresh perspective. This has allowed us to create an error free build, rethink formerly daunting problems, and plan a consistent direction for a truly massive release.


So, what’s changing?

Literally everything is being tweaked or redone, ranging from overall balance to art. Let’s take a little dive into some of these changes:

Graphics

One of the biggest visual changes that has occurred is our teams adoption of the excellent shader work being done by the Sins Remastered team. Their new shaders convert Sins into a PBR (physically-based rendering) compatible game, which means some amazing things for the graphics. The shaders now support a ton of new modern rendering techniques, and allow us to push more detail rich materials. Not to overstate it, but when you see it in action you’ll hardly believe you’re playing the same game.


New UI

A completely brand new design of the interface has been built from the ground up, with more intuitive layouts, and a big focus on improved user experience. Every detail has been thought out to ensure the best possible usability, while modernizing the presentation. We’ve created a fresh and interpretable set of menus so that new and old players alike will be able to acclimate to any new changes in gameplay they might encounter. Likewise, a serious effort has been made to craft a UI that is just as detailed and satisfying to look at as everything it encapsulates, because it’s the core of how you, as the player, interact with the game.


Work in Progress UI Preview


Sound Effects

Something that cannot be underestimated is the need for excellent sound design, which helps to capture the sense and massive breadth of the battles possible in Sins of a Solar Empire. We have gone in a completely new direction regarding our soundscape, with the help of some excellent new sound designers. We’re not making only the visuals epic, but also providing an awesome listening experience as well. Every sound is in the process of being redone, and remastered to fill your speakers with something definitive and accurate to the scale.


Gameplay Features

Every aspect of both the existing factions is being reviewed to make new design choices, that lead to a balanced foundation to build off of for future expansions. Among the changes come new mechanics that opens the door to better boarding actions, and influence the way planetary invasions work. We will be talking more about these mechanics in the future, as we detail out the overall changes to each faction in their own articles later.


The Future

It’s been a long night of silence, but moving forward we will be keeping you all updated about the changes coming with Sins of the Prophets 2. We’re excited for what the future holds for both SotP and Halo as a whole - and we here at Chokepoint are working hard to create the best space-combat experience Halo has to offer. There’s a lot more to show, and we’re eager for you to see it!


What do you think about this announcement? Are you excited for Sins of the Prophets 2? Let us know in the comments and be sure to join the discussion on Discord!

Warlords Out Now!

Warlords Out Now!

News 24 comments

Today we're releasing Sins of the Prophets: Warlords, version 0.90 of the public beta! That’s right, we’re finally far enough along to call this crazy...

War Never Changes, but Combat...

War Never Changes, but Combat...

News 17 comments

Today, we’re continuing our deep-dive into SotP v0.90 Warlords and talking about some of the biggest changes we’ve made to combat.

Articles of Faith

Articles of Faith

News

Today, we’re continuing our deep-dive into SotP v0.90 Warlords and talking about the reintroduction of culture and the big changes we’ve made to planetary...

Technology Dictates Tactics

Technology Dictates Tactics

News 18 comments

Today we’re talking about changes coming to the tech tree in SotP v0.90 Warlords!

RSS Files
Sins of the Prophets Beta v0.90.2

Sins of the Prophets Beta v0.90.2

Demo 71 comments

This is version 0.90.2 of Sins of the Prophets, a beta release for Sins of a Solar Empire: Rebellion version 1.94. Installation instructions are included...

Sins of the Prophets Alpha v0.88.8

Sins of the Prophets Alpha v0.88.8

Demo 46 comments

This is version 0.88.8 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.92. Installation instructions are included...

Sins of the Prophets Alpha v0.88.7

Sins of the Prophets Alpha v0.88.7

Demo 17 comments

This is version 0.88.7 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.9. Installation instructions are included...

Sins of the Prophets Alpha v0.88.6

Sins of the Prophets Alpha v0.88.6

Demo 4 comments

This is version 0.88.6 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.9. Installation instructions are included...

Sins of the Prophets Alpha v0.88.5

Sins of the Prophets Alpha v0.88.5

Demo 13 comments

This is version 0.88.5 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.9. Installation instructions are included...

Sins of the Prophets Alpha v0.88

Sins of the Prophets Alpha v0.88

Demo 28 comments

This is version 0.88 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.9. Installation instructions are included...

Comments  (0 - 10 of 16,149)
Chaplain_Diomedes
Chaplain_Diomedes

I arrived here to see if this was still recieving concurrent updates, but instead, the Emperor graces me with news of not only updates, but a overhauling sequel. Absolutely fantastic work. Hope the best for you all. The Emperor Protects.

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Ulus-Reki
Ulus-Reki

im looking forward to it.

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Silverwolf86
Silverwolf86

hey team an idea don't know if it will work for you and if it will put more of a burden on you. You know there are a lot of ship classes for the UNSC be it fan or canon. So my idea is maybe put some of then in but as experimental and the only way you can get them is through planet exploration by finding [relics] like in the lore. But the deference is that you will lose them if the planets with thoughts [relics] are lost. So it make the player have to think about if he needs to guard the planet or not. Now the only Dockyard that can build them is the experimental shipyard that the infinity gets built in this way it's not just a one time build and left alone and thoughts ships can be built repeatedly but much more expensive than there more common sister ships. Well what do you guys think would it be a good idea or maybe you have thought of it already and are putting it in already or not and please tell the Artes for the Vindicator had truly brote it to life and how in my opinion what looks like a UNSC ship not the white looking ship

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CJStealthy
CJStealthy

Hi Team, fantastic mod, just wondering though if there is anyway to build the Covenant Titan anymore? I've heard you now need to use Prophet of Regret but can't find any way to build it still

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Rear_Admiral_Ardans
Rear_Admiral_Ardans

nah bro, covenant are become way to powerful if they had be given a titan class. you can build up to 2 different class of CAS class Assault Carrier if you choose Regret or Vadamee as the commander, & its almost the same strength of a single titan class.

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Idios Creator
Idios

The Covenant do not have a titan anymore, the OAS is a standard capital ship locked to the Prophet of Regret.

Reply Good karma+2 votes
jollyroger84103
jollyroger84103

Hi guys, super hyped for the V2 release. I don't mean to rush or put pressure on y'all, but is there an expected release window that your aiming for? Like, will it be a few weeks, or a few months, or is this gonna be a holiday release?

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Idios Creator
Idios

In the wise words of Gaben: These things, they take time.

We don't currently have a planned release date for SotP2, but there's a lot of work happening. When we have a date for release we will shout it from the mountain tops to let everyone know!

Reply Good karma+3 votes
TheParrotAdmiral
TheParrotAdmiral

Hi! This is by far my favorite mod. I love the balance between the UNSC and Covenant and how it is like the lore where the UNSC has to use SMACs and superior numbers to win very nice. I am totally excited about SoTP 2! You guys do such amazing work and there is alot of talent in what you do. Thank you so much for bringing Halo space combat to life! Cannot wait for the sequel 2021 sure is going to be a great year for Halo! Cant wait.

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ningunamecs
ningunamecs

Eager to see the new surprises in this new version! I'm curious about the Forerunner faction, a third "full" faction would really be fun, aside from being able to destroy the dictator blue girl (if you know what I mean, je)

For all those who complain about the balance, the duration of the battles, etc., I recommend that you edit the values ​​to your liking. I did it (I hope not to offend the creators of this beautiful mod) because the battles seemed very fast to me and it was not difficult, the .entity files are understood very well even for someone whose English is terrible, like me jajaja.

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