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The Mod Explained - Part 3: The Tech System


First of all, an apology is due: We are fully aware that a lot of people expected this series to continue a lot earlier and with "The Mod Explained - Part 2: Project: Planet Death III". That is sadly not happening, we don't have the assets ready to feature the full showcase: We are depending on external sources for certain particles and are currently heavily bottlenecked on the rigging front. In addition we are writing a new back-end for the mod (again) which should take some strain away from the game and make it more error proof than it currently is.

We decided to continue the Mod Explained Series, and skip the Planet Death III article for now, so you guys receive your long overdue update, and we no longer feel bad for not publishing one.


Out With the Old, In With the New!




The vanilla game featured a tech system which was somewhat unique for each faction and was appropriate for the timeline the original game was set in. But guess what, for our mod, it was not appropriate, not even in the slightest. Our setting is just too different. The Vong War spans five years, but there was not much technological development to speak of, most people were quite busy with trying to survive. So we ditched it. There is no tech system in the game any more, no more "build tech facility => pay a lot of money and wait a certain amount of time => magically get new stuff". It's gone, all of it.

Though there was one part which grabbed our attention, the vanilla game has five tech levels, and the Vong War spans five years ... and eureka, there it is:
Instead of using the tech levels as tech levels we now use them to measure how far the player has advanced the story with each tech level representing one year of the war. Some might now say: "Hey that's what Thrawn's Revenge is doing!" as it does seem like the same idea on the paper. The TR team replaced tech levels with eras, we replaced tech levels with years or story chapters and so far that sounds pretty similar. But as always, the devil's in the details. TR advances eras via the fate of the Empire's leaders, we have an advancement system for each faction, which due to the nature of the system can only be advanced by the human player, never the AI.


Before we start, for clarification purposes, we've compiled a small list of terms and their meaning, so nobody should get confused (because it can get quite confusing):

  • We call it: chapter, year
  • The vanilla game called it: tech level
  • We call it: story advancement
  • The vanilla game called it: tech upgrade
  • We call it: tech upgrade, research project
  • The vanilla game called it: No vanilla equivalent

The New Republic/Galactic Alliance




It's not surprising that this faction was both the easiest and the hardest to do. On the one hand we have a lot of story content for the NR/GA thanks to the books, at the same time they didn't really develop new technologies throughout the story arch, so this faction solely relies on story missions to advance through the chapters. This does not mean that not playing story missions locks out content (apart from some heroes and/or hero variants and special weapons which are directly involved with a certain story event), but instead should encourage the player to play those story missions.

Each year has a number of story missions associated with it, which, once all are completed, advance the story chapter to the next year, resulting in new story missions being unlocked. Completing a story mission does have some advantages, as it can reward the player with new heroes, or unlock new research options.

As far as tech upgrades go, the NR/GA doesn't have too many dedicated research projects as they mostly tried to survive the war with the Vong. Still the player will have the option to research certain technologies, provided the prerequisites have been met. Those can either be story events, being allied with a certain faction or owning a certain planet.


The Hutt Empire




The Hutt Empire proved far more difficult to figure out as their storyline pretty much ended a few years into the war, when they were attacked by the Yuuzhan Vong after betraying them. To make it a little more fun for the player (who likes being wiped out because of story reasons in a game?) we came up with the initial idea to make the Hutts a late-game faction. Relatively hard to keep alive until they are able to build up a powerful fleet. And the one thing you need to build such a fleet is a shipyard.

Apart from staying alive, the Hutts will have to do two things: The first priority is keeping their home sector at all cost, because that's the place where their shipyard is being built in secrecy. And the second priority is to get their slimy fingers on the technology needed to build such a shipyard: From bribing over stealing all the way to military action, the Hutts will have several priority missions each galactic year to acquire the technology needed to build their shipyards, which coincidently is the final task to advance to the last year of the war.


The Yuuzhan Vong




The Vong invaded a galaxy foreign to them, no clue what awaited them and what they would face in battle. Luckily they have a whole caste devoted to making the dreams of Yun-Yuuzhan come true - The Shapers.
There is no such thing as invention, there is no such thing as research, all knowledge that was, is, or will be has already been created by Yun-Yuuzhan and the protocols to make the knowledge come true have been written down in Cortexes of Eight by Yun-Harla's handmaiden Yun-Ne'Shel.

Invading a galaxy is not a course of action which can be dealt with lightly, not even by a race which lives for the war with a society built around pain. That galaxy will throw everything it has against them, a total war. To adopt, the Shapers of the Yuuzhan Vong will have to venture deeper into the Cortexes than ever before, to find the ultimate weapon to claim their new home.

As the Vong, the player will have to research protocols of the Cortexes to unveil the secrets of Yun-Yuuzhan, and to finally unveil the biggest secrets within the 8th Cortex, guarded even from the most knowledgeable Master Shapers. But this also means that the player will have to protect the few research hubs of the Yuuzhan Vong, and more importantly keep the few Master Shapers alive. Not only the enemy is a threat to them, their own curiosity can get them killed too.
Remember, there is no such thing as new knowledge, no such thing as invention or imagination. Claiming otherwise is heresy and punishable by death.


So, yet again: "That's all folks!"

We'll be back with another part of the series soon (or soon-ish), but as some of those future articles depend on assets which still have to be finished and polished, we don't yet know which one will be next.

The Shapers - YVaW

Official Yuuzhan Vong at War Website Live Now!

Official Yuuzhan Vong at War Website Live Now!

News 4 comments

Shortly after the successful launch of our forums, our new website has been launched ...

Official Yuuzhan Vong at War Forums Live Now!

Official Yuuzhan Vong at War Forums Live Now!

News 3 comments

After a few weeks of delay, we're happy to announce that the official Yuuzhan Vong at War Forums are now live and open for registration.

Intermezzo: A Trip Down Memory Lane

Intermezzo: A Trip Down Memory Lane

News 11 comments

As a build up to the final article in the Planet Death section of our "The Mod Explained Series", let's look back at the earlier versions of what's coming...

The Mod Explained - Part 2: Project: Planet Death II

The Mod Explained - Part 2: Project: Planet Death II

News 9 comments

The Galaxy Far Far Away has always been a dangerous place, but the Yuuzhan Vong changed it completely, shaped it to their liking. If a planet doesn't...

RSS Files
B-Wing Ship Pack

B-Wing Ship Pack

Modelling Tool 10 comments

B-Wing Ship Pack, Credit the entire Yuuzhan Vong at War Team for this free release.

MC12 Interceptor Corvette

MC12 Interceptor Corvette

Modelling Tool 16 comments

Free Release Model and Max File, no code, textures and particles included.

TonnFalk Escort Carrier

TonnFalk Escort Carrier

Modelling Tool 13 comments

Free Release Model and Max File, no code, textures and particles included.

MC40

MC40

Modelling Tool 3 comments

Free Release Model and Max File, no code, textures and particles included

Knave Squadron

Knave Squadron

Modelling Tool

Knave Squadron, Credit the entire Yuuzhan Vong at War Team for this free release.

Blackmoon Squadron

Blackmoon Squadron

Modelling Tool

Blackmoon Squadron, Credit the entire Yuuzhan Vong at War Team for this free release.

Comments  (0 - 10 of 4,101)
StarwarsFan21
StarwarsFan21

new stars TV show. Mostly female cast, so very skeptical. I really don't like it when social justice is put in a show or movie. Youtube.com

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jawafreak
jawafreak

I have a question! So on the Clone Wars Mod v4.0, the Republic AI in particular is totally catatonic in Conquests, would it be possible to fix that by copying the AI Folder from this Mod and replace the AI from the other Mod? Would that work?!?

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Burntstrobe Creator
Burntstrobe

Our AI would not work with other mods. We have re-written nearly all the code of the game, we are essentially making an entirely new game, not a mod.

Reply Good karma+2 votes
StarwarsFan21
StarwarsFan21

will you guys still be using the Mandalorian super ship? I could have sworn I saw something about how you guys were canning it. if this is the case, then I just died a little inside. I must live out my Mandalorian fantasies!

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Burntstrobe Creator
Burntstrobe

We are still deciding.

We did kill the blue diver however. After careful consideration, it just does not fit into the timeline. But, this does allow us to make a custom model for the Harbinger for Mon Cal.

Reply Good karma+1 vote
andrew4753
andrew4753

Wait are the MC 102's cut from the mod? Aw man I wanted the Vong and Hutts to fear a armadas worth of GA Fighter Superiority. Also, what MC class will Garm Bel Ilbis Harbinger be then?

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SquishyforGDI
SquishyforGDI

Hi YZAW team, I have a question about B-Wing flight mechanics, I understand that at random times they will evade. I was wondering if they are able to shoot while performing mechanic, and whether or not it could be used for standard fighter combat - pulling 360 turns while maintaing trajectory to shoot at chasing fighters.
Is that possible?

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Kad_Venku Creator
Kad_Venku

Possible, yes. Advised certainly not.

See Forums.yuuzhanvongatwar.com for details.

Reply Good karma+2 votes
SquishyforGDI
SquishyforGDI

Ah ok, good summary article, thanks anyway

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StarwarsFan21
StarwarsFan21

When will you show us more vong units? no pressure to do so, just would like to know. :)

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Kad_Venku Creator
Kad_Venku

We've shown them. Just been a while. The image archive is your friend.
Moddb.com

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