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Yeah, it took us forever... but we freaking DID IT.

We thank and love everyone who has supported us and never gave up on us. We promised you a release on Oct 1, we gave you a release on Oct 1.

It is not perfect, but then again, has anyone here EVER released a perfect mod on day 1? The YVAW mod has been a learning project where we have tried to showcase our development as we grow as amateur designers and developers into professional game developers. We are grateful for you to try out our work, and see some of the stuff we have been trying to do to expand the limitations of such an old game with modern game design techniques.

The mod is not complete, but this is our initial release, considered as our Early Access. We look forward to hearing how everyone experiences our balancing and gameplay for we have a lot of hidden tactics embedded into the gameplay to allow very competitive tournament style game play as well as casual fun to try to accommodate all players.

There will be bugs, we know this, and we appreciate your help by reporting them on our discord : FOLLOW US HERE: Discord.gg

We are continuing to patch the mod and are listening closely to player feedback. We made this mod FOR THE PEOPLE, we want the People to have their say in its development.

This is just the initial release to help us get more feedback on bug hunting, balance tweaking, and assisting with the competitive skirmish style set we are striving to create. We really want to hear from all our fans.

THE VONG COME ON HALLOWEEN AS THE NEXT BIG UPDATE

Practice, learn how our mod plays, get accustomed to things, and prepare to be slaughtered.

We hope you have fun,

Thank you again for being our fans -- Team Yuuzhan Vong at War

salaaalderaan 1isd3aaaisd1aaisd2aaahyporiaaryloth


The Future of YVAW Team

The Future of YVAW Team

News 24 comments

WE ARE MAKING A REAL GAME. From modders to emerging developers, we are happy to invite you along as our journey continues...

Developer Diary #2: 05/20/2019 to 05/27/2019

Developer Diary #2: 05/20/2019 to 05/27/2019

News 7 comments

The Developer Diary is a new format of newsposts for Yuuzhan Vong at War. This time, we'll be talking about how to tackle texture memory problems big...

Developer Diary #1: 05/12/2019 to 05/19/2019

Developer Diary #1: 05/12/2019 to 05/19/2019

News 2 comments

The Developer Diary is a new format of newsposts for Yuuzhan Vong at War. Each week on Wednesdays you'll receive a small update on what has happened during...

Modders Lounge Episode One - The Legendary Burntstrobe

Modders Lounge Episode One - The Legendary Burntstrobe

News 1 comment

A new podcast series by Jay The Gam3r featuring various mod makers in the Empire at War community starting with our team leader Burntstrobe.

RSS Files
YVaW Vong Release V.1.0.0ea

YVaW Vong Release V.1.0.0ea

Full Version 10 comments

Yuuzhan Vong At War -- VONG RELEASE Version 1.0.0EA NOTE: This version "should" be compatible with the DISC and GOG Game versions but the team only supports...

Patch Build - v0.9.1

Patch Build - v0.9.1

Full Version

Latest Patch Build for YVaW - See Description for Release notes NOTE: This version is provided AS IS and is not supported for non steam version - use...

YVaW Skirmish Early Access

YVaW Skirmish Early Access

Full Version 7 comments

Yuuzhan Vong At War 1st Release version 0.9 After many years, we thank everyone for their support and interest in our mod. The YVAW mod has been a learning...

Empire at War - Text Editor -- PUBLIC BETA (v0.3.1b)

Empire at War - Text Editor -- PUBLIC BETA (v0.3.1b)

Other 9 comments

The Empire at War Text Editor is built for multi language projects and the work in distributed teams. It supports the import and export from and to Petroglyph’s...

Empire at War Build Tool (1.0.2)

Empire at War Build Tool (1.0.2)

Archive Tool 5 comments

The EaW build tool allows for automated building of mod binary files and cooking of mods into *.meg files. Packaging mods allows to get rid of overhead...

Planet Placement Tool [Discontinued]

Planet Placement Tool [Discontinued]

Mapping Tool 13 comments

DISCONTINUED The planet placement tool is a tool originally created for the development process of Yuuzhan Vong at War. It allows you to quickly change...

Post comment Comments  (0 - 10 of 4,040)
Guest
Guest - - 689,528 comments

Remember... they went onto become a developer for a game.
One day in the future, it is my hope, that Burnstrobe will return with a powerful new game engine from something his company made
That will decimate the outdated EAW engine and he'll redevelop all the concepts of this game onto it.

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Guest
Guest - - 689,528 comments

what happened to the mod? wasnt it supposed to be with gc? did it get canned?

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kerkoiden
kerkoiden - - 50 comments

For some reason the space station is only visible during the first skirmish match I play, after that it disappears and I can't even click on it.

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TheJ3VS
TheJ3VS - - 40 comments

My computer is so old and ****** I can't actually see what I'm playing :( I'll just have to wait until I get my new computer coming this year hopefully.

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yeahbro77887
yeahbro77887 - - 22 comments

So is the mod dead?

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Doni8
Doni8 - - 176 comments

The mod works at least but literally everything is not visible (ships, stations, mines, etc.) Only I can see engines and lights (space) and land I did not played. I have the disk version

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Burntstrobe Creator
Burntstrobe - - 3,471 comments

if you have an AMD graphics card, you need to turn the shaders down 1 level. This is bug with the core game files not being fully compatible with shader 3 tech and AMD cards. If you have an nvidia graphics card and and AMD processor, you need to make sure the game is running off of your GPU and not the CPU.

We have made our mod using the most current methods for texture/shader creation and discovered in the process this bug with the game engine and hardcoded issues. Old game, we pushed it to the limits, and discovered some messes from the the original creation of the game that just cannot be solved.

Turning your shaders down 1 level will solve the issue, we offer support and help on our discord server too

Reply Good karma+3 votes
Doni8
Doni8 - - 176 comments

Thanks dude! How can I turn the shaders down?

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Burntstrobe Creator
Burntstrobe - - 3,471 comments

In options/video/advanced settings, you will find a slider control for “shader detail” — move the slider 1 position away from the right side

If you need help, come to our discord chat and we will be happy to help you out more, for it is easier to chat there: Discord.gg

Reply Good karma+2 votes
Doni8
Doni8 - - 176 comments

Thank you very much!It worked but I click on Auto-detecte

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