A Halo Total Conversion for star wars empire at war: forces of corruption, Replacing the Star Wars Factions with The UNSC, The Covenant and The Flood. Halo © Microsoft Corporation. Covenant at War was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

Report abuse Covenant at War - 1.1 Patch
Filename
Data.zip
Type
Patch
Uploader
Blamtroid
Date
Dec 24th, 2012
Size
33.42mb (35,044,988 bytes)
Downloads
9,099 (1 today)
Embed Button
Mirrors
Download now
Description

The first patch for Covenant at War, we've fixed alot of issues people have been having, added some new content, and tweaked the balancing. THIS REQUIRES THE FIRST RELEASE TO WORK.


This is the first patch for Covenant at War, we've fixed alot of issues people have been having, added some new content, and tweaked the balancing. Enjoy!

New unit: UNSC Orion Battlecruiser, kindly given to us by our friends at Sins of the Prophets.

Apex Studios Update 24/12/2012Apex Studios Update 24/12/2012Apex Studios Update 24/12/2012Apex Studios Update 24/12/2012


Changelog:

  • Labelled the UNSC stations hardpoints.
  • Removed the good against/vulnerable to descriptions until a later patch.
  • Slashed the build times for many UNSC units.
  • Sped up the Marathon and moved it to the tech 4 station.
  • Sped up the Iliad Carrier.
  • Decreased the time between spawns of fighters from the fighter shipyards.
  • Moved the station upgrades to the research queue and decreased UNSC upgrade time.
  • Cut the light cruiser's shields.
  • Fixed the SFX volume.
  • Gave the MAC cannons a power boost.
  • UNSC Ships now point at their targets instead of broadsiding them.
  • Fixed a collision issue with the Assault Carrier.
  • Dissallowed the energy projector from targeting stations.
  • Increased unit cap from 40 to 60.

Installation:
THIS PATCH REQUIRES THE FIRST RELEASE TO WORK.
Just copy the data folder into your CaW folder, on most pcs it will be C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\CaW
Merge folders and replace existing files when asked to.

Merry Christmas everyone.

Preview Image
Covenant at War - 1.1 Patch
Post comment Comments  (0 - 50 of 59)
TheBlackIdentity
TheBlackIdentity Dec 24 2012, 7:21pm says:

Could we get a link to another download source? ModDB is gonna take days to authorize this. :P

+1 vote     reply to comment
kirk155
kirk155 Dec 24 2012, 7:28pm replied:

Go on gamefront. here: Gamefront.com

+1 vote     reply to comment
Blamtroid
Blamtroid Dec 24 2012, 7:42pm replied:

It's already authorized, otherwise you wouldn't be able to see it, but just in case, I've uploaded it to my gamefront account: Gamefront.com

+2 votes     reply to comment
TheBlackIdentity
TheBlackIdentity Dec 24 2012, 9:58pm replied:

"The file you have selected (Data.zip) is not available via any mirrors." This is what it says for me.
Anyway. Thx for the alternate upload.

+1 vote     reply to comment
doclusifer
doclusifer Dec 26 2012, 8:54am replied:

the server of amsterdan EU workin as Spain, check and is so good and server of modb of california is dowlanding.VERY TAHNKS, TEH GAMEFRPNT NO WORKIN OUT OF USA OF CANADA place, and no working whiy proxy

+1 vote     reply to comment
Kylialiel
Kylialiel Dec 24 2012, 9:22pm says:

Anyone having mirror problems try this:

Moddb.com

+3 votes     reply to comment
nightovizard
nightovizard Mar 15 2013, 12:58pm replied:

Thank you very much!!

+1 vote     reply to comment
Texshi
Texshi Dec 25 2012, 4:44am says:

Soo i don't know how to patch the game..? Any help?

+1 vote     reply to comment
Blamtroid
Blamtroid Dec 25 2012, 4:47am replied:

It's in the description but here:
This requires the first release, then just copy the data folder in this .zip file into your CaW folder, on most pcs it will be C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\CaW
Merge folders and replace existing files when asked to.

+1 vote     reply to comment
Texshi
Texshi Dec 25 2012, 5:12am replied:

Copy to Data I see..i looked through a bunch of stuff to find that to..though when i copied over it kinda sucked i had to click move & Replace each time it asks wait till a biig update full of ships comes along..=[ Aye.. Well Thank you for the help! I'm surprised i got an answer this late

+1 vote     reply to comment
DGaius
DGaius Dec 25 2012, 5:28am replied:

If I am not mistaking you can check a box in the lower left corner (apply to all?) which allows you to select 'move & replace' once and your pc will automatically replace all files.

+1 vote     reply to comment
Aenar
Aenar Dec 25 2012, 6:25am says:

So, I don't know what god I have to thank for that, but i managed to download it from Moddb pretty easily. So, I tested it, and just like Duke Nukem would say : Aaah... MUCH BETTER NOW !
This patch makes the game more playable for both Covenant and UNSC. No more " rush = win " for UNSC, and no more " no UNSC rush = win " for the Covenant. As a UNSC player, I am totally found of the new Orion-class battleship : it is big, and spawns a lot of Longswords / Shortswords for fighter cover, though it grows pretty vulnerable if it has to face the burst of many Covenant ships alone. The decreased building times makes it finally playable for the UNSC, all the more as space station upgrades are considered as technology. Decreased costs and accessibility to line battleships also makes it possible for the UNSC to face Covenant destroyers. Thanks for this Christmas gift, CaW team.
So now, to arms, Mankind ! Remember Reach !

+1 vote     reply to comment
joey5452
joey5452 Dec 25 2012, 8:34am says:

i dont know if its only me but now and then the game crashes during a fight

i finally have the orion to kill those pesky covenants on normal mode but now it keeps crasing after a while >.<

+1 vote     reply to comment
KhevaKins
KhevaKins Dec 25 2012, 8:39am says:

This patch makes it way easier to win as unsc. You didn't have enough ships before.

+1 vote     reply to comment
Guest
Guest Feb 13 2013, 3:10pm replied:

This comment is currently awaiting admin approval, join now to view.

TheBlackIdentity
TheBlackIdentity Dec 25 2012, 11:41am says:

This patch made the mod infinitely better. :)
Covies still don't show up on the minimap though. You guys should look into that.

+2 votes     reply to comment
StrikerEureka
StrikerEureka Apr 30 2013, 12:11am replied:

They should. CCS Cruisers always flank me from the side and I don't even know.

+1 vote     reply to comment
EclipseStardestroyer
EclipseStardestroyer Dec 25 2012, 12:19pm says:

I didn't even know there was coding for pointing straight instead of broadsiding. I just thought the AI programming did that to get most of the guns on target.

+1 vote     reply to comment
DGaius
DGaius Dec 25 2012, 4:46pm replied:

Well the AI can be programmed too, it's a bit of both worlds :)
You can change the parameters to make it easier for the AI to fire from a certain position. At least that's what I understand from it, Blamtroid did the changes and he obviously has more knowledge on this :P

+1 vote     reply to comment
AnhNhan
AnhNhan Dec 26 2012, 9:07am says:

I think he just pointed the missile hardpoints forward. Thus no broadsiding required anymore.

+1 vote     reply to comment
Blamtroid
Blamtroid Dec 26 2012, 9:53pm replied:

Yeah, they all have their hardpoints at 45 degrees towards the front now.

+1 vote     reply to comment
RADIALTHRONE1
RADIALTHRONE1 Dec 26 2012, 10:39pm says:

I installed both downloads, and whenever i start the game i get this-
xml parse error - File.\Data|XML|GUIDialogs.xml: file has syntax errors, see log file
I've tried the shortcut and batch file, and running as an admin. Can't even find a guidialogs.xml file anywhere either. Playing Gold Pack.

+1 vote     reply to comment
Blamtroid
Blamtroid Dec 26 2012, 10:44pm replied:

A surprising amount of people have this issue considering we've never even used guidialogs.xml, some people have fixed it by updating their FoC to 1.1, try that.

+1 vote     reply to comment
RADIALTHRONE1
RADIALTHRONE1 Dec 26 2012, 10:46pm replied:

How would i update it?

+1 vote     reply to comment
DGaius
DGaius Dec 27 2012, 5:18am replied:

According to the Lucasarts Q&A page, the gold pack all ready contains al possibile updates.

+1 vote     reply to comment
RADIALTHRONE1
RADIALTHRONE1 Dec 27 2012, 12:12pm replied:

Yeah thats what i thought as well.

+1 vote     reply to comment
AnhNhan
AnhNhan Dec 27 2012, 1:56pm replied:

The Gold pack apparently only includes all patches until 2006, while there are actually patches up to 2007. Both are called 1.1.
You can review your up2date status on the menu screen in the lower left corner.

+1 vote     reply to comment
RADIALTHRONE1
RADIALTHRONE1 Dec 27 2012, 2:06pm replied:

Never mind i fixed it. Apparently i was missing the config.meg file in the games root data folder. How/Why i was missing this file i have no idea. Thankfully i have multiple FoC folders for different mods, and was able to see what was missing.

+1 vote     reply to comment
nkarlewicz
nkarlewicz Dec 29 2012, 8:38pm says:

am i the only one to have issues adding teams ? it wont let me change team #s so i can only do 1v1 because if i change team it goes to team one only and wont change ?

+1 vote     reply to comment
DGaius
DGaius Dec 30 2012, 5:17pm replied:

I have not experienced this bug myself, nor heard of it by the other devs. Other comments on the sumarry page also specified matches with more then one team, so it should be possible. This may sound like a stupid question, but are you playing maps that support multiple teams? Because not all maps support multiple teams.

+1 vote     reply to comment
Guest
Guest Dec 30 2012, 5:30pm replied:

This comment is currently awaiting admin approval, join now to view.

DGaius
DGaius Dec 31 2012, 6:57am replied:

I understand, but the same principles apply. To be able to use multiple players, even if they are split between just two teams, you'll need a map that supports four teams(or in this case four players). This is specified with the numbers in front of a map (i.e (2),(3),(4)). So again, are you trying to play a map which supports multiple players?

To verify wheter or not the build + patch allowed it, I just tried it myself and I was able to select multiple players/teams on the maps that allowed it. So it should be possible.

+1 vote     reply to comment
supaman75
supaman75 Jan 4 2013, 3:21pm replied:

I'm actually having the same exact problem, and I commented on it on the release. I was hoping the patch would fix it.

+1 vote     reply to comment
DGaius
DGaius Jan 4 2013, 4:25pm replied:

Seems like it slipped my attention. Anyways I'd ask you the same: are you playing maps that allow the use of multiple users/players?

+1 vote     reply to comment
Guest
Guest Jan 2 2013, 2:21am says:

This comment is currently awaiting admin approval, join now to view.

Blamtroid
Blamtroid Jan 2 2013, 8:38am replied:

The MAC cannon thing is because of the way the FoC engine works, it allows opportunity targeting, so if a different unit to the one you've targeted comes into range first it'll probably shoot that one. Just wait until your ship is pointing at what you want to hit before you activate the MAC.

+1 vote     reply to comment
Guest
Guest Jan 3 2013, 12:03am replied:

This comment is currently awaiting admin approval, join now to view.

humboldtderyl
humboldtderyl Jan 7 2013, 12:53am says:

Can I get some help or a link on how to install this for Gold Pack users on Steam?

+1 vote     reply to comment
hakn
hakn Jan 8 2013, 12:54pm replied:

you first need to install the actual mod then you extract the files that are in the update/fix into the data file the will be in your mods folder so basically just extract them to

C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\CaW\Data

or

C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\CaW\Data

depending on which version of windows you have then launch with pedro launcher which you can get from this link

Gamefront.com

+1 vote     reply to comment
Ant-Lion
Ant-Lion May 26 2013, 4:34am replied:

That won't work for Steam which he was asking for.

You want unzip the files into the folder C:\Program Files (x86)\Steam\steamapps\common\star wars empire at war\corruption\Mods For a 64bit OS or C:\Program Files\Steam\steamapps\common\star wars empire at war\corruption\Mods For a 32bit OS

Then right click Starwars Empire at War Gold in Steam, select properties, Set Launch options and enter sweaw MODPATH=Mods\CaW

+1 vote     reply to comment
hakn
hakn Jan 8 2013, 12:42pm says:

great fun epic mod but some things that don't seem right the gun platforms you buy and place are way way to small the rail gun need to be suped up hardcore cos that thing can go through and destroy 2 covie ships with full shield and still F**K up a third and most the ships are to small if you could just increase the ships sizes half way through a battle i couldn't find my prowlers

+1 vote     reply to comment
DGaius
DGaius Jan 8 2013, 2:45pm replied:

Do you have any source that shows this info? I think you may be referring to SMAC platforms, which are different from (our) railguns.

+1 vote     reply to comment
Capt_Polak
Capt_Polak Jan 10 2013, 7:21pm says:

Hey guys, I know you have only released the space portion of the mod but when land and GC is release, I have a suggestion. Since there are 4 generations of spartans in Haio and the UNSC infinity now houses the 4th gen, How about combining the ARC hammer's ability to make Dark Troopers(since they have 3 types of the same unit) and the UNSC Infinity as a super ship. When it is on a planet, it will be able to make spartans.

+1 vote     reply to comment
DGaius
DGaius Jan 11 2013, 5:17am replied:

Although Blamtroid already decided the Infinity won't make make an appearance, i do very much like the idea. Nice suggestion :)

+1 vote     reply to comment
Capt_Polak
Capt_Polak Jan 11 2013, 9:55pm replied:

Your welcome, when I play FoC I pretend the Dark Troopers are like Super soldiers like Spartans so the idea came to me.

+1 vote     reply to comment
Motrox
Motrox Jan 13 2013, 1:15am says:

So, just for an idea... maybe in the next patch you could set the main menu music to the Halo 3 main menu music, that would make it 1000X better at start, besides that, a very good patch

+1 vote     reply to comment
DGaius
DGaius Jan 13 2013, 10:03am replied:

That's something users will have to do theirselves, because if we'd do it we'd get into legal problems (since we're not allowed to use assets from the Halo games, including music).
Also Blamtroid wanted an original soundtrack for this, which I am cooking up.

+1 vote     reply to comment
Motrox
Motrox Jan 13 2013, 2:28pm replied:

Even better! can't wait for that, when the music is chnaged it will be literally a new game then

+1 vote     reply to comment
mattcarnahan
mattcarnahan Jan 22 2013, 6:01pm says:

When I play land all of the units are the vanilla units...

0 votes     reply to comment
DGaius
DGaius Jan 23 2013, 12:14pm replied:

Well perhaps if you had READ all information we throw at you, you would've known this is a skirmish only release...

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developer
Apex Studios
Contact
Send Message
Official Page
Halocaw.net
Release Date
Released Dec 18, 2012
Mod Watch
Track this mod
Download
Browse
Downloads
Add Download
Members only
Report Abuse
Report download
MD5 Hash
868aed1518645c602d544bf720215ca5
Related Mods
Covenant at War (Star Wars: Empire at War: Forces of Corruption)
Covenant at War Star Wars: Empire at War: Forces of Corruption - Single & Multiplayer Real Time Strategy
Related Games
Star Wars: Empire at War: Forces of Corruption
Star Wars: Empire at War: Forces of Corruption Single & Multiplayer Real Time Strategy
Related Groups
Apex Studios
Apex Studios Developer & Publisher with 12 members