Covenant at War is a Halo Total Conversion for Star Wars - Empire at War: Forces Of Corruption replacing the Rebels with the UNSC, the Empire with the Covenant
and the Consortium with the Flood as playable factions, and adding the Forerunners (Sentinels) and the Insurrectionists (United Rebel Front)
as non-playable Factions.

Featuring more than 50 well-known units from the Halo-Universe, and with many more playable units at your disposal
you can replay every fight from the books or the games or simply fight your way. Unleashing each factions unique powers upon your opponent.
With redesigned shaders and all-new effects each battle you fight will show you just what the Alamo engine can do.

Your strategy is unlimited. Attack from anywhere, at anytime.


But there isn't only ground combat. For the first time you can take the Human-Covenant War into space. Fight for survival as the UNSC, conduct a war on heresy as The Covenant or consume the galaxy as The Flood.

Fight on your own in skirmish, take the fight online with multiplayer support or battle for control in galactic conquest.

Homepage: Halocaw.net
Forums: Halocaw.net

Check out our sister mod for Sins of a Solar Empire: Moddb.com

Disclaimer: Halo © Microsoft Corporation. Covenant at War was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo.  As such, it does not contribute to the official narrative of the fictional universe, if applicable. 
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Blog RSS Feed Report abuse Latest News: Apex Studios Update 19/04/2013

10 comments by Blamtroid on Apr 19th, 2013

United Nations Space Command  PR-TRANSMISSION 44877G-07
Encryption Code: Green
Public Key: file /sierra-four-five-nine/
From: >>FLEETCOM.MO.BL.AM
To: >>CAWCOM
Subject: STATUS REPORT
Classification: Restricted

/start file/
Greetings community members, I know you're all hungry for new content so I'll get straight to it, we have four units to share with you today.

Finally, some anti-fighter support

First of today's reveals is new to CaW, the Covenant SDV Corvette:

Apex Studios Update 19/04/2013Apex Studios Update 19/04/2013

This Corvette will save you from those hordes of UNSC fighters by supplying heavy anti-fighter fire, it is also more than capable of tackling ships of it's own size, the Corvette's heavy plasma cannons are not to be messed with.

Something a little bigger

Next up is a rework of the Covenant Assault Carrier, this ship has long been part of the mod, but not quite in it's current form:

Apex Studios Update 19/04/2013Apex Studios Update 19/04/2013
Apex Studios Update 19/04/2013Apex Studios Update 19/04/2013

These enormous ships will shred entire UNSC fleets in minutes, they are definitely something to run away from if you don't have a large fleet to back you up.

Variations

The last two units we're showing today are variations of the same unit, the UNSC Frigate.
UNSC Charon Light Frigate:

Apex Studios Update 19/04/2013

UNSC Paris Heavy Frigate:

Apex Studios Update 19/04/2013

In the first release we only had one UNSC Frigate (well there was sort of a Heavy Frigate as well, but it wasn't much use), now the ship has been split into two classes. The Charon is much more lightly armed and armoured than the Paris, but it is also considerably cheaper and is able to add two fighter squadrons to the battle, something the Paris is unable to do.

Some final words

I want to thank you all for your feedback over the last few months, we are working hard to both address any issues you've had and to add many new gameplay mechanics, the next patch shouldn't be too far off now.

Farewell for now, I leave you, as always, with some sillyness:

/end file/

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Covenant at War - Optional Icon Fix

Covenant at War - Optional Icon Fix

Jan 20, 2013 Patch 6 comments

Some people experienced issues where the icons in the mod appear incorrectly, this is an optional patch to fix that.

Covenant at War - 1.1 Patch

Covenant at War - 1.1 Patch

Dec 24, 2012 Patch 57 comments

The first patch for Covenant at War, we've fixed alot of issues people have been having, added some new content, and tweaked the balancing. THIS REQUIRES...

Covenant at War - First Release

Covenant at War - First Release

Dec 20, 2012 Full Version 172 comments

Brace for impact. Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.

Post comment Comments  (60 - 70 of 4,586)
Guest
Guest May 10 2013, 8:37pm says:

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Purpl3Jam
Purpl3Jam May 10 2013, 10:48am says:

Do the Longsword bombers actually have bombs, because when I use them they only fire cannons which aren't very effective against Covenant shielding? However it seems that the Shortsword fighters have missiles so they have more destructive capability than the bombers.

+1 vote     reply to comment
DGaius
DGaius May 10 2013, 1:25pm replied:

This is a by-product of our earlier coding attempts. The next patch will fix this and it will improve the fighter gameplay (no more senseless fighter/bomber spam for the AI and better equiped fighters/bombers for the human player). Among other things of course :)

+1 vote     reply to comment
kyle_katarn67
kyle_katarn67 May 10 2013, 12:42am says:

Will the Sabre make an appearance?

+1 vote     reply to comment
Bornsteller
Bornsteller May 10 2013, 1:09am replied:

No the Sabre will not be making an appearance.

+1 vote     reply to comment
DGaius
DGaius May 10 2013, 5:08am replied:

Small addition: it will not be making an appearance since this mod is set between Halo 2 and 3.

+1 vote     reply to comment
Bornsteller
Bornsteller May 10 2013, 5:13am replied:

Slightly bigger addition: Even though the ship was on Reach and on Anchor 9 it was a prototype and hence would have only been built on Reach, after the glassing of Reach to the mod time period it is nigh impossible for another protype facility to be built let alone a factory big enough to supply the UNSC fleet.

+1 vote     reply to comment
Guest
Guest May 9 2013, 9:58pm says:

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Bornsteller
Bornsteller May 9 2013, 10:48pm replied:

No.

+3 votes     reply to comment
DGaius
DGaius May 10 2013, 5:03am replied:

For once I agree with a simple short answer :P

+2 votes     reply to comment
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Icon
Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developer
Apex Studios
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Official Page
Halocaw.net
Release Date
Released Dec 18, 2012
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Community Rating

Average

9.2

84 votes submitted.

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Ratings closed.

Highest Rated (7 agree) 8/10

Some things have been cleared up, but my score stays the same, great work so far and hope to see some updates because im having a blast with all my CCS cruisers xD. Just wish i could see it in all of its beauty without those bugs.

Dec 21 2012, 3:45am by IRisJesus

Lowest Rated (5 agree) 5/10

A 5 because the space part of the game is fantastic. However this mod is half done with still having star wars heroes and land forces.

Dec 21 2012, 4:35pm by The_M_Factor

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Real Time Strategy
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