Covenant at War - Optional Icon Fix
Jan 20, 2013 Patch 6 commentsSome people experienced issues where the icons in the mod appear incorrectly, this is an optional patch to fix that.
10 comments by Blamtroid on Apr 19th, 2013
United Nations Space Command PR-TRANSMISSION 44877G-07
Encryption Code: Green
Public Key: file /sierra-four-five-nine/
From: >>FLEETCOM.MO.BL.AM
To: >>CAWCOM
Subject: STATUS REPORT
Classification: Restricted
/start file/
Greetings community members, I know you're all hungry for new content so I'll get straight to it, we have four units to share with you today.
First of today's reveals is new to CaW, the Covenant SDV Corvette:
This Corvette will save you from those hordes of UNSC fighters by supplying heavy anti-fighter fire, it is also more than capable of tackling ships of it's own size, the Corvette's heavy plasma cannons are not to be messed with.
Next up is a rework of the Covenant Assault Carrier, this ship has long been part of the mod, but not quite in it's current form:
These enormous ships will shred entire UNSC fleets in minutes, they are definitely something to run away from if you don't have a large fleet to back you up.
The last two units we're showing today are variations of the same unit, the UNSC Frigate.
UNSC Charon Light Frigate:
UNSC Paris Heavy Frigate:
In the first release we only had one UNSC Frigate (well there was sort of a Heavy Frigate as well, but it wasn't much use), now the ship has been split into two classes. The Charon is much more lightly armed and armoured than the Paris, but it is also considerably cheaper and is able to add two fighter squadrons to the battle, something the Paris is unable to do.
I want to thank you all for your feedback over the last few months, we are working hard to both address any issues you've had and to add many new gameplay mechanics, the next patch shouldn't be too far off now.
Farewell for now, I leave you, as always, with some sillyness:
/end file/

Some people experienced issues where the icons in the mod appear incorrectly, this is an optional patch to fix that.
The first patch for Covenant at War, we've fixed alot of issues people have been having, added some new content, and tweaked the balancing. THIS REQUIRES...
Brace for impact. Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.
Highest Rated (7 agree) 8/10
Some things have been cleared up, but my score stays the same, great work so far and hope to see some updates because im having a blast with all my CCS cruisers xD. Just wish i could see it in all of its beauty without those bugs.
Dec 21 2012, 3:45am by IRisJesus
Lowest Rated (5 agree) 5/10
A 5 because the space part of the game is fantastic. However this mod is half done with still having star wars heroes and land forces.
Dec 21 2012, 4:35pm by The_M_Factor
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Do the Longsword bombers actually have bombs, because when I use them they only fire cannons which aren't very effective against Covenant shielding? However it seems that the Shortsword fighters have missiles so they have more destructive capability than the bombers.
This is a by-product of our earlier coding attempts. The next patch will fix this and it will improve the fighter gameplay (no more senseless fighter/bomber spam for the AI and better equiped fighters/bombers for the human player). Among other things of course :)
Will the Sabre make an appearance?
No the Sabre will not be making an appearance.
Small addition: it will not be making an appearance since this mod is set between Halo 2 and 3.
Slightly bigger addition: Even though the ship was on Reach and on Anchor 9 it was a prototype and hence would have only been built on Reach, after the glassing of Reach to the mod time period it is nigh impossible for another protype facility to be built let alone a factory big enough to supply the UNSC fleet.
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No.
For once I agree with a simple short answer :P