This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com

For help with installing mods go to this forum and ask
Moddb.com

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RSS Articles

4.0 Patch

News 38 comments

Well guys. I am trying to get back in to this a bit. Toward the end of the 4.0 development I was getting very burnt on this whole modding thing. Once I got it released I pretty well crashed from it. I tried a few times to get back in the swing but just couldn't. Inspired by7 watching starkiller598's you tube series "Lets play Star Wars the Clone wars mod" I even made a bunch of fixes and adjustments last year but lost interest again real quick. Now I still have all of them so I will no matter what get them out to you guys but I am gonna see if I can get the AI issue worked out and perhaps a little more new content for you guys also.

Thus far here is my list of fixes and adjustments

Adjustments
Infantry rate of fire adjusted to engage enemies faster.
Decrease Plex clone missile damage
Increase Concussion missile damage against ships
Increased fighter laser damage vs other fighters
Increased corvette damage vs other corvettes
Lowered cost of corvettes
Lowered cost of Rep. Light Cruiser
Lowered Health of MTT
Adjusted Severance Tann redirect blaster
Adjusted Severance Tann structure attack
Enlarged PH2 Commander Cody and Gree hero icons
Increased Hutt space garrison deployed by base
Increased Neutral Capital ship shield points
Added Fighters to Neutral systems space units
Added more unit spotted audio
Fixes
Severance Tann and Sora Bulq force worldwind fixed
Sidious Force Heal fixed
MTT become available at Tech 4 and now fires correctly
Chameleon Droid Cloak Fixed
Death Watch Explosive Fix
Fixed Sergeant and Lietenauts text to include their FOW reveal bonus
MTT texture fixed
Republic freight facility and CIS refinery death clone scaled properly
Slow Malevolence down



Stay tuned for some more developments

Version 4.0 Released

Version 4.0 Released

News 89 comments

Version 4.0 is finally released after 4 years in development. So now what?

Update 33

Update 33

News 12 comments

Hello Loyal Fans. This is the final Update before Release.

Update 32

Update 32

News 18 comments

HOPEFULLY this is the last update telling you whats left to do.

Update 31

Update 31

News 13 comments

Getting close to release and let me tell you what is left to be done.

RSS Files
Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Full Version 392 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Demo 136 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Guides 58 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Full Version 181 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Patch 44 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Full Version 70 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Comments  (0 - 10 of 7,029)
Guest
Guest

Hey everyone

I have just downloaded the mod and tried it out but it seems like the AI doesnt do anything have i done something wrong or am i missing something? I have tried skirmish and conquest and the ai just stands around doing nothing

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Director-Krennic
Director-Krennic

Do you have RAW or AoTR installed?

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Guest
Guest

I have the retail version and only this mod installed

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Director-Krennic
Director-Krennic

So look to your's vanilla game data folder and check XML folder. If there is AI folder delete it.

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Guest
Guest

I had a look for that folder the only AI folder is inside the mod folder

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Director-Krennic
Director-Krennic

If you still have that AI folder put it in XML in vanilla game. I sound stupid now but I wasn't still sure if you had any mods before.

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Guest
Guest

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bfry1981
bfry1981

Hey guys, I've tried asking this a few times, and a few people have made suggestions but no matter what I can't seem to be able to save my games after the game progresses and armies/fleets get to certain sizes, whereby I keep getting the "Failed to save game. Check available disk space" error even though I have plenty of space. Running steam version and I've tried running steam as Administrator and game and Administrator and both. Anyone else have this problem and been able to solve? I love this mod but can't play it because of this! Please help

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Diggory_Male_Barnaby
Diggory_Male_Barnaby

By God's Grace Mate! You should have read the past comments, there are users like you struggling with the this kinda prob. You'll find an instruction just shift through the past comments....... :I

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Guest
Guest

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