The mod is finished, All the models, textures and icons that are not found in the vanilla game, I have found in other free public mods or in a model pack/addon. The reason why I used material from other mods is that I don't have the tools to make textures or models myself.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact me ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

The mod was originally made to kill time, while waiting for the ultimate Clone Wars era mod "Republic at War/ Imperial Assault 2". I have simply replaced all Empire units and heroes with heroes and units of the Galactic Republic, all Rebel units and heroes have been replaced with Seperatist (CIS) units and heroes. The Zann Consortium is still playable, but it has been replaced with a Pirate Consortium, which is both weaker and consists of mostly Black Sun Pirate units.

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Star Wars - Clone mod v1.5 Star Wars - Clone mod v1.5 Seperatist Attack on Dantooine
Blog RSS Feed Report abuse Latest News: VERSION 3.0 HAS BEEN DELAYED!!!

4 comments by nett40 on Nov 8th, 2009 digg this super bookmark


Version 3.0 of the Clone Wars mod should be out before Christmas... HOWEVER, it still has too many bugs, which drives me GRAZY. But, they'll be fixed once I can concentrate on the mod full-time again and not get sidetracked by such trivial matters as WORK!!!

I had hoped IA2 or RAW would have been released by now, because I've been VERY busy at work and hasn't had time to finish version 3.0. So while I thought everyone was playing IA2 and RaW at fulI speed, I simply concentrated on my job... But as soon as get some more free time (holiday is coming), I'll double my efforts and get version 3.0 fixed and uploaded.

Hope you can wait a little longer!

Kind regards
nett40

Downloads RSS Feed Latest Downloads
Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 36 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 56 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Star Wars - Clone Wars mod v1.0

Star Wars - Clone Wars mod v1.0

Jun 12, 2009 Full Version 33 comments

I've compiled a total conversion mod for EaW/FoC using Clone Wars era models, icons and textures from various mods, ship-packs and addons. It takes place...

Comments  (0 - 10 of 358)
emerald/666
emerald/666 Nov 18 2009, 3:14pm says:

i can't get da AT-TE or a heavy factory on skirmish mode!

+1 vote     reply to comment
bobziller123
bobziller123 Nov 15 2009, 7:29am says:

Were do u extract da file 2?

+1 vote     reply to comment
janizki
janizki Nov 15 2009, 2:59am says:

can anyone help me with the lucrehulk problem?

+1 vote     reply to comment
nett40
nett40 Nov 14 2009, 7:40pm says:

Regarding clones! I'm hoping to include both Phase 1 and 2 Clones in the next version. But Phase 2 won't replace Phase 1 once you reach level 5. Instead Phase 2 will be more expensive and only available in company sized units instead of the platoon sized Phase 1 units...

+1 vote     reply to comment
janizki
janizki Nov 14 2009, 7:58am says:

has anyone else gotten the problem of having a lucrehulk join every space battle with no hard points no hangar no nothing and it has the destroyed hardpoints model when i already joins it can only move around and take damage and house a clone commander but other than that it does nothing

+1 vote     reply to comment
nett40
nett40 Nov 14 2009, 7:33pm replied:

Yes, the Lucrehulk in patch 2.0 has some issues, which should be cleared in version 3.0, so that it will be like a beefed up Mon Calamari Cruiser in a Lucrehulk shell!!!

+1 vote     reply to comment
tk442
tk442 Nov 13 2009, 9:16pm says:

Just curious nett40 could you use P2 clones instead of P1 clones I always thought that the P2 clones look way better than the P1 clones

0 votes     reply to comment
Sumojedi
Sumojedi Nov 12 2009, 5:52pm says:

READ THIS IF YOU'RE SICK OF CORRUPTION!
Go into the XML folder of this mod and open "Planets" with notepad or some other text editor. Hit control-F and into the search type "Credit_cost". Next to that will be a number. That number is how much it costs to corrupt that planet, so I usually add 4-5 zeros to the end of it. If you do this the cost to corrupt will be billions of credits. It takes a long time to go through all the planets but it's worth it as the AI can't possibly corrupt anymore.
Enjoy!

+1 vote     reply to comment
Ozzy667
Ozzy667 Nov 9 2009, 10:20pm says:

It would be nice if they atleast couldn't corrupt planets or corrupt them at a slower rate. One thing that helps is you can go in to the xml folder and open the planets file and change the cost to remove corruption from 1500 to whatever you want, so atleast you don't waste all your money removing corruption all the time.

+1 vote     reply to comment
Shrivats
Shrivats Nov 9 2009, 3:17am says:

way too much corruption. why are pirates even needed. They dont even have them in the tv show

+2 votes     reply to comment
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nett40
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Released Jun 12, 2009
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Real Time Strategy
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