This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to

For help with installing mods go to this forum and ask

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24 comments by Ozzy667 on Apr 15th, 2014

Well for starters their are some known issues which we were unable to resolve.

-The Abandoned Sensor array and Pirate Outpost can not be captured

-Attacking certain turrets and wallsaround CIS bases with explosives and
heavy weapons damages the base shield for unknown reasons. The shield now
regenerates health to compensate for the issue.

-A few nightvision clones have momentary animation pauses while moving the
clones in a large group.

-Occasionally Anakin and ObiWan have frozen while attacking droids using
their Berserker ability.

So we will be working to fix these issues for a later patch. We also plan to add some things in the 4.1 patch

-Omega Squad with
stealth armor

-2nd Airborne

-Aquatic Units

-Possibly redo Durge

-Kul Teska


-Scorpenek annihilator


-Underwater Ground map for Mon Calamari


-Ringo Vinda
We will also be listening to what the fans may want.
Now with 4.0 FINALLY done I for one will be taking a long break from this mod and Star Wars in general besides helping the Vong mod. I am beyond burned out after working on this for so long. I will be working on 4.1 here and their but as far as modding goes I will be working on a non Star Wars mod for a while.
Here is  shot of my first ship for the mod. I am working on textures for 4 others currently and working on Infantry and Vehicle models.

Model by Kharcov   Texture by Ozzy667

So stay tuned for my page for this new mod which for now will be called Earth 2100 and stay tuned for 4.1.Thanks for all you support.
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Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Apr 15, 2014 Full Version 90 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Mar 16, 2012 Demo 134 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Mar 8, 2012 Guides 29 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Jan 4, 2010 Full Version 172 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Jul 22, 2009 Patch 42 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Jun 18, 2009 Full Version 64 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Post comment Comments  (0 - 10 of 5,542)
ResidentEvilDude 7hours 23mins ago says:

Now, the launcher doesn't ever work, but the mod is launched by the default launcher and everything is [MISSING].

+1 vote     reply to comment
Sly442 10hours 36mins ago says:

If I can make a suggestion:
The Venator can look better if the Open Circle Fleet logo is in the center of each side. Did I say that correctly? I mean not near the edge.
Also were you not able to implement the animations for the hangar because I remembered you planned to make those open?

+1 vote     reply to comment
Sly442 10hours 39mins ago says:

If I can make a suggestion:
The Venator can look better if the Open Circle Fleet logo is in the center of each side. Did I say that correctly? I mean not near the edge.
Also were you not able to implement the animations for the hangar because I remembered you planned to make those open?

+1 vote     reply to comment
haqsoyrce 14hours 40mins ago says:

Is there a way I can fix the fact in Galactic Conquest, the Confederacy can only go up to tech level 4? If so, please tell :)

+1 vote     reply to comment
Ozzy667 14hours 8mins ago replied:


+2 votes     reply to comment
Sly442 11hours 59mins ago replied:

Finally, now everyone can stop asking "Y CIS TECH NO 5." :P

+1 vote     reply to comment
slack179 16hours 33mins ago says:

Are you going to fix up the CG for multiplayer uses cause I notice a lot more bugs in it? The map also is seems just thrown around lol I know more will be added in 4.1 I was just wanting to know. thx for the mod :)

+2 votes     reply to comment
ResidentEvilDude 16hours 35mins ago says:

Hello, I've been trying to play this mod for a while now, whenever I try to launch it, it shows the loading screen then promptly says that it has stopped responding.I have tried deleting RAW and re-installing EAW, but nothing seems to work. Please help!

I'm on Windows 7 and I have installed the 1.1 patch.

+1 vote     reply to comment
solarflare32 18hours 40mins ago says:

how come grievous doesn't respawn but the other cis hero's do

+1 vote     reply to comment
UUFR5 21hours 0mins ago replied:

are you playing on a 64 bit operating system? what windows version?

+1 vote     reply to comment
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