This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com

For help with installing mods go to this forum and ask
Moddb.com

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RSS Articles

4.0 Patch

News 40 comments

Well guys. I am trying to get back in to this a bit. Toward the end of the 4.0 development I was getting very burnt on this whole modding thing. Once I got it released I pretty well crashed from it. I tried a few times to get back in the swing but just couldn't. Inspired by7 watching starkiller598's you tube series "Lets play Star Wars the Clone wars mod" I even made a bunch of fixes and adjustments last year but lost interest again real quick. Now I still have all of them so I will no matter what get them out to you guys but I am gonna see if I can get the AI issue worked out and perhaps a little more new content for you guys also.

Thus far here is my list of fixes and adjustments

Adjustments
Infantry rate of fire adjusted to engage enemies faster.
Decrease Plex clone missile damage
Increase Concussion missile damage against ships
Increased fighter laser damage vs other fighters
Increased corvette damage vs other corvettes
Lowered cost of corvettes
Lowered cost of Rep. Light Cruiser
Lowered Health of MTT
Adjusted Severance Tann redirect blaster
Adjusted Severance Tann structure attack
Enlarged PH2 Commander Cody and Gree hero icons
Increased Hutt space garrison deployed by base
Increased Neutral Capital ship shield points
Added Fighters to Neutral systems space units
Added more unit spotted audio
Fixes
Severance Tann and Sora Bulq force worldwind fixed
Sidious Force Heal fixed
MTT become available at Tech 4 and now fires correctly
Chameleon Droid Cloak Fixed
Death Watch Explosive Fix
Fixed Sergeant and Lietenauts text to include their FOW reveal bonus
MTT texture fixed
Republic freight facility and CIS refinery death clone scaled properly
Slow Malevolence down



Stay tuned for some more developments

Version 4.0 Released

Version 4.0 Released

News 89 comments

Version 4.0 is finally released after 4 years in development. So now what?

Update 33

Update 33

News 12 comments

Hello Loyal Fans. This is the final Update before Release.

Update 32

Update 32

News 18 comments

HOPEFULLY this is the last update telling you whats left to do.

Update 31

Update 31

News 13 comments

Getting close to release and let me tell you what is left to be done.

RSS Files
Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Full Version 403 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Demo 136 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Guides 58 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Full Version 181 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Patch 44 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Full Version 70 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Comments  (0 - 10 of 7,077)
Guest
Guest

I'm very cautious getting mods, I'm not sure if this site is safe, but my question is,

This mod or republic at war? It seems they are both very similar, which one has better quality stuff?

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Director-Krennic
Director-Krennic

For me it's RAW but you should try both, they are worth it :).

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jugbasorovic
jugbasorovic

This comment has been removed by the user.

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Guest
Guest

What makes this better than the republic at war mod? Just curious if I should try this instead as it has higher res textures

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Diggory_Male_Barnaby
Diggory_Male_Barnaby

Well, it is a bit similar to RaW but in SCWC it has more additional units that wasn't introduced from the Star Wars The Clone Wars Animated Series. And also ships in SCWC Mod has increased speed (tactical map and space combat) and maneuverability (space combat)

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

reedytyler43
reedytyler43

I saw a battlestation in the Republic's space tech tree at tech level 5. What is that and how do I build it? Any help please?

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Diggory_Male_Barnaby
Diggory_Male_Barnaby

Make sure you of course at Tech 5.... Certain Battle stations are only available in few planets.

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reedytyler43
reedytyler43

My question is : what planets? I already am at tech level 5.

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Diggory_Male_Barnaby
Diggory_Male_Barnaby

Can't actually remember it though since I've layed low in playing EAW FOC.

I think the planet that has the Kuat Shipyard (The planet Kuat of course - controlled by the Republic)

Maybe also try to check Mon Calamari, Mustafar, and so on.

You can easily see every planet's capabilities from the bottom left of those yellow boxes (in the galactic conquest map - just click it, there should be some green icons appearing below any visible planet)

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reedytyler43
reedytyler43

That only applies to space station level, ground building slots, planetary advantages, and whether or not planets can build capital ships. I never saw any mention of Battle-stations except in the tech tree at level 5. I'm just thinking it's still WIP and unbuildable until a future release.

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ModestMeteor4
ModestMeteor4

You can build it on Kuat.

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reedytyler43
reedytyler43

That's a no. I allowed the CIS to take Kuat, retook it, and rebuilt the regular station. I didn't see any battlestation anywhere.

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Diggory_Male_Barnaby
Diggory_Male_Barnaby

Hahaha :D.... You'll exactly see the battlestation in the left corner of the planet. You'll also know if you have built the station if you can produce/build/recruit Large Battleships/Armada's of the Republic itself in the Unit Roster. For God's sake Lad.

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reedytyler43
reedytyler43

Gee, I'm sorry I thought it was a separate buildable structure other than the space station. For god's sake lad. Damn know it all.

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