This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com

For help with installing mods go to this forum and ask
Moddb.com

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

4.0 Patch

News 36 comments

Well guys. I am trying to get back in to this a bit. Toward the end of the 4.0 development I was getting very burnt on this whole modding thing. Once I got it released I pretty well crashed from it. I tried a few times to get back in the swing but just couldn't. Inspired by7 watching starkiller598's you tube series "Lets play Star Wars the Clone wars mod" I even made a bunch of fixes and adjustments last year but lost interest again real quick. Now I still have all of them so I will no matter what get them out to you guys but I am gonna see if I can get the AI issue worked out and perhaps a little more new content for you guys also.

Thus far here is my list of fixes and adjustments

Adjustments
Infantry rate of fire adjusted to engage enemies faster.
Decrease Plex clone missile damage
Increase Concussion missile damage against ships
Increased fighter laser damage vs other fighters
Increased corvette damage vs other corvettes
Lowered cost of corvettes
Lowered cost of Rep. Light Cruiser
Lowered Health of MTT
Adjusted Severance Tann redirect blaster
Adjusted Severance Tann structure attack
Enlarged PH2 Commander Cody and Gree hero icons
Increased Hutt space garrison deployed by base
Increased Neutral Capital ship shield points
Added Fighters to Neutral systems space units
Added more unit spotted audio
Fixes
Severance Tann and Sora Bulq force worldwind fixed
Sidious Force Heal fixed
MTT become available at Tech 4 and now fires correctly
Chameleon Droid Cloak Fixed
Death Watch Explosive Fix
Fixed Sergeant and Lietenauts text to include their FOW reveal bonus
MTT texture fixed
Republic freight facility and CIS refinery death clone scaled properly
Slow Malevolence down



Stay tuned for some more developments

Version 4.0 Released

Version 4.0 Released

News 88 comments

Version 4.0 is finally released after 4 years in development. So now what?

Update 33

Update 33

News 12 comments

Hello Loyal Fans. This is the final Update before Release.

Update 32

Update 32

News 18 comments

HOPEFULLY this is the last update telling you whats left to do.

Update 31

Update 31

News 13 comments

Getting close to release and let me tell you what is left to be done.

RSS Files
Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Full Version 385 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Demo 136 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Guides 58 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Full Version 181 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Patch 44 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Full Version 70 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Comments  (0 - 10 of 6,971)
Roy.j
Roy.j

Awesome mod! Recently picked this game up again and I can't believe I haven't played this mod before. Awesome job, keep it up! Hope the updates come with the fixes being talked about in all these comments.

Reply Good karma Bad karma+2 votes
Fives55555
Fives55555

So I edited the XML file so I could build the 7TH Special forces group for the republic, yet when I build and deploy them in combat they cannot move, any idea why?

Reply Good karma Bad karma+1 vote
Diggory_Male_Barnaby
Diggory_Male_Barnaby

I've also tried that here's the fix:

You need to go to "Groundinfantry" and now you need to find this: Squad_Clonetrooper_GEO. Now under their last stat(it should be this:<Projectile_Damage>11.0</Projectile_Damage>) add this:<Create_Team>Yes</Create_Team>. Now Geonosis clones should be able to move.

CREDITS goes to ModestMeteor4

Reply Good karma Bad karma+2 votes
shuanZ
shuanZ

Just me or does the republic dominate you if you play as the separatists? They have a big advantage in economics, faster expanding and so on and they likely one shot all your droids? From battle ground to space battles, both.

Reply Good karma Bad karma0 votes
Diggory_Male_Barnaby
Diggory_Male_Barnaby

Well the Republic won't just let you play a damn game of diplomacy lad! Better lay out your plan cause the Galactic Republic won't rest till every driod is put to the incineration chamber. Besides, the Separatists have far more systems to control than the Republic. Just use your Resources wisely.

Reply Good karma Bad karma+1 vote
shuanZ
shuanZ

Well, I think it's kinda unfair that the AI start with a mega fleet and can literally 1 shot me :P I started on tech 1, AI started on tech 4-5, they took planet after planet cause of their fleet. Even though if I had their fleets weakness, they still got you.

Reply Good karma Bad karma+1 vote
Diggory_Male_Barnaby
Diggory_Male_Barnaby

Fair or Unfair it does not matter! I've already told you to "HAVE A PLAN LAYED ON" and "SPEND YOUR RESOURCES WISELY".........*Sigh*
Such a pity.

Reply Good karma Bad karma+1 vote
shuanZ
shuanZ

I know how to read! god damn it :P The unfair part of them being a higher tech and starting with a planet can I accept... But they DO literally 1 SHOT my ships. It's not a figure of speech I just made up. My main post was asked if someone could relate to these problems.

my fights goes by 1shot 1shot 1shot until I lose. Even if my ships have an advantage over their ship.

Reply Good karma Bad karma+1 vote
Diggory_Male_Barnaby
Diggory_Male_Barnaby

Just relax mate! Just don't darn use the name of God again (if you respect a religion)
Maybe you just need to tweak sometin' in the. XML Files lad.

Reply Good karma Bad karma+1 vote
shuanZ
shuanZ

Could be something in the XML files yea.. Mostly the reason why I'm looking for someone with a similar problem as me.

Reply Good karma Bad karma+1 vote
Diggory_Male_Barnaby
Diggory_Male_Barnaby

Maybe in the next update of the Mod it'll be fix, I've spoken already to the author (not creator since the original creator moved on from modding) of the Mod they've been working on it since 2014. They'll surely fix it lad. So let us be patient lad.

An also my apologies if I've been rude about the earlier replies. I wasn't in a typical good mood. Anyways, I'm sorry chap. ✌✌

Reply Good karma Bad karma+1 vote
shuanZ
shuanZ

Yea, I tried to read through the comments, haven't seen anyone with the same problem.. Majority are playing as the republic? :P I personally enjoy the dark side more.

No harm done mate :)

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.