This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.

This Clone War era mod would not have been possible without the help and aid of the whole modding community, THANKS TO ALL...

Please contact us ASAP, if you have any concerns against my use of your material, or if you simply feel that I haven't credited you properly

For the Star Wars: Clone Wars Sub-Mod go to
Moddb.com

For help with installing mods go to this forum and ask
Moddb.com

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RSS Articles

4.0 Patch

News 41 comments

Well guys. I am trying to get back in to this a bit. Toward the end of the 4.0 development I was getting very burnt on this whole modding thing. Once I got it released I pretty well crashed from it. I tried a few times to get back in the swing but just couldn't. Inspired by7 watching starkiller598's you tube series "Lets play Star Wars the Clone wars mod" I even made a bunch of fixes and adjustments last year but lost interest again real quick. Now I still have all of them so I will no matter what get them out to you guys but I am gonna see if I can get the AI issue worked out and perhaps a little more new content for you guys also.

Thus far here is my list of fixes and adjustments

Adjustments
Infantry rate of fire adjusted to engage enemies faster.
Decrease Plex clone missile damage
Increase Concussion missile damage against ships
Increased fighter laser damage vs other fighters
Increased corvette damage vs other corvettes
Lowered cost of corvettes
Lowered cost of Rep. Light Cruiser
Lowered Health of MTT
Adjusted Severance Tann redirect blaster
Adjusted Severance Tann structure attack
Enlarged PH2 Commander Cody and Gree hero icons
Increased Hutt space garrison deployed by base
Increased Neutral Capital ship shield points
Added Fighters to Neutral systems space units
Added more unit spotted audio
Fixes
Severance Tann and Sora Bulq force worldwind fixed
Sidious Force Heal fixed
MTT become available at Tech 4 and now fires correctly
Chameleon Droid Cloak Fixed
Death Watch Explosive Fix
Fixed Sergeant and Lietenauts text to include their FOW reveal bonus
MTT texture fixed
Republic freight facility and CIS refinery death clone scaled properly
Slow Malevolence down



Stay tuned for some more developments

Version 4.0 Released

Version 4.0 Released

News 90 comments

Version 4.0 is finally released after 4 years in development. So now what?

Update 33

Update 33

News 12 comments

Hello Loyal Fans. This is the final Update before Release.

Update 32

Update 32

News 18 comments

HOPEFULLY this is the last update telling you whats left to do.

Update 31

Update 31

News 13 comments

Getting close to release and let me tell you what is left to be done.

RSS Files
Star Wars The Clone Wars Version 4.0

Star Wars The Clone Wars Version 4.0

Full Version 409 comments

In development since August of 2010. Version 4.0 has evolved and been changed many times to make it the massive full conversion mod that it is today.

Battlefront Demo (FIXED)

Battlefront Demo (FIXED)

Demo 136 comments

Sorry for the problem with the demo. I made a minor mistake with the installer, but everything is fine now! Enjoy the demo! The_Darker_Side

Steam Install Instructions

Steam Install Instructions

Guides 58 comments

Were you not able to install the new test version of the mod because you had the steam version of FOC and didnt have instructions on how to install in...

Star Wars - Clone Wars (version 3.0)

Star Wars - Clone Wars (version 3.0)

Full Version 181 comments

This is the third edition of a total conversion mod, for Empire at War - Forces of Corruption, which I have compiled from various mods, addons and donors...

Star Wars - Clone Wars (Patch 2.0)

Star Wars - Clone Wars (Patch 2.0)

Patch 44 comments

This a small patch, which adds some of the CIS symbols (not all), fix some bugs in skirmish and add a new Republic hero... There will be a new full version...

Star Wars - Clone Wars mod 1.5

Star Wars - Clone Wars mod 1.5

Full Version 70 comments

This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs...

Comments  (0 - 10 of 7,089)
Guest
Guest

I tried playing multiplayer for this mod on Steam, using the 'The Clone Wars' GC map. It worked, I could engage in ground and space battles, connection was good, and I could build things, but there are some things wrong with it. The first thing is the inaccessible planets. Not planets where they are HARD to access, but planets with literally NO access. This ruins the game experience by making it impossible to win or to lose, as you will always have at least one planet, and any forces constructed on the planet can't leave, and nothing can attack them. The planets are: Ilum, Endor and Polus. The next issue is that certain planets are bunched close together, making it hard to see which is which. Kessal and the Maw are close, Colulag, Myrskr, Taris, and another planet I forget, are bunched close as well. Finally, the tech tree is incomplete and I often found myself unaware of what I could or could not build on a planet. Also, why can't I build the advance clone facility on Kamino? Thanks for reading, I hope you get on this as soon as you can.

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jawafreak
jawafreak

Agreed, this mod is in need of a MAJOR patch. If it had fixes regarding what u mentioned as well as the AI, it would beat Republic at War in my book!

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jawafreak
jawafreak

I have a question! So on the Clone Wars Mod v4.0, the Republic AI in particular is totally catatonic in Conquests, would it be possible to fix that by copying the AI Folder from this Mod and replace the AI from the other Mod? Would that work?!?

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jawafreak
jawafreak

Edit: I mean copy an AI folder from a different Mod like Republic at War any replace the original AI With this one. Would anyone give me advice as t wether it would work or not?!?

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elsoto36
elsoto36

Is there a way to just get the maps?

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jango272
jango272

This is the best clone wars mod hands down

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Chalenge
Chalenge

Why doesnt the ai do anything, it is active but hes like doing.. nothing -_-, i mean not atacking at all just moving around

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CrimsonTrooper64
CrimsonTrooper64

This mod is so fun but the space battles are so laggy :(

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Highking1
Highking1

8zip won't extract the .lnk file. Any ideas?

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Mandalorian_Smuggler
Mandalorian_Smuggler

(If you have the Steam Version this is for you)

If you try to launch the mod and only the regular game starts even though u put the right launch code in. BTW you do that by right-clicking on the game in your library, going to properties, then going to general and in the middle is set launch options.
To fix this so the mod launches and not the vanilla game, I personnally put his in as my launch code

MODPATH=Mods\The_Clone_Wars

The_Clone_Wars part is uneccessary and can be whatever you want, but I am getting to that, the MODPATH=Mods part is necessary do not change that.

Next you need to go to your folder with the mod and rename the mod to whatever you want it to be called. Next take the name of that folder and put it after MODPATH=Mods\ in your launch options. Hit okay on the launch option and close out of the folder, you should be all set.

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